Hey everyone! I'm a new face here, as you can see. This is my first stall team, based around Mega Sableye. It's a bit iffy, so I'd love any constructive criticism you've got to offer. :)
The team itself:
Sableye (M) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Will-O-Wisp
- Calm Mind
- Recover
- Dark Pulse
I absolutely adore mega Sableye. He has a very nice amount of Bulk, both physical and special, and it has quite possibly the best defensive typing in the game. Providing a couple of immunities and only a single weakness. It even has access to Prankster before evolving, allowing me to CM at the start of the first turn even after mega evolving, or just firing off Prankster WoWs.
Though, my main reason for deciding to use him is the fact that mega Sableye while being very stall heavy himself, is able to stop a lot of stall Pokemon. Namely the likes of Ferrothorn, Chansey and co. Magic bounce just pops back any entry hazards or status moves thrown its way.
Fully invested physical Bulk and high HP allows it to be able to take a lot of hits on the physical side, even more so after a WoW. This allows it to start setting up CMs on a lot of physical Pokemon, and just heal up with recover. I put the rest of the EVs into SPDef to make it a bit tankier. The reason I chose Dark Pulse over Shadow Ball is because I wanted to hit Normal types like Chansey.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Heal Bell
- Soft-Boiled
- Seismic Toss
- Toxic
Chansey is the go-to guy when it comes to sponging up special attacks. With a monstrous base HP and Special defense, it can take a hit from anything. Eviolite allows it to take physical and special hits far better, which is the main reason Chansey shines above Blissey.
This is a fairly common set, which is because it's efficient. A bold nature ensures it can take more physical hits. Heal bell allows it to act as a cleric, and soft-boiled allows it to heal up. Seismic toss and Toxic are what I use to wear down anything that tries to stay in on Chansey, and stall it out.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Wish
- Iron Head
- Protect
- Body Slam
The team was looking good so far, but there was a major issue just sticking out. I had no way to counter Mega Gardevoir, one of the most powerful stall breakers right now. In addition to being able to beat Gardevoir, it can also take hits from the Lati twins, and beat both of them.
Jirachi also supports the team by its access to wish, which is very useful as sableye's low speed sometimes means it can't can't heal fast enough. Body slam hits things that switch into Jirachi trying to check it, and has a good chance of paralysis. This combined with iron head allows me to wear down the opponent slowly, but steadily. Protect allows Jirachi to do three things. Scout a little, make sure it's wish heals it safely and allows it to take some free leftovers recovery, which can be very useful at times.
32 Speed again, as it's the required amount to outspeed Jolly Tyranitar and Adamant Bisharp.
The rest of the EVs are invested to maximize special bulk.
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 168 Def / 32 SAtk / 40 SDef / 20 Spd
Bold Nature (+Def, -Atk)
- Roost
- Thunderbolt
- Heat Wave
- Defog
Zapdos is acting as my Hazard cleaner while also being a neat answer to Bisharp, who loves switching in on Defog and getting Defiant boosts. Its EVs allow it to outspeed adamant Bisharp and the rest is pretty self explanatory. Roost for recovery, and thunderbolt for STAB.
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Moonlight
- Ive Beam
- Stealth Rocks
As good a physical wall as Sableye is, it's still unable to deal with powerful fire types such as Charizard X. That's where Clefable comes in. Clefable's unaware ability and fairy typing is the reason it's able to reliably deal with Dragon Dancers and several other setup sweepers such as swords dance Heracross. EVs are fully invested into Physical defense and HP to allow it to be able to take physical hits as well as possible.
Moonblast is fairy STAB, which is used to hurt a lot of things. Including opposing Mega Sableye. Softboiled or Moonlight can be used to heal up throughout the battle. Clefable is a reliable rock setter, as switching in to check opposing Pokemon can provide a few opportunities to use the move. Initially, the third slot had thunder wave to cripple steel types switching in, but now it has ice beam instead to deal with the likes of SD Gliscor and such. (Thanks again to Enki)
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Will-O-Wisp
- Brave Bird
- Roost
- Taunt
Edit: Talonflame set changed.
I started off with the Bulk-Up Talonflame set but after a bit of experimenting around, I've found this to be easier to use. It allows me to switch in on the likes of Heatran and Ferrothorn even, and taunt + will-o if needed. Will-o also hits Pokemon that Talonflame's presence lures in, like Tyranitar for a tasty burn. :] It's able to switch in on opposing Charizard Y which has no proper coverage for Talonflame and stall it out with roost. It's also able to switch in on moms such as scizor and Fire off a free burn.
16 Speed is used to speed creep Bulk up Talonflame and taunt it. The remaining EVs go to maximize special bulk.
Previous team members:Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Will-O-Wisp
- Calm Mind
- Recover
- Dark Pulse
I absolutely adore mega Sableye. He has a very nice amount of Bulk, both physical and special, and it has quite possibly the best defensive typing in the game. Providing a couple of immunities and only a single weakness. It even has access to Prankster before evolving, allowing me to CM at the start of the first turn even after mega evolving, or just firing off Prankster WoWs.
Though, my main reason for deciding to use him is the fact that mega Sableye while being very stall heavy himself, is able to stop a lot of stall Pokemon. Namely the likes of Ferrothorn, Chansey and co. Magic bounce just pops back any entry hazards or status moves thrown its way.
Fully invested physical Bulk and high HP allows it to be able to take a lot of hits on the physical side, even more so after a WoW. This allows it to start setting up CMs on a lot of physical Pokemon, and just heal up with recover. I put the rest of the EVs into SPDef to make it a bit tankier. The reason I chose Dark Pulse over Shadow Ball is because I wanted to hit Normal types like Chansey.
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Heal Bell
- Soft-Boiled
- Seismic Toss
- Toxic
Chansey is the go-to guy when it comes to sponging up special attacks. With a monstrous base HP and Special defense, it can take a hit from anything. Eviolite allows it to take physical and special hits far better, which is the main reason Chansey shines above Blissey.
This is a fairly common set, which is because it's efficient. A bold nature ensures it can take more physical hits. Heal bell allows it to act as a cleric, and soft-boiled allows it to heal up. Seismic toss and Toxic are what I use to wear down anything that tries to stay in on Chansey, and stall it out.
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Wish
- Iron Head
- Protect
- Body Slam
The team was looking good so far, but there was a major issue just sticking out. I had no way to counter Mega Gardevoir, one of the most powerful stall breakers right now. In addition to being able to beat Gardevoir, it can also take hits from the Lati twins, and beat both of them.
Jirachi also supports the team by its access to wish, which is very useful as sableye's low speed sometimes means it can't can't heal fast enough. Body slam hits things that switch into Jirachi trying to check it, and has a good chance of paralysis. This combined with iron head allows me to wear down the opponent slowly, but steadily. Protect allows Jirachi to do three things. Scout a little, make sure it's wish heals it safely and allows it to take some free leftovers recovery, which can be very useful at times.
32 Speed again, as it's the required amount to outspeed Jolly Tyranitar and Adamant Bisharp.
The rest of the EVs are invested to maximize special bulk.
Zapdos @ Leftovers
Trait: Pressure
EVs: 248 HP / 168 Def / 32 SAtk / 40 SDef / 20 Spd
Bold Nature (+Def, -Atk)
- Roost
- Thunderbolt
- Heat Wave
- Defog
Zapdos is acting as my Hazard cleaner while also being a neat answer to Bisharp, who loves switching in on Defog and getting Defiant boosts. Its EVs allow it to outspeed adamant Bisharp and the rest is pretty self explanatory. Roost for recovery, and thunderbolt for STAB.
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Moonblast
- Moonlight
- Ive Beam
- Stealth Rocks
As good a physical wall as Sableye is, it's still unable to deal with powerful fire types such as Charizard X. That's where Clefable comes in. Clefable's unaware ability and fairy typing is the reason it's able to reliably deal with Dragon Dancers and several other setup sweepers such as swords dance Heracross. EVs are fully invested into Physical defense and HP to allow it to be able to take physical hits as well as possible.
Moonblast is fairy STAB, which is used to hurt a lot of things. Including opposing Mega Sableye. Softboiled or Moonlight can be used to heal up throughout the battle. Clefable is a reliable rock setter, as switching in to check opposing Pokemon can provide a few opportunities to use the move. Initially, the third slot had thunder wave to cripple steel types switching in, but now it has ice beam instead to deal with the likes of SD Gliscor and such. (Thanks again to Enki)
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Will-O-Wisp
- Brave Bird
- Roost
- Taunt
Edit: Talonflame set changed.
I started off with the Bulk-Up Talonflame set but after a bit of experimenting around, I've found this to be easier to use. It allows me to switch in on the likes of Heatran and Ferrothorn even, and taunt + will-o if needed. Will-o also hits Pokemon that Talonflame's presence lures in, like Tyranitar for a tasty burn. :] It's able to switch in on opposing Charizard Y which has no proper coverage for Talonflame and stall it out with roost. It's also able to switch in on moms such as scizor and Fire off a free burn.
16 Speed is used to speed creep Bulk up Talonflame and taunt it. The remaining EVs go to maximize special bulk.
Tentacruel (M) @ Black Sludge
Ability: Liquid Ooze
EVs: 224 HP / 252 Def / 32 Spe
Bold Nature
- Scald
- Rapid Spin
- Acid Spray
- Knock Off
Tentacruel is my Hazard cleaner, and the answer to most fairy types. A bold nature and maximum defense are to increase its survivability.
32 Speed allows it to our speed both Adamant Bisharp, and Jolly Tyranitar.
Unfortunately, it lacks a way to heal itself beyond Black sludge, so it needs wish-pass help later on in most battles.
Scald has a 30% burn chance which is just amazing, and helps me burn many ground or steel types switching in on Tentacruel. Acid spray helps it break past all the CM users, and fairy types. Knock off seems like an odd choice, considering its nature is Bold. But it can be used to slap a few ghost types silly when they switch in to try to spin-block me.
Importable:
Sableye (M) @ Sablenite
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Will-O-Wisp
- Calm Mind
- Recover
- Dark Pulse
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Heal Bell
- Soft-Boiled
- Seismic Toss
- Toxic
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Wish
- Iron Head
- Protect
- Body Slam
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Moonblast
- Moonlight
- Ice Beam
- Stealth Rock
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 168 Def / 32 SpA / 40 SpD / 20 Spe
Bold Nature
- Roost
- Thunderbolt
- Heat Wave
- Defog
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Will-O-Wisp
- Brave Bird
- Roost
- Taunt
Ability: Prankster
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
- Will-O-Wisp
- Calm Mind
- Recover
- Dark Pulse
Chansey @ Eviolite
Ability: Natural Cure
EVs: 4 HP / 252 Def / 252 SpD
Bold Nature
- Heal Bell
- Soft-Boiled
- Seismic Toss
- Toxic
Jirachi @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 224 SpD / 32 Spe
Careful Nature
- Wish
- Iron Head
- Protect
- Body Slam
Clefable (F) @ Leftovers
Ability: Unaware
EVs: 252 HP / 252 Def / 4 Spe
Bold Nature
- Moonblast
- Moonlight
- Ice Beam
- Stealth Rock
Zapdos @ Leftovers
Ability: Pressure
EVs: 248 HP / 168 Def / 32 SpA / 40 SpD / 20 Spe
Bold Nature
- Roost
- Thunderbolt
- Heat Wave
- Defog
Talonflame @ Leftovers
Ability: Gale Wings
EVs: 240 HP / 252 SpD / 16 Spe
Careful Nature
- Will-O-Wisp
- Brave Bird
- Roost
- Taunt
Well, that's it for the most part. This team as is peaked 1400 on the showdown ladder so far.
Again, I really welcome any constructive criticism. Thanks for reading! :)
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