Man in Blue

Man in Blue
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Hey there, this is my team, which is build around the Gene-Trio combo, which basically traps oncoming pokemon by U-turning into Dugtrio, and i have some sweepers and a rain setter build around it to make it stable and effective. I have played quite some matches on PO, and i can say that this team is not completely horrible or anything like that. I have no idea what else to put in my introduction paragraph as i have nothing to talk about, and i am now expanding the paragraph so that people would not complain about how i am not writing enough, and i should be filling up the blank spaces and so on.




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Genesect @ Choice Scarf
Ability: Download
Nature: Hasty (+Spe -Def)
EVs: 4 Atk/ 252 SpA/ 252 Spe
- U-Turn
- Bug Buzz
- Ice Beam
- Thunder
Genesect is my lead most of the time. It is a scout, revenge killer, and potential late game cleaner if i dont sacrifice it before the end game.
U-Turn is for scouting and keeping a momentum when i want to switch out. It can potentially kill a switch in like Heatran by U-turning to Dugtrio and EQing it. U-turn also kills psychic types like maybe latios and celebi.
Bug buzz is my main attacking move. With a STAB, it does good damage onto pokemon that do not resist it, and it kills Physically defensive bug weak pokemon.
Ice Beam is for coverage. It kills dragons and other types that resist my other attacks.
Thunder is for also for coverage, and i chose thunder over thunderbolt because I have rain in my team, which makes it 100% accurate.



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Dugtrio @ Focus Sash
Ability: Arena Trap
Nature: Jolly (+Spe -SpA)
EVs: 4 Hp/ 252 Atk/ 252 Spe
- Earthquake
- Stealth Rock
- Reversal
- Memento
Dugtrio revenge kills and murders some fire types that switch in to my genesect's U-turn.
Earthquake is for hitting stuff that it can revenge kill. I don't think i need to explain this move
Stealth Rock is a LOL since i have a focus sash, i have a chance to set up rocks before i die.
Reversal is because i have a focus sash, and it deals a punch and provides me more coverage
Memento is a troll. After i killed something, set up rocks, and Dugtrio his job, i would memento it, force a switch, send in a pokemon that set-ups, and get a free boost.



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Politoed @ Leftovers
Ability: Bold (+Def, -Atk)
EVs: 4 SpD/ 252 Hp/ 252 Def
- Scald
- Protect
- Perish Song
- Toxic
Politoed is to set up the rain and to tank physical attacks.
Scald is for burning those physical attackers and making them cry for their mothers. Its funny. Conkledurr spoils the fun though.
Protect is for scouting/burn or toxic stalling/healing. I don't think i want to explain this move. obvious
Perish song just kills set-uppers and baton passers, and if i am tired of a wall staying in on me, i would just use this and force a switch. Handy move
Toxic is for racking up poison damage, useful if its a wall, since i can stall them to death



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Thundurus-T @ Life Orb
Ability: Volt Abosrb
Nature: Timid
EVs: 4 Hp/ 252 SpA/ 252 Spe
- Thunder
- Focus Blast
- HP Ice
- Agility
Thundurus here is a special sweeper (no shit). Once it has an agility up, it can almost but not quite sweep the enemy with team. I chose the Life Orb variation as 2 scarfers is not good.
Thunder is STAB and 100% accurate in the rain, and has a base 120 power, and deals big damage coming from a 145 base SpA guy. My main attacking move.
Focus Blast is for those that resist my other moves, and killing steel types. I hate the accuracy though.
HP Ice is for coverage and dragons.
Agility is for giving me the potential to sweep. Very good set up move. Chose this over Nasty Plot.





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Breloom @ Life Orb.
Ability: Technician
Nature: Adamant
EVs: 4 Hp/ 252 Atk/ 252 Spe
- Spore
- Sword Dance
- Mach punch
- Bullet Seed
This guy, is my physical attacker. This guy used to be a massive threat to my older team, so why not use it? I usually send this guy in when i have the chance to set up, like when my dugtrio uses memento. Once it has a SD up, it can almost but not quite sweep.
Spore is for... putting stuff to sleep, giving me a free SD and hey. its a free 100% accuracy sleep inducing move. Why not.
Swords Dance is for setting up. Once my breloom has it, it can almost sweep.
Mach punch is a Priority STAB technician boosted move for sweeping.
Bullet seed is for those water types and subs and other stuff that takes mach punch well, or slow pokemons.


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Latios @ Life Orb
Ability: Levitate
Nature: Timid
EVs: 4 Hp/ 252 SpA/ 252 Spe
- Draco Meteor
- Psyshock
- Surf
- Roost
Latios is my other special attacker as Thundurus may not be able to cover certain types, or if thundurus is dead vice versa.
Draco Meteor rapes most non-steel types. Whenever i use this, usually something would die or get hit to red.
Psyshock is for specially defensive pokes and gives me STAB super effective against fighting types.
Surf covers quite some types, and is boosted in the rain. Why not.
Roost is for healing (not shit), so i can last longer in the field.




Comments?​
 
Hi. Your team seems extremely solid on its own, so I don't think you need much commentary.

The only thing I would modify a bit is the Latios set. Using HP Fire in Rain is not really a great idea, since even things that are weak four times to Fire usually will sponge an unSTABbed 70 base power attack without problems thanks to rain's 50% damage reduction. Of coruse, you're not always in Rain, but even the things you'd want to hit with HP Fire often will just flee (Genesect) or put you in bad situations (Scizor, Specially Defensive Ferrothorn w/ T-Wave). Psyshock can be a valid STAB option that doesn't lower your Special Attack, and it comes with the added bonus of having a sizable chance to 2HKO Blissey after Rocks. Also, I'd suggest replacing Expert Belt for Life Orb; while Expert Belt lets you feign a choice item and preserves your health, Life Orb gives a superior boost to ALL your moves, which is very important since Dragon has an awesome neutral coverage but it's rarely boosted by Expert Belt. Roost allows you to recover most of the damage anyway, so the recoil is not a big issue if you play intelligently.

Also, you could use a Rapid Spinner. You have two pokes that hate residual damage. Dugtrio doesn't like having its Sash broken, while Thundurus will be worn down by SR and Life Orb recoil. However, I don't think you can fit one without altering too much your team composition (really, the team seems quite good as is, apart from this slight problem). I guess you should play it a bit and see if hazards are a problem or not, and then act accordingly. If you find yourself worn down too fast, an Offensive Starmie is a great addition, with STAB Hydro Pump, 100% accurate Thunder and Spinning ability.

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Starmie @ Life Orb | Natural Cure
Timid | 4 HP / 252 SpA / 252 Spe
- Hydro Pump / Surf
- Thunder
- Ice Beam / Recover
- Rapid Spin

Other than that, great team you have. Good luck while playing it, and hope my advices helped somewhat.
 
To add to ganj4lf's comment, if you wanted to use Starmie, I would use him over Thundurus seeing as you already have an electric immunity. Also I see 4/6 of your pokemon having a weakness to ice so that's something you may have to consider as well, but as ganj4lf said, not a great idea to mess with the team too much. I also think Breloom could deal with an ice type with mach punch, against Mamoswine however could be quite interesting. Aside from what's mentioned there isnt a lot of exploits one could take, aside from something already being boosted a significant amount (Reuniclus or a latias for example).
 
Hi there! this team look solid, but i have some suggestion to make it even better. First of all, i think that this spread is better on your genesect EVs: 92 Atk / 252 SAtk / 164 Spd because the only purpose of running 252 evs on Genesect is to tie with other Genesect, but since you dont even have Flamethrower is pointless to me to risk a speed tie. The evs in atk can help u spamming stronger u-turn, tough. I have also noticed that some clorophillers (aka venusaur) can give you some problem, as well as Volcarona. For this reason i suggest you to run Stone edge>Memento to have at least something to beat it, just be carefull and try to avoid stealth rock. As for the Clorophill problem, i suggest you to use Scarflatios instead of your current one. Latios can outspeed a lot of thing that can give some issues, like Scarfterrakion, Venusaur, Starmie, Tornadus, and even something like +1 Salamence. With trick, it can also trick some wall like Blissey that can stop your agility thundurus, as well as tricking pokemon if you are in a pinch. with that said, gl with the team :x

set
Latios (M) @ Choice Scarf
Trait: Levitate
EVs: 4 Def / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Trick
- Surf
- Thunder/ Psyshock
 
Cool Team!

I definitely want to second ganj4lf's suggestion of Psyshock over HP Fire. In particular this gives your team a little more coverage against Keldeo, who is always a nuisance. I also like the suggestion of Life Orb over Expert Belt. Latios loves spamming Draco Meteors, especially as its two biggest counters Tyranitar and Scizor are being used less in our metagame. The unfortunate thing with Draco Meteor is that it doesn't get very good Super Effective Coverage and thus won't get boosted from Expert Belt. Plus the LO recoil won't be too bad as you've already got Roost on your set :)

The next biggest threat I see is Tornadus-T, and really its hard not to be weak to this thing. Only Thundurus-T resists Tornadus-T's Hurricanes and Thundurus won't like taking them with its SR weak, lack of bulk and being outsped without a boost. Because of this I recommend running a Calm Mind Jirachi over your Thundurus-T. The set I suggest is:

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Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 212 Def / 44 Spd
Bold Nature (+Def, -Atk)
- Calm Mind
- Wish
- Thunder
- Flash Cannon

This little steel fairy should really help you with your Tornadus-T weakness. You also get to keep your Special Sweeper role intact. The aim of this set is to set up on one of Jirachi's many resistances while keeping its health nice and high. Another benefit of this set is the Wish support it brings your team, as Jirachi is able to pass its big Wishes to keep your entire team healthy(one way you can keep Dugtrio's sash intact as Wish takes effect after Hazards). The defensive EVs allow it to take Outrages, a move none of your team liked taking before and it can still take those Hurricanes thanks to its natural bulk and reliable recovery.

Final thing is I am also on the fence about Dugtrio's Sash without someway to keep Hazards off the field. Granted Dugtrio outspeeds many things it wishes to trap but I feel like its item could be better used with something else. You could try something like Ground Gem or even Leftovers xD.

Good Luck!
 
hi there,

pretty cool rain team, with a good use of genesect + dugtrio. with teams like this, your main focus should be to win the weather war, and your worst team matchup is against other weathers who will also be hoping to win the weather war. sun teams in particular seem hard to play around, especially those with venusaur or volcarona both of which find many setup opportunities against genesect, politoed (in sun), -2 latios or breloom when something else has been put to sleep. i also think tornadus-t in particular is very threatening to your team as your only resist cannot switch in with stealth rock up and is outsped on the following turn. i'd try out scarf politoed over your current set, just so that you have an extra scarfer alongside genesect which is always appreciated. scarf politoed mitigates your venusaur/volcarona problem to an extent as you actually pose some sort of offensive presence, while you also can outspeed tornadus easing your reliance on genesect to beat it.

alternatively if you don't agree with this change, another way to get around your tornadus-t problem could be to run a jolly nature on breloom as well as considering running low sweep somewhere on breloom's set, probably over swords dance. this helps as tornadus-t cannot switch in, as you outspeed it after a low sweep which puts you in a position where you are faster and can 2hko it or spore it, either way it mitigates the issue at hand. jolly breloom also helps against adamant mamoswine, who is a huge issue if you don't go with the scarf politoed suggestion.

another thing that looks annoying is latias. it can switch into choice locked genesect with an attack boost and use it as setup fodder, while resisting breloom's dual stab. it can also switch into thundurus-t and not care how many agilities you have up while walling dugtrio and being able to setup on -2 latios. it's a small change, but definitely consider running 112 atk evs on genesect which ensures the ohko on 252 hp / 0 def variants of latias. this eases the way for you to sweep with thundurus-t who cannot break through latias that easily. it's also nice to have some additional power with u-turn as it limits what can continually switch in to take u-turns.

like i said earlier, thundurus-t has big problems breaking through latias, as well as most special walls. with an agility thundurus-t set i think you can afford to use a modest nature, given that agility boosts your speed to outspeed pretty much everything and thundurus-t has a pretty irregular speed tier anyway so the miss in speed really isn't that notable.

this is just my two cents though, scarf latios is also an option if you want a different answer against sun / dragmag teams etc. i'd also agree with the stone edge dugtrio suggestion as well, as with sash intact dugtrio can check volcarona pretty well, and your only setup sweeper in breloom finds it hard to take advantage of momento with its slow speed stat. but yeah, rain offense teams usually all have the same problems, you could also try tornadus-t over thundurus-t to help with your volcarona + stealth rock problems, or even keldeo over breloom as a better late game sweeper and more efficient wallbreaker.

good luck!

Politoed (F) @ Choice Scarf
Trait: Drizzle
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Hydro Pump
- Surf
- Ice Beam
- Perish Song
 
Hey man pretty solid looking team you have here!

Looking at your team the main issue to me seems to be the lack of a Rapid Spin user. With no way to get hazards of your side of the field, Thunderous-T will be losing 25% of its health every time it switches in and Dugtrio will los its Focus Sash. Further more Genesect and Politoed will also dislike hazards as they will both be switching in frequently as Politoed will like to keep its weather up and Genesect will keep switching in to revenge kill pokemon. Entry hazards will also wear down Breloom quicker because with entry hazard and Life Orb recoil building up he is bound not to last long. Also with 4 Ice-type weakness's and only one resist your team will have a hard time dealing with hail stall teams that commonly carry lots of hazards and Ice-type moves.

The simplest way to fix this problem is using Starmie>Latios Starmie preforms alot of similar roles to Latios. One he is a great attacker like Latios, and also wields a Water and Fighting-type resist. What makes Starmie the better choice for your team is the acces to Rapid Spin letting Starmie eliminate hazards off of the field to keep your pokemon nice and healthy. With Starmie>Latios you also lose one of your crippling Ice-type weaknesses and gain a nice resistance to the type. As i already mentioned Starmie prefroms very similar roles to Latios while also providing an Ice-type resist and Rapid Spin support so Latios isnt really needed.

Good luck with the team i hope i helped!

Sets
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Starmie @ Life Orb | Natural Cure
Timid | 4 Hp / 252 SpA / 252 Spe
Rapid Spin | Hydro Pump | Thunderbolt | Ice Beam

Tl;dr

Starmie--->Latios



~Superpowerdude
 
I implimented the Psyshock over HP Fire and Life Orb over Expert Belt for Latios. Made sense. 5 more post to read and try out lol.
Thanks for the comments. Could not have done it without you guys.
 
hey man, cool team. it's pretty standard as far as rain teams go so obviously there isnt a ~huge~ amount wrong with it. the main problem i see is a lack of a solid dragon and flying resist. sure you have genesect to resist dragon-type attacks, but it has no way of recovering health and is extremely vulnerable to entry hazards. basically, you can only beat special dragons once with your current team, and after genesect goes down they can just spam dragon attacks and do massive amounts of damage to your team. the easiest way to rectify this is going with joeyboy's suggestion of jirachi over thundurus-t. instead, however, i'd go with a specially defensive set, seeing as the wish cm set that joeyboy's suggested is 2hkod by choice specs latios's surf. jirachi wins 1v1 vs pretty much every special dragon and it makes mincemeat of tornadus so i feel that it'd make a good addition to the team.
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Jirachi @ Leftovers
Trait: Serene Grace
EVs: 252 HP / 224 SDef / 32 Spd
Careful Nature (+SDef, -SAtk)
- Iron Head
- Thunder
- Wish
- Protect / U-turn

another change i think you could make is using a choice scarf terrakion over breloom. your team is helplessly weak to any kind of quiver dance volcarona, especially those that carry rest. terrakion is a decent check to any volcarona set, only really fearing hurricane confusion from the rain sweeper set. terrakion also gives you another good check to tornadus-t and offensive lati@s should jirachi happened to get trapped by dugtrio / magnezone. you don't really lose much by replacing breloom with terrakion as you already have two pretty solid water resists in latios and politoed.

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Terrakion @ Choice Scarf Trait: Justified
EVs: 4 HP / 252 Atk / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Stone Edge
- Close Combat
- Rock Slide
- X-Scissor

tl;dr
spdef rachi > thundurus-t
choice scarf terrakion > breloom

that's really all i have to say about this team. hope i helped, gl.
 
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