Hi, thanks for reading this post. This is my first RMT, I've been playing Smogon for a long time but this is my first team I feel confident enough about to post on here. Please bear with any noob things I might say!
The pastebin is here: https://pokepast.es/922f99222b6be84d
Let's get into it: I wanted to build a team around Mamoswine, as I think it's really powerful and a lot of fun to use. Hydreigon is also another mon I like a lot, and it's finally gotten a chance to shine in OU. After a lot of trial and error, I came up with this combination of mons. Without further ado,
Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Flamethrower
- Flash Cannon
Hydreigon hits hard with a Life Orb, and if you manage to get a Nasty Plot off then anything it outspeeds is more or less gone. I prefer Nasty Plot+3 attacks w/ Life Orb to Sub+Nasty Plot w/ Leftovers, because the extra damage output really helps, and getting both a Sub and a Nasty Plot off isn't always easy, especially against faster teams. Flash Cannon is the most used move: After a Nasty Plot, any fairy type not named Sylveon is pretty much toast. Flamethrower hits Ferrothorn hard, and OHKOs Corviknight after a Nasty Plot, while Dark Pulse is for everything else. I've tried swapping out Flamethrower/Dark Pulse for Draco Meteor, but find that Flamethrower is more useful, while the SpAtk drop from Draco Meteor makes Dark Pulse better for sweeping.
Mamoswine @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Stone Edge
The star of the show (ideally). This thing hits like a monster if it gets the chance: Banded Earthquake has a 94% chance to OHKO Pex after rocks, 2HKOs Pyukumuku, Seismitoad and defensive Clefable, 2HKOs SpDef Ferrothorn after rocks...the list goes on. Stone Edge OHKOs Rotom-H and 2HKOs Rotom-W on the switch. I like to use this thing exactly as described above, to whack things as hard as I can so that Rotom-W and Hydreigon have an easier time picking them off. Right now, it's my main answer to Dragapult: after getting a T-Wave off w/ Rotom or getting some chip, I bring in Mamo and Icicle Crash (or Ice Shard if I have enough chip). The hard part is getting it in; I think a slow VoltTurn user would help here, but haven't tried it out yet.
Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 248 HP / 44 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Trick
- Thunder Wave
Revenge killer+pivot+utility. T-Wave is really useful for crippling Dragapult and Scarf Dracovish, while Trick makes a lot of walls and utility mons setup fodder. Volt Switch is for pivoting on its checks and bringing in Mamo/Hydreigon. Hydro Pump is reserved for the end, when my opponent has run out of mons to switch into. The given EV spread lets it outspeed +1 Gyarados and OHKO with Volt Switch. This thing right now ends up being a pseudo-defensive check for a lot of mons, which it unfortunately doesn't have the bulk to do consistently.
Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic
The best Stealth Rocker in the game, my resident wall and my counter to Dracovish. This thing or Rotom is usually my lead, as it has an amazing matchup against Excadrill and most Defoggers. Toxic is for crippling opposing fat mons, Scald for fishing burns on Corviknight and EQ for pretty much anything else. You have to be a little careful using it since a lot of people run Power Whip/Grass Knot/Giga Drain for coverage, but if they don't have it then it's pretty hard to take down.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Thunderbolt
- Moonlight
This thing is too good to not use. Everyone knows this set, it's been the bane of many peoples' existence. Thunderbolt 2HKOs Toxapex, Flamethrower 2HKOs Ferrothorn, Moonblast is for everything else. It's a check to physical and special Dragapult, T-Tar, Mandibuzz, Grimmsnarl, Conkeldurr not carrying Poison Jab, Corviknight not carrying Iron Head, the list goes on. I've considered using Stealth Rock instead of Moonlight to maybe replace Seismitoad with possibly Hawlucha/Kommo-o, but the Toad is too good to pass up on, so I've kept it as it is for now.
Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 32 Def / 136 SpD / 88 Spe
Careful Nature
- Brave Bird
- Substitute
- Bulk Up
- RoostThe latest addition to this team. I've tried different mons and sets here, including Excadrill, Aegislash and the defensive Defog Corviknight set. This set seems to offer the right balance of bulk and offensive pressure that this team needed, along with patching a lot of holes that I had with Excadrill and Aegislash. It acts as a pivot and switch in to Moonblasts/Dazzling Gleams from Clefable and Togekiss, as well as being a hard counter to Hawlucha and Excadrill.
Right now, I struggle mainly with faster teams, especially the ones that use Cinderace or Dragapult. Cinderace OHKOes Hydreigon, Mamoswine and Corviknight, and easily puts a heavy dent in Clefable. Specs Dragapult easily overwhelms this team if Rotom is gone or doesn't have its Scarf (through Trick/Knock Off). I think what this team really needs is a solid defensive check to these mons, and a better revenge killer (Volt Switch from a Rotom without a lot of investment isn't very strong, and Ice Shard from Mamo really isn't either.) I'd love to hear any suggestions that people have on these two fronts, or just in general. Thanks a lot!
The pastebin is here: https://pokepast.es/922f99222b6be84d
Let's get into it: I wanted to build a team around Mamoswine, as I think it's really powerful and a lot of fun to use. Hydreigon is also another mon I like a lot, and it's finally gotten a chance to shine in OU. After a lot of trial and error, I came up with this combination of mons. Without further ado,

Hydreigon @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Nasty Plot
- Dark Pulse
- Flamethrower
- Flash Cannon
Hydreigon hits hard with a Life Orb, and if you manage to get a Nasty Plot off then anything it outspeeds is more or less gone. I prefer Nasty Plot+3 attacks w/ Life Orb to Sub+Nasty Plot w/ Leftovers, because the extra damage output really helps, and getting both a Sub and a Nasty Plot off isn't always easy, especially against faster teams. Flash Cannon is the most used move: After a Nasty Plot, any fairy type not named Sylveon is pretty much toast. Flamethrower hits Ferrothorn hard, and OHKOs Corviknight after a Nasty Plot, while Dark Pulse is for everything else. I've tried swapping out Flamethrower/Dark Pulse for Draco Meteor, but find that Flamethrower is more useful, while the SpAtk drop from Draco Meteor makes Dark Pulse better for sweeping.

Mamoswine @ Choice Band
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Ice Shard
- Earthquake
- Stone Edge
The star of the show (ideally). This thing hits like a monster if it gets the chance: Banded Earthquake has a 94% chance to OHKO Pex after rocks, 2HKOs Pyukumuku, Seismitoad and defensive Clefable, 2HKOs SpDef Ferrothorn after rocks...the list goes on. Stone Edge OHKOs Rotom-H and 2HKOs Rotom-W on the switch. I like to use this thing exactly as described above, to whack things as hard as I can so that Rotom-W and Hydreigon have an easier time picking them off. Right now, it's my main answer to Dragapult: after getting a T-Wave off w/ Rotom or getting some chip, I bring in Mamo and Icicle Crash (or Ice Shard if I have enough chip). The hard part is getting it in; I think a slow VoltTurn user would help here, but haven't tried it out yet.

Rotom-Wash @ Choice Scarf
Ability: Levitate
EVs: 248 HP / 44 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Volt Switch
- Hydro Pump
- Trick
- Thunder Wave
Revenge killer+pivot+utility. T-Wave is really useful for crippling Dragapult and Scarf Dracovish, while Trick makes a lot of walls and utility mons setup fodder. Volt Switch is for pivoting on its checks and bringing in Mamo/Hydreigon. Hydro Pump is reserved for the end, when my opponent has run out of mons to switch into. The given EV spread lets it outspeed +1 Gyarados and OHKO with Volt Switch. This thing right now ends up being a pseudo-defensive check for a lot of mons, which it unfortunately doesn't have the bulk to do consistently.

Seismitoad @ Leftovers
Ability: Water Absorb
EVs: 252 HP / 252 Def / 4 SpD
Relaxed Nature
- Stealth Rock
- Scald
- Earthquake
- Toxic
The best Stealth Rocker in the game, my resident wall and my counter to Dracovish. This thing or Rotom is usually my lead, as it has an amazing matchup against Excadrill and most Defoggers. Toxic is for crippling opposing fat mons, Scald for fishing burns on Corviknight and EQ for pretty much anything else. You have to be a little careful using it since a lot of people run Power Whip/Grass Knot/Giga Drain for coverage, but if they don't have it then it's pretty hard to take down.

Clefable @ Life Orb
Ability: Magic Guard
EVs: 196 HP / 252 SpA / 60 Spe
Modest Nature
IVs: 0 Atk
- Moonblast
- Flamethrower
- Thunderbolt
- Moonlight
This thing is too good to not use. Everyone knows this set, it's been the bane of many peoples' existence. Thunderbolt 2HKOs Toxapex, Flamethrower 2HKOs Ferrothorn, Moonblast is for everything else. It's a check to physical and special Dragapult, T-Tar, Mandibuzz, Grimmsnarl, Conkeldurr not carrying Poison Jab, Corviknight not carrying Iron Head, the list goes on. I've considered using Stealth Rock instead of Moonlight to maybe replace Seismitoad with possibly Hawlucha/Kommo-o, but the Toad is too good to pass up on, so I've kept it as it is for now.

Corviknight @ Leftovers
Ability: Pressure
EVs: 252 HP / 32 Def / 136 SpD / 88 Spe
Careful Nature
- Brave Bird
- Substitute
- Bulk Up
- Roost
Right now, I struggle mainly with faster teams, especially the ones that use Cinderace or Dragapult. Cinderace OHKOes Hydreigon, Mamoswine and Corviknight, and easily puts a heavy dent in Clefable. Specs Dragapult easily overwhelms this team if Rotom is gone or doesn't have its Scarf (through Trick/Knock Off). I think what this team really needs is a solid defensive check to these mons, and a better revenge killer (Volt Switch from a Rotom without a lot of investment isn't very strong, and Ice Shard from Mamo really isn't either.) I'd love to hear any suggestions that people have on these two fronts, or just in general. Thanks a lot!
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