MAN IN RED
Hey there guys, this is my second RMT, and i made sure i spaced it out from the other one. In this RMT, i will be using a non cliched team. I am not using genesect, not using weather, no entry hazards, and not all of the pokemon are OU. However, if you have any suggestions that would contradict the things above, still feel free to give it. I don't mind ruining my hipsterism if it makes my team better. Actually, i have to admit that i did not play with this team much. I only played 6 matches, and got a score of 6-0, so i got kind of excited and wanted to post this, sorry. Anyway, enjoy my thread.







Hey there guys, this is my second RMT, and i made sure i spaced it out from the other one. In this RMT, i will be using a non cliched team. I am not using genesect, not using weather, no entry hazards, and not all of the pokemon are OU. However, if you have any suggestions that would contradict the things above, still feel free to give it. I don't mind ruining my hipsterism if it makes my team better. Actually, i have to admit that i did not play with this team much. I only played 6 matches, and got a score of 6-0, so i got kind of excited and wanted to post this, sorry. Anyway, enjoy my thread.

Dusclops (F) @ Eviolite
Trait: Pressure
EVs: 252 HP / 128 Def / 128 SDef
Calm Nature (+SDef, -Atk)
- Pain Split
- Seismic Toss
- Curse
- Will-O-Wisp
This bloody fortress here is my tank. With 130 defences and an eviolite boost, nothing unboosted can OKHO this pokemon, not even a Specs Chandelure using Shadow ball, which is STAB and super effective, which does 71.83 - 85.21%.
Dusclops here is also a wall breaking wall as all of its moves deal damage by either percentage or decided numbers. Also, my EV spread is just derped. Please suggest something for it.
Pain Split here is a semi-reliable way of healing as Dusclops has a low 40 base HP, even though i added 252 EVs into it. This move brings walls down to 284 HP, which is easy to deal especially walls with high HP but low defences like Blissey.
Seismic Toss is pretty much my only high damage move. This move deals exactly 100 damage, which is used mainly to bring down weakened pokemons.
Curse forces everything to switch out, as it drains a huge 25% off every turn, in exchange for my 50% health, which can be recovered back easily with pain split when the opponent switches out.
Will O' Wisp is just to status anything that can be statused. This gives me a passive damage on walls, and cripples physical attackers.

Terrakion @ Life Orb
Trait: Justified
EVs: 252 Atk / 4 SDef / 252 Spd
Jolly Nature (+Spd, -SAtk)
- Close Combat
- Stone Edge
- Substitute
- Swords Dance
I noticed that the common tyranitar and the not so common darmanitan when banded, does quite a chunk to my Dusclops, so i decided to add Terrakion, which STABs are super effective agaist both of them, and promptly outspeeds and OHKOs them.
Close Combat is a very powerful move that almost 2HKOs everything even when unboosted.
Stone Edge is for coverage, against those that are immune or resist Close Combat, such as flying and ghost types.
Substitude allows me a free boost and gives me more survivability as it allows me to take and extra hit.
Swords Dance is for boosting, and a +2 Close Combat almost OHKOs everything, so once i get this set up, i can almost sweep.

Zoroark (M) @ Choice Specs
Trait: Illusion
EVs: 252 SAtk / 4 SDef / 252 Spd
Timid Nature (+Spd, -Atk)
- Dark Pulse
- Flamethrower
- Focus Blast
- Trick
Zoroark is a very gimmicky pokemon, and hardly anyone uses it even though it has boosting moves for all the offensive stats, high offensive stats, and a decent move pool.
Dark Pulse over Night Daze for the possible flinch and accuracy, and i dont want my opponent screaming "you lowered my accuracy. Its not fair!"
Flamethrower is for coverage period.
Focus Blast is for more coverage period.
Trick allows me to trick walls or physical attackers, making them cry.

Rotom (Rotom-W) @ Leftovers
Trait: Levitate
EVs: 184 HP / 4 Def / 144 SAtk / 176 Spd
Modest Nature (+SAtk, -Atk)
- Volt Switch
- Hydro Pump
- Will-O-Wisp
- Pain Split
This is a bulky attacker Rotom-W, since i decided a tank Rotom-w would be next to useless in my team. This guy is to cover up some of my general weaknessess in the previous few pokemons.
Volt Switch is to keep the momentum going, and its also STAB, and its pretty useful for water types too.
Hydro Pump since Politoeds are as common as rabbits, and with the rain boost and STAB, it will rape quite a lot of things out there since only a few types resist water.
Will O Wisp is to burn things and residual damage and a crippling physical attackers why not.

Latios (M) @ Choice Specs
Trait: Levitate
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Draco Meteor
- Trick
- Surf
- Psyshock
Paired up with Zoroark to make the Specially offensive core, Latios and Zoroark covers different types with different moves. It is similar to my Thundurus-T and Latios in my Man in Blue RMT if you remembered/saw.
Draco Meteor Rapes everthing out there with a high base power, STAB, specs, and only 1 type resisting it.
Trick is for the same reason as zoroark minus the magnezone fooling part.
Surf is a very good coverage move and it also bites politoeds in their backs.
Psyshock is STAB and for specially defensive pokemons.

Magnezone @ Leftovers
Trait: Magnet Pull
EVs: 252 HP / 84 SAtk / 172 SDef
Calm Nature (+SDef, -Atk)
- Hidden Power [Fire]
- Thunderbolt
- Flash Cannon
- Light Screen
First thing you might think is "this magnezone is different". Well yes, it is. The EVs are specifically for killing genesect, with just enough SpA to 1 shot genesect, and enough defensive EVs to make its Flamethrower a 3HKO, and if the genesect turns out to be a rock polish genesect, its gg for it.
HP Fire is for of course killing steel types
Thunderbolt is my stab and allows my to paralyze the opponent sometimes if i am stalling for some reason
Flash Cannon is also a stab SpD drop may also be useful sometimes.
Light Screen is what i would usually do if my opponent decides to lead with a genesect. If they U-turn out, i get a free Light Screen. If they decide to attack for some reason, they have a Light Screen blocking their path on the next attack.