ORAS LC Malo Mart

(Listen to this song while you're reading this)
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ferroseed.png
fletchling.png
koffing.png
scraggy.png
chinchou.png


Hi guys, today I made a team that achieved a good score on the ladder, LC is one of my favorite tiers (Nobody league will soon pro RMT) and the name of the team is that? Because I love this music and when did this rmt thought it (What?)

Teambuilding Progress:

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ferroseed.png

I wanted to make an offensive team, and like every team offensive all need some stealth rock or can also be accompanied by spikes, that's when I found drillbur and ferroseed, drillbur was chosen because it has a good speed, one of the most earthquake pontentes and not have to spend hazard control as he strip and boot, ferroseed fits nicely, covering things like Chinchou his spikes and thunder wave of support is very useful for fighting future.
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With hazards on the field one killer revenge would be the best thing to appreciate, then out Fletchling which has one of the best abilities in competitive and is the best help in the final hours, it can be a check to fight various type exterminating them all, beyond he can help with volt-turn for another poke the team.
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ITS SMOGON , Koffing was the suggestion of a friend of mine, was formerly Croagunk, Koffing has one of the best defenses it covers all missing by time, have access to WOW counter all Fight type since not one of the previous pokes entered fight type, and not suffer damage to Digglet and Archen (Levitate 10/10) and has only one weakness (2 with mold breaker drillbur)
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SWEEP ITS COMINGO One of Pokémon more destructive and cruel the tier, Scraggy leaves no forgiveness, 1 DD is capable of destroying all that you have in front (Bye too all) good ability only your moveset is very effective, it has stats of defense and good attack, he destroys pawniard (Knock off ¬ ¬) and your DD is your primary move doing anyone touch it (except Fletch).
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Chinchou would be to close the team successfully Chinchou counters fletch, and still have a good volt-turn and volt-core side of Fletch to his absorb volt also helps against other Chinchou (Even though drilbur the team, lol)Chinchou would be to close the team successfully Chinchou counters fletch, and still have a good volt-turn and volt-core side of Fletch to his absorb volt also helps against other Chinchou (Even though drilbur the team, lol).
Movesets:
drilbur.gif

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide / Poison Jab
- Stealth Rock

Drillbur has one of the most powerful earthquakes of LC along with digglet, so only flying type to block, Rapid Spin and Stealth Rock on the same Poke's kind of weird but it's best to leads (Pineco, Surskit, Dwebble) I like Poison Jab to Coverage take a more in Fairies, Rock slide would be better pros flying types, but I have Koffing and Chinchou to block then it would be useful.
ferroseed.gif

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Leech Seed
- Bullet Seed / Knock Off / Iron Head
- Spikes
- Thunder Wave / Knock Off / Iron Head
Bulk as always, has great moves, I prefer Bullet seed already on the team to have no problems with Chinchou even I can take the the item with him knock off or suck your hp with Leech seed, Spikes is the essential team, Thunder wave would a better option for predicts, late game, etc.
fletchling.gif

Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- Swords Dance
- U-turn
- Roost / Overheat
Fletchling has one of the simplest movesets, I really want to use it with u-turn to give a volt-core Chinchou, Roost would praqueles moments predicts, Overheat would be better because it does not guarantee free swtich after pawniard enter the field, Swords dance give one hell sweep pro order and acrobatics is the classic move.
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Koffing @ Eviolite
Ability: Levitate
Level: 5
EVs: 44 HP / 164 Def / 88 SpA / 212 SpD
Calm Nature
- Will-O-Wisp
- Sludge Bomb / Clear Smog
- Pain Split
- Fire Blast / Toxic Spikes
The boost in spc.def already guarantees that he would not be defeated by any special moves, WOW is the best move to destroy any poke than fire type, clear smog would be more useful to Timburr, Toxic Spikes complete the course and the remaining hazards but it's less useful since the team is more pro offensive side and toxic spikes need shifts
scraggy.gif

Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Drain Punch / High Jump Kick
- Zen Headbutt / Poison Jab
The sensational with skin shed it can get rid of any WOW in a matter of luck, I prefer Drain Punch it helps if it appears a priority user, Knock off is the classic now with increased damage, Zen headbutt would be more useful to Mienfoo, and Croagunk Timburr that can spoil the sweep, Poison Jab would be best for spritzee then gets in your choice
chinchou.gif

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Scald
- Volt Switch
- Heal Bell
- Hidden Power [Ground]
Berry Juice give more time pro Chinchou stay alive in battle, Scald has more help with burns and volt switch is essential for volt core, HP would be ground to other Chinchous and Magnemites.
IMPORTABLE
Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Drain Punch
- Zen Headbutt

Fletchling
Ability: Gale Wings
Level: 5
EVs: 156 HP / 196 Atk / 92 Def / 52 SpD
Adamant Nature
- Acrobatics
- Swords Dance
- U-turn
- Roost

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Leech Seed
- Bullet Seed
- Spikes
- Thunder Wave

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Stealth Rock

Koffing @ Eviolite
Ability: Levitate
Level: 5
EVs: 44 HP / 164 Def / 88 SpA / 212 SpD
Calm Nature
- Will-O-Wisp
- Sludge Bomb
- Pain Split
- Fire Blast

Chinchou @ Berry Juice
Ability: Volt Absorb
Level: 5
EVs: 76 HP / 212 Def / 152 SpA / 60 Spe
Bold Nature
- Scald
- Volt Switch
- Heal Bell
- Hidden Power [Ground]
Scraggy @ Eviolite
Ability: Shed Skin
Level: 5
EVs: 36 HP / 156 Atk / 36 Def / 36 SpD / 212 Spe
Jolly Nature
- Dragon Dance
- Knock Off
- Drain Punch
- Zen Headbutt

Fletchling
Level: 5
Ability: Gale Wings
EVs: 76 HP / 200 Atk / 12 Def / 40 SpA / 180 Spe
Naughty Nature
- Acrobatics
- Overheat
- U-turn
- Swords Dance

Ferroseed @ Eviolite
Ability: Iron Barbs
Level: 5
EVs: 84 HP / 36 Atk / 188 Def / 148 SpD / 36 Spe
Careful Nature
- Leech Seed
- Bullet Seed
- Spikes
- Thunder Wave

Drilbur @ Eviolite
Ability: Mold Breaker
Level: 5
EVs: 36 HP / 236 Atk / 212 Spe
Jolly Nature
- Earthquake
- Rapid Spin
- Rock Slide
- Stealth Rock

Koffing @ Eviolite
Ability: Levitate
Level: 5
EVs: 36 HP / 236 Def / 236 SpD
Serious Nature
- Will-O-Wisp
- Clear Smog
- Pain Split
- Fire Blast

Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 84 HP / 212 Atk / 12 Def / 76 SpD / 100 Spe
Adamant Nature
- Shell Smash
- Stone Edge
- Zen Headbutt
- Waterfall


THREAT LIST:
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+
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:Volt turn with gothitha is the terror of the team it can kill any poke any move
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: With Sticky web, bunnelby become a real killing machine becoming indestructible
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:it's just annoying if you have subs and ferroseed is not equipped with Knock off
ponyta.png
:Only the set sunny day destroy this team, luckily this set is not used as
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bellsprout.png
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:When Bellsprout enters the team I automatically lose 1 poke


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CHANGES
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>
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Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 84 HP / 212 Atk / 12 Def / 76 SpD / 100 Spe
Adamant Nature
- Shell Smash
- Stone Edge
- Zen Headbutt
- Waterfall

Thanks To : Fiend
Tirtouga actually fell much better on my team, it covers better Fletch and Solid Rock is bulk can even use shell smash at some fighter.

Minor Alterations
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- Evs and Roost> Overheat
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- Evs And Sludge Bomb > Clear Smog
Thanks To: Omastar42 and Cynthia's Chomp

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Last edited:
When played to its strengths and working towards a Scraggy sweep, this team has every tool it needs to work efficiently and win. However, Fletchling is a rather great issue for your team especially when paired with the likes of Diglett or Gothita as you mentioned above. Due to this, and your general weakness to strong but frail attackers, I would like to recommend Solid Rock Smash Tirtouga over Chinchou as this allows for easier play around the likes of Bunnelby, Gastly, and Abra while providing a second wincon that abuses Fletchling and beats Diglett. Tirtouga also has the bonus of easing prediction versus much of the tier thanks to Aqua Jet and great bulk while complimenting Scraggy and your FerroseedDrilbur core.
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Tirtouga @ Eviolite
Ability: Solid Rock
Level: 5
EVs: 84 HP / 212 Atk / 12 Def / 76 SpD / 100 Spe
Adamant Nature
- Aqua Jet
- Waterfall
- Zen Headbutt
- Shell Smash
 
Hey bro, nice team. Always ready for some late night Freddy's.

Your team is very solid and has an answer for almost every threat, but has some minor flaws (no single team is perfect)

First off, I agree with Fiend 's decision of Tortouga > Chinchou, with the same reasons Fiend has listed.

Losing Heal Bell isn't a big deal on a team with a toxic immunity,
wow immunity, twave immunity and a status absorber in scraggy.

Other than that I see no problem with this team aside from the things you listed, except for curselax, other than scrafty, body slam paras can rly dent your team.

Have a good day :]
 
Hi Golden Freddy's, you've got a really nice team here and it seems to have served you well. However, there are some things that could be improved.

-On Koffing, try a spread of 36 HP / 236 Def / 236 SpD with a Bold Nature. While it doesnt have a higher special attack, this spread still 2HKOes Pawniard with Fire Blast while tanking physical hits easier. I'd also recommend using Clear Smog over Sludge Bomb to help deal with Timburr, which otherwise can beat a worn down Koffing and plow through the rest of your team.

-As of now your team has no reliable, consistent counter to Pawniard (Scraggy can come in once but is 3hkoed by Iron Head and outsped, while Koffing loses after SR.) In order to beat Pawniard, Id recommend using Overheat on Fletchling. This will lure in Pawniard for a 2HKO while also beating Magnemite.
Fletchling
Level: 5
Ability: Gale Wings
EVs: 76 HP / 200 Atk / 12 Def / 40 SpA / 180 Spe
Naughty Nature
- Acrobatics
- Overheat
- U-turn
- Swords Dance
Also agreeing with Fiend that you should run Solid Rock Shell Smash Tirtouga to beat FletchDig and other strong attackers. Other than that, this team looks pretty solid. Congratulations on your peak with it!
 
cool team man! I noticed That your team is destroyed by mienfoo + Gothita, don't really see any other problem with the team barring that and maybe Skrelp.
 
And then guys, sorry to revive this post, but his suggestions were great, the Tirtouga really is helping me before the Restart of the Ladder, I managed to get 3 # (too munch points for # 1) good restart this really helped me found many good players, well thank you

Towards 1600 POINTS

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