SM OU M-Gallade PsySpam Balance

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748.png


Introduction
Hey guys, ScottishFold here with a first RMT! I'm new to Smogon, but I've been playing in PS for a few months, so I'm aware of the USUM OU meta. I decided to build this team with M-Gallade, since I feel it is very underrated in the current meta, and it have a few tools in its arsenal over its harsh competitor in M-Medicham. The team works around two strong wallbreakers in SD M-Gallade and SD Rockium Z Landorus-T, with a fast scarfer in Tapu Lele, supported by a bulky defensive core of Zapdos, Ferrothorn and Toxapex, which can check a lot of the metagame. Finishing with the overview, I hope you enjoy reading this RMT and any feedback is great in order to improve the team.

475-mega.png
786.png
The team was builded around PsySpam core with SD M-Gallade and Choice Scarf Tapu Lele. M-Gallade is a good wallbreaker thanks to its insane Attack stat and SD, breaking common answer to Scarf Lele in Dark and Steel-type Pokémon, while it benefits from Psychic Terrain boosting its Zen Headbut to insane levels and also protecting it from strong priority like M-Pinsir's Quick Attack, Mimikyu's Shadow Sneak, Zygarde's Extreme Speed and other. In the other hand, Lele provide a much needed speed control, while taking advantage of M-Gallade wearing down its C&C for a late game sweep.

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This core is weak as fuck against stall teams with M-Sableye, because M-Gallade can't touch it and Scarf Lele lacks in power to break those kind of teams. So, here enters the God of OU, Landorus-T in a offensive role. SD Rockium Z Landorus-T gives me a mandatory stallbraker, and can set up Stealth Rock against M-Sableye stall, which is huge to pressure this teams. Also, it can help dealing with Steel-types for Tapu Lele, and can serve as a emergency check against Zygarde, getting an Intimidate off can be huge in late game.

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At this point, I started to cover holes to the first three mons. All of them can be melted by a boosted Volcarona and also, a well played Greninja/Ash-Greninja are hard Pokémon to deal with. To answer this threats, classic SpD Toxapex enters to the team, as any teams running a <100 Speed Scarfer needs a solid counter for the Moth.

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Kartana and Hawlucha are massive threats for the team, especially a well played SD Kartana can nab a kill everytime it comes to the field, and also, offensive Tapu Bulu can be hard to deal, so, to cover this threats defensive Zapdos gives the team a much needed counter for this mons, and also can support the team through Defog and spreading paralysis with Discharge and Static, which helps greatly the team because it is slow.

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Opposing PsySpam can be hard to deal and I don't have any Tapu Koko check, so here I added Ferrothorn. It give a mandaroty Steel-type and also it provide Spikes support to the team to further help the offensive mons of the team.

Team Breakdown

gallade-mega.png

Gallade-Mega @ Galladite
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off​

My mega evolution of choice. M-Gallade provides a great wallbreaker to soften up walls to prepare a late game Tapu Lele sweep. It can pressure common switch-in to Lele like Ferrothorn, Celesteela, and Heatran, while it can knock off valuable items like AV from Tapu Bulu and Magearna, Leftovers from Landorus-T and Zapdos, and Choice Scarf from Landorus-T on the switch. It allows the team wear down those threats more easily. Also, it has usable bulk, which let it tank some weak super effective moves like Clefable/Fini's Moonblast and hit them with Zen Headbut, especially if managed to get a SD up. Moves, EV spread, Nature and ability are all standar by SmogDex's analysis.

tapulele.png

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nature's Madness
- Psychic
- Moonblast
- Hidden Power [Fire]
Tapu Lele provides the team a great form of speed control, and benefits from M-Gallade and Landorus-T breaking prowess. It can revenge kill some dangerous mons like Ash-Greninja, M-Loppuny, M-Latios, Keldeo and no HP invested Zygarde after rocks, which is great because Zygarde is always a massive threat. The set itself is pretty standar, the only "tech" here is Nature's Madness, which comes in handy to wear down no reliable recovery mons like Heatran, Magearna, Celesteela and Ferrothorn, allowing my other mons take them down faster.

landorus-therian.png

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Stealth Rock
Here comes the God of OU, Landorus-T. I decided to run Rockium Z alongside SD and Stealth Rock. It gives the team good role compression between a breaker and a rock setter. Also, it helps with stall matchup, being my best bet against that archetype. It also provides the team a valuable Ground-type, which is great to stop those mindless Volt Switch spam from Tapu Koko. Finally, it can be a emergency check to Zygarde, getting an Intimidate off and some valuable chip to allow Tapu Lele revenge kill it with Moonblast.

toxapex.png

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Toxic
Balance teams are not truly Balanced if they don't carry this mon. The Pex is here to counter a lot of threats like Greninjas, Volcarona, M-Charizard Y, Magearna lacking Electrium Z, and others. All the set is really standar, and in the last slot, I opted to run Toxic insted of Toxic Spikes, because it let me cripple some problematic mons like M-Lati@s, Zapdos and Rotom-W among others, wearing them down, making easier for the team to handle.

zapdos.png

Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Discharge
- Heat Wave
- Defog
Defensive Zapdos is a great addition to the team, with its great typing, bulk and reliable recovery, it can check or counter massive threats to Balance teams like SD Kartana, Tapu Bulu and M-Pinsir, it also counters Hawlucha, which the team can't handle well without Zapdos. Moveset is standar for defensive Zapdos, and I opted to run Static as ability because it can punish fast U-Turn mons like Scarf Lando, and the paralysis chance comes in handy against speedy threats like Scarf Kartana and Hawlucha. Finally, Defog is always a great move to have in any team, being able to ride hazard against opposing Hazard stack is great.

ferrothorn.png

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
Finally, we have the mandaroty Steel-type of the team. Ferrothorn improves my matchup against rain, while providing a secondary check to Ash-Greninja, while it can decently check Zygarde. Also, it helps against many Psychic and Fairy mons like M-Diancie lacking HP Fire, M-Lati@s, Tapu Koko, Bulu and Fini, while providing a check to Specs Lele locked into not HP Fire. Moveset is standar, I decided to run Gyro Ball instead of Knock Off, as it helps against speedy threats like Tapu Koko, DD Zygarde among others. Spikes are really appreciated to make up for the lack of offensive mons in this team, and greatly helps M-Gallade and Landorus-T to wallbreak.

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CM Z-move Lele can destroy this team because Ferrothorn falls to Z-Focus Blast or +1 HP Fire. Specs are also hard to deal because if predict the Ferrothorn comming in, HP Fire or Focus Blast will do the job. I'm thinking in replace Ferrothorn with Celesteela, but Tapu Koko becomes so much harder to deal. M-Alakazam is in the same fashion as Tapu Lele, as it can carry HP Fire to burn Ferrothorn, but I have more chances against it because of Scarf Lele.
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Most variants of this mon are hard to deal because I doesn't pack a defensive Landorus-T or a pure Grass-type such as Tangrowth. Against booster variants, I try to pivot in Ferrothorn and deal chip damage with Gyro Ball, and then revenge kill with Tapu Lele, or try to get off an Intimidate with Landorus-T and pressure it with Earthquake to revenge kill with Lele. Choice Band variants are though to deal because of the massive power behind its moves.
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No safe switch-in, meaning I have to scout with Toxapex, but almost it gets killed because of Magma Storm residual damage + Taunt and Earth Power. I'm considering run Shed Shell Toxapex and when it traps Pex, switch into Landorus-T predicting the incoming Earth Power.
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Landorus-T is my only Electric immunity and it can be catched on the switch with HP Ice and greatly chipped if not OHKOed. Ferrothorn can switch into it, but can't block the Volt Switch. HP Fire variants also gives the team headaches.
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No safe switch-in, but I can revenge with Lele or run Chople Berry T-Wave Ferrothorn to lure and cripple, making it easier to revenge kill.

Final Thoughts

The team is decent at this moment, but I feel it can be improved to cover more threats in the defensive side. I would be happy if you can give feedback to improve the team. Thanks you a lot!

Gallade-Mega @ Galladite
Ability: Justified
Shiny: Yes
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Swords Dance
- Close Combat
- Zen Headbutt
- Knock Off

Tapu Lele @ Choice Scarf
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nature's Madness
- Psychic
- Moonblast
- Hidden Power [Fire]

Zapdos @ Leftovers
Ability: Static
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Roost
- Discharge
- Heat Wave
- Defog

Landorus-Therian @ Rockium Z
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Swords Dance
- Earthquake
- Stone Edge
- Stealth Rock

Toxapex @ Black Sludge
Ability: Regenerator
EVs: 248 HP / 8 Def / 252 SpD
Calm Nature
IVs: 0 Atk
- Scald
- Recover
- Haze
- Toxic

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 48 Def / 208 SpD
Sassy Nature
IVs: 0 Spe
- Spikes
- Leech Seed
- Gyro Ball
- Power Whip
 
Hey ScottishFold! We like the team you have there and the idea of using Mega-Gallade is also very creative. However, the team does have its flaws, mainly individual ones which patlop2307 and I are trying to cover with this rate.

Overview:

The concept of running Mega-Gallade on Psychic Spam instead of the usually used Mega-Alakazam is one that we find very creative and one that we see working. Our main problem with the team is that a
Dark.png
resist is not existant. Especially the physical
Dark.png
types are a problem to your team as you lack solid recovery options to those as well. Special ones like Ash-Greninja can be checked with Toxapex, but even then you would have to hope that you do not get flinched down.


What is your team weak to?

248.png
:The reason for you being weak to Tyranitar has already been explained above, for the most part at least. There is one more reason why you are weak to it: trapping. Tyranitar restricts Tapu Lele from using any
Psychic.png
move, otherwise it will just get trapped. Tyranitar is also a pretty good all-rounder, so there is no game where it is not 100% useless, so that is something to keep in mind as well.


720-entfesselt.png
:
It is mainly the
Dark.png
Pokémon you are weak to... Hoopa-Unbound is just a pain for you to deal with, since, like Tyranitar, it restricts the use of certain moves on your Tapu Lele. But unlike Tyranitar it does not trap your Tapu Lele, it just clicks Hyperspace Fury, Dark Pulse or terrain boosted Psychic instead. Landorus-Therian is not a check to any Hoopa-Unbound set period, since Hyperspace Fury does 64.8% minimum to it.



How can you improve the team?

Major Changes:

Bag_Assault_Vest_Sprite.png
787.png
>
Bag_Leftovers_Sprite.png
598.png
:
This change is supposed to help with mainly the Zygarde weakness. Tapu Bulu alone may not be enough to check it but in combination with another change, we think it should be enough to beat Zygarde. Tapu Bulu is one of the most common Pokémon right now, and for good reason. It supports a lot of the members of your team, especially Landorus-Therian in this scenario since it is going to get recovery once it is smacked down from the Thousand Arrows. We chose Stone Edge as the last move since Volcarona is a threat and shouldn't be allowed to set up.


Bag_Choice_Band_Sprite.png
248.png
>
Bag_Black_Sludge_Sprite.png
748.png
:
Now, Tyranitar does a few things for the team: It provides a check to Heatran, it traps the choice locked
Dark.png
and
Psychic.png
, and it gives you another breaker for a better stall match-up. As you can see Tyranitar is sort of going to be the center of the team and your main breaker. Losing Toxapex might seem pretty bad at first, but what does it really do other than checking Charizard-Y, which is not even common right now. That all summed up is the reason why we chose to go with Tyranitar over Toxapex



Minor Changes:

Bag_Psychium_Z_Sprite.png
>
Bag_Choice_Scarf_Sprite.png
(
786.png
) :
We thought it would be better to run a different stall-breaker other than Landorus-Therian since its set doesnt cover everything on stall (e.g Skarmory, Tangrowth). But apart from that, we do see Tapu Lele potentially perform better on non-stall teams as well since it can actively support with Taunt which is helping the Zapdos on the team. So we are going with the set of Psyshock|Hidden Power [Fire]|Taunt|Moonblast.



Bag_Choice_Scarf_Sprite.png
>
Bag_Rockium_Z_Sprite.png
(
645-tiergeist.png
) :
We are going with a swap here as we took away the Choice Scarf from Tapu Lele. We decided to run Stealth Rock on it as well since we still need Stealth Rocks on the team. It may not get them up as frequently as a defensive Landorus-Therian would, but it is, like Greninja, a momentum gainer. That means it is supposed to get your breakers in, rather than being focussed on setting hazards and checking everything. That is why we are going with the set of Stealth Rock|Earthquake|U-Turn|Hidden Power [Ice].


Ice Punch > Knock Off (
475-mega.png
) :
The main reason for this change is easy to explain: opposing Landorus-Therian. With the already made changes, we barely have anything to hit Landorus-Therian super-effecitvely, right? So Ice Punch on Mega-Gallade was a plausible option for us. Besides, it does not change the fact that it is still a relatively good balance breaker, although Knock Off would be nice in some cases. We are going with a set of Close Combat|Swords Dance|Ice Punch|Zen Headbutt.


[OPTIONAL] Pressure > Static (
145.png
) :
This is an optional change and mainly personal preference, but I feel like pressuring Ferrothorns and Landorus-Therians is working better for the team as a whole. Both abilities do have have its uses, however, and it is a matter of game situation. We are going with the same set here.


Conclusion:

In the end we must say that the team did not seem all that bad, although the
Dark.png
weakness kind of stood out to us. We made some changes to patch up the weaknesses you mentioned and some we mentioned. The team might not be perfect and some tweaks could be made still, but we think the team was made more solid than before. Weaknesses could be Mega-Mawile as we do not have any fairy resist. Other fairies, on the other should be checked just fine, in our opinion. If you have any questions or critcism at us DragonKnightmaster and patlop2307, feel free to tell us! With that being said, have fun with your team and good luck in your future endeavours!



References and Calculations:

-1 252 Atk Choice Band Hoopa-Unbound Hyperspace Fury vs. 0 HP / 4 Def Landorus-Therian: 207-244 (64.8 - 76.4%) -- guaranteed 2HKO

 
Hey ScottishFold! We like the team you have there and the idea of using Mega-Gallade is also very creative. However, the team does have its flaws, mainly individual ones which patlop2307 and I are trying to cover with this rate.

Overview:

The concept of running Mega-Gallade on Psychic Spam instead of the usually used Mega-Alakazam is one that we find very creative and one that we see working. Our main problem with the team is that a
Dark.png
resist is not existant. Especially the physical
Dark.png
types are a problem to your team as you lack solid recovery options to those as well. Special ones like Ash-Greninja can be checked with Toxapex, but even then you would have to hope that you do not get flinched down.


What is your team weak to?

248.png
:The reason for you being weak to Tyranitar has already been explained above, for the most part at least. There is one more reason why you are weak to it: trapping. Tyranitar restricts Tapu Lele from using any
Psychic.png
move, otherwise it will just get trapped. Tyranitar is also a pretty good all-rounder, so there is no game where it is not 100% useless, so that is something to keep in mind as well.


720-entfesselt.png
:
It is mainly the
Dark.png
Pokémon you are weak to... Hoopa-Unbound is just a pain for you to deal with, since, like Tyranitar, it restricts the use of certain moves on your Tapu Lele. But unlike Tyranitar it does not trap your Tapu Lele, it just clicks Hyperspace Fury, Dark Pulse or terrain boosted Psychic instead. Landorus-Therian is not a check to any Hoopa-Unbound set period, since Hyperspace Fury does 64.8% minimum to it.



How can you improve the team?

Major Changes:

Bag_Assault_Vest_Sprite.png
787.png
>
Bag_Leftovers_Sprite.png
598.png
:
This change is supposed to help with mainly the Zygarde weakness. Tapu Bulu alone may not be enough to check it but in combination with another change, we think it should be enough to beat Zygarde. Tapu Bulu is one of the most common Pokémon right now, and for good reason. It supports a lot of the members of your team, especially Landorus-Therian in this scenario since it is going to get recovery once it is smacked down from the Thousand Arrows. We chose Stone Edge as the last move since Volcarona is a threat and shouldn't be allowed to set up.


Bag_Choice_Band_Sprite.png
248.png
>
Bag_Black_Sludge_Sprite.png
748.png
:
Now, Tyranitar does a few things for the team: It provides a check to Heatran, it traps the choice locked
Dark.png
and
Psychic.png
, and it gives you another breaker for a better stall match-up. As you can see Tyranitar is sort of going to be the center of the team and your main breaker. Losing Toxapex might seem pretty bad at first, but what does it really do other than checking Charizard-Y, which is not even common right now. That all summed up is the reason why we chose to go with Tyranitar over Toxapex



Minor Changes:

Bag_Psychium_Z_Sprite.png
>
Bag_Choice_Scarf_Sprite.png
(
786.png
) :
We thought it would be better to run a different stall-breaker other than Landorus-Therian since its set doesnt cover everything on stall (e.g Skarmory, Tangrowth). But apart from that, we do see Tapu Lele potentially perform better on non-stall teams as well since it can actively support with Taunt which is helping the Zapdos on the team. So we are going with the set of Psyshock|Hidden Power [Fire]|Taunt|Moonblast.



Bag_Choice_Scarf_Sprite.png
>
Bag_Rockium_Z_Sprite.png
(
645-tiergeist.png
) :
We are going with a swap here as we took away the Choice Scarf from Tapu Lele. We decided to run Stealth Rock on it as well since we still need Stealth Rocks on the team. It may not get them up as frequently as a defensive Landorus-Therian would, but it is, like Greninja, a momentum gainer. That means it is supposed to get your breakers in, rather than being focussed on setting hazards and checking everything. That is why we are going with the set of Stealth Rock|Earthquake|U-Turn|Hidden Power [Ice].


Ice Punch > Knock Off (
475-mega.png
) :
The main reason for this change is easy to explain: opposing Landorus-Therian. With the already made changes, we barely have anything to hit Landorus-Therian super-effecitvely, right? So Ice Punch on Mega-Gallade was a plausible option for us. Besides, it does not change the fact that it is still a relatively good balance breaker, although Knock Off would be nice in some cases. We are going with a set of Close Combat|Swords Dance|Ice Punch|Zen Headbutt.


[OPTIONAL] Pressure > Static (
145.png
) :
This is an optional change and mainly personal preference, but I feel like pressuring Ferrothorns and Landorus-Therians is working better for the team as a whole. Both abilities do have have its uses, however, and it is a matter of game situation. We are going with the same set here.


Conclusion:

In the end we must say that the team did not seem all that bad, although the
Dark.png
weakness kind of stood out to us. We made some changes to patch up the weaknesses you mentioned and some we mentioned. The team might not be perfect and some tweaks could be made still, but we think the team was made more solid than before. Weaknesses could be Mega-Mawile as we do not have any fairy resist. Other fairies, on the other should be checked just fine, in our opinion. If you have any questions or critcism at us DragonKnightmaster and patlop2307, feel free to tell us! With that being said, have fun with your team and good luck in your future endeavours!



References and Calculations:

-1 252 Atk Choice Band Hoopa-Unbound Hyperspace Fury vs. 0 HP / 4 Def Landorus-Therian: 207-244 (64.8 - 76.4%) -- guaranteed 2HKO


Thanks you a lot DragonKnightmaster and patlop2307 for this great rate! While I agree with a lot of the changes and suggestions, I would like point some things I don't understand at all:

1.- In Lele's set, it could be a good idea run CM instead of Taunt?
2.- Landorus-T's spread hit some specific benchmark in the bulk side?
3.- Is Ice Punch on Gallade's set that much needed? I feel Knock Off gives the team overall more utility, and Landorus could be worn down pretty fast if its lefties get knocked off on the switch, the same goes to Scarf, since it won't be able to outspeed many mons.

Thanks you very much for the rate, I feel the team looks more solid right now!
 
  • Like
Reactions: DKM
Thanks you a lot DragonKnightmaster and patlop2307 for this great rate! While I agree with a lot of the changes and suggestions, I would like point some things I don't understand at all:

1.- In Lele's set, it could be a good idea run CM instead of Taunt?
2.- Landorus-T's spread hit some specific benchmark in the bulk side?
3.- Is Ice Punch on Gallade's set that much needed? I feel Knock Off gives the team overall more utility, and Landorus could be worn down pretty fast if its lefties get knocked off on the switch, the same goes to Scarf, since it won't be able to outspeed many mons.

Thanks you very much for the rate, I feel the team looks more solid right now!


1. CM could work aswell, but Taunt is nice to prevent things like Toxic and T-wave. I guess it's down to personal preference.

2. I don't know exactly what it was, but it lives things like two Kartana Leaf Blades and two Banded Zygarde Thousand Arrows.

3. Obviously Knock Off is useful, but when I use Gallade I usually want to set up and then KO something, but if there's a Landorus I kind of get stopped completely and lose momentum. So I think Ice Punch is overall better just because of how good Lando is.
 
1. CM could work aswell, but Taunt is nice to prevent things like Toxic and T-wave. I guess it's down to personal preference.

2. I don't know exactly what it was, but it lives things like two Kartana Leaf Blades and two Banded Zygarde Thousand Arrows.

3. Obviously Knock Off is useful, but when I use Gallade I usually want to set up and then KO something, but if there's a Landorus I kind of get stopped completely and lose momentum. So I think Ice Punch is overall better just because of how good Lando is.

Thanks you! I'll try the team and come back for a feedback :)
 
  • Like
Reactions: DKM
Hey ScottishFold! We like the team you have there and the idea of using Mega-Gallade is also very creative. However, the team does have its flaws, mainly individual ones which patlop2307 and I are trying to cover with this rate.

Overview:

The concept of running Mega-Gallade on Psychic Spam instead of the usually used Mega-Alakazam is one that we find very creative and one that we see working. Our main problem with the team is that a
Dark.png
resist is not existant. Especially the physical
Dark.png
types are a problem to your team as you lack solid recovery options to those as well. Special ones like Ash-Greninja can be checked with Toxapex, but even then you would have to hope that you do not get flinched down.


What is your team weak to?

248.png
:The reason for you being weak to Tyranitar has already been explained above, for the most part at least. There is one more reason why you are weak to it: trapping. Tyranitar restricts Tapu Lele from using any
Psychic.png
move, otherwise it will just get trapped. Tyranitar is also a pretty good all-rounder, so there is no game where it is not 100% useless, so that is something to keep in mind as well.


720-entfesselt.png
:
It is mainly the
Dark.png
Pokémon you are weak to... Hoopa-Unbound is just a pain for you to deal with, since, like Tyranitar, it restricts the use of certain moves on your Tapu Lele. But unlike Tyranitar it does not trap your Tapu Lele, it just clicks Hyperspace Fury, Dark Pulse or terrain boosted Psychic instead. Landorus-Therian is not a check to any Hoopa-Unbound set period, since Hyperspace Fury does 64.8% minimum to it.



How can you improve the team?

Major Changes:

Bag_Assault_Vest_Sprite.png
787.png
>
Bag_Leftovers_Sprite.png
598.png
:
This change is supposed to help with mainly the Zygarde weakness. Tapu Bulu alone may not be enough to check it but in combination with another change, we think it should be enough to beat Zygarde. Tapu Bulu is one of the most common Pokémon right now, and for good reason. It supports a lot of the members of your team, especially Landorus-Therian in this scenario since it is going to get recovery once it is smacked down from the Thousand Arrows. We chose Stone Edge as the last move since Volcarona is a threat and shouldn't be allowed to set up.


Bag_Choice_Band_Sprite.png
248.png
>
Bag_Black_Sludge_Sprite.png
748.png
:
Now, Tyranitar does a few things for the team: It provides a check to Heatran, it traps the choice locked
Dark.png
and
Psychic.png
, and it gives you another breaker for a better stall match-up. As you can see Tyranitar is sort of going to be the center of the team and your main breaker. Losing Toxapex might seem pretty bad at first, but what does it really do other than checking Charizard-Y, which is not even common right now. That all summed up is the reason why we chose to go with Tyranitar over Toxapex



Minor Changes:

Bag_Psychium_Z_Sprite.png
>
Bag_Choice_Scarf_Sprite.png
(
786.png
) :
We thought it would be better to run a different stall-breaker other than Landorus-Therian since its set doesnt cover everything on stall (e.g Skarmory, Tangrowth). But apart from that, we do see Tapu Lele potentially perform better on non-stall teams as well since it can actively support with Taunt which is helping the Zapdos on the team. So we are going with the set of Psyshock|Hidden Power [Fire]|Taunt|Moonblast.



Bag_Choice_Scarf_Sprite.png
>
Bag_Rockium_Z_Sprite.png
(
645-tiergeist.png
) :
We are going with a swap here as we took away the Choice Scarf from Tapu Lele. We decided to run Stealth Rock on it as well since we still need Stealth Rocks on the team. It may not get them up as frequently as a defensive Landorus-Therian would, but it is, like Greninja, a momentum gainer. That means it is supposed to get your breakers in, rather than being focussed on setting hazards and checking everything. That is why we are going with the set of Stealth Rock|Earthquake|U-Turn|Hidden Power [Ice].


Ice Punch > Knock Off (
475-mega.png
) :
The main reason for this change is easy to explain: opposing Landorus-Therian. With the already made changes, we barely have anything to hit Landorus-Therian super-effecitvely, right? So Ice Punch on Mega-Gallade was a plausible option for us. Besides, it does not change the fact that it is still a relatively good balance breaker, although Knock Off would be nice in some cases. We are going with a set of Close Combat|Swords Dance|Ice Punch|Zen Headbutt.


[OPTIONAL] Pressure > Static (
145.png
) :
This is an optional change and mainly personal preference, but I feel like pressuring Ferrothorns and Landorus-Therians is working better for the team as a whole. Both abilities do have have its uses, however, and it is a matter of game situation. We are going with the same set here.


Conclusion:

In the end we must say that the team did not seem all that bad, although the
Dark.png
weakness kind of stood out to us. We made some changes to patch up the weaknesses you mentioned and some we mentioned. The team might not be perfect and some tweaks could be made still, but we think the team was made more solid than before. Weaknesses could be Mega-Mawile as we do not have any fairy resist. Other fairies, on the other should be checked just fine, in our opinion. If you have any questions or critcism at us DragonKnightmaster and patlop2307, feel free to tell us! With that being said, have fun with your team and good luck in your future endeavours!



References and Calculations:

-1 252 Atk Choice Band Hoopa-Unbound Hyperspace Fury vs. 0 HP / 4 Def Landorus-Therian: 207-244 (64.8 - 76.4%) -- guaranteed 2HKO


As is, I believe this version to be the best version of this team, as it stands. However, I will point out some weaknesses the team has in order to help you identify any further changes:

1. Toxic/Status: Your team has no Toxic switchins, which makes it a very reliable way to wear down your breaker, Tyranitar, and your walls in Bulu and Zapdos. Another particularly difficult status effect for the team to handle is burns (which makes it very weak to Scald) due to it heavily affecting 5/6 of the mons here (the only one that does not mind the burn as much being Lele)
2. Mega Medicham: While it is an admittedly difficult mon for most teams to handle, your team is particularly weak to it due to how slow it is, with only Lando and Gallade outspeeding the offensive behemoth. Otherwise, Medi just gets to click moves
3. Protean Greninja: All Protean Greninja sets are difficult for you to handle. Spikes 3 Atks/Z can cripple/KO most of your team, as well as set up Spikes for free on most of the mons, Scarf can keep momentum with no retaliation (except Static on Zap, but you risk an Ice Beam) and revenge most of the mons with its most common moveset in Gunk, Rock Slide, Ice Beam and U-turn.

Overall, I like the idea of Gallade Psyspam, and I agree with most of the changes suggested by DragonKnight and Patlop, and am eager to see what you can come up with that maybe can address these weaknesses the team currently has.
 
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Hello, the team actually looks solid so good job with that!
Having said that there are some options that could help you fine-tune it a bit.
First thing first, I don't see any response to the stall, so Lele stallbreaker is a great solution.
tapu-lele.jpg

Tapu Lele @ Fightinium Z
Ability: Psychic Surge
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Psyshock
- Moonblast
- Focus Blast
- Calm Mind


Now you would lose speed control considering Tapu Lele no more scarf.
I would go back to Landorus-T and give the item to him.
The solution is to do it slightly bulky, in order to resist the Zygarde (or CharX) setups or even break the respective subs.
The scarf
Bag_Choice_Scarf_Sprite.png
and the spread in speed is used to make it even more its function of pivot and sweeper if it were to arrive in the endgame.
20130911171405%21Artwork645-Totem.png

Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 112 HP / 200 Def / 196 Spe
Naive Nature
- Earthquake
- Hidden Power [Ice]
- U-turn
- Defog

Volcarona is a problem, certainly depends on the set, but not a few are those who have Psy Z as an item to avoid being walled up by Toxapex.
Toxapex>Chansey grants a good asset for the team's synergy on Gallade's wall (like Mew for example).
I state that you did well to think of toxapex as an entry on Ninja, but the team needed a better balance in special defense.
With the possibility of Hwish in case of need.
chansey.jpg

Chansey @ Eviolite
Ability: Natural Cure
EVs: 244 HP / 252 Def / 12 SpD
Bold Nature
- Seismic Toss
- Toxic
- Healing Wish
- Soft-Boiled

Consequently we modify the set of Ferrothorn making it become sr setter, but above all guarantee 4hoko on MPert, 3hoko on cbWeavile n to check MGyara.
ferrothorn.jpg

Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 224 Def / 32 SpD
Careful Nature
IVs: 0 Spe
- Stealth Rock
- Leech Seed
- Gyro Ball
- Power Whip

I would use zapdos as a pivot attacks with volt switches to promote the game of ground spam and grant a less passive structure for the team's synergy.
Allows you to take momentum if you were to present any special defender in the Chansey, avMagearna, avTangrowth.

zapdos.jpg

Zapdos @ Leftovers
Ability: Static
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Heat Wave
- Roost
- Hidden Power [Ice]


The team turns out to be an excellent balanced, although I would personally give the chople to ferrothorn to avoid bad surprises, the player's ability is to read the situation and try to exhaust the opponent with violent attacks of lele and gallade .
Where the two materials can not arrive provide a good coverage of chansey and iron, especially on rain teams, or on sg mag, even if less and less used.
I preferred to give defog on scarf lando, to eliminate the screens quickly and avoid very harmful boost to the core dictated by the psychic spam.
 
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