CAP Magnezone

dex

Melt a fire, burn the ice
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[SET]
name: Iron Defense
move 1: Iron Defense
move 2: Body Press
move 3: Thunderbolt
move 4: Toxic / Flash Cannon
item: Leftovers / Rocky Helmet
ability: Magnet Pull
nature: Bold
evs: 132 HP / 252 Def / 124 Spe

[SET COMMENTS]
Magnezone's main role on any team is to trap and subsequently KO Steel-types, most notably Ferrothorn. The combination of Iron Defense and Body Press does this, allowing Magnezone to quickly set up on and dispatch of Ferrothorn and Melmetal lacking Earthquake. Thunderbolt is used to severely damage Corviknight while pressuring bulky Water-types like Slowbro, Toxapex, and Arghonaut. Toxic is used to punish Landorus-T, Astrolotl, and Garchomp switching in, while Flash Cannon is preferable on more offensive teams to pressure Fairy-types like Clefable and Tapu Lele while still doing decent chip damage to Landorus-T and Garchomp. Leftovers is the preferred item to give Magnezone better longevity and defensive utility throughout the match; however, Rocky Helmet is an option to punish Knock Off from Weavile, Double Iron Bash from Melmetal, and U-turn from Corviknight. The given EVs allow Magnezone to outspeed Arghonaut while doing as much damage as possible with Body Press.

Weavile is the most notable teammate for Magnezone, as it very much appreciates Ferrothorn being removed from battle. Weavile also enjoys Magnezone forcing damage onto Corviknight and pressuring Tapu Fini with Thunderbolt. Other Pokemon that struggle with Ferrothorn like Tapu Lele, Pajantom, Tapu Fini, Tapu Koko, and Nihilego appreciate Magnezone as a teammate. Due to Tapu Lele's strength, it is particularly good at baiting in Steel-type foes for Magnezone to trap. Magnezone often invites in Landorus-T, so Pokemon like Galarian Zapdos and Urshifu-R that take advantage of this are excellent choices. Landorus-T can bait in Ferrothorn and Corviknight and pivot into Magnezone with U-turn on them; Landorus-T additionally enjoys Magnezone checking Weavile and Venomicon-E. Because Magnezone is often asked to switch into Weavile and Venomicon-E multiple times throughout a match, entry hazard removal from Pokemon like Tornadus-T and Colossoil is appreciated.

[STRATEGY COMMENTS]
Other Options
====
Magnezone can run a more offensive set with Expert Belt to guarantee an OHKO on Corviknight; however, this set fails in checking Weavile, an important task often asked of Magnezone. An Assault Vest alongside Mirror Coat can be run to lure and KO Heatran; however, this has little to no use outside of that matchup. Toxic can be dropped for Magnet Rise alongside using an Air Balloon to trap and KO Equilibra and not give Landorus-T a free switch-in, but both Toxic and Flash Cannon more consistently punish Landorus-T, as Magnezone is still forced out by numerous other offensive threats, and Equilibra can use Rapid Spin on an attempted Magnezone switch to ruin this strategy. A Choice Specs set can be run to do massive damage with Electric Terrain-boosted Rising Voltage; however, this set mandates Tapu Koko as a partner and is very reliant on prediction due to the omnipresence of Electric-immune Pokemon in the tier.

Checks and Counters
====
**Ground-types**: Landorus-T, Garchomp, and Colossoil all can come in on Thunderbolt and Flash Cannon and force Magnezone out with Earthquake. The former two do not appreciate getting hit with Toxic, however, and Colossoil fears Body Press. Equilibra can switch into both of Magnezone's STAB moves and Toxic; however, it does take quite a bit of damage from boosted Body Press.

**Specially Bulky Pokemon**: Galarian Slowking completely walls Magnezone and can hit it super effectively with Flamethrower or set up Future Sight on it. Pajantom can freely switch into Magnezone lacking Flash Cannon and force it out with Earthquake. Heatran can switch into Thunderbolt and Toxic quite easily and force Magnezone out with Earth Power; however, it does not appreciate tanking multiple Body Presses. Astrolotl can switch into any of Magnezone's attacks and force it out with Stomping Tantrum, but it does not like getting hit with Toxic.

**Revenge Killers**: Due to Magnezone's low Speed, it is easily revenge killed by a host of threats, including Dragapult, Blacephalon, Dragonite, Volcanion, and Volcarona. These Pokemon don't particularly enjoy switching into Magnezone for fear of getting hit with Toxic or its STAB attacks, however. Pyroak can switch into any of Magnezone's moves and use it to boost with Contrary Overheat; it can even heal off Toxic with Aromatherapy.

**Shed Shell**: Ferrothorn and Corviknight can both run Shed Shell to escape Magnezone's Magnet Pull, rendering its niche null and void. However, other Steel-types like Melmetal cannot afford to run Shed Shell, and this strategy can be thwarted with Knock Off.

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [[Lasen, 273339], [spoo, 251944]]
- Grammar checked by: [[Astra, 240732]]
 
Last edited by a moderator:
My guy I ain't explaining colors figure them out.

[SET]
name: Iron Defense
move 1: Iron Defense
move 2: Body Press
move 3: Thunderbolt
move 4: Toxic / Flash Cannon
item: Leftovers / Rocky Helmet
ability: Magnet Pull
nature: Bold
evs: 132 HP / 252 Def / 124 Spe

[SET COMMENTS]
Magnezone's main role on any team is to trap and subsequently KO Steel-types, most notably Ferrothorn. The combination of Iron Defense and Body Press does this, allowing Magnezone to quickly set up on and dispatch of Ferrothorn. Thunderbolt is used to severely damage Corviknight while pressuring bulky Water-types like Slowbro, Toxapex, and Arghonaut. Toxic is used to punish Ground-types like Landorus-T and Garchomp switching in, while Flash Cannon is preferable on more offensive teams to pressure Fairy-types like Clefable and Tapu Lele while still doing decent chip damage to Landorus-T. Leftovers is the preferred item to give Magnezone extra longevity to maximize its chances at trapping and KOing Ferrothorn; however, Rocky Helmet is an option to punish Weavile and U-turn Corviknight. The given EVs allow Magnezone to outspeed Arghonaut while doing as much damage as possible with Body Press.

Weavile is the most notable teammate for Magnezone, as it very much appreciates Ferrothorn being removed from battle. Weavile also enjoys Magnezone forcing damage onto Corviknight and pressuring Tapu Fini with Thunderbolt. Other Pokemon that struggle with Ferrothorn like Pajantom, Tapu Fini, Tapu Koko, and Nihilego appreciate Magnezone as a teammate. Magnezone often baits in Landorus-T, so Pokemon like Galarian Zapdos and Urshifu-R that take advantage of this are excellent choices.I think calling it baiting is kinda odd, implies that they come in and Magnezone has a nasty surprise for them; invites them in? mayB? Landorus-T can bait in Ferrothorn and pivot into Magnezone with U-turn on it; Landorus-T additionally enjoys Magnezone checking Weavile and Venomicon-E. Tapu Lele can often bait in Ferrothorn and Corviknight for Magnezone to trap; in return, Magnezone deals with Weavile. Because Magnezone is often asked to switch into Weavile and Venomicon-E multiple times throughout a match, entry hazard removal from Pokemon like Tornadus-T and Colossoil is appreciated.

[STRATEGY COMMENTS]
Other Options
====
Magnezone can run a more offensive set with Expert Belt to guarantee an OHKO on Corviknight; however, this set fails in checking Weavile, an important task often asked of Magnezone. An Assault Vest alongside Mirror Coat can be run to lure and KO Heatran; however, this has little to no use outside of that matchup. Toxic can be dropped for Magnet Rise alongside using an Air Balloon to trap and KO Equilibra and not give Landorus-T a free switch-in, but this set does not work if Equilibra is running Aura Sphere, and I refuse to believe people are running Aura Sphere on Equilibra in 2022 both Toxic and Flash Cannon more consistently punish Landorus-T, as Magnezone is still forced out by numerous other offensive threats.

Checks and Counters
====
**Shed Shell**: Ferrothorn and Corviknight can both run Shed Shell to escape Magnezone's Magnet Pull, essentially rendering its niche null and void.

**Ground-types**: Landorus-T, Garchomp, and Colossoil all can come in on Thunderbolt and Flash Cannon and force Magnezone out with Earthquake. None of these Pokemon appreciate getting hit with Toxic, however The former two don't appreciate getting hit by Toxic and Colossoil fears Body Press, however. Equilibra can switch into both of Magnezone's STAB moves and Toxic; however, it does take quite a bit of damage from boosted Body Press.

**Specially Bulky Pokemon**: Galarian Slowking completely walls Magnezone and can hit it super effectively with Flamethrower or set up Future Sight on it. Assault Vest Tornadus-T takes surprisingly little damage from Thunderbolt and 2HKOes Magnezone with Heat Wave. It... 2HKOs Torn-T? so idt you can mention it here Pajantom can freely switch into Magnezone lacking Flash Cannon and force it out with Earthquake. Heatran can switch into Thunderbolt and Toxic quite easily and force Magnezone out with Earth Power; however, it does not appreciate tanking multiple Body Presses. Astrolotl can switch into any of Magnezone's attacks and force it out with Stomping Tantrum, but it does not like getting hit with Toxic.

**Revenge Killers**: Due to Magnezone's low Speed, it is easily revenge killed by a host of threats, including Dragapult, Blacephalon, Dragonite, Volcanion, and Volcarona. These Pokemon don't particularly enjoy switching into Magnezone for fear of getting hit with Toxic or its STAB attacks, however.

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [[Lasen, 273339], []]
- Grammar checked by: [[username1, userid1]]

California dreamin' of a day we ban trapping
QC_stamp.gif
 
i already had started working on this when lasen posted his 1/2 so his changes arent implemented here, nothing should be redundant or contradictory though
[SET]
name: Iron Defense
move 1: Iron Defense
move 2: Body Press
move 3: Thunderbolt
move 4: Toxic / Flash Cannon
item: Leftovers / Rocky Helmet
ability: Magnet Pull
nature: Bold
evs: 132 HP / 252 Def / 124 Spe

[SET COMMENTS]
Magnezone's main role on any team is to trap and subsequently KO Steel-types, most notably Ferrothorn. The combination of Iron Defense and Body Press does this, allowing Magnezone to quickly set up on and dispatch of Ferrothorn and Melmetal lacking Earthquake. Thunderbolt is used to severely damage Corviknight while pressuring bulky Water-types like Slowbro, Toxapex, and Arghonaut. Toxic is used to punish Ground-types checks like Landorus-T, and Garchomp, and Astrolotl switching in, while Flash Cannon is preferable on more offensive teams to pressure Fairy-types like Clefable and Tapu Lele while still doing decent chip damage to Landorus-T. Leftovers is the preferred item to give Magnezone extra longevity to maximize its chances at trapping and KOing Ferrothorn better longevity and defensive utility throughout the match should always trap ferro even w/o lefties; however, Rocky Helmet is an option to punish Weavile, Venomicon-E, Melmetal, and U-turn from Corviknight. The given EVs allow Magnezone to outspeed Arghonaut while doing as much damage as possible with Body Press.

Weavile is the most notable teammate for Magnezone, as it very much appreciates Ferrothorn being removed from battle. Weavile also enjoys Magnezone forcing damage onto Corviknight and pressuring Tapu Fini with Thunderbolt. Other Pokemon that struggle with Ferrothorn like Tapu Lele, Pajantom, Tapu Fini, Tapu Koko, and Nihilego appreciate Magnezone as a teammate i don't know if this is too niche to mention - up to you - but you could say something like "tapu koko can even enable magnezone to run a more offensive set with rising voltage". Magnezone often baits in Landorus-T, so Pokemon like Galarian Zapdos and Urshifu-R that take advantage of this are excellent choices. Landorus-T can bait in Ferrothorn and Corviknight and pivot into Magnezone with U-turn on it them; Landorus-T additionally enjoys Magnezone checking Weavile and Venomicon-E. Tapu Lele can often bait in Ferrothorn and Corviknight for Magnezone to trap; in return, Magnezone deals with Weavile. Because Magnezone is often asked to switch into Weavile and Venomicon-E multiple times throughout a match, entry hazard removal from Pokemon like Tornadus-T and Colossoil is appreciated.

[STRATEGY COMMENTS]
Other Options
====
Magnezone can run a more offensive set with Expert Belt to guarantee an OHKO on Corviknight; however, this set fails in checking Weavile, an important task often asked of Magnezone. An Assault Vest alongside Mirror Coat can be run to lure and KO Heatran; however, this has little to no use outside of that matchup. Toxic can be dropped for Magnet Rise alongside using an Air Balloon to trap and KO Equilibra and not give Landorus-T a free switch-in, but this set does not work if Equilibra is running Aura Sphere maybe mention that libra can also rapid spin as zone comes in to prevent itself from being trapped, and both Toxic and Flash Cannon more consistently punish Landorus-T, as Magnezone is still forced out by numerous other offensive threats. choice specs needs to be mentioned here, say that it's especially effective with koko bc rising voltage does funny shit like doing 70% to ferrothorn

Checks and Counters
====
**Shed Shell**: Ferrothorn and Corviknight can both run Shed Shell to escape Magnezone's Magnet Pull, essentially rendering its niche null and void. However, other Steel-types like Melmetal can't afford to run Shed Shell, and this strategy can be negated with a well-timed Knock Off. maybe move this section down a few? it's not really a check or counter per se, and isn't as common as any other counterplay

**Ground-types**: Landorus-T, Garchomp, and Colossoil all can come in on Thunderbolt and Flash Cannon and force Magnezone out with Earthquake. None of these Pokemon appreciate getting hit with Toxic, however. Equilibra can switch into both of Magnezone's STAB moves and Toxic; however, it does take quite a bit of damage from boosted Body Press, and still must respect the threat of Magnet Rise.

**Specially Bulky Pokemon**: Galarian Slowking completely walls Magnezone and can hit it super effectively with Flamethrower or set up Future Sight on it. Assault Vest Tornadus-T takes surprisingly little damage from Thunderbolt and 2HKOes Magnezone with Heat Wave. Pajantom can freely switch into Magnezone lacking Flash Cannon and force it out with Earthquake. Heatran can switch into Thunderbolt its STABs and Toxic quite easily and force Magnezone out with Earth Power; however, it does not appreciate tanking multiple Body Presses. Astrolotl can switch into any of Magnezone's attacks and force it out with Stomping Tantrum, but it does not like getting hit with Toxic. i'd definitely mention pyroak here, especially w/ aroma - also, i don't know if zapdos should be mentioned here or in revenge killers (it feels more like a switch-in than a revenge killer) but is similarly effective to astro. if you want, you could split this section up into "special walls" and "bulky attackers" because there's a lot going on

**Revenge Killers**: Due to Magnezone's low Speed, it is easily revenge killed by a host of threats, including Urshifu-R, Dragapult, Blacephalon, Dragonite, Volcanion, and Volcarona could also list buzzwole but idk if its relevant enough. These Pokemon don't particularly enjoy switching into Magnezone for fear of getting hit with Toxic or its STAB attacks, however.

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [[spoo, 251944], []]
- Grammar checked by: [[username1, userid1]]

qc.gif
 
add remove (comments)
[SET]
name: Iron Defense
move 1: Iron Defense
move 2: Body Press
move 3: Thunderbolt
move 4: Toxic / Flash Cannon
item: Leftovers / Rocky Helmet
ability: Magnet Pull
nature: Bold
evs: 132 HP / 252 Def / 124 Spe

[SET COMMENTS]
Magnezone's main role on any team is to trap and subsequently KO Steel-types, most notably Ferrothorn. The combination of Iron Defense and Body Press does this, allowing Magnezone to quickly set up on and dispatch of Ferrothorn and Melmetal lacking Earthquake. Thunderbolt is used to severely damage Corviknight while pressuring bulky Water-types like Slowbro, Toxapex, and Arghonaut. Toxic is used to punish Landorus-T, Astrolotl, and Garchomp switching in, while Flash Cannon is preferable on more offensive teams to pressure Fairy-types like Clefable and Tapu Lele while still doing decent chip damage to Landorus-T and Garchomp. Leftovers is the preferred item to give Magnezone better longevity and defensive utility throughout the match; however, Rocky Helmet is an option to punish Knock Off from Weavile, Double Iron Bash from Melmetal, and U-turn from Corviknight. The given EVs allow Magnezone to outspeed Arghonaut while doing as much damage as possible with Body Press.

Weavile is the most notable teammate for Magnezone, as it very much appreciates Ferrothorn being removed from battle. Weavile also enjoys Magnezone forcing damage onto Corviknight and pressuring Tapu Fini with Thunderbolt. Other Pokemon that struggle with Ferrothorn like Tapu Lele, Pajantom, Tapu Fini, Tapu Koko, and Nihilego appreciate Magnezone as a teammate. Due to Tapu Lele's strength, it is particularly good at baiting in Steel-type foes for Magnezone to trap. Magnezone often invites in Landorus-T, so Pokemon like Galarian Zapdos and Urshifu-R that take advantage of this are excellent choices. Landorus-T can bait in Ferrothorn and Corviknight and pivot into Magnezone with U-turn on them; Landorus-T additionally enjoys Magnezone checking Weavile and Venomicon-E. Because Magnezone is often asked to switch into Weavile and Venomicon-E multiple times throughout a match, entry hazard removal from Pokemon like Tornadus-T and Colossoil is appreciated.

[STRATEGY COMMENTS]
Other Options
====
Magnezone can run a more offensive set with Expert Belt to guarantee an OHKO on Corviknight; however, this set fails in checking Weavile, an important task often asked of Magnezone. An Assault Vest alongside Mirror Coat can be run to lure and KO Heatran; however, this has little to no use outside of that matchup. Toxic can be dropped for Magnet Rise alongside using an Air Balloon to trap and KO Equilibra and not give Landorus-T a free switch-in, but both Toxic and Flash Cannon more consistently punish Landorus-T, as Magnezone is still forced out by numerous other offensive threats, and Equilibra can use Rapid Spin on an attempted Magnezone switch to ruin this strategy. A Choice Specs set can be run alongside Tapu Koko to do massive damage with Electric Terrain-boosted Rising Voltage; however, this set is seen as gimmicky, and the ever-present Landorus-T usually renders it invalid.

Checks and Counters
====
**Ground-types**: Landorus-T, Garchomp, and Colossoil all can come in on Thunderbolt and Flash Cannon and force Magnezone out with Earthquake. The former two do not appreciate getting hit with Toxic, however, and Colossoil fears Body Press. Equilibra can switch into both of Magnezone's STAB moves and Toxic; however, it does take quite a bit of damage from boosted Body Press.

**Specially Bulky Pokemon**: Galarian Slowking completely walls Magnezone and can hit it super effectively with Flamethrower or set up Future Sight on it. Pajantom can freely switch into Magnezone lacking Flash Cannon and force it out with Earthquake. Heatran can switch into Thunderbolt and Toxic quite easily and force Magnezone out with Earth Power; however, it does not appreciate tanking multiple Body Presses. Astrolotl can switch into any of Magnezone's attacks and force it out with Stomping Tantrum, but it does not like getting hit with Toxic.

**Revenge Killers**: Due to Magnezone's low Speed, it is easily revenge killed by a host of threats, including Dragapult, Blacephalon, Dragonite, Volcanion, and Volcarona. These Pokemon don't particularly enjoy switching into Magnezone for fear of getting hit with Toxic or its STAB attacks, however. Pyroak can switch into any of Magnezone's moves and use it to boost with Contrary Overheat; it can even heal off Toxic with Aromatherapy.

**Shed Shell**: Ferrothorn and Corviknight can both run Shed Shell to escape Magnezone's Magnet Pull, rendering its niche null and void. However, other Steel-types like Melmetal cannot afford to run Shed Shell, and this strategy can be thwarted with Knock Off.

[CREDITS]
- Written by: [[dex, 277988]]
- Quality checked by: [[Lasen, 273339], [spoo, 251944]]
- Grammar checked by: [[username1, userid1]]
1/1 good work :blobthumbsup:

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