I got a lot of help from the smogon pages of each individual Pokémon and even copied some of them completely, I would appreciate some suggestions and a rating of 1-10 for Individual Pokémon or the whole team :). I am also pretty new to the forums and this is my first post so sorry if what I wrote for the descriptions are not indepth enough.
Heracross-Mega @ Heracronite
Ability: Moxie
EVs: 240 HP / 136 Atk / 132 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Substitute
Mega Heracross is a Pokémon I mainly used to fill in the missing spot which was previously occupied with Mega Diance. Its Skill Link ability allows it to use the stab move Pin Missile 5 times to a total of 125 Base Power which is extremely effective against the many Psychic Pokémon I encounter. Rock blast is also used against those pesky Flying type Pokémon and have no trouble getting rid of most Flying Type in 1 go. Close Combat is also extremely useful against normal, ice and metal type Pokémon which may not be as common but are still threats when utilised properly. Its main use is to take down Psychic, Flying, Ice, Metal and Normal Type Pokémon
Gliscor @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost
Gliscor does not need much explaining, Using 1 Sword Dance pretty much sets up for a sweep with Earthquake. If a Pokemon with Levitate or Flying Typing comes out I use the Knock Off which is even more powerful than the Earthquake if they still have an Item. Roost is just there to heal in desperate situations and Poison heal + Toxic Orb doesn't need much explaining. It's there to mainly sweep teams if setup properly and its my go to second Pokémon to send out.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Soft-Boiled
- Will-O-Wisp
- Knock Off
Now this is one of the Pokémon I don't think needs much change. The main purpose of Mew is to cancel out setups by using taunt then will o' wisp and knock off. Soft-Boiled helps Mew keep up and keep going. I even have a replay of Mew surviving 47 rounds and severely crippling the enemy team. (http://replay.pokemonshowdown.com/ou-406129970) I have tried to max out its speed without giving it a choice Scarf which pretty much out speeds every setup Pokémon I have encountered so far. It is always my go to starter Pokeémon and I always send it out first.
Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Hidden Power [Ice]
Now Volcanion I just copied and Pasted from Smogon (like a couple other) but needs a drastic change. I mainly put him down for a Fire Typing Pokémon after realising after tests that I need one. Please Suggest other Fire Typing Pokémon I can use for the team. It usually always gets KO'd after the first turn due to how slow it is and I would like to fix it when I am depending on Volcanion.
Gengar @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
This Gengar's main purpose is to get rid the Fairy and Ghost type Pokémon. It has its speed completely maxed out so that any other Gengars that get sent out can be swiftly dealt with. Taunt is also effective against other Pokémont that try to set up with either Sword dance or Calm mind (or other popular stat boosting moves) that can't be KO'd in 1 hit. Life orb allows it to max out its SpA so that it can deal with Poké in 1 - 3 turns.
Kingdra @ White Herb
Ability: Swift Swim
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Hydro Pump
- Draco Meteor
- Protect
This Pokémon I originally paired with Zapdos which, used thunder, in doubles and was a great pair up. I start off using Rain dance to utilize the extra 50% damage of the stab move Hydro pump which does an incredible amount of damage even against those who have resistances to water and also to give it the double speed with swift swim to almost always outspeed the opposing Pokeémon. Draco Meteor is a great high damage dealing stab move and the white herb allows me to use it once and keep using Hydro Pump or Use it again without losing SpA. Its main use is to get rid of mainly Rock, Fire and Ground type Pokémon which are ever so popular in OU
Heracross-Mega @ Heracronite
Ability: Moxie
EVs: 240 HP / 136 Atk / 132 Spe
Adamant Nature
- Close Combat
- Pin Missile
- Rock Blast
- Substitute
Mega Heracross is a Pokémon I mainly used to fill in the missing spot which was previously occupied with Mega Diance. Its Skill Link ability allows it to use the stab move Pin Missile 5 times to a total of 125 Base Power which is extremely effective against the many Psychic Pokémon I encounter. Rock blast is also used against those pesky Flying type Pokémon and have no trouble getting rid of most Flying Type in 1 go. Close Combat is also extremely useful against normal, ice and metal type Pokémon which may not be as common but are still threats when utilised properly. Its main use is to take down Psychic, Flying, Ice, Metal and Normal Type Pokémon
Gliscor @ Toxic Orb
Ability: Poison Heal
Shiny: Yes
EVs: 244 HP / 8 Def / 200 SpD / 56 Spe
Careful Nature
- Swords Dance
- Earthquake
- Knock Off
- Roost
Gliscor does not need much explaining, Using 1 Sword Dance pretty much sets up for a sweep with Earthquake. If a Pokemon with Levitate or Flying Typing comes out I use the Knock Off which is even more powerful than the Earthquake if they still have an Item. Roost is just there to heal in desperate situations and Poison heal + Toxic Orb doesn't need much explaining. It's there to mainly sweep teams if setup properly and its my go to second Pokémon to send out.
Mew @ Leftovers
Ability: Synchronize
EVs: 252 HP / 4 SpD / 252 Spe
Jolly Nature
- Taunt
- Soft-Boiled
- Will-O-Wisp
- Knock Off
Now this is one of the Pokémon I don't think needs much change. The main purpose of Mew is to cancel out setups by using taunt then will o' wisp and knock off. Soft-Boiled helps Mew keep up and keep going. I even have a replay of Mew surviving 47 rounds and severely crippling the enemy team. (http://replay.pokemonshowdown.com/ou-406129970) I have tried to max out its speed without giving it a choice Scarf which pretty much out speeds every setup Pokémon I have encountered so far. It is always my go to starter Pokeémon and I always send it out first.
Volcanion @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Steam Eruption
- Fire Blast
- Sludge Bomb
- Hidden Power [Ice]
Now Volcanion I just copied and Pasted from Smogon (like a couple other) but needs a drastic change. I mainly put him down for a Fire Typing Pokémon after realising after tests that I need one. Please Suggest other Fire Typing Pokémon I can use for the team. It usually always gets KO'd after the first turn due to how slow it is and I would like to fix it when I am depending on Volcanion.
Gengar @ Life Orb
Ability: Levitate
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Shadow Ball
- Sludge Wave
- Focus Blast
- Taunt
This Gengar's main purpose is to get rid the Fairy and Ghost type Pokémon. It has its speed completely maxed out so that any other Gengars that get sent out can be swiftly dealt with. Taunt is also effective against other Pokémont that try to set up with either Sword dance or Calm mind (or other popular stat boosting moves) that can't be KO'd in 1 hit. Life orb allows it to max out its SpA so that it can deal with Poké in 1 - 3 turns.
Kingdra @ White Herb
Ability: Swift Swim
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Rain Dance
- Hydro Pump
- Draco Meteor
- Protect
This Pokémon I originally paired with Zapdos which, used thunder, in doubles and was a great pair up. I start off using Rain dance to utilize the extra 50% damage of the stab move Hydro pump which does an incredible amount of damage even against those who have resistances to water and also to give it the double speed with swift swim to almost always outspeed the opposing Pokeémon. Draco Meteor is a great high damage dealing stab move and the white herb allows me to use it once and keep using Hydro Pump or Use it again without losing SpA. Its main use is to get rid of mainly Rock, Fire and Ground type Pokémon which are ever so popular in OU
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