The problem with machamp is that it is walled by cress and weezing, which are both very common, and it's easy to switch in a ghost (dusknoir, gengar, spiritomb) to status it. Revenge solves these problems to an extent, but it won't really help against the ghosts (dusknoir is slower and can WoW, gengar can status/attack first, spiritomb has no weaks) or against weezing. Still, i think machamp is becoming more and more useful as the game shifts away from stalling with spikes and a ghost and towards the incredible offensive power which was introduced in D/P.
STAB 100%accuracy dynamic punch off 130 base attack is ridiculous. --TAY
STAB 100%accuracy dynamic punch off 130 base attack is ridiculous. --TAY