So, a few days ago I was 2530 on the randbats ladder and checked back today to see I went down all the way to 2462 (I believe this was just 3 days of not playing). I knew how decay worked but this kind of reminded me how harsh it can be if you don't play (or if you play less than 6 games). As such, I would like to suggest some possible options to mitigate this. The options can be categorized as follows:
1) Increase the duration before decay kicks in - currently this is 24 hours, but could this be extended to something like 48 or even 72 hours? I feel like if the goal is to dissuade camping at a high rank, 48 or 72 hours isn't really long enough to need dissuasion.
2) Decrease the games played requirement - 6 admittedly feels excessive, I would considering it being 1-3 games needed to have 0 decay. When you're so high up the risk-reward in searching is already heavily skewed towards risk (say +7 for winning vs -30 for losing) by searching 1 game that playing And decaying feels overly punishing.
3) Decrease the amount of decay - maybe just halve it? What is currently 1 point per 100 becomes 1 per 200, and what is now 1 per 50 becomes 1 per 100.
As for which of these options I think is best, it would probably be options 1 + 2, or options 1 + 3 in tandem, all 3 together is probably unnecessary, and I would be pretty happy with any of these being implemented standalone.
Thank you for reading and I am curious to hear what other people think about it.
1) Increase the duration before decay kicks in - currently this is 24 hours, but could this be extended to something like 48 or even 72 hours? I feel like if the goal is to dissuade camping at a high rank, 48 or 72 hours isn't really long enough to need dissuasion.
2) Decrease the games played requirement - 6 admittedly feels excessive, I would considering it being 1-3 games needed to have 0 decay. When you're so high up the risk-reward in searching is already heavily skewed towards risk (say +7 for winning vs -30 for losing) by searching 1 game that playing And decaying feels overly punishing.
3) Decrease the amount of decay - maybe just halve it? What is currently 1 point per 100 becomes 1 per 200, and what is now 1 per 50 becomes 1 per 100.
As for which of these options I think is best, it would probably be options 1 + 2, or options 1 + 3 in tandem, all 3 together is probably unnecessary, and I would be pretty happy with any of these being implemented standalone.
Thank you for reading and I am curious to hear what other people think about it.