Shell Smash Sweeper (Blastoise) @Blastoisinite
Ability: Rain Dish (base)
Level: 50
SP's: 2hp / 32 spa / 32 spe
Nature: Modest
-Water Apout
- Dark Pulse
- Shell Smash / Aura Sphere
- Protect / Fake Out
[SET COMMENTS]
This set aims to get Mega Blastoise in a position to get up a Shell Smash and sweep with a boosted Water Spout that's going to be outspeeding most things due to the +2 speed, and dealing heavy damage given Blastoise has enough hp due to the +2 special attack, having Dark Pulse for if Water Spout is weakened or if Blastoise is staring down a Basculegion or Sinistcha that can tank a +2 Water Spout and deal heavy damage back.
* **Good partners and synergies**:
Setup Blastoise usually goes along with supporting staples Incineroar and Sinistcha. Incineroar is a great lead, next to it being able to reduce damage to keep Water Spout strong, click Fake Out, pivot, and also boost its damage with Helping Hand, allowing Blastoise to power through the many pokemon that resist Water Spout. Sinistcha is also a vital part of any setup Blastoise team, as it's necessary to keep Water Spout damage high and can also redirect incoming damage that would otherwise be fatal for a -1 in defenses Blastoise. Blastoise also really appreciates a secondary mega setup sweeper like Nasty Plot Mega Delphox, Delphox is able to deal with problematic matchups like Charizard-Y, Venusaur, and Mega Raichu-Y meanwhile, Blastoise handles Delphox's unfavorable matchups like rain and sand. Delphox also appreciates the supporting core that Blastoise already likes being around.
**Fake Out VS Protect**
If you are aiming to only use Blastoise as a Shell Smash sweeper, then protect is necessary to reposition next to a Sinistcha or another Fake Out user. Fake Out on Blastoise allows it to have a role on Trick Room teams, helping partner Farigiraf set up Trick Room and either functioning as a full attacker with Aura Sphere, or a Blastoise that still has the option of Shell Smash, functioning more as a hybrid of the 2 main Blastoise versions.
**Aura Sphere VS Shell Smash**
Shell Smash is another great option on these Blastoise Trick Room teams, although it is pretty much only seen alongside Choice Scarf Vivillion, allowing Blastoise to get a few free turns to Shell Smash because of its near perfect accuracy Sleep Powder, functioning somewhat similar to Fake Out support here. This forces a weird lead mindgame where your opponent has to guess if you are going to go for the Trick Room mode with Fake Out Trick Room, or the setup mode with Sleep Powder Shell Smash. If you don't have good ways to get up the Shell Smash, however, as Aura Sphere provides more value as a way to get rid of Kingambit.
SP SPREADS:
* **2 hp / 32 spa / 32 spe with modest** This SP spread relies on Blastoise's natural bulk to get up a Shell Smash, putting the SPs into speed to maximize the odds of Blastoise outspeeding and KO'ing the threats it needs to. This spread is relatively simple but gets the job done.
* **23 hp / 25 spa / 18 spe with modest** This SP spread has functionally the same goal as the last, get up Shell Smash and click Water Spout while being healthy thanks to Sinistcha's support. The Fake Out Shell Smash hybrid set mentioned earlier also runs this SP spread, as it allows Blastoise to outspeed key threats like Choice Scarf Garchomp after a Shell Smash while tanking Solar Beam from 21 spa modest Charizard-Y.
* **32 hp / 2 def / 32 spa with quiet** This set aims to be as slow as possible, hoping to outspeed most threats in Trick Room and help set up said Trick Room with Fake Out and KO key threats to Farigiraf, like Kingambit, with Aura Sphere.
Ability: Rain Dish (base)
Level: 50
SP's: 2hp / 32 spa / 32 spe
Nature: Modest
-Water Apout
- Dark Pulse
- Shell Smash / Aura Sphere
- Protect / Fake Out
[SET COMMENTS]
This set aims to get Mega Blastoise in a position to get up a Shell Smash and sweep with a boosted Water Spout that's going to be outspeeding most things due to the +2 speed, and dealing heavy damage given Blastoise has enough hp due to the +2 special attack, having Dark Pulse for if Water Spout is weakened or if Blastoise is staring down a Basculegion or Sinistcha that can tank a +2 Water Spout and deal heavy damage back.
* **Good partners and synergies**:
Setup Blastoise usually goes along with supporting staples Incineroar and Sinistcha. Incineroar is a great lead, next to it being able to reduce damage to keep Water Spout strong, click Fake Out, pivot, and also boost its damage with Helping Hand, allowing Blastoise to power through the many pokemon that resist Water Spout. Sinistcha is also a vital part of any setup Blastoise team, as it's necessary to keep Water Spout damage high and can also redirect incoming damage that would otherwise be fatal for a -1 in defenses Blastoise. Blastoise also really appreciates a secondary mega setup sweeper like Nasty Plot Mega Delphox, Delphox is able to deal with problematic matchups like Charizard-Y, Venusaur, and Mega Raichu-Y meanwhile, Blastoise handles Delphox's unfavorable matchups like rain and sand. Delphox also appreciates the supporting core that Blastoise already likes being around.
**Fake Out VS Protect**
If you are aiming to only use Blastoise as a Shell Smash sweeper, then protect is necessary to reposition next to a Sinistcha or another Fake Out user. Fake Out on Blastoise allows it to have a role on Trick Room teams, helping partner Farigiraf set up Trick Room and either functioning as a full attacker with Aura Sphere, or a Blastoise that still has the option of Shell Smash, functioning more as a hybrid of the 2 main Blastoise versions.
**Aura Sphere VS Shell Smash**
Shell Smash is another great option on these Blastoise Trick Room teams, although it is pretty much only seen alongside Choice Scarf Vivillion, allowing Blastoise to get a few free turns to Shell Smash because of its near perfect accuracy Sleep Powder, functioning somewhat similar to Fake Out support here. This forces a weird lead mindgame where your opponent has to guess if you are going to go for the Trick Room mode with Fake Out Trick Room, or the setup mode with Sleep Powder Shell Smash. If you don't have good ways to get up the Shell Smash, however, as Aura Sphere provides more value as a way to get rid of Kingambit.
SP SPREADS:
* **2 hp / 32 spa / 32 spe with modest** This SP spread relies on Blastoise's natural bulk to get up a Shell Smash, putting the SPs into speed to maximize the odds of Blastoise outspeeding and KO'ing the threats it needs to. This spread is relatively simple but gets the job done.
* **23 hp / 25 spa / 18 spe with modest** This SP spread has functionally the same goal as the last, get up Shell Smash and click Water Spout while being healthy thanks to Sinistcha's support. The Fake Out Shell Smash hybrid set mentioned earlier also runs this SP spread, as it allows Blastoise to outspeed key threats like Choice Scarf Garchomp after a Shell Smash while tanking Solar Beam from 21 spa modest Charizard-Y.
* **32 hp / 2 def / 32 spa with quiet** This set aims to be as slow as possible, hoping to outspeed most threats in Trick Room and help set up said Trick Room with Fake Out and KO key threats to Farigiraf, like Kingambit, with Aura Sphere.
Last edited:





