Hi guys, ( I'm sorry for my english, I'll try to write the best possible )
I want to show you my new OU team!
This team is unusual, but I like it, and it works really well.
But I need help, because there are some things that don't convince me.
The team is built around MAmpharos.
When I choose the Mega in my team, I like bulky pokemon.
Ampharos is a mix of bulkiness and strong.
Thanks to its types it can hit with neutral damage almost all pokemon in the tier, except Excadrill, Ferrothorn and Magnezone.
Mold Breaker isn't really useful, but thanks to it, Ampharos can 0hk0 Skarmory and Shedinja.
It's the best counter, with Tyranitar and Rotom-W, of Talonflame. And the bird is a big problem in OU.
Ampharos @ Ampharosite
Ability: Static
EVs: 248 HP / 28 SpA / 232 SpD
Calm Nature
- Volt Switch: The first STAB, it gives a good momentum, because Ampharos isn't really fast.
- Dragon Pulse: The second STAB, it's a really strong move and hit really hard almost all pokemon in the tier.
- Rest: Thanks to it, Ampharos is a fantastic status absorber, and it helps to recover health.
- Sleep Talk: It completes the ResTalk. Is really useful.
The HP EVS helps max out HP, but it's more importantly a Stealth Rock number.
The SpD EVS gives him a good bulkinees, it can avoid the 2hk0 from YZard and LO Thundurus.
The Spa EVS is a small boost to the attack.
I must evolve Ampharos as soon as possible, because is really less bulkiness before it.
Ampharos need a pokemon who helps its againist SpD wall, Ground and Fairy types.
SCARFLandorus-T is perfect. It completes the Volturn core, check Ground types and hits really hard pokemon such Chansey, Blissey and Clefable.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake: It's the Landorus's best attack.
- Stone Edge: It hits Pokemon that are immune to Earthquake
- Knock Off: It's the strongest move in the metagame.
- U-turn: It complete the VolTurn core and give its a good momentum.
It's a fantastic revenge killer, with a good synergy with Amparhos. Landorus-T isn't only a sweeper, thanks to its type and its ability it can check many physical attacker.
Now, the bigger problem in the team is Ice types, with priority, such Mamoswine and Weavile.
PivotRotom-W is a good solution. Rotom + Landorus is my favorite core, they have a fantastic synergy.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 212 Def / 48 Spe
Bold Nature
- Volt Switch: It's Rotom-W's Electric STAB move that allows it to regain momentum after pivoting into a threat.
- Hydro Pump: It's Rotom-W's secondary STAB that allows it to beat some of the Pokemon it checks
- Will-O-Wisp: It allows Rotom-W to inflict burns on the foe and deter physical attackers.
- Pain Split: It can be used when Rotom-W's HP is low to regain some HP.
The EVS maximize the bulkiness and thanks to speed EVS it can outspeed Azumarill.
Rotom-W should be used to pivot into common Pokemon that it can check. It's the best counter for many Ground types pokemon, such Landorus-T, SandExcadrill and Mamoswine.
Now I need SR, Ice and Fairy types are still a problem, so I choose Ferrothorn.
It helps against, Fairy, such Sylveon and Gardevoir, and Ice types, such Weavile and Abomasnow.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock: It no need presentation.
- Leech Seed: It gives Ferrothorn a way of recovering health and is a must on every Ferrothorn set, as it lacks reliable recovery. With Leftovers is really useful.
- Gyro Ball: It's Ferrothorn's primary choice for an attacking move.
- Protect: It's really useful for scouting and combinated with Leech Seed and Leftovers.
It's advised to send in Ferrothorn on a Pokemon that does not really threaten it, such as Azumarill, Chansey, opposing Ferrothorn, Slowbro, or Suicune, and proceed to set up Stealth Rock or Spikes. Leech Seed is the most spammable move in the moveset.
I need a spinenr, and a sweeper. So LOStarmie is the best option. It's a fantastic spinner, and it's faster than many threats in the tier.
Starmie @ Life Orb
Ability: Analytic
29 IV HP
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin: It removes the opponent's entry hazards while preserving your own.
- Hydro Pump: It's a powerful STAB move that, when combined with a potential Analytic boost, hits many switch-ins such as Clefable for good damage.
- Psychic: Psychic allows Starmie to defeat certain Pokemon that resist Hydro Pump.
- Ice Beam: It allows Starmie to hit Grass- and Dragon-types.
Starmie requires maximum Speed investment with a Timid nature to function effectively as an offensive Pokemon, as without it, Starmie loses out on outpacing many Pokemon such as Gengar, Thundurus, and Serperior. 29 HP IVs are used to minimize Life Orb recoil. Analytic may seem like a weird choice on a Pokemon as fast as Starmie, but Starmie really benefits from it due to the number of switches it forces.
Finally an unusual pokemon... TANKClefable.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Moonblast: It's Clefable's main STAB move and hits quite hard with a Life Orb.
- Fire Blast: It allows Clefable to get past Steel-types such as Scizor and Ferrothorn.
- Soft-Boiled: It lets Clefable stay healthy.
- Focus Blast: It allows Clefable to 2HKO Heatran.
This pokemon is a surpise, it's really strong. It doesn't need any boost froom CM and 0hk0 many threats, and hits really hard on switching. A tip, TRY IT!
Finally,
The team work really well, but there are some that don't convince me.
Please help me.
The strategy is simple, if I can't predict the enemy lead I use Landorus-T or Rotom- W for scouting, and after I'll try to spam WoW, Leech Seed, SR and Volt-Turn. When the enemy is weakened, I defeat it with my sweeper.
Threatlist:
Bisharp: The only answer to him is Ferrothorn.
MVenusaur: I've only Psychic and it doesn't 0hko, and Giga Drain is a big problem if Starmie is full healty.
Ice Punch MLopunny: If Clefable isn't healty it's a big problem.
Exportable
I want to show you my new OU team!
This team is unusual, but I like it, and it works really well.
But I need help, because there are some things that don't convince me.






The team is built around MAmpharos.
When I choose the Mega in my team, I like bulky pokemon.
Ampharos is a mix of bulkiness and strong.
Thanks to its types it can hit with neutral damage almost all pokemon in the tier, except Excadrill, Ferrothorn and Magnezone.
Mold Breaker isn't really useful, but thanks to it, Ampharos can 0hk0 Skarmory and Shedinja.
It's the best counter, with Tyranitar and Rotom-W, of Talonflame. And the bird is a big problem in OU.
Ampharos @ Ampharosite
Ability: Static
EVs: 248 HP / 28 SpA / 232 SpD
Calm Nature
- Volt Switch: The first STAB, it gives a good momentum, because Ampharos isn't really fast.
- Dragon Pulse: The second STAB, it's a really strong move and hit really hard almost all pokemon in the tier.
- Rest: Thanks to it, Ampharos is a fantastic status absorber, and it helps to recover health.
- Sleep Talk: It completes the ResTalk. Is really useful.
The HP EVS helps max out HP, but it's more importantly a Stealth Rock number.
The SpD EVS gives him a good bulkinees, it can avoid the 2hk0 from YZard and LO Thundurus.
The Spa EVS is a small boost to the attack.
I must evolve Ampharos as soon as possible, because is really less bulkiness before it.
Ampharos need a pokemon who helps its againist SpD wall, Ground and Fairy types.
SCARFLandorus-T is perfect. It completes the Volturn core, check Ground types and hits really hard pokemon such Chansey, Blissey and Clefable.
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake: It's the Landorus's best attack.
- Stone Edge: It hits Pokemon that are immune to Earthquake
- Knock Off: It's the strongest move in the metagame.
- U-turn: It complete the VolTurn core and give its a good momentum.
It's a fantastic revenge killer, with a good synergy with Amparhos. Landorus-T isn't only a sweeper, thanks to its type and its ability it can check many physical attacker.
Now, the bigger problem in the team is Ice types, with priority, such Mamoswine and Weavile.
PivotRotom-W is a good solution. Rotom + Landorus is my favorite core, they have a fantastic synergy.
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 212 Def / 48 Spe
Bold Nature
- Volt Switch: It's Rotom-W's Electric STAB move that allows it to regain momentum after pivoting into a threat.
- Hydro Pump: It's Rotom-W's secondary STAB that allows it to beat some of the Pokemon it checks
- Will-O-Wisp: It allows Rotom-W to inflict burns on the foe and deter physical attackers.
- Pain Split: It can be used when Rotom-W's HP is low to regain some HP.
The EVS maximize the bulkiness and thanks to speed EVS it can outspeed Azumarill.
Rotom-W should be used to pivot into common Pokemon that it can check. It's the best counter for many Ground types pokemon, such Landorus-T, SandExcadrill and Mamoswine.
Now I need SR, Ice and Fairy types are still a problem, so I choose Ferrothorn.
It helps against, Fairy, such Sylveon and Gardevoir, and Ice types, such Weavile and Abomasnow.
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock: It no need presentation.
- Leech Seed: It gives Ferrothorn a way of recovering health and is a must on every Ferrothorn set, as it lacks reliable recovery. With Leftovers is really useful.
- Gyro Ball: It's Ferrothorn's primary choice for an attacking move.
- Protect: It's really useful for scouting and combinated with Leech Seed and Leftovers.
It's advised to send in Ferrothorn on a Pokemon that does not really threaten it, such as Azumarill, Chansey, opposing Ferrothorn, Slowbro, or Suicune, and proceed to set up Stealth Rock or Spikes. Leech Seed is the most spammable move in the moveset.
I need a spinenr, and a sweeper. So LOStarmie is the best option. It's a fantastic spinner, and it's faster than many threats in the tier.
Starmie @ Life Orb
Ability: Analytic
29 IV HP
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin: It removes the opponent's entry hazards while preserving your own.
- Hydro Pump: It's a powerful STAB move that, when combined with a potential Analytic boost, hits many switch-ins such as Clefable for good damage.
- Psychic: Psychic allows Starmie to defeat certain Pokemon that resist Hydro Pump.
- Ice Beam: It allows Starmie to hit Grass- and Dragon-types.
Starmie requires maximum Speed investment with a Timid nature to function effectively as an offensive Pokemon, as without it, Starmie loses out on outpacing many Pokemon such as Gengar, Thundurus, and Serperior. 29 HP IVs are used to minimize Life Orb recoil. Analytic may seem like a weird choice on a Pokemon as fast as Starmie, but Starmie really benefits from it due to the number of switches it forces.
Finally an unusual pokemon... TANKClefable.
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Moonblast: It's Clefable's main STAB move and hits quite hard with a Life Orb.
- Fire Blast: It allows Clefable to get past Steel-types such as Scizor and Ferrothorn.
- Soft-Boiled: It lets Clefable stay healthy.
- Focus Blast: It allows Clefable to 2HKO Heatran.
This pokemon is a surpise, it's really strong. It doesn't need any boost froom CM and 0hk0 many threats, and hits really hard on switching. A tip, TRY IT!
Finally,
The team work really well, but there are some that don't convince me.
Please help me.
The strategy is simple, if I can't predict the enemy lead I use Landorus-T or Rotom- W for scouting, and after I'll try to spam WoW, Leech Seed, SR and Volt-Turn. When the enemy is weakened, I defeat it with my sweeper.
Threatlist:
Bisharp: The only answer to him is Ferrothorn.
MVenusaur: I've only Psychic and it doesn't 0hko, and Giga Drain is a big problem if Starmie is full healty.
Ice Punch MLopunny: If Clefable isn't healty it's a big problem.
Exportable
Landorus-Therian @ Choice Scarf
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Moonblast
- Fire Blast
- Soft-Boiled
- Focus Blast
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 212 Def / 48 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Ampharos @ Ampharosite
Ability: Static
EVs: 248 HP / 28 SpA / 232 SpD
Calm Nature
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam
Ability: Intimidate
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Earthquake
- Stone Edge
- Knock Off
- U-turn
Clefable @ Life Orb
Ability: Magic Guard
EVs: 252 HP / 252 SpA / 4 Spe
Modest Nature
- Moonblast
- Fire Blast
- Soft-Boiled
- Focus Blast
Ferrothorn @ Leftovers
Ability: Iron Barbs
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Stealth Rock
- Leech Seed
- Gyro Ball
- Protect
Rotom-Wash @ Leftovers
Ability: Levitate
EVs: 248 HP / 212 Def / 48 Spe
Bold Nature
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
Ampharos @ Ampharosite
Ability: Static
EVs: 248 HP / 28 SpA / 232 SpD
Calm Nature
- Volt Switch
- Dragon Pulse
- Rest
- Sleep Talk
Starmie @ Life Orb
Ability: Analytic
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
- Rapid Spin
- Hydro Pump
- Psychic
- Ice Beam