MAGNETON WOO YEAH
[OVERVIEW]
Magneton has characteristics that are nearly enough to make it a viable Pokemon in RBY UU. Due to its high Special and Electric-typing, Magneton wields the most powerful Electric-type attacks in the tier. Notably, Magneton is able to 2HKO the omnipresent Tentacruel, as well as Persian, Articuno, Vaporeon, and Omastar. Also, due to Magneton's access to Thunder Wave, it can cripple the Speed and offensive potential of major offensive threats such as Persian and Kadabra. Magneton's defensive stats allow it to switch in on many of these offensive Pokemon and still be able to inflict damage or status.
However, while these properties should allow Magneton to find a place in the tier, it has two main issues that hold it back. Its largest issue is its subpar Speed, which lowers its effectiveness at handling targets such as Tentacruel and Dugtrio, as well as mitigating its ability to recover safely using Rest. It also leaves it prey to Wrap users such as Tentacruel and even unboosted Dragonite. Its movepool is pitiful as well, forcing it to run physical attacks if it wants to be able to even touch Dugtrio, even though Magneton has a terrible base 60 Attack.
[SET]
name: Offensive
move 1: Thunder Wave
move 2: Double-Edge
move 3: Thunderbolt
move 4: Rest
[SET COMMENTS]
Thunder Wave is essential, as it helps make up for Magneton's low Speed and cripples Wrap users. Paralysis support also helps the rest of Magneton's team by allowing them to outspeed and KO their targets. Double-Edge is used so Magneton can deal damage to Ground-types, mainly Dugtrio. Thunderbolt is Magneton's main offensive tool, allowing it to 2HKO notable Pokemon like Omastar and Articuno. 2HKOs on Vaporeon, Persian, and Kangaskhan are only chances with Thunderbolt, but become guaranteed with some Wrap support. Rest is used in an attempt to recover Magneton's health, although its Ground weakness makes this difficult. Switching in a sleeping Magneton during a Wrap spree is the most consistent way of allowing it to wake up.
Due to Magneton's sparse movepool, it only has a few other options. Magneton is a rare case where Thunder is sometimes ran alongside Thunderbolt, as Thunderbolt can miss the 2HKO on the aforementioned foes without prior chip damage from Wrap. However, Thunder's shaky accuracy can make it insufficient at times as Magneton's sole Electric-type attack, so using it without Thunderbolt can lead to issues in consistency. Hyper Beam can be used, either alongside Double-Edge or replacing it, in order to deal more damage than Double-Edge would. Hyper Beam deals more damage to Kadabra and Venusaur than Thunder would, although the forced recharge can prove disastrous for Magneton. Flash is able to lower the accuracy of the foe's moves, which can allow Magneton to stay active longer, as well as being able to contend in losing matchups, but its mediocre accuracy can make this risky. Supersonic is an option, as it allows Magneton to inflict Confusion on top of paralysis, but it is rarely worth it due to Supersonic's abysmal accuracy.
[CREDITS]
- Written by: [[pacattacc, 520967]]
- Quality checked by: [[Plague von Karma, 236353], [phoopes, 93615]], [[Sevi 7, 505149]]
- Grammar checked by: [[name, id]]
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