Make Love Not Warcraft - A (not so common) OU RMT

Make Love Not Warcraft
Hello fellow Smogonites, and welcome to my RMT. I made this team about a week ago, and thus far, it has been used with relative success on shoddy battle and WiFi. I'd like to share it with the Smogon community, and I am open to any suggestions people have. Without further ado...

The Team

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This is a less than orthodox team I put together a while ago, and picked up using again recently, to find satisfying results, especially over WiFi. The team is based around Screening in tandem with the team's general bulk to whittle down the opposing team's pokémon, hopefully ending in a Gyarados sweep. The team sports 2 users of Explosion in case of emergencies, 3 resistances to Stealth Rock, 3 immunities to Spikes, and 5 immunities to Toxic Spikes.


Team Building Process
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I started with Dusknoir and Screening Bronzong, as I found - having used them in the past - they work well together, and provide several resistances for other teammates to come in on.

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I then added in Heatran as the typical Stealth Rock Shuca Berry lead. He covers Bronzong's fire weakness, along with Dusknoir's Dark/Ghost weaknesses. He can also be surprisingly useful later on if I need to get rid of opposing Heatran and my Shuca Berry is intact.

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Because of the typing of my team thus far, and the types of pokés that they draw in, Gyarados would have an easy time setting up multiple Dragon Dances, so I added him to the team.

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Having a gaping electric weakness, I added Magnezone to the team. Magnezone can also take on the omnipresent Scizor along with any Forretress/Skarmory. Magnezone can also take out Suicune and Breloom should the need arise.

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Not really knowing how to fill the last slot, I opted for Choice Scarf Salamence, for the sheer surprise factor allowed me to net some key revenge kills. I later changed Salamence to a Dragon Dance variant in case something happened to Gyarados, as I never really deperately needed to revenge anything.

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When Mence was sent to Ubers, I tried to put Dragonite in its place with another Dragon Dance set. Unfortunately it didn't work out so well for some reason.

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I decided to use the Special Life Orb Flygon set from the analysis. I have had troubles with Hippowdon and Gliscor in the past, so using it seemed a natural choice. Flygon can also net me some easy OHKO's on dangerous Dragon types (Dragonite & other Flygon) with Draco Meteor as well.


Lead:
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Heatran @ Shuca Berry
Naive (+Spe, -SpD)
Flash Fire
4 Atk/252 SpA/252 Spe
Stealth Rock
Fire Blast
Earth Power
Hidden Power Grass

Why a Heatran lead? Heatran is one of the most commonly used pokémon in OU, and for good reason. It's typing and ability grants it resistances to 12 out of 17 types, two of which are immunities, while only being debilitated by 3 weaknesses. I find that many of today's OU leads are weak to ground or fire type moves, which makes Heatran an obvious choice. Against most leads, the move is to set up rocks, then either switch to Bronzong to set up screens, or go on the offensive. I'm running HP Grass > Explosion because I already have two exploders, and Swampert can give Heatran a rim job.

Synergy:
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: Bronzong, Gyarados, Flygon
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: Gyarados
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: Dusknoir, Gyarados

How do I fare against the top 16 common leads?
Azelf: I usually start off with Hidden Power to break their Sash, then Stealth Rock as they Explode in my face and fail to KO. If they Taunt, then I will almost always follow up with Fire Blast instead of SR to remove Azelf from play. Trick variants usually catch me off guard and Trick their Choice Scarf onto me, but I can still get an OHKO on them with Fire Blast.

Swampert: Eat Hidden Power Grass asshole.

Metagross: Although Fire Blast is STAB and far more powerful then EQ, Most Metagross leads pack an Occa Berry to reduce Fire-type damage attacks. I use Earth Power, which puts them at <50%, then depending on what move they make, I respond accordingly; If they set up SR, I use Stealth Rock, then KO with Earth Power. If they attack, I KO with Earth Power then see if I can get rocks on the field later. The added surprise of using Earth Power over Fire Blast is that if an opposing Heatran tries to switch into me, I can OHKO them with Earth Power while surviving their Earth Power via Shuca Berry.

Aerodactyl: I rarely run into these, but when I do I see if I can get rocks up. If not, I usually switch to Dusknoir and Ice Punch to death.

Jirachi: Fire Blast to OHKO while they Trick their Scarf onto me. Fuck you Jirachi.

Infernape: Switch to Dusknoir for the Fake Out, then EQ twice for the KO.

Roserade: This thing frustrates me quite a bit. Usually I can just switch to Flygon and take the sleep (as I don't always need Flygon in a match) Then switch back to Heatran to either get rocks up or KO with Fire Blast.

Tyranitar: Set up rocks then either Earth Power or switch out to Bronzong to set up screens.

Ninjask: Not really much to do except spam Fire Blast until they are less than 25% and they Baton Pass. On the turn they Baton Pass, I use Fire Blast again to nail whatever is coming in. Luckily most of the time it's a Metagross who receives the Pass, which dies against Fire Blast.

Gliscor: I usually just whip off a Fire Blast and if it Taunts, then I will Fire Blast again for the 2HKO.

Heatran: Same tactic as with Metagross leads: Earth Power, then if they choose to set up rocks, Earth Power again for the 2HKO.

Smeargle: Switch to Flygon to absorb the Spore and activate Sleep Clause, then go back to Heatran and try to KO it before it can set up too many hazards.

Machamp: Very frustrating to deal with. I will usually switch to Dusknoir and Will-O-Wisp if it hasn't subbed up, and play it out from there.

Hippowdon: Rocks, switch to Bronzong to set up screens.

Bronzong: Fire Blast.

Dragonite: Stealth Rock, switch to Flygon, and OHKO with Draco Meteor.


Physical Sweeper:
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Gyarados @ Leftovers
Adamant (+Atk, -SpA)
Intimidate
252 Atk/4 Def/252 Spe
Dragon Dance
Waterfall
Stone Edge
Earthquake

Gyarados is among the most overused overused (woah déjavu) pokémon, and works perfectly on this team. Most of the time, Gyarados ends up switching in immediately after Bronzong sets up screens, or comes in immediately after a revenge kill against something it resists, and can fire off at least one or two Dragon Dances before it feels threatened, and by then it's usually too late for the opposing team. I chose Adamant over Jolly because of Suicune. After a Dragon Dance, Gyarados' Earthquake can 2HKO offensive Suicune factoring in Life Orb recoil and Stealth Rock damage. Adamant has also scored some key KO's that Jolly has failed to do in the past.

Synergy:
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: Magnezone, Flygon
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: Bronzong, Flygon


Steel Killer:
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Magnezone @ Leftovers
Naive (+Spe, -SpD)
Magnet Pull
36 Atk/252 SpA/220 Spe
Substitute
Thunderbolt
Hidden Power Fire

Explosion

Magnezone is my favourite pokémon ever, and fits in well with this team. Prior to having Magnezone on this team, I frequently found myself having Spikes all over my side of the field by the likes of Forretress or Skarmory. Now, I can get rid of those pesky (T)Spikers upon a whim via HP Fire (for Forretress), or Thunderbolt (for Skarmory). This has the added attraction of being able to come in on Choice Banded Scizor's Bullet Punch, set up a Sub, then OHKO with Hidden Power Fire while having an "extra life" due to the Sub. I reallocated 4 points out of Attack into Speed to allow for the loss of 1 point in Speed from HP Fire's required IV spread.

Synergy:
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: Bronzong, Gyarados, Flygon
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: Gyarados, Flygon, Heatran


Physical Wall:
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Dusknoir @ Leftovers
Impish (+Def, -SpA)
Pressure
252 HP/28 Atk/228 Def
Will-O-Wisp
Pain Split
Earthquake
Ice Punch

Although Rotom is the most common spin blocker to use in OU, I decided to opt for the not-so-common Dusknoir. For one, it has room to use Pain Split, and has far better defenses than Rotom. This thing is so useful when a set-up physical sweeper thinks it can come in on me. Will-O-Wisp can absolutely cripple anything that tries to set up, while Pain Split can heal away any damage in the meantime. Ice Punch and EQ I find have the best available coverage on this set, Ice Punch taking care of Dragons, while EQ taking care of things like Lucario or Metagross.

Synergy:
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: Heatran, Magnezone
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: Heatran, Magnezone


Special Wall/Screener:
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Bronzong @ Light Clay
Relaxed (+Def, -Spe)
Levitate
252 HP/152 Atk/8 Def/92 SpD
Required IV's: 0 Spe
Reflect
Light Screen
Gyro Ball
Explosion

The thing I like about Bronzong is that it can function on little to no team support. In some matches, I only have needed to come in on the opposing lead, set up screens, then switch to Gyarados, and the match is pretty much mine. Gyro Ball is for faster pokés that think they can get an easy switch-in, while Explosion can net an emergency KO should the need arise. I have been thinking of running Sassy over Relaxed to allow for a more Specially Defensive stat spread, but Relaxed has worked fine for me thus far.

Synergy:
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: Gyarados, Flygon, Heatran


Bait Mang:
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Flygon @ Life Orb
Naive (+Spe, -SpD)
Levitate
80 Atk/252 Spa/176 Spe
Draco Meteor
Fire Blast
Earthquake
U-Turn

To round off the team, I needed something that could draw in nuisances to my team and KO them. Gliscor and Hippowdon both immediately come to mind. This set can draw them both in and dispatch them with Draco Meteor easily. I chose U-Turn instead of Roost because my team likes momentum despite its bulkiness, and I find Roost superfluous. Aside from Life Orb recoil and losing 6.25% max health from SR, Flygon takes little residual damage and thus there is no need for Roost. This Flygon can also leave huge dents in things with STAB Draco Meteor/Earthquake, and paves the way for Gyarados to effectively sweep.

Synergy:
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: Magnezone, Heatran, Bronzong
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: Magnezone, Heatran, Bronzong


Threats:
I am only posting things that actually threaten me, not an enormous list of everything.
Ninjask: The lead set is the most annoying thing for this team, and usually results in me having to Explode to achieve an emergency kill.

Snorlax: Can be a huge pain in the ass if left unchecked. My best option is to go to Dusknoir to avoid STAB attacks, Will-O-Wisp to weaken anything else, and try and KO it with some sort of Special Attack if it has used Curse more than once. Lax also takes fair amounts of damage from Flygon's EQ if it doesn't have any Curses up.

Machamp: Fuck Machamp.

*That's all I can think of that I've ran into trouble with thus far. May add things to list in the future.*

Summary:
Thanks to the team's overall girth, excellent typing, and threatening offensive power, it is a powerful adversary in today's OU metagame. It has dual screens, ability to function without team support, something to trap and kill steels, and a total of three wielders of Explosion, netting 2 emergency KO's should the need arise. The team's focus is to get a sweep with Gyarados, which is easily attained while the screens are up.
 
lol Magnezone CAN'T use Flamethrower... I suggest a Spinner because Rotom-A forces your Gyara out quite a lot, and Mence is going to be switching in and out of SR to revenge things. I suggest Starmie to keep the offensive momentum of the team. LO with Hydro, Ice Beam, T-Bolt and Spin. Hydro Pump can OHKO Scizor with SR down IIRC. It can also sweep with Screens up. A very potent threat.
 
I think you meant Speed IV 0 on Bronzong, not Special IV.

Your Mence seems kind of out of place on this team, I would suggest switching it out for a Scarf Latias. Latias has better synergy with the rest of your team(particularly the electric resistance), and you already have Gyara and Dusknoir hitting from the Physical side, while your only non-lead poke hitting from the special side is Magnezone.

I would suggest this set:

Latias@Choice Scarf
Timid
4 HP/252 SA/252 SP
-Draco Meteor
-Surf
-Thunderbolt
-Trick

Seems like a much better fit for this team. Good luck!
 
Ummmm....

yes, those are VERY bad rates given by those other guys. Your team looks solid. Just a few small nitpicks: One, heatran's EARTHPOWER only manages 39.1% - 46.5% to a 252/ 224 tyranitar. Two, which is actually a good one is that you have four pokemon with immunity to spikes not three. I'm sorry if I wasn't much help but I must say that it's better than recommending a move for a pokemon that can't learn it ( I'm looking at you Flamethrower Magnizone).
 
Ummmm....

yes, those are VERY bad rates given by those other guys. Your team looks solid. Just a few small nitpicks: One, heatran's EARTHPOWER only manages 39.1% - 46.5% to a 252/ 224 tyranitar. Two, which is actually a good one is that you have four pokemon with immunity to spikes not three. I'm sorry if I wasn't much help but I must say that it's better than recommending a move for a pokemon that can't learn it ( I'm looking at you Flamethrower Magnizone).

Oh, thanks very much for noticing that :o I forgot to factor in SS when doing calcs, and hadn't noticed that in fact four pokés are immune to Spikes.

Thanks for noticing those things, I am going to change how I deal with T-Tar Leads.
 
lol Magnezone CAN'T use Flamethrower... I suggest a Spinner because Rotom-A forces your Gyara out quite a lot, and Mence is going to be switching in and out of SR to revenge things. I suggest Starmie to keep the offensive momentum of the team. LO with Hydro, Ice Beam, T-Bolt and Spin. Hydro Pump can OHKO Scizor with SR down IIRC. It can also sweep with Screens up. A very potent threat.
Hopefully by the time I attempt using Gyarados to sweep the team, threats like Rotom will be out of the way. But I see your point. Most of the time I let Rotom try and WoW Gyarados and switch back to Heatran, who can KO it with Fire Blast. I will, however, consider your suggestion...Who should be replaced, though? Zone?

I think you meant Speed IV 0 on Bronzong, not Special IV.

Your Mence seems kind of out of place on this team, I would suggest switching it out for a Scarf Latias. Latias has better synergy with the rest of your team(particularly the electric resistance), and you already have Gyara and Dusknoir hitting from the Physical side, while your only non-lead poke hitting from the special side is Magnezone.

I would suggest this set:

Latias@Choice Scarf
Timid
4 HP/252 SA/252 SP
-Draco Meteor
-Surf
-Thunderbolt
-Trick

Seems like a much better fit for this team. Good luck!
Thanks for the suggestion, though I hardly ever need a revenge killer, so synergy between my revenge killer and the rest of the team doesn't particularly matter much. Mence is solely for quickly picking off threats that would otherwise debilitate my strategy with dealing with the current team I am facing. I have considered using Latias before, but I opted for Mence because of his pure power from his moves and coverage on the OU metagame. I may end up doing some playtesting to see how effective Latias is and may change my decision however. Thanks again :)

P.S.
By "Special IV's" I meant IV's that are required in a specific spot. Changed the wording to make it clearer.
 
I would try using Forretress over Bronzong, for the sole purpose that it can use Rapid Spin which Choice Scarf Salamence really appreciates, as well as being able to use Reflect and Light Screen. I would Recomend using this set:

Forretress @ Leftovers / Shed Shell
Relaxed
252 HP / 112 Atk / 144 Def
Reflect | Light Screen | Rapid Spin | Gyro Ball or Payback
 
good team, I was just wondering that since you clearly said Fuck Machamp, maybe using Latias instead of Salamence is a good option. Latias can hit it hard with STAB Psychic. Latias also hits insanely hard with Draco Meteor and can trick a choice item onto Machamp. Even though you did not like the set posted by UncleSam, I am requesting you to try it again, but now with the option of Psychic.

Latias@Choice Scarf
Timid
4 HP/252 SA/252 SP
-Draco Meteor
-Surf/Psychic
-Thunderbolt/Psychic
-Trick
 
I have one nitpick: Elecitivire will run through your team with relative ease.
So i suggest you switch dusknoir to gliscor with this set:

Ev's: 252Hp 40Def 216Spe
Nature: Jolly
Item: Leftovers
Moves:

Earthquake
Taunt
Toxic
Aerial Ace

This set lets you survive a hp ice from electivire's mix set and OHKO back with EQ. Taunt prevents set up. Toxic helps stall out big threats and aerial ace takes out machamp which you seem to hate

Good Luck!
 
Electivire is hardly a threat in today's metagame. Additionally, Electivire doesn't outrun or cant OHKO most of those pokemon, so it's hardly a problem. And how the hell does Gliscor help with Electivire more than Dusknoir??

I would change Salamence to a bulky DD variety, as choice scarf is a waste of DS turns. Not to mention that BulkyMence does quite well behind screens and Mence makes a bad scarfer in general due to his SR weakness. With screens and bulky pokemon such as Dusknoir, it becomes less important to have a scarfer. Oh, and give Gyara a life orb. He has screen support to take hits, and would prefer the extra power.
 
@Marble101: I will playtest, replacing Mence with Latias, and see how it goes.

@BreTran: I have faced Electivire on a multitude of occasions and have been fine. Electivire is not a threat.

@Phantom IV: I have tried giving Gyarados Life Orb, but I find he really doesn't need it. I'd rather run Adamant with Leftovers. Screens reduce damage enough that I can throw up a few DDances without fear of dying, boosting Gyarados' power sky-high (even w/o Life Orb), and still have Leftovers recovery. Your alternative with Life Orb provides more power immediately, but at the expense of losing health far more rapidly, even with screens up. The team isn't too fast-paced either, so I think I'm going to leave Leftovers on Gyarados. As for Salamence, I'm thinking you're right. I will replace ScarfMence with a Bulky DDmence and see how it works out.
 
Ummmm....

yes, those are VERY bad rates given by those other guys. Your team looks solid. Just a few small nitpicks: One, heatran's EARTHPOWER only manages 39.1% - 46.5% to a 252/ 224 tyranitar. Two, which is actually a good one is that you have four pokemon with immunity to spikes not three. I'm sorry if I wasn't much help but I must say that it's better than recommending a move for a pokemon that can't learn it ( I'm looking at you Flamethrower Magnizone).

252 Timid Heatran deals 24.26% - 28.71% to 252/224 Tyranitar and 32.67% - 38.61% against 252/0 Tyranitar with Earth Power. Heatran can only 2HKO 252 Tyranitar some of the time if it runs Choice Specs.

Speaking of which.. If you drop Gyro Ball on Bronzong for Stealth Rocks you can give Heatran Choice Specs makig it a FAR better lead.

Heatran @ Choice Specs
Rash (IIRC, +SA / - Sp Def)

Overheat
Earth Power
HP Grass
Explosion / Dragon Pulse (Modest)

Azelf: Overheat brings it to one HP or against Scarf Azelf, 173.20% - 204.12%. 252 HP Light Screen Azelf taks 107% minimum from two Overheats even after Light Screen and your own Special Attack drop. Go to Dusknoir to take the Explosion.

Swampert: HP Grass deals 135.64% - 160.40%.

Metagross: Occa Metagross takes 112.91% - 132.97% from Specs Overheat. You outrun him.

Aerodactyl: Switch to Dusknoir.

Jirachi: Earth Power does 103.23% - 121.99%.

Infernape: Go to Gyarados

Roserade: Hope Sleep Powder misses! If Toxic Spikes don't bother you Roserade can't touch you.

Tyranitar: Going to Bronzong is pretty safe.

Ninjask: -6 Overheat does 123.95% - 146.77%. Seriously.

Gliscor: I usually just whip off a Fire Blast and if it Taunts, then I will Fire Blast again for the 2HKO.

Heatran: Your Gyarados beats him, but if you're cocky you can Earth Power to OHKO through Shuca Berry.

Smeargle: You need a sleep absorber lol.

Machamp: Overheat OHKOs 252 Machamp.

Hippowdon: Overheat OHKOs easily.

Bronzong: Overheat. Even Heatproof Rain Dance Bronzong is always 2HKOed.

Dragonite: If you run Dragon Pulse you can attack since most lead Dragonite are actually Quiet. Dragon Pulse OHKOs. You also outrun standard "Mixnite"



While this isn't 100% superior to your set it has the nice benefit of savagely destroying any slow leads and late game can let lose a string of OHKOs with Overheat that even Jolly Salamence will not survive after Stealth Rocks. In fact besides Blissey and Snorlax nothing can switch in on a neutral Overheat well and even resisted hits hurt. Suicune is 2HKOed by Overheat! Heatran Overheat hits with 123% the power of Specsmence Draco Meteor.


Have you tried Forretress over Bronzong? Steath Rocks and Toxic Spikes hurt you badly and Heatran (Specs and Shuca) are both really bad at stopping them from being dropped. Forretress can spin them and even drop some Spikes. Bronzong is fine, but entry hazards hurt you badly.

I can't make a long rate now but I'll add more later.
 
Okay updated the team what with Salamence's and Latias's rise to Ubers. Please rate some more >___>

You may want to update your leads plans since some of them still have mence in them. I'm not sure but would a good idea to just take the trick on Heatran since most of the time they will be giving a scarf to you so then you would have a scarfran without the Dpulse (which I still see as viable) and most of the things tricking you seem to not want to take the stab fire blast in the first place.
 
You probably don't need three users of Explosion. I would suggest replacing Heatran's with HP Grass, but you could also give Magnezone Magnet Rise instead.
 
I know you don't need to be told, but watch out for LO Scizors. Superpower always KOs magnezone and your outspeed so you do not kill it.

Always use Flamethrower on Heatran. Fire Blasts accuracy will always let you down.

36 attack and 220 Spe is really smart. Nice job!

Mostly a gimmick, but try heatproof >> Levitate on Bronzong. Most people expect Levitate and just use Fire Blast or Flamethrower. They say "it only works once then they know you have it" not many battlers have a damage calc open. I do becuase I'm smart. It "doesn't work" if they EQ you, like I'm starting to do now, or have damage calc open.

No real comment, I tried to give you a full rate but it's so solid! nice!
 
You may want to update your leads plans since some of them still have mence in them. I'm not sure but would a good idea to just take the trick on Heatran since most of the time they will be giving a scarf to you so then you would have a scarfran without the Dpulse (which I still see as viable) and most of the things tricking you seem to not want to take the stab fire blast in the first place.
Yeah I obtusely forgot to update the list while updating all other sections of the RMT :s I will fix that now. I'm thinking you're right in letting Heatran take the Scarf, thanks.

You probably don't need three users of Explosion. I would suggest replacing Heatran's with HP Grass, but you could also give Magnezone Magnet Rise instead.
Yes I've been debating putting HP Grass on Heatran, as it almost always OHKO's Swampert, and leaves significant dents in other things weak to Grass. I'll take the suggestion :)

I know you don't need to be told, but watch out for LO Scizors. Superpower always KOs magnezone and your outspeed so you do not kill it.

Always use Flamethrower on Heatran. Fire Blasts accuracy will always let you down.

36 attack and 220 Spe is really smart. Nice job!

Mostly a gimmick, but try heatproof >> Levitate on Bronzong. Most people expect Levitate and just use Fire Blast or Flamethrower. They say "it only works once then they know you have it" not many battlers have a damage calc open. I do becuase I'm smart. It "doesn't work" if they EQ you, like I'm starting to do now, or have damage calc open.

No real comment, I tried to give you a full rate but it's so solid! nice!

I don't know what you're talking about when it comes to Scizor. The only thing I don't outspeed in the Scizor analysis is the Choice Scarf set, and I OHKO back every single set except for Bulky Ubers Scizor (lol). So unless someone decides to run Jolly > Adamant on the SD Scizor set I should be fine. Even if they do run Jolly I can OHKO with Heatran's Fire Blast, or switch into Dusknoir (who can survive even a +4 Bullet Punch) and WoW them.

Fire Blasts accuracy does not "always let [me] down", and it has saved me a few matches where Flamethrower would not. I think I'll keep it Fire Blast.

As for Heatproof > Levitate, I'm still opting for Levitate. Heatproof only halves the damage from Fire attacks, which can be redirected to either Gyarados or Heatran anyways, while Levitate gives me full immunity to Ground type attacks like EQ. Plus with Levitate I also get immunity to Spikes, which can help in the long run as Bronzong doesn't have Leftovers.

EDIT: Thanks for the EV spread compliment, I hate being outrun by the same poké lol.
More constructive criticism would be highly appreciated!
 
Well this is fun, I played you yesterday! And ..It was like the only freaking game I lost. :P
I have a few suggestions.
1) Test u-turn over roost of Flygon, and you have very easily bluff Choice Scarf, and get a extra kill or two.
2) I would try out Jolly nature on Gyarados, as that's a much better way to play it. Screens may make adamant seem a better option, but I still recommend jolly.

Great team man, 9 out of 10.
 
Well this is fun, I played you yesterday! And ..It was like the only freaking game I lost. :P
I have a few suggestions.
1) Test u-turn over roost of Flygon, and you have very easily bluff Choice Scarf, and get a extra kill or two.
2) I would try out Jolly nature on Gyarados, as that's a much better way to play it. Screens may make adamant seem a better option, but I still recommend jolly.

Great team man, 9 out of 10.
Thanks for the rate :)
1) I will switch Roost for U-Turn and see if I can scout any easier. I've actually found that even with Screens there's no real opportunity (or need for that matter) to Roost and restore HP.
2) I think I'm still going to stick with Adamant, as I can usually get 2 Dances up with screens which outspeeds... just about everything in OU barring Ninjask. I also find that if I can only get up one dance, some KO's with Adamant could not have been made with Jolly.
 
Does Anybody want to rate this? I've had a grand total of...two (?) in-depth ratings on this team and would like some more detailed feedback.
 
Although this is a great team, I think that the reason that people don't want to rate is that the team-building process you gave seems so arbitrary and dumb. " walling core of a Physical Tank Dusknoir and a Screening Bronzong" seems a bit weird, as Skarmbliss works much the same, and is more well-known. Some players may think that the team is coming from a n00b for using Dusknoir+Bronzong, as n00bs tend to use lower OU and UU pokemon in OU play more than leaderboard players. "This was when I realized it would be a good idea to base my team around a Gyarados sweep" also seems a little random, although you attempted to back it up later. It would probably be better to explain your reasoning better for choosing each pokemon. I know when I read it that I almost left the RMT, just because it sounded kind of dumb. PLEASE PLEASE don't take this as an insult, because I don't mean it like that, I just mean to say that perhaps your wording put off a few possible reviewers. Now for the rate:
I think that this is a very solid team. The typing on this team provides a lot of resistances, and Dusnoir+Bronzong forms a nice defensive core, especially once screens are setup. However, I see SD Infernape being a big annoyance to this team, being faster than and OHKOing everything but Dusknoir and Flygon. When partnered with, say, Starmie or Swampert to provide powerful special attacks to complement Infernape's physical attacks, they can severely hurt your team. I would suggest a Scarfed Starmie or Azelf to combat these threats and any boosting sweeper that may attempt to ravage your team. I don't know what you would switch it for, but that could greatly help your team.
 
Does Anybody want to rate this? I've had a grand total of...two (?) in-depth ratings on this team and would like some more detailed feedback.

I'll rate it, just because your avatar is fucking awesome. If it was a Shiny Pidgey, it would be even better, but hey, beggars can't be choosers.

I'm not understanding why exactly you need Magnezone on this team. If you were to change Gyarados a bit, from an offensive Gyarados to a bulky Dragon Dance set, you could set up on Skarmory after the Taunt, and shut down any Forretress, fearing only Explosion, which you can absorb with Dusknoir.

Speaking of Dusknoir, you mention crippling physical sweepers, but no one is seriously going to keep something like Swords Dance Lucario in on Dusknoir. Will-o-wisp is so standard on Dusknoir that it's so easy to predict around it. Life Orb Heatran can come in on a predicted Will-o-wisp or Hidden Power [Fire] from Magnezone and wreck three members of your team with Fire Blast alone. Substitute Life Orb Heatran is the absolute worst for this team, since, depending on the third attack, it can wreck 4/6 members of your team. I also noticed that Choice Scarf Heatran damages you too. Hidden Power [Electric] Heatran especially, since Flygon and Gyarados can only absorb so many Fire Blasts, Gyarados due to Stealth Rock, and Flygon due to the lack of Recovery.

I don't really see the point in altering your Shuca Heatran, since Overheat doesn't give you a 100% chance to OHKO Machamp without Specs. That doesn't really matter though, since Dusknoir is practically a perfect Machamp counter. Actually, the only thing that is honestly better than Dusknoir against Machamp would probably be Slowbro, since it has perfect Recovery.

Don't use Heatproof over Levitate. You said that you had a problem with your opponent setting up Spikes on you. Well, there goes the surprise element of Heatproof. The fact that you're losing an immunity to take neutral damage isn't that much greater either.

You might want to try Jolly over Adamant on Gyarados. Choice Specs Jolteon still out-speeds you and OHKOs you with Thunderbolt, even through Light Screen. Have you considered Bounce over Earthquake on Gyarados? Bounce will allow it to have a decent chance in beating Starmie and Celebi at +1, something you can't do with your current set.

There's probably more that needs to be addressed, but I've got my own team to build. I'll try and finish up this rate tomorrow, or later today.
 
Hello Acid,

I remember battling this team. ^_^

First of all, use HP Ice or Grass over Fire, thunderbolt does more damage. Second, I think you should run the Physical Choice Scarfed set on Flygon instead on the mixed Flygon.

Dusknior is just outclassed by the Rotom appliances, and in this metagame Dusknior just isn't up to standard as in the old metagame. Anyways, to help with the Snorlax problem replace dusknior with

Sleep Talking Machamp
Adamant
Evs: 252hp/252ark/4spe
~Dynamic Punch
~Payback
~Rest
~Sleep Talk

This will add some much needed bulk to your team.
 
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