Alright so heres a short intro... i made this team about 6-7 months ago when I was starting to get bored with the RU metagame and wanted to mix things up a bit. This was when hail was unbanned so I needed some stuff to check hail and a lot of offensive presence. I had been using Scolipede a lot because Spikes are good and Tspikes helped check a lot of hail teams but i decided to give the garbage man a try and this is the result. This team got spread around a bit in RU slam (idk by who but seriously fuck you because i was planning on using this in playoffs if i made it) so i guess theres really no point in keeping this a secret anymore.
im using pre evolved sprites cause they're cuter except for buffalo and rotom but w/e sue me!!
Magic Mike (Garbodor) @ Focus Sash
Ability: Aftermath
EVs: 252 Atk / 52 SAtk / 204 Spd
Naive Nature
- Spikes
- Toxic Spikes
- Giga Drain
- Explosion
Garbodor is the driving force of the whole team. Since Grounded Poison-types are so hard to come by in RU barring a select few, Toxic Spikes work wonders especially against slower defensive teams. The added 12% of residual damage turns a lot of 3HKOs into 2HKOs and allows me to wear down certain offensive pokemon that I am weak to as well. Aftermath gives an added 25% if Garb dies to a physical attack which can be used to my advantage. Spikes are pretty self explanatory and also turn a lot of (N)HKOs into (N-1)HKOs etc etc. Giga Drain is very useful in the event that stuff like Kabutops / Omastar / Seismitoed wanna fuck around on my turf. Explosion OHKOes Cryo and dents a lot of other stuff and lets be real here, what is better than an exploding trash bag?
Paternal Pete (Piloswine) @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 148 Atk / 104 Def / 8 Spd
Adamant Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Roar
I knew that this team needed Stealth Rock as well as a solid Ice resist since it was originally built in hail meta, and to me there was no better choice than Piloswine. In addition to being strong offensively (300 atk STAB EQ is nice) and being able to set Stealth Rock, Piloswine also has Ice-type priority and access to Roar to rack up some residual damage and force out annoying set up mons that can't hit it very hard (Sub Split Rotom-f). Swine also checks Druddigon and sets up rocks on it while avoiding a 2HKO from Outrage, meaning that Garbodor can set up 2-3 layers on Drud leads (depending on whether or not they set their own rocks) and then Piloswine can set rocks and Roar it out. If you are wondering what the EVs are for: I was using 248 hp / 252 Atk / 8 spe with an Impish nature and then realized I was wasting EVs so I switched to this spread and got like 6 more Def or something. Smart
Buffalo Bill (Bouffalant) @ Choice Band
Ability: Sap Sipper
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Return
- Earthquake
- Megahorn
- Stone Edge
So originally this team was built around RECKLESS CB Buffalo because it just hit so hard.. but eventually I realized that i gave stuff like Amoonguss way too many chances to switch in and Spore stuff, so i opted for the simple fix of changing Buffalo to Sap Sipper. Buffalo is honestly a very very strong pokemon in this metagame, being one of the only pokemon able to counter Lilligant and being generally bulky enough to take a good amount of assaults while being able to OHKO most any frail pokemon. Generally when I am spamming Volt Switch with Rotom against more defensive teams, I like to go to buffalo bill here to blow some holes in defensive cores. The Grass immunity comes in handy especially against stuff like Rotom-c because then i can alternate between buffalo and piloswine depending on what I think my opponent will do. Buffalo bill also lives some random ass special attackers like LO sceptile Focus Blast in the event that I dont have anything else to do it. Buffalo Bill is pt 1 of my based god quad choice attacking core and the only one of them that isnt Scarved
Ruckus Rich (Rotom) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 240 HP / 24 Def / 244 Spd
Timid Nature
- Thunderbolt
- Trick
- Volt Switch
- Shadow Ball
Alright so, funny story. This was originally a Special Attacking Choice Scarf Spiritomb so I could fuck up Kabutops but it turned out my team really needed a Ground-type resist / immunity so i had to try out bulky Scarf Rotom and i havent looked back since. Rotom's main job is to block spin as best as it can and to overall cause a big ruckus, henst the named RUCKUS RICH. Ruckus Rich over here comes in on immunities and spams Volt Switch to give me some favorable match ups. It also happens to check Omastar, unlike its lawn mowing counterpart. Rotom tends to attract bulky Grass-types, which my team can handle pretty easily thanks to Sap Sipper Buffalo + Scarf Emboar. Yeah I dunno what else to write really, its a standard bulky Scarf Rotom. It checks Durant which is annoying and gets ONE switch into CB Escav, which is usually all I need anyway in order to wear it down sufficiently.
Crazy Carl (Crawdaunt) @ Choice Scarf
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Waterfall
- Crunch
- Superpower
- Ice Beam
I had heard a bunch of people in #rarelyused complaining about losing to noobs using Scarf Crawdaunt when i first started playing RU, so naturally when I was trying to think of a revenge killer for this team it dawned on me that Scarf Daunt is actually pretty damn good. Waterfall + Crunch with the adaptability boost coming off of 339 Atk is ridiculously strong, especially with some hazard support. I dont think ive ever actually used Superpower but uh its there for Ferroseed in the event i ever need it. Ice Beam gets good damage on Tangrowth. Generally speaking, DD Crawdaunt is too slow to sweep and barely gets any chances to boost in such a fast paced metagame. Thats why i like Scarf better, because atleast you can troll Moltres and other random mons that think that they can grab a quick KO on you. This set also owns CP Sigilyph + offensive Sigilyph sets that think that they can burn you / ko before you can retaliate and are met with an OHKO.
AERIAL BASED GOD (Emboar) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Sleep Talk
Let me start this off with a disclaimer: I HATE EMBOAR AND I THINK IT IS A STUPID POKEMON. The fact that it gets so much usage is beyond me now that Hail is banned (and tbh it wasnt the best hail check anyway). In a tier that is so dominated by Rapid SPINNERS and not by Spinblockers, you would think that maybe Entei would be considered the ideal physical attacking Fire-type. Infact, the only reason i am NOT using Entei on this team is because i do not have any room for a Rapid Spinner because it would kill my offensive momentum. Pretty much all Emboar does on this team is absorb Sleep when Buffalo is dead, kill itself with suicidal recoil moves, or hit something with Superpower and have to switch out because then its too weak to KO other stuff. The reason it is successful on this team is because pretty much everything else on the team can muscle through cores with hazards + volt switch + power and then Emboar can kinda clean up late game. But yeah if you're gonna suggest any replacements please suggest one for Emboar
So yeah thats the retirement for this team, shout out to all the RU players / RU community and people who have helped me progress with this team (bloo, badass), and i'm gonna miss Gen V RU
aug out
im using pre evolved sprites cause they're cuter except for buffalo and rotom but w/e sue me!!
Magic Mike (Garbodor) @ Focus Sash
Ability: Aftermath
EVs: 252 Atk / 52 SAtk / 204 Spd
Naive Nature
- Spikes
- Toxic Spikes
- Giga Drain
- Explosion
Garbodor is the driving force of the whole team. Since Grounded Poison-types are so hard to come by in RU barring a select few, Toxic Spikes work wonders especially against slower defensive teams. The added 12% of residual damage turns a lot of 3HKOs into 2HKOs and allows me to wear down certain offensive pokemon that I am weak to as well. Aftermath gives an added 25% if Garb dies to a physical attack which can be used to my advantage. Spikes are pretty self explanatory and also turn a lot of (N)HKOs into (N-1)HKOs etc etc. Giga Drain is very useful in the event that stuff like Kabutops / Omastar / Seismitoed wanna fuck around on my turf. Explosion OHKOes Cryo and dents a lot of other stuff and lets be real here, what is better than an exploding trash bag?
Paternal Pete (Piloswine) @ Eviolite
Ability: Thick Fat
EVs: 248 HP / 148 Atk / 104 Def / 8 Spd
Adamant Nature
- Stealth Rock
- Ice Shard
- Earthquake
- Roar
I knew that this team needed Stealth Rock as well as a solid Ice resist since it was originally built in hail meta, and to me there was no better choice than Piloswine. In addition to being strong offensively (300 atk STAB EQ is nice) and being able to set Stealth Rock, Piloswine also has Ice-type priority and access to Roar to rack up some residual damage and force out annoying set up mons that can't hit it very hard (Sub Split Rotom-f). Swine also checks Druddigon and sets up rocks on it while avoiding a 2HKO from Outrage, meaning that Garbodor can set up 2-3 layers on Drud leads (depending on whether or not they set their own rocks) and then Piloswine can set rocks and Roar it out. If you are wondering what the EVs are for: I was using 248 hp / 252 Atk / 8 spe with an Impish nature and then realized I was wasting EVs so I switched to this spread and got like 6 more Def or something. Smart
Buffalo Bill (Bouffalant) @ Choice Band
Ability: Sap Sipper
EVs: 248 HP / 252 Atk / 8 Spd
Adamant Nature
- Return
- Earthquake
- Megahorn
- Stone Edge
So originally this team was built around RECKLESS CB Buffalo because it just hit so hard.. but eventually I realized that i gave stuff like Amoonguss way too many chances to switch in and Spore stuff, so i opted for the simple fix of changing Buffalo to Sap Sipper. Buffalo is honestly a very very strong pokemon in this metagame, being one of the only pokemon able to counter Lilligant and being generally bulky enough to take a good amount of assaults while being able to OHKO most any frail pokemon. Generally when I am spamming Volt Switch with Rotom against more defensive teams, I like to go to buffalo bill here to blow some holes in defensive cores. The Grass immunity comes in handy especially against stuff like Rotom-c because then i can alternate between buffalo and piloswine depending on what I think my opponent will do. Buffalo bill also lives some random ass special attackers like LO sceptile Focus Blast in the event that I dont have anything else to do it. Buffalo Bill is pt 1 of my based god quad choice attacking core and the only one of them that isnt Scarved
Ruckus Rich (Rotom) @ Choice Scarf
Ability: Levitate
Shiny: Yes
EVs: 240 HP / 24 Def / 244 Spd
Timid Nature
- Thunderbolt
- Trick
- Volt Switch
- Shadow Ball
Alright so, funny story. This was originally a Special Attacking Choice Scarf Spiritomb so I could fuck up Kabutops but it turned out my team really needed a Ground-type resist / immunity so i had to try out bulky Scarf Rotom and i havent looked back since. Rotom's main job is to block spin as best as it can and to overall cause a big ruckus, henst the named RUCKUS RICH. Ruckus Rich over here comes in on immunities and spams Volt Switch to give me some favorable match ups. It also happens to check Omastar, unlike its lawn mowing counterpart. Rotom tends to attract bulky Grass-types, which my team can handle pretty easily thanks to Sap Sipper Buffalo + Scarf Emboar. Yeah I dunno what else to write really, its a standard bulky Scarf Rotom. It checks Durant which is annoying and gets ONE switch into CB Escav, which is usually all I need anyway in order to wear it down sufficiently.
Crazy Carl (Crawdaunt) @ Choice Scarf
Ability: Adaptability
EVs: 252 Atk / 4 Def / 252 Spd
Jolly Nature
- Waterfall
- Crunch
- Superpower
- Ice Beam
I had heard a bunch of people in #rarelyused complaining about losing to noobs using Scarf Crawdaunt when i first started playing RU, so naturally when I was trying to think of a revenge killer for this team it dawned on me that Scarf Daunt is actually pretty damn good. Waterfall + Crunch with the adaptability boost coming off of 339 Atk is ridiculously strong, especially with some hazard support. I dont think ive ever actually used Superpower but uh its there for Ferroseed in the event i ever need it. Ice Beam gets good damage on Tangrowth. Generally speaking, DD Crawdaunt is too slow to sweep and barely gets any chances to boost in such a fast paced metagame. Thats why i like Scarf better, because atleast you can troll Moltres and other random mons that think that they can grab a quick KO on you. This set also owns CP Sigilyph + offensive Sigilyph sets that think that they can burn you / ko before you can retaliate and are met with an OHKO.
AERIAL BASED GOD (Emboar) @ Choice Scarf
Ability: Blaze
EVs: 252 Atk / 252 Spd / 4 Def
Jolly Nature
- Flare Blitz
- Superpower
- Wild Charge
- Sleep Talk
Let me start this off with a disclaimer: I HATE EMBOAR AND I THINK IT IS A STUPID POKEMON. The fact that it gets so much usage is beyond me now that Hail is banned (and tbh it wasnt the best hail check anyway). In a tier that is so dominated by Rapid SPINNERS and not by Spinblockers, you would think that maybe Entei would be considered the ideal physical attacking Fire-type. Infact, the only reason i am NOT using Entei on this team is because i do not have any room for a Rapid Spinner because it would kill my offensive momentum. Pretty much all Emboar does on this team is absorb Sleep when Buffalo is dead, kill itself with suicidal recoil moves, or hit something with Superpower and have to switch out because then its too weak to KO other stuff. The reason it is successful on this team is because pretty much everything else on the team can muscle through cores with hazards + volt switch + power and then Emboar can kinda clean up late game. But yeah if you're gonna suggest any replacements please suggest one for Emboar
So yeah thats the retirement for this team, shout out to all the RU players / RU community and people who have helped me progress with this team (bloo, badass), and i'm gonna miss Gen V RU
aug out