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Magnemite (Analysis)

After thoroughly testing SubCharge Magnemite, I noticed it doesn't always do well. It can get up to two kills, but sometimes it doesn't even get to do much. You pretty much Substitute, and then a revenge killer comes in. You get to Charge Beam or Thunderbolt but you are killed the next turn. Charge Beam doesn't work that well, due to Magnemite's low speed.

After discussing with ILoveLiza, the original creator of the set, we have decided to put Charge Beam in Other Options.

The sets are now:

Steel Trapper
Choice Specs
Attacker (Life Orb)
 
stamp3.png


I'm still going to test SubBeam, but everything else looks good aside from some formatting issues. Approved.
 
Thanks for the approval Dracoyoshi8. What about my format is wrong though? I have one space between each paragraph and between the Overview and the sets.

EDIT: I saw some of my <p> tags were wrong. I have fixed them now. I think this is ready for GP Checking. Thanks again!
 
sorry for the delay but cool your jets !______!

GP CHECK 1/2

Delete
Add

[OVERVIEW]

<p>Magnemite is a unique Pokemon. Its useful ability and high Special Attack stat allow it to be a great asset to any team. It is able to check threats such as Aron and Bronzor quite reliably, and thanks to its ability to hit a maximum Speed stat of 22, counter slower Scarf users as well as well as counter other slower Scarf users thanks to its ability to hit a maximum Speed stat of 22.</p>

<p>Magnemite will always be helpful to your team, however, in some cases, a different Pokemon may be more helpful. Despite facing a lot of competition, Magnemite is likely to prove itself to be a great addition to your roster. If your team is having difficulties defeating Bronzor, then using Magnemite can easily help patch up that hole remedy that problem. It is the only Pokemon that can fit its Magnemite exists in a very exclusive niche in the Little Cup metagame, as no other Pokemon with its ability can achieve such favorable match-ups, thanks to Magnemite having the most resistances in the game.</p>

[SET]
name: Steel Trapper
move 1: Magnet Rise
move 2: Substitute
move 3: Thunderbolt
move 4: Hidden Power Ice / Hidden Power Fire
item: Life Orb / Oran Berry
ability: Magnet Pull
evs: 76 HP / 240 Sp. Atk SpA / 160 Spe
nature: Modest / Timid

[SET COMMENTS]

<p>This set allows Magnemite to beat most Steel-types. There are four Steel-type Pokemon in Little Cup, and all but one of them can be beaten by this set. Bronzor is beaten easily as Magnet Rise makes Magnemite immune to Earthquake, which is usually Bronzor's only decent attacking option against Magnemite. Out of Bronzor's other options, Flash Cannon is resisted and cannot break Magnemite's Substitutes, However, but Psychic has does have a small chance to do so. Only Rock Polish Aron is able to beat this set, as all its other sets are beaten for the same reasons as Bronzor.</p>

[ADDITIONAL COMMENTS]
<p>Other Magnemite who only carry ineffective moves can be beaten with Hidden Power Fire. The rarely seen Beldum is also beaten easily. The Speed EVs make Magnemite faster than the Pokemon it is supposed to take out common Steel-types, allowing Magnemite to use Magnet Rise before an the opponent uses Earthquake. Magnet Rise is the real crux of this set and is what allows Magnemite to beat Steel threats that carry Earthquake with ease. </p>

<p>This set partners well with Pokemon such as Taillow that appreciate the removal of Steel-type Pokemon, especially Bronzor. As such Taillow will benefit greatly from having any of the Steel-types eliminated from the game. Even using another Steel-type like Aron on your team can work well as it now won't have to worry about being walled by Bronzor.</p>

[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Ground / Hidden Power Grass
move 4: Explosion
item: Choice Scarf
ability: Magnet Pull
evs: 36 Def / 236 Sp. Atk SpA / 236 Spe
nature: Naïve

[SET COMMENTS]
<p>By employing a Choice Scarf, Magnemite can also fill both the role of Steel killer and a revenge killer by employing a Choice Scarf. Thunderbolt is the STAB move of choice here, dealing a lot of damage to almost everything that isn't immune to it. This set, however, due to the reduction in Special Defense, will take a battering from specially offensive variants of Bronzor, even with its resistances.</p>

[ADDITIONAL COMMENTS]
<p>This set is a great counter to Dragon Dance Dratini, one of the biggest threats in the current Little Cup metagame; due to its ability in addition to its resistance to Extremespeed, Magnemite is able to outspeed Dratini even after a Dragon Dance and proceed to OHKO it with Hidden Power Ice as well as being resistant to Extremespeed. Hidden Power Ice also lets you deal with Gligar, who can switch in easily otherwise. Hidden Power Grass is again an option in order to beat Chinchou, which is the main reason of using it. Hidden Power Ground allows you to hit opposing Electric-types for super effective damage, as well as being able to hit threaten Chinchou.</p>
(space)
<p>The extra EVs are put into Defense for to two reasons. Firstly, it allows Magnemite to have a better chance of surviving a blow from Mach Punch. Secondly, there are also not enough EVs left for a Special Defense point anyway.</p>
(space)
<p>This set again partners well with Pokemon that don't like Steel-types. In addition, this set will also partner work well with Pokemon who that Dratini can easily set up a Dragon Dance on, such as Fire- and Grass- types. An interesting teammate partner for this set is Gligar. Gligar's two biggest counters are Bronzor and Snover, both of which can be severely hurt by this Magnemite set, which will allow Gligar to sweep much more easily. Lileep also makes an excellent partner for this set, as it is also checked rather well by Snover and Bronzor, and as such therefore will benefit from their them being weakened. Magnemite can easily come in on the expected Blizzard and maim Snover with a STAB Flash Cannon.</p>

[SET]
name: Attacker
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Explosion
item: Life Orb
ability: Magnet Pull
evs: 236 HP/236 Sp. Atk SpA
nature: Quiet

[SET COMMENTS]
<p>Life Orb Magnemite is an underrated threat that can take down many bulky opponents threats. Reaching Possessing a powerful 26 Special Attack means it Magnemite can hit extremely hard, even through resistances when resisted. Thunderbolt is the main STAB move, and it deals lots of damage to most Pokemon. Flash Cannon makes a good auxiliary STAB that just loves catching to catch off-guard Ground-types such as Gligar on the switch in coming in, preparing to take a Thunderbolt. Because of Magnemite Pull, Magnemite can also come in on a Bronzor who doesn’t carry Earthquake, and proceed to Thunderbolt it to death without worrying about it switching, because of Magnet Pull.</p>

[ADDITIONAL COMMENTS]
<p>Gligar is a great teammate for to Life Orb Magnemite. It has good synergy with Magnemite, and the ability to scout opponents with U-turn, easily allowing Magnemite to come back in to deal more damage. Gligar also deals with Munchlax reasonably well, so Magnemite does not have to rely on Explosion to deal with it take out the special wall. Snover is also a helpful teammate, as it is quite good for dealing with Chinchou, another Pokemon that Magnemite must sacrifice itself in order to beat; Snover can Energy Ball for a OHKO while not taking much from any of Chinchou’s attacks. Pokemon who appreciate the removal of Gligar, such as Scarf Machop and Mankey, are good teammates; because once Gligar is out, they can easily use DynamicPunch and Close Combat respectively to sweep without repercussions, without worrying about it. An alterative EV spread of 236 Sp. Atk SpA / 236 Spe could be used if you want to outrun more Pokemon, though the loss of bulk could prove problematic. If that EV spread is used, a Naïve nature should be used so that Magnemite reaches 15 Speed, thus outspeeding common threats that sit at 14 Speed.</p>

[TEAM OPTIONS]
<p>Magnemite's primary function on your team is to take out opposing Steel-type Pokemon. Therefore it is best to partner Magnemite with Pokemon who will like the absence of Steel-types. Sweepers like Taillow and Eevee work best when they can set up their sweeps without having to worry about the possibility of a Steel-type coming in to ruin their fun.</p>
(Space)
<p>When running the Scarf set, good partners include Pokemon that enjoy the removal like the absence of Dratini. One such Pokemon is Lileep, as the only things able to really stop its ability to set up it setting up are Bronzor and Dragon-type Pokemon such as Dratini. They Magnemite and Lileep are also both immune to Sandstorm damage, thus potentially making them a game-winning combination if used correctly. As a direct result of this, Hippopotas also makes an excellent partner to Magnemite. Its ability to bring about a Sandstorm is very useful when Magnemite is attempting a sweep of its own after it has removed the Steel-types have been removed.</p>

[OTHER OPTIONS]
<p>If you aren’t afraid of Dratini, Hidden Power Fire is always an option to deal with Grass-types. Magnemite has the sturdiness to survive a Croagunk's Vacuum Wave, provided you run a neutral nature and take off a Speed point to and put it in Special Defense Defence. Non-Choice Specs Magnemite can also run Hidden Power Fighting to better deal with Aron, Porygon, and Houndour switch-ins. Charge Beam is a move that can be used to attempt a sweep late game, but its downside is its Magnemite's low Speed.</p>

[HIDDEN POWER]
<p>Magnemite can potentially run a few different types of Hidden Power and due to the confusing nature of EVs in Little Cup this section will provide a list of suitable spreads. This is important due to the change in EVs needed when lowering an IV. For every IV you drop you will need to add another 4 EVs to the stat.</p>

<p>Ice: 31/30/30/31/31/31: This spread loses you a Defence Defense stat point.</p>

<p>Fire: 31/30/31/30/30/31: This spread also loses you a Defense stat point as you will be using the spare EVs to patch up the drop in IVs for important stats such as Speed and Special Attack. An effective Hidden Power in battle but not so in terms of stats in exchange for an unfavorable IV spread.</p>

<p>Fighting: 30/30/31/30/30/30 This spread gives the exact same resulting spread result as Fire in offensive sets. The Defence Defense IV allows you to still run a defensive set more easily though. Also works with the EV for HP being swapped with Def Swapping the EV for HP for Defense is also valid .</p>

[COUNTERS]
<p>The single best counter to Magnemite is Porygon. Porygon can Trace Magnemite's Magnet Pull, thus inhibiting preventing Magnemite from escaping. Porygon can then use a Recover/attack strategy to slowly destroy Magnemite. Porygon can also use Trick Room to use turn Magnemite's Choice Scarf into a liability against it. Porygon must beware of the Attacker set though, because the damage output will bypass the health healed from Recover. Munchlax can also beat Magnemite with its high Special Defence Defense stat and access to Earthquake. Both Porygon and Munchlax must beware of Explosion however. Croagunk cannot switch in directly into Magnemite, but it can come in after a teammate has fainted, and revenge kill Magnemite with Vacuum Wave.</p>
(Space)
<p>Other counters depend greatly on which set and Hidden Power is being used. Any Fighting-type holding a Choice Scarf or Choice Band can easily beat non-Choiced Magnemite. Chinchou is also resistant to both Magnemite's STAB attacks, and will gain health if it comes in on a Thunderbolt, though it must be very wary of Explosion.</p>

will stamp after changes have been made, let me know

EDIT:
stamped
gp2.png
 
edit: Okay, I don't think this is going to work. I feel like I'm rewriting this analysis so I'll explain some stuff. I don't want you to not learn how to do this stuff if I do everything.

Set Comments details how the set functions and describes each main move on a set.

1. Steel Trapper's Set Comments details the four main Steel-types and how three of them get destroyed but that's it. It needs some fixing/potential removing/movement to Additional Comments talking about how other teammates benefit from their removal. Steel Trapper also wants to talk about how Substitute and Magnet Rise work together and/or individually. What does Thunderbolt do? Why aren't I using Discharge or Thunder (don't put those in the comments but get the idea from it)? Hidden Power Ice does what?

2. Choice Scarf needs to talk about Flash Cannon, Explosion, and Hidden Power Ground. Why am I using them?

Additional Comments should talk about basically anything else (mainly specific teammates and other useful moves), except what's said in Set Comments (unless it's a reference or something). What's seen here seems okay except for a few parts.

1. Steel Trapper's mention of Magnet Rise in Additional Comments should be moved into Set Comments. Hidden Power Fire's placement is fine, but it probably wants more explaining. Is Beldum really that much of a threat to be mentioned?

2. Choice Scarf apparently doesn't use Hidden Power Ice yet a sentence appears to think it is used.

Gladly, the Attacker set looks much better but has a little problem. Hidden Power Fire and Ice aren't explained.

Hidden Power Fire can never have a 31 in Speed. I'm pretty sure you wanted 31/30/31/30/31/30.

Delete the (Space)es. When you copy/paste, do make sure that those are deleted. Also, there appears to be spacing problems that need fixing. Watch out for those after you save your edits.

Other Options should be Optional Changes. Also, this section should not be mentioning moves that are already mentioned in the sets and their Additional Comments unless it's a reference. Hidden Power Fire should be removed.

Avoid starting sentences like this: Magnemite is the best. Magnemite can Thunderbolt Omanyte. Magnemite is cool. It gets dull so try to use different words or rephrase the sentence of every other sentence. The sentence in the middle can change to "With Thunderbolt, Magnemite can eliminate Omanyte." Play around and use the dictionary and thesaurus online.

Format looks like this:

[SET]
name: Attacker
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Explosion
item: Life Orb
ability: Magnet Pull
nature: Quiet
evs: 236 HP / 236 SpA

Change the sets to look like it. Don't copy paste the format.
 
What I have edited in:

-Added reasons for each move for each set.

-Explained the use of Substitute + Magnet Rise

-Removed mentions of HP Ice in the Choice Scarf set

-Talked about HP Ice and HP Fire in the Attacker set

-Changed HP Fire's IVs to 31/30/31/30/31/30

-Deleted (spaces)

-Changed Other Options to Optional Changes, and OC only mentions things not mentioned in the set comments of Sets

-Removed mentions of H Fire in the OC section

-Changed format

Is it better now?

Thank you Flora!
 
Definitely better than before. Thank you as well!

One thing I forgot to mention: you should put Hidden Power Grass and Hidden Power Ground IVs too since they're the main Hidden Powers to use for the second set. 31/30/31/30/31/31 for Grass and 31/31/31/30/30/31 for Ground (unless you find better ones).
 
All right Flora!

Added in HP Grass and Ground in the Hidden Power section. Since I edited some things in, does it mean this needs to be GP Checked twice again?
 
GP Check 2/3:
additions/changes/comments in blue
removals in red

<p>Magnemite may seem like a dull toy compared to other Electric-types, but it is actually a unique an incredible Pokemon (all pokemon are unique =P). Its useful ability and high Special Attack stat allow it to be a great asset to any team deal major damage over a variety of foes. It is able to With Magnet Pull, Magnemite can check threats such as Aron and Bronzor quite reliably, and thanks to its ability to hit a maximum 22 Speed stat of 22 with a Choice Scarf, it can counter slower Scarf users as well. Due to Magnemite having the most resistances in the game, it can achieve plenty of favorable match-ups. Overall, Magnemite is a threat that should never be underestimated.</p>

<p> Despite facing
a lot of competition, Magnemite is likely to prove itself to be a great addition to your roster. If your team is having difficulties defeating Bronzor, then using Magnemite can easily help remedy that problem. Magnemite exists in a very exclusive niche in the Little Cup metagame, as no other Pokemon with its ability can achieve such favorable match-ups, thanks to Magnemite having the most resistances in the game.</p>

(i recommend deleting this paragraph because it's not useful. first sentence can stay out because it's like the first sentence of the first paragraph, and last sentence can be moved to first paragraph. the middle sentence is a repeat.)

[SET]
name: Steel Trapper
move 1: Magnet Rise
move 2: Substitute
move 3: Thunderbolt
move 4: Hidden Power Ice / Hidden Power Fire
item: Life Orb / Oran Berry
ability: Magnet Pull
nature: Modest / Timid
evs: 76 HP / 40 Def / 236 SpA / 156 Spe (had enough evs to make an def ev point)


[SET COMMENTS]

<p>There are four Steel-type Pokemon in Little Cup, all but one of them can be beaten by this set. Bronzor is beaten easily beaten by a combination of Substitute, Magnet Rise and repeated Thunderbolt. Bronzor's only move that can deal with Magnemite is Earthquake, which Magnemite is immune to thanks to Magnet Rise. From there, Magnemite can begin firing powerful moves behind its Substitute. Out of Bronzor's other options, Flash Cannon is resisted and cannot break Magnemite's Substitutes, but Psychic does have a small chance to do so. Only Rock Polish Aron is able to beat this set, as all its other sets are beaten for the same reasons as Bronzor. (this is talking too much about something else.) Magnemite is the premier Steel-type trapper in Little Cup, being able to easily trap and remove every Steel-type excluding Rock Polish Aron. Thanks to Magnemite's plethora of resistances, it can comfortably switch into a move it resists, set up Substitute and Magnet Rise, and attack. Magnet Rise, in conjunction with Substitute, allows Magnemite to avoid dangerous Earthquakes as well as harmful status. Thunderbolt is your Magnemite's main STAB attacking move attack, receiving STAB, and doing a lot tons of damage to most Pokemon. Hidden Power Ice is for strikes Dratini and Grass-types who that would otherwise wall this set. Alternatively, Hidden Power Fire is also an option for those who are concerned about for attacking opposing Magnemite
and Snover, while also still being able to hit Grass-types. (the "concern" thing wasn't working well with the second phrase)</p>

[ADDITIONAL COMMENTS]
<p>Other Magnemite who only carry ineffective moves can be beaten with Hidden Power Fire. (said already) The Speed EVs make Magnemite faster than the common Steel-types so it can use Magnet Rise or Substitute in time. Max Special Attack EVs allow Magnemite to dish out as much damage as possible. The leftover EVs are stored into HP and Defense for additional bulk. Thanks to Magnemite's resistances, it can easily switch in to a move that it resists, and set up Substitute. Magnet Rise is the real crux of this set and is what allows Magnemite to beat Steel threats with ease. (moved) If Hidden Power Fire is being used, then an EV spread of 76 HP / 240 SpA / 160 Spe should be used to compensate for the lost of Speed and Special Attack.</p>


<p>This set partners well with Pokemon such as Taillow that appreciate the removal of Steel-type Pokemon, especially Bronzor. Even using another Steel-type, (comma) like Aron, (comma) on your team can work well as it now won't have to worry about being walled by Bronzor.</p>

[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Ground / Hidden Power Grass
move 4: Explosion
item: Choice Scarf
ability: Magnet Pull
nature: Naive
evs: 236 Spe / 240 SpA (this is because both Hidden Powers lower SpA, if you want the 36 Def, then this set will have to live with -1 SpA which would be the spread you have. i think both ways work but this is a bit simpler and more damaging.)


[SET COMMENTS]
<p>By employing a Choice Scarf, Magnemite can fill both the role of a Steel killer and a revenge killer. Thunderbolt is the STAB move of choice here, dealing a lot of damage to almost everything Pokemon
that isn't immune to it. This set, however, due to the reduction in Special Defense, will take a battering from specially-offensive variants of Bronzor due to the reduction in Special Defense, even with its resistances. Thunderbolt is your Magnemite's STAB move and provides good coverage. Flash Cannon is a secondary STAB attack, and is used to hit Gligar and Dratini as hard as possible. Hidden Power Ground can be used to do more damage to Electric-types, most notably Chinchou, while Hidden Power Grass allows it Magnemite to hit Ground-types, such as Phanpy, harder. Lastly, Explosion is a great last resort move to defeat Pokemon who that wall you Magnemite, such as Munchlax, and is almost guaranteed to knock a Pokemon out along with it. (basically said the same thing as other phrase)</p>

[ADDITIONAL COMMENTS]
<p>This set is a great counter to Dragon Dance Dratini, one of the biggest threats in the current Little Cup metagame; in addition to its resistance to ExtremeSpeed, Magnemite is able to outspeed Dratini even after a Dragon Dance and proceed to beat it with Flash Cannon or Hidden Power Ice. As such, Pokemon that benefit from Dratini's removal, such as Fire- and Grass-types, are welcome on Magnemite's side. Flash Cannon is also your best option against Gligar, who can switch in easily otherwise. Hidden Power Grass is an option in order to beat Chinchou. Hidden Power Ground allows you to hit opposing Electric-types for super effective damage, as well as being able to threaten Chinchou.</p>


<p>The extra EVs are put into Defense for two reasons. Firstly, it allows Magnemite to have a better chance of surviving a blow from Mach Punch. Secondly, there are not enough EVs left for a Special Defense point anyway.</p>

(evs overall look simple and don't need explanation.)

<p>This set again partners well with Pokemon that don't like Steel-types Pokemon that don't like Steel-types appreciate Magnemite's support (might as well reword this instead of saying almost the same line like the choice scarf set). In addition, this set Magnemite will also works well fine with Pokemon that Dratini can easily set up on, such as Fire- and Grass-types. An Two interesting teammates for this set is are Gligar and Lileep. Gligar's Their two biggest counters are Bronzor and Snover, both of which can be severely hurt by this Magnemite's Thunderbolt and Flash Cannon set, which will allowing
Gligar and Lileep to sweep much more easily. Lileep also makes an excellent partner for this set, as it is also checked rather well by Snover and Bronzor, and therefore will benefit from them being weakened. Magnemite can easily come in on the expected Blizzard and maim Snover with a STAB Flash Cannon.</p>

[SET]
name: Attacker
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Explosion
item: Life Orb
ability: Magnet Pull
nature: Quiet
evs: 240 HP / 240 SpA (space these like seen here, and these want to be 240 to help against HP Fire's stat drops)


[SET COMMENTS]
<p>Life Orb Magnemite is an underrated threat that can take down many bulky opponents. Possessing a powerful 26 Special Attack means that Magnemite can hit extremely hard, even through resistances. Thunderbolt is the main STAB move, and it dealing lots of damage to most Pokemon. Flash Cannon makes a good auxiliary STAB to catch off-guard Ground-types, (comma) such as Gligar
, (comma) on the switch in. Because of Magnet Pull (lol), Magnemite can also come in on a Steel-types such as Bronzor who that doesn’t carry lack Earthquake, and proceed to Thunderbolt it them to death without worrying about it switching. Hidden Power Fire and Hidden Power Ice both allow Magnemite to defeat Grass-types who that do well against this set otherwise. Additionally, Hidden Power Fire helps against opposing Magnemite as well, while Hidden Power Ice has the ability to OHKO Gligar and do more damage to Dratini than Flash Cannon. (backspace this)</p>

[ADDITIONAL COMMENTS]
<p>Gligar is a great teammate for Life Orb Magnemite. It has good synergy with Magnemite, and the ability to scout opponents with U-turn, easily allowing Magnemite to come back in to deal more damage. Gligar also deals with Munchlax reasonably well, so Magnemite does not have to rely on Explosion to take out the a special wall. Snover is also a helpful teammate, as it is quite good for dealing with Chinchou, another Pokemon
that Magnemite must sacrifice itself in order to beat; Snover it can Energy Ball for an OHKO while not taking much damage from any of Chinchou’s attacks. If you predict a Gligar switch-in, Magnemite can eliminate it with Hidden Power Ice. As such, Pokemon who that appreciate the removal of Gligar, such as Scarf Machop and Mankey, are good teammates; once Gligar is out, they can easily use DynamicPunch and Close Combat respectively to sweep without repercussions. An alternative EV spread of 236 SpA / 236 Spe could be used if you want Magnemite to outrun more Pokemon, though the loss of bulk could prove problematic. If On that EV spread is used, a Naive nature should be used is recommended so that Magnemite reaches 15 Speed, thus outspeeding common threats that sit at 14 Speed.</p>

[TEAM OPTIONS]
<p>Magnemite's primary function on your team is to take out opposing Steel-type Pokemon. Therefore, (comma) it is best to partner Magnemite with Pokemon who that will like the absence of Steel-types. Sweepers like Taillow and Eevee work best when they can set up their sweeps without having to worry about the possibility of a Steel-type coming in to ruin their fun.</p>

<p>When running the Scarf set, good partners include Pokemon that enjoy the removal of Dratini. One such Pokemon is Lileep, as the only things Pokemon able to really stop it from setting up are Bronzor and Dragon-type Pokemon such as Dratini Bagon (different but "same" example to avoid confusion). Magnemite and Lileep are also both immune to sandstorm damage, thus potentially making them a game-winning combination if used correctly. As a direct result of this, Hippopotas also makes an excellent partner to Magnemite. Its ability to bring about a sandstorm is very useful when Magnemite is attempting a sweep of its own after enemy Steel-types have been removed.</p>

[OPTIONAL CHANGES]
<p>Magnemite has the sturdiness to survive a Croagunk's Vacuum Wave, provided you run a neutral nature and take off a Speed point and put it in Special Defense. Magnemite It can also run Hidden Power Fighting to better deal with Aron, Porygon, and Houndour switch-ins. Charge Beam is a move that can be used to attempt a sweep
late game, but its downside is Magnemite's low Speed.</p>

[HIDDEN POWER]
<p>Magnemite can potentially run a few different types of Hidden Power and due to the confusing nature of EVs in Little Cup this section will provide a list of suitable spreads. This is important due to the change in EVs needed when lowering an IV. For every IV you drop you will need to add another 4 EVs to the stat.</p>

<p>Ice: 31/30/30/31/31/31: This spread loses you a Defense stat point.</p>

<p>Fire: 31/30/31/30/31/30: This spread also loses you a Defense stat point as you will be using the spare EVs to patch up the drop in IVs for important stats such as Speed and Special Attack. An effective Hidden Power in battle in exchange for an unfavorable IV spread.</p>


<p>Fighting: 30/30/31/30/30/30 This spread gives the exact same result as Fire in offensive sets. The Defense IV allows you to run a defensive set more easily though. Swapping the EV for HP for Defense is also valid.</p>

<p>Grass: 31/30/31/30/31/31 This spread loses you a Special Attack stat point, so 4 more Special Attack EVs are needed.</p>

<p>Ground: 31/31/31/30/30/31 This spread loses you a Special Attack stat point, so 4 more Special Attack EVs are needed.</p>


(now that i think about it, you might as well incorporate the change of evs directly into the ev spread. i already did this though so don't worry about it. as such, i think this section isn't needed anymore. for example, in the first set, you can set the hidden power to ice and no stats will lower. it kinda ruins this section so might as well do each individual change per separate set. sorry about saying add in ground/grass though.)

[COUNTERS]
<p>The single best counter to Magnemite is Porygon. Porygon It can Trace Magnemite's Magnet Pull, thus preventing Magnemite from escaping, (comma) Porygon can and then use a Recover/attack strategy to slowly destroy Magnemite. Porygon can also use Trick Room to turn Magnemite's Choice Scarf into a liability. However, Porygon must beware of the Attacker set though, because the damage output will bypass the health healed from Recover. Munchlax can also beat Magnemite with due to its high Special Defense stat and access to Earthquake. Both Porygon and Munchlax must beware of Explosion, (comma) however. Croagunk cannot switch in directly into Magnemite, but it can come in after a teammate has fainted, and revenge kill Magnemite with Vacuum Wave.</p>

<p>Other counters depend greatly on which set and Hidden Power is being used. Any Fighting-type holding a Choice Scarf or Choice Band can easily beat non-Choiced Magnemite. Chinchou is resistant to both of Magnemite's STAB attacks, and will gain health if it comes in on a Thunderbolt, though it must be very wary of Explosion.</p>

The EVs/IVs thing was getting fishy to me so I decided to investigate and noticed some stuff. I guess the Hidden Power stuff was confusing you.

Stay consistent with either Pokemon "who" or Pokemon "that/which". I've changed all to "that/which".

Electric-type, not Electric type. Needs that hyphen in there.

I've rewritten and removed some parts to avoid redundancy, as well as to add some flavor.

But yeah, after what's good in this GP check is included, I'd like a third GP check here.
gp2.png
 
Please don't just copy/paste, click Remove Text Formatting, and leave it like that. You've left my comments in there that should have been removed (mostly in parenthesis like this), creating more work to be done for GP checkers. Do look after your analysis closely and watch out for those.

I guess how I left my comments in blue confused you. I'll use a different color for comments from now on (although I'd hate to be using even more colors). Sorry about that.
 
No, its okay. I should be more careful next time.

I have checked the analysis once more, and I have removed all of your comments. Is it correct now?

Thank you again.
 
You deleted your [Overview] tag on accident it seems.

At Steel Trapper, Set Comments and the first Additional Comments have a space at the beginning that need removal.

At Choice Scarf, there's one of my comments at Additional Comments's second paragraph.

I think the analysis will finally look a lot better after this!
 
[OVERVIEW]

<p>Magnemite may seem like a dull toy compared to other Electric-types, but it is actually an incredible Pokemon. Its high Special Attack stat allows it to deal major damage to a variety of foes. With Magnet Pull, Magnemite can check threats such as Aron and Bronzor quite reliably, and thanks to its ability to hit 22 Speed with a Choice Scarf, it can counter slower Scarf users as well. Due to Magnemite having the most resistances in the game, it can achieve plenty of favorable match-ups. Overall, Magnemite is a threat that should never be underestimated.</p>

[SET]
name: Steel Trapper
move 1: Magnet Rise
move 2: Substitute
move 3: Thunderbolt
move 4: Hidden Power Ice / Hidden Power Fire
item: Life Orb / Oran Berry
ability: Magnet Pull
nature: Modest / Timid
evs: 76 HP / 40 Def / 236 SpA / 156 Spe

[SET COMMENTS]
<p>Magnemite is the premier Steel-type trapper in Little Cup, being able to easily trap and remove every Steel-type excluding Rock Polish Aron. Thanks to Magnemite's plethora of resistances, it can comfortably switch into a move it resists, set up Substitute and Magnet Rise, and attack. Magnet Rise, in conjunction with Substitute, allows Magnemite to avoid dangerous Earthquakes as well as harmful status. Thunderbolt is Magnemite's main STAB attack, doing tons of damage to most Pokemon. Hidden Power Ice strikes the Dratini and Grass-types that would otherwise wall this set. Alternatively, Hidden Power Fire is an option for attacking opposing Magnemite and Snover, while still being able to hit Grass-types.</p>

[ADDITIONAL COMMENTS]
<p>The Speed EVs make Magnemite faster than the common Steel-types so it can use Magnet Rise or Substitute in time. Max Special Attack EVs allow Magnemite to dish out as much damage as possible. The leftover EVs are stored into HP and Defense for additional bulk. If Hidden Power Fire is being used, then an EV spread of 76 HP / 240 SpA / 160 Spe should be used to compensate for the loss of Speed and Special Attack.</p>

<p>This set partners well with Pokemon such as Taillow that appreciate the removal of Steel-type Pokemon, especially Bronzor. Even using another Steel-type, like Aron, on your team can work well as it no longer has to worry about being walled by Bronzor.</p>

[SET]
name: Choice Scarf
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Ground / Hidden Power Grass
move 4: Explosion
item: Choice Scarf
ability: Magnet Pull
nature: Naive
evs: 236 Spe / 240 SpA

[SET COMMENTS]
<p>By employing a Choice Scarf, Magnemite can fill both the role of a Steel killer and a revenge killer. Thunderbolt is the STAB move of choice here, dealing a lot of damage to almost every Pokemon that isn't immune to it. This set, however, will take a battering from specially-offensive variants of Bronzor due to the reduction in Special Defense, even with its resistances. Thunderbolt is Magnemite's STAB move and provides good coverage. Flash Cannon is a secondary STAB attack, and is used to hit Gligar and Dratini as hard as possible. Hidden Power Ground can be used to do more damage to Electric-types, most notably Chinchou, while Hidden Power Grass allows Magnemite to hit Ground-types, such as Phanpy, harder. Lastly, Explosion is a great last resort move to defeat Pokemon that wall Magnemite, such as Munchlax.</p>

[ADDITIONAL COMMENTS]
<p>This set is a great counter to Dragon Dance Dratini, one of the biggest threats in the current Little Cup metagame; in addition to its resistance to ExtremeSpeed, Magnemite is able to outspeed Dratini even after a Dragon Dance and proceed to beat it with Flash Cannon or Hidden Power Ice. As such, Pokemon that benefit from Dratini's removal, such as Fire- and Grass-types, are welcome on Magnemite's side.</p>

<p>Pokemon that don't like Steel-types appreciate Magnemite's support. In addition, this Magnemite also works fine with Pokemon that Dratini can easily set up on, such as Fire- and Grass-types. Two interesting teammates for this set are Gligar and Lileep. Their two biggest counters are Bronzor and Snover, both of which can be severely hurt by Magnemite's Thunderbolt and Flash Cannon, allowing Gligar and Lileep to sweep much more easily. </p>

[SET]
name: Attacker
move 1: Thunderbolt
move 2: Flash Cannon
move 3: Hidden Power Fire / Hidden Power Ice
move 4: Explosion
item: Life Orb
ability: Magnet Pull
nature: Quiet
evs: 240 HP / 240 SpA


[SET COMMENTS]
<p>Life Orb Magnemite is an underrated threat that can take down many bulky opponents. Possessing a powerful 26 Special Attack means that Magnemite can hit extremely hard, even through resistances. Thunderbolt is the main STAB move, dealing lots of damage to most Pokemon. Flash Cannon makes a good auxiliary STAB to catch off-guard Ground-types, such as Gligar, on the switch in. Because of Magnet Pull, Magnemite can also come in on Steel-types such as Bronzor that lack Earthquake, and proceed to Thunderbolt them to death without worrying about it switching. Hidden Power Fire and Hidden Power Ice both allow Magnemite to defeat Grass-types that do well against this set otherwise. Additionally, Hidden Power Fire helps against opposing Magnemite, while Hidden Power Ice has the ability to OHKO Gligar and do more damage to Dratini than Flash Cannon.</p>

[ADDITIONAL COMMENTS]
<p>Gligar is a great teammate for Life Orb Magnemite. It has good synergy with Magnemite, and the ability to scout opponents with U-turn, easily allowing Magnemite to come back in to deal more damage. Gligar also deals with Munchlax reasonably well, so Magnemite does not have to rely on Explosion to take out a special wall. Snover is also a helpful teammate, as it is quite good for dealing with Chinchou, another Pokemon that Magnemite must sacrifice itself in order to beat; it can Energy Ball for an OHKO while not taking much damage from any of Chinchou’s attacks. If you predict a Gligar switch-in, Magnemite can eliminate it with Hidden Power Ice. As such, Pokemon that appreciate the removal of Gligar, such as Scarf Machop and Mankey, are good teammates; once Gligar is out, they can easily use DynamicPunch and Close Combat respectively to sweep without repercussions. An alternative EV spread of 236 SpA / 236 Spe could be used if you want Magnemite to outrun more Pokemon, though the loss of bulk could prove problematic. On that EV spread, a Naive nature is recommended so that Magnemite reaches 15 Speed, thus outspeeding common threats that sit at 14 Speed.</p>

[TEAM OPTIONS]
<p>Magnemite's primary function on your team is to take out opposing Steel-type Pokemon. Therefore, it is best to partner Magnemite with Pokemon that like the absence of Steel-types. Sweepers like Taillow and Eevee work best when they can set up their sweeps without having to worry about the possibility of a Steel-type coming in to ruin their fun.</p>

<p>When running the Scarf set, good partners include Pokemon that enjoy the removal of Dratini. One such Pokemon is Lileep, as the only Pokemon able to really stop it from setting up are Bronzor and Dragon-type Pokemon such as Bagon. Magnemite and Lileep are also both immune to sandstorm, thus potentially making them a game-winning combination if used correctly. As a direct result of this, Hippopotas also makes an excellent partner to Magnemite. Its ability to bring about a sandstorm is very useful when Magnemite is attempting a sweep of its own after enemy Steel-types have been removed.</p>

[OPTIONAL CHANGES]
<p>Magnemite has the sturdiness to survive a Croagunk's Vacuum Wave, provided you run a neutral nature and take off a Speed point and put it in Special Defense. It can also run Hidden Power Fighting to better deal with Aron, Porygon, and Houndour switch-ins. Charge Beam can be used to attempt a sweep late game, but its downside is Magnemite's low Speed.</p>

[COUNTERS]
<p>The single best counter to Magnemite is Porygon. It can Trace Magnemite's Magnet Pull, thus preventing Magnemite from escaping, and then use a Recover/attack strategy to slowly destroy Magnemite. Porygon can also use Trick Room to turn Magnemite's Choice Scarf into a liability. However, Porygon must beware of the Attacker set because the damage output will bypass the health healed from Recover. Munchlax can also beat Magnemite due to its high Special Defense stat and access to Earthquake. Both Porygon and Munchlax must beware of Explosion, however. Croagunk cannot switch in directly into Magnemite, but it can come in after a teammate has fainted, and revenge kill Magnemite with Vacuum Wave.</p>

<p>Other counters depend greatly on which set and Hidden Power is being used. Any Fighting-type holding a Choice Scarf or Choice Band can easily beat non-Choiced Magnemite. Chinchou is resistant to both of Magnemite's STAB attacks, and will gain health if it comes in on a Thunderbolt, though it must be very wary of Explosion.</p>[/COLOR]

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This might have been my mistake but:

236 Spe / 240 SpA on the Choice Scarf set should read 240 SpA / 236 Spe.

edit: bah, missed this too. "An alternative EV spread of 236 SpA / 236 Spe could be used if you want Magnemite to outrun more Pokemon, though the loss of bulk could prove problematic." at Attacker. Should be 240 for both due to Hidden Power Fire.
 
Thanks Zystral, and sorry for not getting to this earlier ShinyAzelf. I'll be more prompt in the future.
 
Hate to post again, and I promise this will be the last time. This analysis is ready to be uploaded, because it has gone through QC and Copyediting.

Thank you!
 
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