This is my first rate my team
(I had to repost it because I accidentally did XY OU initially)
Creation of this team. I never used, let alone had a Manaphy until one day when he swept my entire team after a tail glow. So I decided to form a team around this mini monster. Metagross is my mega. I utilized what I think is the best defensive duo of Ferrothorn and Gliscor. Heatran exists to absorb all of the heat that's attracted to all of my buns of steel. I'm currently at 1450 on the OU ladder, and I am open for suggestions.
Manaphy Ability: Hydration Item: Sitrus Berry
EVs: 96 HP / 252 SpA / 160 Spe
Nature: Timid
Moves: Rain Dance / Surf / Tail Glow / Energy Ball
Say hello to Manaphy. He is my special sweeper, and annihilates stall teams. This little guy excels at setting up on common stall poke such as Chansey, Gliscor, Mega Sable, Mega Bro, Skarmory minus Whirl wind, and Ferrothorn that choose to run gyro ball over power whip. Once I get a tail glow in this little guy is ready to bust through strong or weak teams with a +3 Special Attack boost. Rain dance is utilized both to boost the power of surf, and to cure all status problems that people like to through at me. Surf is chosen over scald because after a tail glow I am more worried about power over burn chances. I was running hydro pump, but misses at costly times became frustrating. Energy ball is chosen over both psychic and ice beam because I get a lot of surprise KO's on opponents pokemon that think they can also take advantage of my rain. Manaphy forms a great offensive duo along with my Mega Metagross.
EV spread: Whil only being a base 100, 160 speed EVs along with a timid nature allow Manaphy to outspeed jolly excadrill. Full Special Attack investment to make this beast the king in the rain, and the remainder of the EV's dumped into HP. I run a sitrus berry over lefties because it adds a surprise factor once the opponent finally chips him down below half strength.
Metagross
Ability: Clear Body ---> Tough Claws
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant
Moves: Meteor Mash / Ice Punch / Hammer Arm / Explosion, bullet punch, zen headbutt, or substitute
Metagross was always one of my favorite pokemon, but was difficult to fit onto a successful team until his mega evolution. Gaining a ton of speed, extra bulk, and a free life orb in his new ability was a generous gift from game freak. The Meteor mash is a standard on him, but my team needed his ice punch to handle all of the dragons that are flying around. Hammer Arm was chosen to defeat the opposing steel types that tend to come in on it. I'm looking at you bloon heatran! The last move is a toss up, as I can see utility in all of the above moves. Explosion can give me an extra KO once my health is low, although bullet punch is nice after a hammer arm speed drop. The only use for zen headbutt that I could see would be for gengar, which otherwise gives my team problems. A strong substitute could also be used if I predict status
EV spread: Full investment in Attack and Speed makes Metagross very difficult to handle for most teams once their talon is taken out. Adamant was chosen to add extra power to his already massive stats.
I have been running the explosion varient and the only downside of my metagross is that it is now weak to dark moves, which makes him unable to sponge knockoffs. That is why I built my gliscor slighlty around being able to sponge knock offs.
Gliscor Item: Toxic Orb Ability: Poison Heal
EVs: 244 HP / 168 SpD / 96 Def
Nature: Impish
Moves: Fling / Stealth Rocks / Earthquake / Acrobatics
I crafted up this Gliscor because my team would benefit from having rocks. I usually lead with this guy to get the rocks up ASAP unless the opponent has a Mamoswine. The rocks are important to provide chip damage especially to that damn bird that does give me troubles especially if I make poor predictions. I have been running toxic, but now that I am picking my team apart, it is obvious that fling complements acrobatics well. Acrobatics is used to surprise fighting and grass types that do not expect it from a stealth rocker. The amount of times that a mega gallade has been switched into him and regretted it is comical. Earthquake is standard stab that is needed to kill fire types that my team is semi vulnerable to.
EV spread: 244 HP EV's maximize his recovery. I like to keep my gliscor around so I opt for special bulk over speed. Impish nature to add to his natural pyhsical bulk. The special defensive EV were added because this guy takes quite a few focus blasts that are aimed at heatran and ferrothorn.
Ferrothorn Ability: Iron Barbs Item: Leftovers / Rocky Helmet
EVs: 252 HP / 124 Def / 128 SpD / 4 Spe
Nature: Careful
Moves: Spikes / Leech Seed / Protect / Power Whip
Ferrothorn is my main wall. As you know he has really good bulk, an amazing defensive typing, and a great support movepool. He also sets up Spikes for my team, softening up the opposing team. This set is very common and I choose to run power whip over gyro ball because my team has enough steel coverage for fairies. Along with Gliscor, these two make a fantastic defensive duo.
EV Spread: The Def and Special D are split equally to make an excellent mixed wall. Careful nature makes the D and Sp D stats identical. The 4 EVs into speed is used so that I can now outrun Mega Sableye by exactly 1 point.
Heatran
Ability: Flash Fire
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Modest
Moves: Overheat / Flash Cannon / Earth Power / Dark Pulse > ancient power
Heatran is my designated Scarfer. He is an excellent revenge killer. Overheat is the chosen STAB move due to its shear power. It runs train on anyone that does not resist it. It is best utilized when I predict a will-o-wisp. Flash cannon is useful in a pinch to give fairies and ice pokemon that give gliscor problems a swift STAB without the SP A loss. Earth power allows me to beat opposing heatran. Dark pulse is the final move because otherwise my team struggles to take care of gengar. I was running ancient power for zard and talon, but if they switch out they get a free turn because being locked into that move is miserable. Overall Heatran is an excellent late game cleaner that has fantastic synergy with gliscor because they can handle each others weaknesses.
EV Spread: Although he is scarfed, Heatran needs a full speed investment so that he can outspeed most non-scarfed opponents. Full special attack investment along with a modest nature allows overheat to rip through teams that expect to outrun my Heatran.
Clefable
Ability: Unaware
EVs: 244 HP / 252 Def / 12 SpD
Nature: Bold
Moves: Wish / Protect / Moonblast / Fire Blast
Last but certainly not least is my Clefable. When teams think that they can set up or baton pass on me, I simply switch to my handy dandy Cleffa and just ignore their last two turns. She is a life savor against the dragon dancers + moxie combo. ALSO she is great against chain chomp. I would run a moonlight on her if I did not bring rain with my manaphy. It would be nice to have both recovery and a cleric. But other than not having aromatherapy, the moves are fairly common with the exception of Fire Blast to surprise KO the steel types that love switching in on this beauty. Sometimes I get a rage quit directly after I OHKO their ferrothorn or scizor on the switch. Moonblast is also needed as a STAB because otherwise I would not have an answer to dark types.
EV Spread: I used 244 HP EV to maximize the leftover recovery. Full defensive investment add to the surprise factor once I switch this guy into a dancer. The rest is thrown into Special D.
Troublesome Pokemon:
Gengar, Bisharp, Victini
Talonflame, Zard Y
Mega Medichan, and Lando Calrissian
(I had to repost it because I accidentally did XY OU initially)
Creation of this team. I never used, let alone had a Manaphy until one day when he swept my entire team after a tail glow. So I decided to form a team around this mini monster. Metagross is my mega. I utilized what I think is the best defensive duo of Ferrothorn and Gliscor. Heatran exists to absorb all of the heat that's attracted to all of my buns of steel. I'm currently at 1450 on the OU ladder, and I am open for suggestions.
Manaphy Ability: Hydration Item: Sitrus Berry
EVs: 96 HP / 252 SpA / 160 Spe
Nature: Timid
Moves: Rain Dance / Surf / Tail Glow / Energy Ball
Say hello to Manaphy. He is my special sweeper, and annihilates stall teams. This little guy excels at setting up on common stall poke such as Chansey, Gliscor, Mega Sable, Mega Bro, Skarmory minus Whirl wind, and Ferrothorn that choose to run gyro ball over power whip. Once I get a tail glow in this little guy is ready to bust through strong or weak teams with a +3 Special Attack boost. Rain dance is utilized both to boost the power of surf, and to cure all status problems that people like to through at me. Surf is chosen over scald because after a tail glow I am more worried about power over burn chances. I was running hydro pump, but misses at costly times became frustrating. Energy ball is chosen over both psychic and ice beam because I get a lot of surprise KO's on opponents pokemon that think they can also take advantage of my rain. Manaphy forms a great offensive duo along with my Mega Metagross.
EV spread: Whil only being a base 100, 160 speed EVs along with a timid nature allow Manaphy to outspeed jolly excadrill. Full Special Attack investment to make this beast the king in the rain, and the remainder of the EV's dumped into HP. I run a sitrus berry over lefties because it adds a surprise factor once the opponent finally chips him down below half strength.
Metagross
EVs: 252 Atk / 4 Def / 252 Spe
Nature: Adamant
Moves: Meteor Mash / Ice Punch / Hammer Arm / Explosion, bullet punch, zen headbutt, or substitute
Metagross was always one of my favorite pokemon, but was difficult to fit onto a successful team until his mega evolution. Gaining a ton of speed, extra bulk, and a free life orb in his new ability was a generous gift from game freak. The Meteor mash is a standard on him, but my team needed his ice punch to handle all of the dragons that are flying around. Hammer Arm was chosen to defeat the opposing steel types that tend to come in on it. I'm looking at you bloon heatran! The last move is a toss up, as I can see utility in all of the above moves. Explosion can give me an extra KO once my health is low, although bullet punch is nice after a hammer arm speed drop. The only use for zen headbutt that I could see would be for gengar, which otherwise gives my team problems. A strong substitute could also be used if I predict status
EV spread: Full investment in Attack and Speed makes Metagross very difficult to handle for most teams once their talon is taken out. Adamant was chosen to add extra power to his already massive stats.
I have been running the explosion varient and the only downside of my metagross is that it is now weak to dark moves, which makes him unable to sponge knockoffs. That is why I built my gliscor slighlty around being able to sponge knock offs.
Gliscor Item: Toxic Orb Ability: Poison Heal
EVs: 244 HP / 168 SpD / 96 Def
Nature: Impish
Moves: Fling / Stealth Rocks / Earthquake / Acrobatics
I crafted up this Gliscor because my team would benefit from having rocks. I usually lead with this guy to get the rocks up ASAP unless the opponent has a Mamoswine. The rocks are important to provide chip damage especially to that damn bird that does give me troubles especially if I make poor predictions. I have been running toxic, but now that I am picking my team apart, it is obvious that fling complements acrobatics well. Acrobatics is used to surprise fighting and grass types that do not expect it from a stealth rocker. The amount of times that a mega gallade has been switched into him and regretted it is comical. Earthquake is standard stab that is needed to kill fire types that my team is semi vulnerable to.
EV spread: 244 HP EV's maximize his recovery. I like to keep my gliscor around so I opt for special bulk over speed. Impish nature to add to his natural pyhsical bulk. The special defensive EV were added because this guy takes quite a few focus blasts that are aimed at heatran and ferrothorn.
Ferrothorn Ability: Iron Barbs Item: Leftovers / Rocky Helmet
EVs: 252 HP / 124 Def / 128 SpD / 4 Spe
Nature: Careful
Moves: Spikes / Leech Seed / Protect / Power Whip
Ferrothorn is my main wall. As you know he has really good bulk, an amazing defensive typing, and a great support movepool. He also sets up Spikes for my team, softening up the opposing team. This set is very common and I choose to run power whip over gyro ball because my team has enough steel coverage for fairies. Along with Gliscor, these two make a fantastic defensive duo.
EV Spread: The Def and Special D are split equally to make an excellent mixed wall. Careful nature makes the D and Sp D stats identical. The 4 EVs into speed is used so that I can now outrun Mega Sableye by exactly 1 point.
Heatran
EVs: 252 SpA / 4 SpD / 252 Spe
Nature: Modest
Moves: Overheat / Flash Cannon / Earth Power / Dark Pulse > ancient power
Heatran is my designated Scarfer. He is an excellent revenge killer. Overheat is the chosen STAB move due to its shear power. It runs train on anyone that does not resist it. It is best utilized when I predict a will-o-wisp. Flash cannon is useful in a pinch to give fairies and ice pokemon that give gliscor problems a swift STAB without the SP A loss. Earth power allows me to beat opposing heatran. Dark pulse is the final move because otherwise my team struggles to take care of gengar. I was running ancient power for zard and talon, but if they switch out they get a free turn because being locked into that move is miserable. Overall Heatran is an excellent late game cleaner that has fantastic synergy with gliscor because they can handle each others weaknesses.
EV Spread: Although he is scarfed, Heatran needs a full speed investment so that he can outspeed most non-scarfed opponents. Full special attack investment along with a modest nature allows overheat to rip through teams that expect to outrun my Heatran.
Clefable
Ability: Unaware
EVs: 244 HP / 252 Def / 12 SpD
Nature: Bold
Moves: Wish / Protect / Moonblast / Fire Blast
Last but certainly not least is my Clefable. When teams think that they can set up or baton pass on me, I simply switch to my handy dandy Cleffa and just ignore their last two turns. She is a life savor against the dragon dancers + moxie combo. ALSO she is great against chain chomp. I would run a moonlight on her if I did not bring rain with my manaphy. It would be nice to have both recovery and a cleric. But other than not having aromatherapy, the moves are fairly common with the exception of Fire Blast to surprise KO the steel types that love switching in on this beauty. Sometimes I get a rage quit directly after I OHKO their ferrothorn or scizor on the switch. Moonblast is also needed as a STAB because otherwise I would not have an answer to dark types.
EV Spread: I used 244 HP EV to maximize the leftover recovery. Full defensive investment add to the surprise factor once I switch this guy into a dancer. The rest is thrown into Special D.
Troublesome Pokemon:
Gengar, Bisharp, Victini
Talonflame, Zard Y
Mega Medichan, and Lando Calrissian