I click v-broke every day
QC: Chazm / xavgb / In The Hills
GP: CryoGyro / The Dutch Plumberjack
[OVERVIEW]
Red Orb Victini is a dangerous wallbreaker capable of circumventing conventional physical walls like Buzzwole, Gliscor, Toxapex, and Arceus-Ground. Its Desolate Land allows it to come into Water-type attacks with ease. However, giving Victini Red Orb means that Primal Groudon is unavailable for the team. Victini is capable of wearing down common Fire switch-ins, like Primal Groudon, but it isn't capable of outright beating them without running certain coverage. Several of Victini's moves have low PP, making them hard to spam in long matches. Victini's Speed is unaffected by Primal Reversion, which means that it is somewhat slow compared to other threats in Mix and Mega.
[SET]
name: Red Orb
move 1: V-create
move 2: Bolt Strike
move 3: Blue Flare / Glaciate
move 4: Work Up / Taunt
item: Red Orb
ability: Victory Star
nature: Hasty
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Moves
========
V-create is capable of dealing massive damage to neutral targets under harsh sun. Bolt Strike hits Blue Orb users that might attempt to switch into V-create or Blue Flare such as Golisopod and Skarmory. Blue Flare is able to better hit physical walls like Hippowdon. Glaciate hits Ground-types like Zygarde, Landorus-T, and Gliscor for super effective damage and can make Victini faster than switch-ins. Work Up enables Victini to hit even harder. Taunt shuts down Shuckle and helps Victini break certain Dragon-types, like Giratina without Dragon Tail. It also prevents defensive Pokemon such as Gliscor from recovering their health against Victini. U-turn is an option that allows Victini to pivot at the cost of missing out on coverage or utility.
Set Details
========
A Hasty nature is best for Victini's mixed attacker role. Red Orb lets Victini hit hard with V-create and Blue Flare thanks to the excellent stats boosts and Desolate Land given. An alternative spread of 160 HP / 252 Atk / 24 SpA / 72 Spe with a Lonely nature lets it beat Z-Geomancy Xerneas, taking an uninvested Moonblast after a drop from V-create, and makes it bulkier.
Usage Tips
========
Victini should be used aggressively, since its consistent checks are not common. Standard Fire switch-ins will often find themselves 3HKOed by its coverage. Despite its low PP, V-create is usually the safest option to use if in doubt thanks to its general power. Bolt Strike should be used in case of a predicted Blue Orb user switch-in, like Skarmory or Golisopod Blue Flare is better used for physical walls like Zapdos, Manectite Mew, Gliscor, and Hippowdon, as it's able to take advantage of their lower Special Defense and has a chance to burn them. It also doesn't drop Victini's Speed, allowing it to stay in and attack again. Work Up should be used when it's safe, such as on forced switches against Mew or Blue Orb users. If running Taunt, Victini can act as an anti-lead against Shuckle.
Team Options
========
While Victini breaks a lot of walls, it's not capable of doing it as easily if it gets chipped every time it comes in, so Defog support from teammates like Giratina and Arceus-Fairy is appreciated. Dragon-types wall Victini fairly easily, so any Pokemon that can threaten them out such as Xerneas, Tapu Lele, and Altarianite Zygarde are appreciated. Victini can also pair with a Blue Orb user, such as Kyogre, to create a core that pressures Dragon-types. Magearna is an exceptional teammate to Victini, as it is capable of taking advantage of the switch-ins that Victini forces and not many Pokemon are capable of walling both. Ground-types like Lucarionite Zygarde, Gliscor, and Arceus-Ground are good teammates, as they are capable of pivoting into a weakened Primal Groudon and deal with it.
[STRATEGY COMMENTS]
Other Options
=============
Metagrossite allows Victini to boost the power of Bolt Strike, hit Blue Orb and Red Orb users harder and have stronger contact moves overall but forgoes being a mixed attacker. Lucarionite allows Victini to retain a mixed attacker role and powers up Psychic, which hits different Blue Orb targets such as Buzzwole, but such a Victini cannot force out Blue Orb users. Psychic is an option to hit both Blue Orb users and Giratina, but Bolt Strike handles most Blue Orb users already and isn't resisted by Steel. Fusion Bolt and Fusion Flare are weaker but more accurate than Bolt Strike and Blue Flare.
Checks and Counters
===================
**Dragon-types**: Many common Dragon-types, like Arceus-Dragon and Giratina, easily handle Victini. Other Dragon-types like Zygarde-C and Mega Salamence must be wary of Glaciate.
**Ground-types**: Ground-types holding Venusaurite, Primal Groudon, and Lucarionite Zygarde easily handle the different Fire-type moves from Victini, although Glaciate threatens the Ground-types that are 4x weak to Ice.
**Blue Orb users**: Blue Orb users like Skarmory and Magearna can switch into V-create and Blue Flare with impunity, although Bolt Strike can punish some of them.
**Fire-types**: Fire-types like Entei and Primal Groudon can easily tank V-create or Blue Flare and retaliate with a super effective move. Victini can wear those down throughout the match, however.
**Faster Pokemon with Super Effective Coverage**: Faster Pokemon like Diancite Darkrai and Terrakion are able to outspeed and OHKO Victini with super effective moves.
**Lunala**: Lunala can tank a hit if Shadow Shield is active and strike back with super effective attack.
**Pursuit**: Pursuit users like Weavile can come in after Victini has gotten a Defense drop from V-create and threaten to KO it.
[CREDITS]
-Written by: [[SectoniaServant, 400313]]
-Quality checked by: [[Chazm, 376369], [xavgb, 231402], [In The Hills, 324242]]
-Grammar checked by: [[CryoGyro, 331519], [The Dutch Plumberjack, 232216]

QC: Chazm / xavgb / In The Hills
GP: CryoGyro / The Dutch Plumberjack
[OVERVIEW]
Red Orb Victini is a dangerous wallbreaker capable of circumventing conventional physical walls like Buzzwole, Gliscor, Toxapex, and Arceus-Ground. Its Desolate Land allows it to come into Water-type attacks with ease. However, giving Victini Red Orb means that Primal Groudon is unavailable for the team. Victini is capable of wearing down common Fire switch-ins, like Primal Groudon, but it isn't capable of outright beating them without running certain coverage. Several of Victini's moves have low PP, making them hard to spam in long matches. Victini's Speed is unaffected by Primal Reversion, which means that it is somewhat slow compared to other threats in Mix and Mega.
[SET]
name: Red Orb
move 1: V-create
move 2: Bolt Strike
move 3: Blue Flare / Glaciate
move 4: Work Up / Taunt
item: Red Orb
ability: Victory Star
nature: Hasty
evs: 252 Atk / 4 SpA / 252 Spe
[SET COMMENTS]
Moves
========
V-create is capable of dealing massive damage to neutral targets under harsh sun. Bolt Strike hits Blue Orb users that might attempt to switch into V-create or Blue Flare such as Golisopod and Skarmory. Blue Flare is able to better hit physical walls like Hippowdon. Glaciate hits Ground-types like Zygarde, Landorus-T, and Gliscor for super effective damage and can make Victini faster than switch-ins. Work Up enables Victini to hit even harder. Taunt shuts down Shuckle and helps Victini break certain Dragon-types, like Giratina without Dragon Tail. It also prevents defensive Pokemon such as Gliscor from recovering their health against Victini. U-turn is an option that allows Victini to pivot at the cost of missing out on coverage or utility.
Set Details
========
A Hasty nature is best for Victini's mixed attacker role. Red Orb lets Victini hit hard with V-create and Blue Flare thanks to the excellent stats boosts and Desolate Land given. An alternative spread of 160 HP / 252 Atk / 24 SpA / 72 Spe with a Lonely nature lets it beat Z-Geomancy Xerneas, taking an uninvested Moonblast after a drop from V-create, and makes it bulkier.
Usage Tips
========
Victini should be used aggressively, since its consistent checks are not common. Standard Fire switch-ins will often find themselves 3HKOed by its coverage. Despite its low PP, V-create is usually the safest option to use if in doubt thanks to its general power. Bolt Strike should be used in case of a predicted Blue Orb user switch-in, like Skarmory or Golisopod Blue Flare is better used for physical walls like Zapdos, Manectite Mew, Gliscor, and Hippowdon, as it's able to take advantage of their lower Special Defense and has a chance to burn them. It also doesn't drop Victini's Speed, allowing it to stay in and attack again. Work Up should be used when it's safe, such as on forced switches against Mew or Blue Orb users. If running Taunt, Victini can act as an anti-lead against Shuckle.
Team Options
========
While Victini breaks a lot of walls, it's not capable of doing it as easily if it gets chipped every time it comes in, so Defog support from teammates like Giratina and Arceus-Fairy is appreciated. Dragon-types wall Victini fairly easily, so any Pokemon that can threaten them out such as Xerneas, Tapu Lele, and Altarianite Zygarde are appreciated. Victini can also pair with a Blue Orb user, such as Kyogre, to create a core that pressures Dragon-types. Magearna is an exceptional teammate to Victini, as it is capable of taking advantage of the switch-ins that Victini forces and not many Pokemon are capable of walling both. Ground-types like Lucarionite Zygarde, Gliscor, and Arceus-Ground are good teammates, as they are capable of pivoting into a weakened Primal Groudon and deal with it.
[STRATEGY COMMENTS]
Other Options
=============
Metagrossite allows Victini to boost the power of Bolt Strike, hit Blue Orb and Red Orb users harder and have stronger contact moves overall but forgoes being a mixed attacker. Lucarionite allows Victini to retain a mixed attacker role and powers up Psychic, which hits different Blue Orb targets such as Buzzwole, but such a Victini cannot force out Blue Orb users. Psychic is an option to hit both Blue Orb users and Giratina, but Bolt Strike handles most Blue Orb users already and isn't resisted by Steel. Fusion Bolt and Fusion Flare are weaker but more accurate than Bolt Strike and Blue Flare.
Checks and Counters
===================
**Dragon-types**: Many common Dragon-types, like Arceus-Dragon and Giratina, easily handle Victini. Other Dragon-types like Zygarde-C and Mega Salamence must be wary of Glaciate.
**Ground-types**: Ground-types holding Venusaurite, Primal Groudon, and Lucarionite Zygarde easily handle the different Fire-type moves from Victini, although Glaciate threatens the Ground-types that are 4x weak to Ice.
**Blue Orb users**: Blue Orb users like Skarmory and Magearna can switch into V-create and Blue Flare with impunity, although Bolt Strike can punish some of them.
**Fire-types**: Fire-types like Entei and Primal Groudon can easily tank V-create or Blue Flare and retaliate with a super effective move. Victini can wear those down throughout the match, however.
**Faster Pokemon with Super Effective Coverage**: Faster Pokemon like Diancite Darkrai and Terrakion are able to outspeed and OHKO Victini with super effective moves.
**Lunala**: Lunala can tank a hit if Shadow Shield is active and strike back with super effective attack.
**Pursuit**: Pursuit users like Weavile can come in after Victini has gotten a Defense drop from V-create and threaten to KO it.
[CREDITS]
-Written by: [[SectoniaServant, 400313]]
-Quality checked by: [[Chazm, 376369], [xavgb, 231402], [In The Hills, 324242]]
-Grammar checked by: [[CryoGyro, 331519], [The Dutch Plumberjack, 232216]
Last edited: