Manaphy (Update - GP 2/2)

shrang

General Kenobi
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"shrang looks like he'll lose this one, unless he's using Manaphy" - Fireburn said something along these lines =)

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http://www.smogon.com/bw/pokemon/manaphy

Original analysis was written by Moo, although there aren't much of it remaining o_0 (Mostly in OO).


[Overview]

<p>The prince of the seas may appear to just be another pixie. After all, why use a pure Water-type with base 100 stats across the board when you can use one with base 120 stats across the board in Arceus? The answer lies in Manaphy's ability, Hydration, which grants it immunity to all forms of status in the rain. This, along with its boosting moves, Calm Mind and Tail Glow, allows it to utterly annihilate stall teams as long as Kyogre's ubiquitous rain is kept up. Every team needs to have a decent answer to Manaphy unless it plans to lose and lose badly.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Rest
move 3: Scald
move 4: Ice Beam
item: Leftovers
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>While Manaphy's other setup move, Tail Glow, seems more appealing with its massive +3 Special Attack boost, Calm Mind is actually Manaphy's most reliable form of stat boosting. A common way of defeating the Tail Glow set involves equipping Kyogre, Palkia, or Dialga with a Choice Scarf and taking it down with Thunder. However, with a Calm Mind boost, the aforementioned Pokemon will not be doing enough damage to stop Manaphy from setting up another Calm Mind, using Rest to recover the damage, and then waking up immediately if rain is active. Manaphy can then alternate between Calm Mind and Rest to slowly set up until it is ready to sweep. The beauty of this set is Manaphy's ability to singlehandedly destroy stall teams without crumbling immediately to offensively based teams. While the Tail Glow set is scary due to its ability to hit extremely hard and quickly, the Calm Mind set instills a whole new type of fear, a fear that is slowly sewn into your opponent's mind as they helplessly watch the prince of the seas take apart their team. Calm Mind and Rest are obviously the crux of the set, allowing Manaphy to set up on what would have been 2HKOs. Scald is the preferred STAB in this case, as a potential burn can cripple the physical attackers attempting to bypass Manaphy's Special Defense boosts. Ice Beam rounds off the set, as it allows the best possible coverage, as well as OHKOing dangerous threats such as Shaymin-S, Rayquaza, and other Dragon-types.</p>

[ADDITIONAL COMMENTS]

<p>To demonstrate Manaphy's durability after a Calm Mind, here are a few damage calculations:</p>

<ul class="damage_calculation">
<li>252 SpA Kyogre, Palkia, or Dialga Thunder vs. +1 Manaphy 48.02% - 56.93%</li>
<li>252 SpA Kyogre, Palkia, or Dialga Thunder vs. +2 Manaphy 36.14% - 43.07%</li>
<li>252 SpA+ Kyogre or Dialga Thunder vs. +1 Manaphy 52.97% - 62.38%</li>
<li>252 SpA+ Kyogre or Dialga Thunder vs. +2 Manaphy 39.60% - 47.03%</li>
<li>252 SpA Shaymin-S Seed Flare vs. Manaphy 61.39% - 72.77%</li>
<li>252 SpA Thundurus Thunder vs. Manaphy 62.87% - 74.75%</li>
</ul>

<p>As shown above, with the exception of Modest Choice Scarf Kyogre or Dialga (which still need two very high damage rolls to 2HKO with Thunder), none of the listed revenge killers of the Tail Glow set can stop Manaphy from setting up Calm Minds, unless they land a critical hit, which admittedly is likely enough for a slowly boosting Pokemon such as Calm Mind Manaphy.</p>

<p>The EV spread makes Manaphy as bulky as possible while retaining the ability to outspeed an unboosted Rayquaza and Speed tie with base 100s, most notably Palkia. A bulkier spread of 252 HP / 252 Def / 4 SpD with a Bold nature can be used, as it allows Manaphy to survive a Jolly Choice Scarf Zekrom's Bolt Strike at full health. This EV spread also makes Manaphy harder to take down with physical attacks in general, but Manaphy really likes the ability to KO Rayquaza before it can do anything. As for moves, Grass Knot is an option to take down Kyogre, but Ice Beam is by far the better move due to its super effective coverage; unless Kyogre is carrying Choice Specs or has both Calm Mind and Thunder, it will lose to Manaphy anyway.</p>

<p>Because Manaphy's main attraction is Hydration in tandem with Rest, support from Kyogre is essential. The biggest problem with this is that Manaphy and Kyogre both share weaknesses to Electric- and Grass-type attacks. Dialga resists both Grass- and Electric-type moves and can use the combination of Bulk Up and Draco Meteor to lure out Groudon and put it out of commission. Defensively, Giratina and Giratina-O also resist both Electric- and Grass-type moves. Choice Scarf Zekrom is especially dangerous because it outspeeds and OHKOes both Manaphy and Kyogre with Bolt Strike. A Dialga holding a Choice Specs also defeats Manaphy, as it resists Scald, it takes a pittance from Ice Beam, and Manaphy cannot set up on it as Thunder 2HKOes Manaphy even at +2. Because Electric-type attacks are extremely common in Ubers, Ground-types that take advantage of Choice-locked Electric-type attacks are extremely useful. Swords Dance Ground Arceus and Garchomp can switch into Choice Electric-type attacks and snag a free Swords Dance. While extremely risky, Substitute + Hone Claws Dugtrio can severely punish a Choice Scarf Zekrom locked into Bolt Strike by trapping it, setting up a Substitute, and using Hone Claws multiple times in order to sweep.</p>

<p>Ferrothorn is, in general, a good check to Manaphy, although if it gets burned by Scald on the switch-in, Manaphy can easily set up on it. Calm Mind Kyogre, Water Arceus, Dragon Arceus, Grass Arceus with Judgment, Electric Arceus, Mewtwo, and Latias can also defeat Calm Mind Manaphy one-on-one. A Kyogre with Roar can force Manaphy out if it's not the last Pokemon. Because of this, a Ferrothorn of your own works very well to defeat the aforementioned Calm Mind users—apart from Grass Arceus—by using Leech Seed and Power Whip to whittle down their HP. A Choice Scarf Zekrom of your own also works very well, as it can revenge kill Kyogre, Water Arceus, Dragon Arceus, Mewtwo, and Latias easily. Dialga can also defeat Grass Arceus, as can Lugia, Chansey, and Blissey. Even though it prefers sun, Ho-Oh can check Grass Arceus, as well as combating sun teams. Steel Arceus, Jirachi, Blissey, and Chansey also help to combat Choice Specs Dialga. Rayquaza can be troublesome if it catches Manaphy using Rest as it switches in, as Air Lock nullifies Kyogre's rain. Choice Scarf Palkia, Salamence, and Garchomp can easily revenge kill Dragon Dance Rayquaza, while fast Steel-types can take down Swords Dance variants.</p>


[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Rest
move 3: Surf
move 4: Ice Beam / Grass Knot
item: Leftovers / Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Manaphy's other major attraction is its semi-unique boosting move, Tail Glow. With it, Manaphy can gain a huge +3 Special Attack boost, transforming into an offensive powerhouse in a single turn. Not only that, but against slower, more defensive teams, Manaphy can reach +6 in the space of two turns, and without an appropriate counter, any stall team will be swiftly flattened. Surf is its main STAB attack, and it is powerful enough to 2HKO Ferrothorn in the rain while Manaphy avoids being OHKOed in return. Ice Beam gives Manaphy excellent coverage, OHKOing Rayquaza and hitting Grass- and Dragon-types extremely hard. Grass Knot, however, can be used to severely damage opposing Kyogre on the switch-in or to simply OHKO slower variants if Manaphy has a Tail Glow boost.</p>

[ADDITIONAL COMMENTS]

<p>There are actually a number of different ways to play Tail Glow Manaphy. The given EV spread allows Manaphy to be as strong and fast as possible, but because Tail Glow gives Manaphy a huge +3 Special Attack boost, a bulky spread can be used so Manaphy can survive more hits. A spread of 252 HP / 40 SpA / 216 Spe with a Timid nature allows Manaphy to always survive Choice Scarf Kyogre's Thunder after Stealth Rock and one round of Leftovers recovery while OHKOing in return with Grass Knot after Stealth Rock damage. If Speed is not too important, another spread of 252 HP / 4 Def / 252 SpD with a Calm nature takes full advantage of Manaphy's bulk, as it allows Manaphy to survive attacks such as Thundurus's Thunder and Shaymin-S's Seed Flare. If you are using a bulky spread, Manaphy can use Scald to potentially land a burn on its counters. Energy Ball is usable over Grass Knot if you want a quick way to take out opposing Manaphy, but Grass Knot is better in all other scenarios. As for the item choice, Leftovers is the most preferred, as Tail Glow gives Manaphy a huge boost in power while letting it take advantage of its decent bulk. However, if overkill attacking power is your thing, Life Orb can be used, as it does allow Manaphy to OHKO some variants of offensive Dialga with Surf.</p>

<p>Another way of playing Tail Glow Manaphy is to use the main EV spread, but to equip a Wacan Berry onto it and use Tail Glow and three attacks instead of Rest. With a Wacan Berry, Manaphy can bait in common revenge killers, such as Choice Scarf Zekrom and Kyogre, survive an Electric-type attack, and OHKO in return with the appropriate coverage move.</p>

<p>The easiest way to take out Tail Glow Manaphy is to find something that outspeeds it and can hit it with a strong, super effective attack. Unless Manaphy is holding a Wacan Berry, Choice Scarf Zekrom will always OHKO Manaphy with Bolt Strike. Choice Scarf Dialga is the next best check to Manaphy, as it can outspeed and OHKO offensive Tail Glow Manaphy, while defensive Manaphy will fail to OHKO in return with Surf. Choice Scarf Kyogre and Palkia will also defeat Manaphy that lack Grass Knot. Electric Arceus, Thundurus, and Shaymin-S can OHKO Manaphy with their super effective Thunder or Seed Flare, respectively, although Thundurus and Shaymin-S need a Life Orb or Choice Specs to do so. Because of this, Bulk Up mixed Dialga is an excellent teammate for Manaphy, as it resists both Grass- and Electric-type attacks while being able to lure out Groudon and KO it with a Draco Meteor. The Giratina formes and Ferrothorn are also great to take on the aforementioned Pokemon. Ground-type setup sweepers are also good to switch into Choice-locked Electric-type attacks, and these include Swords Dance Garchomp, Ground Arceus, and Substitute + Hone Claws Dugtrio.</p>

[Other Options]

<p>Manaphy can competently run a Toxic stall set due to Hydration's benefits. Either an EV spread of 252 HP / 4 SpA / 252 Spe with a Timid nature or a bulkier spread is optimal with a moveset of Toxic, Scald, Rest, and Ice Beam. Heart Swap is also an interesting option, especially when coupled with Tailwind support from Tornadus. With this combination, you can easily let an opposing Calm Mind Arceus grab six Calm Minds, send in Tornadus for the Tailwind, steal Arceus's boosts with Manaphy, and then proceed to sweep.</p>

<p>Manaphy can also make use of Reflect and Light Screen and take on the role of a supporter, which is useful due to the offensive nature of the Uber tier. Acid Armor can be used on the Calm Mind set to increase Manaphy's Defense, but Manaphy really enjoys the coverage provided by Ice Beam. Manaphy can run an effective Choice Specs set due to its decent movepool and ability to scout with U-turn or recover all of its health with Rest. It is also immune to status moves in rain, which gives it ample opportunity to switch in on Pokemon that carry them. It is, however, outclassed by Kyogre as a Choice Specs user. Likewise, Manaphy can run a Choice Scarf set with Surf, Ice Beam, Grass Knot, and U-turn to revenge kill Rayquaza and other threats, but Palkia generally does a much better job at this, as it has much more power and much better coverage than Manaphy.</p>

[Checks and Counters]

<p>Calm Mind Electric Arceus is probably the most reliable counter to Manaphy that you can find. Against the Manaphy's Calm Mind set, Electric Arceus can easily Calm Mind alongside Manaphy, while the Tail Glow set is OHKOed by Thunder. Grass Arceus is also excellent at taking on Manaphy, but it must use Judgment as Grass Knot does next to nothing. Ferrothorn can take an attack and hit Manaphy back very hard, although it is 2HKOed by the Tail Glow set. Also, if Ferrothorn gets burned by Scald, Manaphy can use it as setup fodder. Choice Scarf Zekrom can revenge kill just about every variant of Manaphy with Bolt Strike. Calm Mind or Choice Specs Kyogre with Thunder, Calm Mind Latias, Mewtwo, Dragon Arceus, and Choice Specs Dialga can all defeat Calm Mind Manaphy. Choice Scarf Kyogre and Palkia can take on offensive Tail Glow Manaphy that lack Grass Knot, while Choice Scarf Dialga will win most of the time against any Tail Glow variant. Thundurus and Shaymin-S can outspeed and OHKO Tail Glow Manaphy, although they need to watch out for Ice Beam and rain-boosted Surfs.</p>

<p>Because Manaphy is heavily reliant on rain, taking away Kyogre's Drizzle support is a good idea. While Groudon does not enjoy switching into any of Manaphy's attacks, it can switch in on Tail Glow or Rest and remove the rain, making Manaphy easier to deal with. Tyranitar works in a similar way, as does Hippowdon. Abomasnow, although rare, handily beats most Manaphy variants as it takes away the rain, resists Manaphy's Water-type attacks, resists Grass Knot, and takes neutral damage from Ice Beam. With a specially defensive spread, Abomasnow can easily make Manaphy's life difficult with moves such as Leech Seed and Giga Drain. Finally, although it gets OHKOed by Ice Beam, Rayquaza can switch in on a predicted Rest and set up on Manaphy for a sweep.</p>
 
A few comments,

as well as Swift Swim users such as Kingdra, have superior offensive stats and movepools, and Manaphy is 100% reliant on rain support.

Kingdra has lower offensive stats than Manaphy. Kingdra's main advantage is access to STAB Dragon-moves, Draco Meteor and Outrage with Hydro Pump as a powerful complementary STAB move.

Grass Knot sucks on Manaphy compared to Ice Beam. Dragon-types are way more important to KO compared to Water Arceus and Gastrodon lol. Kyogre will usually lose to Manaphy if it lacks Thunder, Calm Mind or Specs. Specs Thunder is too powerful for Manaphy to stall out usually.

A bulkier spread with Calm nature 252 HP / 4 SpA / 252 SpD works for the Tail Glow set. It prevents Manaphy from being revenged killed so easily by things like Scarf Dialga, any Arceus forme with Judgment or even things like Seed Flare Shaymin-S which Manaphy can survive if Shaymin-S lacks LO or Specs. Speed isn't too important for Manaphy these days, since Lugia will still lose, Dialga doesn't run much Speed and Kyogre are usually slow or with Scarf. Timid Max Speed still helps a lot vs Rayquaza and some fast base 90s.

Virizon sucks, drop it out. Kyogre with Roar can phaze out Manaphy but that's about it. Kyogre needs Thunder and Calm Mind to take out Manaphy comfortably. Electric Arceus can revenge kill Manaphy with Thunder and survives unboosted Surf.

Specs Dialga can deal with Calm Mind Manaphy, Scarf ones does the same against Tail Glow versions. Support Dialga can Roar / Thunder Manaphy for the 2HKO and will crit eventually if Manaphy tries to Rest.

Abomasnow beats Manaphy with Wood Hammer or annoy with Leech Seed. Hail screws up Hydration. Water Arceus with Thunder and Calm Mind beats you. Calm Mind Lugia is faster and can take out Manaphy with Psychock or Thunder, doesn't enjoy +3 Surf though.

QC APPROVED 1/3
 
Uhhh, whilst Dugtrio is a decent partner for Manaphy I wouldn't say 'fantastic' without any elaboration as tacking on Dugtrio onto any Ubers team will not yield good results...

Just reword that to mention that Dugtrio cannot be carelessly tacked onto to any Ubers team will do...

Why does the Toxic stall set run so much speed? I mean checking unboosted Ray is cool but I'd rather pump defenses, even if it is just an OO mention.

Either remove mention of Wobbuffet entirely, or mention it again in the CM set, but really, who doesn't like Wobbuffet support?

'Manaphy is also significantly bulkier than Swift Swim users such as Kingdra, Ludicolo, and Kabutops'

Yeah change that to Manaphy's Calm Mind Set or something, Kingdra is 85/95/95, Ludicolo has 80/100 Special Defense, so they're not actually that much frailer unless Manaphy is running CM and thus max HP.

'Manaphy can run an effective Choice Specs set, due to its decent movepool and ability to scout with U-turn. It is also immune to status moves, which gives it ample opportunity to switch in on Pokemon that carry them. It is, however, very outclassed by Kyogre as a Choice Specs user in Ubers.</p>'

pretty self-contradictory, change it to can attempt to run a choice specs set.

mention in team options that using Kyogre and Manaphy on the same team has type redundancy and pokemon that resist grass and electric attacks that work in rain are cool, zekrom, dialga, skarmory, ferrothorn, blah, blah tbh i think it's more important that this stresses your team defensively in terms of finding enough slots to cover the relevant threats. i don't know if that's suitable for the analysis though.

trickroom's changes are good too.

i'll let this get some more feedback then QC approve it
 
My comments:

CM set:
-I think you should probably mention more explicitly the difference between using CM and the Tail Glow set. CM is more like a bulky, endgame sweeper which is incredibly difficult to stop without Zekrom once it gets going whereas TG set is just raw power and speed and isn't too hard to stop (anything with Scarf Thunder, faster than Manaphy with a strong super effective move).

-Agree with the rest but want to talk about the physically bulky set. Personally, I've never used a physically bulky set for CM Manaphy. But I gues you could mention a physically defense set to help take hits better. 252 HP / 252 Def Bold allows you to always survive a Jolly Scarf Zekrom Bolt Strike without factoring in Stealth Rock. Even with Stealth Rock. after one turn Leftovers you have a decent chance to live the hit. You're also not outclassed in this regard by Kyogre since Manaphy has better defenses and doesn't need to use Sleep Talk. It is also faster.

Tail Glow Set
-About the bulky spread, I think Manaphy still needs to run at least enough speed to outspeed Jolly Rayquaza or at the very very least positive natured base 90s. IMO, the current spread of 252 SpA / 252 Spe should remain the main spread. Manaphy is a goddamn sweeper, you need the speed ! (Or I'm probably just a speed freak). Yeah, mention Wacan Berry + 3 Attacks in AC as it can come as a suprise. Agree with the rest.

Other Changes
About the Dugtrio mentions, I'd say keep them with Poppy's disclaimer (can't just be slapped on any other team). Rather mention stuff like SD Ground Arceus and SD Garchomp which can be deadly if you let it get a boost. Sure, none of them can trap but after a +2, something is gonna get hurt. Mention that Grass Arceus definitely needs Judgment to effectively check Manaphy. Grass Knot has 20 BP when used against Manaphy ....

QC Approved 2/3
 
Amateur GP Check

[Overview]

<p>The prince of the seas may appear to just be another pixie. After all, why use a base 100 across the board pure Water-type when you can use a base 120 across the board pure Water-type in Arceus? The answer lies in Manaphy's ability, Hydration, which grants it immunity to all forms of status in the rain. This, along with its boosting moves in, Calm Mind and Tail Glow, allows it to utterly annihilate stall teams, as long as Kyogre's ubiquitous rain is kept up. Every team needs to have a decent answer to Manaphy, unless it plans to lose, and lose badly.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Rest
move 3: Scald
move 4: Ice Beam
item: Leftovers
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>While Manaphy's other set-up move, Tail Glow, seems more appealing with its massive +3 Special Attack boost, Calm Mind is actually Manaphy's most reliable form of stat boosting. A common way of defeating the Tail Glow set involves equipping Kyogre, Palkia, or Dialga with a Choice Scarf and taking it down with Thunder. However, with a Calm Mind up, the aforementioned Pokemon will not be doing anywhere enough damage to stop Manaphy from setting up another Calm Mind, then Resting offusing Rest to recover the damage, and then waking up immediately if rain is active. Manaphy can then alternate between Calm Mind and Rest to slowly boostset up until it is ready to sweep. The beauty of this set is Manaphy's ability to single-handedly destroy stall teams without crumbling immediately to offensively based oneteams. While the Tail Glow set is scary due to its ability to hit extremely hard, extremely and quickly, the Calm Mind set instills a whole new type of fear, a fear that is slowly sewn into your opponent's mind as they helplessly watch the prince of the seas take apart their team because they cannot KO it. Calm Mind and Rest are obviously the crux of the set, allowing Manaphy to set up on potentialwhat would have been 2HKOs. Scald is the preferred STAB in this case, as a potential burn can cripple the physical attackers attempting to bypass Manaphy's Special Defense boosts, making it even harder to KO. Ice Beam rounds outff the set, as it allows the greatestbest possible coverage, as well as OHKOing dangerous threats such as Shaymin-S, Rayquaza, and other Dragon-types.</p>

[ADDITIONAL COMMENTS]

<p>To demonstrate Manaphy's durability after a Calm Mind, here are a few damage calculations:</p>

<ul class="damage_calculation">
<li>Neutral 252 SpA Kyogre, Palkia, or Dialga's Thunder vs +1 Manaphy: 48.02% - 56.93%</li>
<li>Neutral 252 SpA Kyogre, Palkia, or Dialga's Thunder vs +2 Manaphy: 36.14% - 43.07%</li>
<li>Modest 252 SpA+ Kyogre or Dialga's Thunder vs +1 Manaphy: 52.97% - 62.38%</li>
<li>Modest 252 SpA+ Kyogre or Dialga's Thunder vs +2 Manaphy: 39.60% - 47.03%</li>
<li>Neutral 252 SpA Shaymin-S's Seed Flare vs Manaphy: 61.39% - 72.77%</li>
<li>Neutral 252 SpA Thundurus's Thunder vs Manaphy: 62.87% - 74.75%</li>
</ul>

<p>As shown above, with the exception of Modest Choice Scarf Kyogre or Dialga (which still needs two very high damage rolls to 2HKO with Thunder), none of the listed revenge killers of the Tail Glow set can stop Manaphy from setting up Calm Minds, unless they land a critical hit, which admittedly, is likely enough for a slowly boosting Pokemon such as Calm Mind Manaphy.</p>

<p>The EV spread makes Manaphy as bulky as possible while retaining the ability to outspeed an unboosted Rayquaza and sSpeed- tie with base 100s, most notably Palkia. A bulkier spread of 252 HP / 252 Def / 4 SpD with a Bold nature can be used, whichas it allows Manaphy to survive a Jolly Choice Scarf Zekrom's Bolt Strike at full health, as well as being. This EV spread also makes Manaphy harder to take down with physical attacks in general, but Manaphy really likes itsthe ability to shoot downKO Rayquaza before it can do anything. As for moves, Grass Knot is an option to take down Kyogre quickly, but Ice Beam is by far the better move due to its super effective coverage, while; unless Kyogre is carrying Choice Specs or has both Calm Mind and Thunder, it is losingwill lose to Manaphy anyway.</p>

<p>Since Manaphy's main attraction is Hydration Rest, Kyogre supportin tandem with Rest, support from Kyogre is essential. The biggest problem with this is that Manaphy and Kyogre both share weaknesses to Electric- and Grass-types. Dialga resists both Grass- and Electric-type moves, and can use the combination of Bulk Up and Draco Meteor to lure out Groudon and put it out of commission. Defensively, Giratina and Giratina-O also resist both Electric- and Grass-type moves. Choice Scarf Zekrom is especially dangerous because it outspeeds and OHKOes both Manaphy and Kyogre with Bolt Strike. A Dialga withholding a Choice Specs also defeats Manaphy, as it resists Scald, takes a pittance from Ice Beam, and Manaphy cannot set up on it as Thunder does too much2HKOes Manaphy even at +2. Since Electric-type attacks are extremely common in Ubers, Ground-types that take advantage of Choiced Electric-type attacks are extremely useful. Swords Dance Ground Arceus and Garchomp can switch into Choiced Electric-type attacks and snag a free Swords Dance. While extremely risky, Substitute + Hone Claws Dugtrio can severely punish a Choice Scarf Zekrom locked into Bolt Strike by trapping it, setting up a Substitute, and using Hone Claws multiple times in order to sweep.</p>

<p>Ferrothorn is, in general, a good check to Manaphy, although if it gets burned by Scald on the switch- in, Manaphy can easily set up on it. Calm Mind Kyogre, Water Arceus, Dragon Arceus, Grass Arceus with Judgment, Electric Arceus, Mewtwo, and Latias can also defeat Calm Mind Manaphy one-on-one. A Kyogre with Roar can force Manaphy out if it's not the last Pokemon. Due toBecause of this, a Ferrothorn of your own works very well to defeat the aforementioned Calm Mind users, apart from the aforementioned Grass Arceus, by using Leech Seed and Power Whip to whittle them downdown their HP. A Choice Scarf Zekrom of your own also works very well, as it can revenge kill Kyogre, Water Arceus, Dragon Arceus, Mewtwo, and Latias easily. Dialga can also defeat Grass Arceus, as can Lugia, Chansey and Blissey. Even though it prefers sun, Ho-oOh can be used to check Grass Arceus, as well as be used to combat sun teams. Steel Arceus, Jirachi, Blissey, and Chansey also help to combat Choice Specs Dialga. Rayquaza can be troublesome if it catches Manaphy using Resting as it switches in, as Air Lock nullifies Kyogre's rain. Choice Scarf Palkia, Salamence, and Garchomp can easily revenge kill Dragon Dance Rayquaza, while fast Steel-types can take down Swords Dance variants.</p>

[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Rest
move 3: Surf
move 4: Ice Beam / Grass Knot
item: Leftovers / Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Manaphy's other major attraction is to use its semi-unique boosting move, Tail Glow. With it, itManaphy can gain a huge +3 Special Attack boost, transforming into an offensive powerhouse in a single turn. Not only that, but against slower, more defensive teams, Manaphy can reach +6 in the space of two turns, and without an appropriate counter, any stall team will be swiftly flattened. Surf is its main STAB attack, and it is powerful enough to 2HKO Ferrothorn in the rain while avoiding being OHKOed in return. Ice Beam gives Manaphy excellent coverage, OHKOing Rayquaza as well as hitting Grass- and Dragon-types extremely hard. Grass Knot, however, can be used to severely damage opposing Kyogres hard on the switch- in, or simply OHKO slower variants if Manaphy has a Tail Glow boost.</p>

[ADDITIONAL COMMENTS]

<p>There are actually a number of different ways to play Tail Glow Manaphy. The given EV spread allows Manaphy to be as strong and as fast as possible, but since Tail Glow does gives Manaphy a huge +3 Special Attack boost, a bulky spread can be used so Manaphy can survive more hits. A spread of 252 HP / 40 SpA / 216 Spe with a Timid nature can be used so Manaphy always survives Choice Scarf Kyogre's Thunder after Stealth Rock and one round of Leftovers recovery, while OHKOing in return with Grass Knot after Stealth Rock damage. If Speed is not too important, another spread of 252 HP / 4 Def / 252 SpD with a Calm nature takes full advantage of Manaphy's bulk, as it allows Manaphy to survive attacks such as Thundurus's Thunder and Shaymin-S's Seed Flare. If you are using a bulky spread, Scald can be used to potentially land a burn on Manaphy's counters. Energy Ball can be used over Grass Knot if you want a quick way to take out opposing Manaphys, but is Grass Knot is better everywhere elsein all other scenarios. As for the item choice, Leftovers is the most preferred, as Tail Glow gives Manaphy a huge power boost alreadyboost in power while letting it takinge advantage of its decent bulk. However, if overkill attacking power is your thing, Life Orb can be used, as it does allow Manaphy to OHKO some variants of offensive Dialga with Surf.</p>

<p>Another way of playing Tail Glow Manaphy is to used the main EV spread, but to equip a Wacan Berry onto it and using Tail Glow + 3 attacks instead of Rest. With it, Manaphy can bait in common revenge killers, such as Choice Scarf Zekrom and Kyogre, survive a hitn Electric-type attack due to the Wacan Berry, and OHKO in return with the appropriate coverage move.</p>

<p>The easiest way to take out Tail Glow Manaphy is to find something that outspeeds it and can hit it with a strong, super effective attack. Unless Manaphy is holding a Wacan Berry, Choice Scarf Zekrom will always OHKO Manaphy with Bolt Strike. Choice Scarf Dialga is the next best check to Manaphy, as it can outspeed it and use OHKO offensive Tail Glow Manaphy, while defensive Manaphys will fail to OHKO in return with Surf. Choice Scarf Kyogre and Palkia will also defeat Manaphys that lack Grass Knot. Electric Arceus and, Thundurus, and Shaymin-S can OHKO Manaphy with their super effective Thunder, as well as Shaymin-S with Seed Flare or Leaf Storm or Seed Flare respectively, although Thundurus and Shaymin-S needs a Life Orb or Choice Specs to do so. Due to this reasonBecause of this, Bulk Up mMixed Dialga is an excellent teammate tofor Manaphy, as it resists both Grass- and Electric-type attacks, while being able to lure out Groudon and take it ouKO it with a Draco Meteor. The Giratina formes and Ferrothorn are also great to take on the aforementioned Pokemon, as is Ferrothorn. Ground-type set up sweepers are also good to switch into Choice-locked Electric-type attacks, and these include Swords Dance Garchomp, Ground Arceus, and Substitute + Hone Claws Dugtrio.</p>

[Other Options]

<p>Manaphy can competently run a Toxic stall set due to the benefits Hydration provideHydration's benefits. Either an EV spread of 252 HP / 4 SpA / 252 Spe with a Timid nature, or a bulkyier spread is optimal with a moveset of Toxic, Scald, Rest, and Ice Beam. Heart Swap is also an interesting option, especially when coupled with Prankster Tailwind support from Tornadus. With this combination, you can easily let an opposing Calm Mind Arceus grab six Calm Minds, send in Tornadus for the Tailwind, steal theArceus's boosts with Manaphy, and then proceed to sweep.</p>

<p>Manaphy can also make use of Reflect and Light Screen, and take on the role of a supporter, which is useful because ofdue to the offensive nature of the Uber tier. Acid Armor can be used on the Calm Mind set to increase Manaphy's Defense on the Calm Mind set, but Manaphy really enjoys the coverage move in Ice Beam. Manaphy can run an effective Choice Specs set, due to its decent movepool and ability to scout with U-turn, or its ability to recover all of its health fully with Rest. It is also immune to status moves in rain, which gives it ample opportunity to switch in on Pokemon that carry them. It is, however, very outclassed by Kyogre as a Choice Specs user in Ubers. Likewise, Manaphy can run a Choice Scarf set with Surf / Ice Beam / Grass Knot / U-turn to revenge kill Rayquaza and other threats, but Palkia generally does a much better job at this, since it has much more power and much better coverage than Manaphy.</p>

[Checks and Counters]

<p>Calm Mind Electric Arceus is probably the most reliable counter to Manaphy that you can find. Against the Manaphy's Calm Mind set, itElectric Arceus can easily Calm Mind alongside Manaphy, while the Tail Glow set is OHKOed by Thunder. Grass Arceus is also excellent at taking on Manaphy, but it must use Judgment, as Grass Knot does next to nothing. Ferrothorn can take an attack and hit Manaphy back very hard, although it is 2HKOed by the Tail Glow set, while if it. Also, if Ferrothorn gets burned by Scald, Manaphy can uses it as setup fodder. Choice Scarf Zekrom can revenge kill just about every variant of Manaphy with Bolt Strike. Kyogre with Calm Mind and Thunder, or Choice Specs, Calm Mind Latias, Mewtwo, and Dragon Arceus, and Choice Specs Dialga can all defeat Calm Mind Manaphy. Choice Scarf Kyogre and Palkia can take on offensive Tail Glow Manaphy that lack Grass Knot, while Choice Scarf Dialga is winningwill win most of the time against any Tail Glow variant. Thundurus and Shaymin-S can outspeed and OHKO Tail Glow Manaphy, although they need to watch out for Ice Beam and rain boosted Surfs.</p>

<p>Since Manaphy is heavily reliant on rain, taking away Kyogre's Drizzle support is a good idea. While Groudon does not enjoy switching into any of Manaphy's attacks, it can switch in on Tail Glow or Rest and remove the rain, making Manaphy easier to deal with. Tyranitar isworks in a similar storway, as idoes Hippowdon. Abomasnow, although rare, handily beats most Manaphy variants, as it takes away the rain, while resistings Manaphy's Water-type attacks, is resistant tos Grass Knot, and itakes neutral todamage from Ice Beam. With a specially defensive spread, Abomasnow can easily make Manaphy's life difficult with moves such as Leech Seed and Giga Drain. Finally, although it gets OHKOed by Ice Beam, Rayquaza can switch on a predicted Rest and set up ion Manaphy's face for a sweep.</p>

Overview]

<p>The prince of the seas may appear to just be another pixie. After all, why use a base 100 across the board pure Water-type when you can use a base 120 across the board pure Water-type in Arceus? The answer lies in Manaphy's ability, Hydration, which grants it immunity to all forms of status in the rain. This, along with its boosting moves, Calm Mind and Tail Glow, allows it to utterly annihilate stall teams as long as Kyogre's ubiquitous rain is kept up. Every team needs to have a decent answer to Manaphy unless it plans to lose, and lose badly.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Rest
move 3: Scald
move 4: Ice Beam
item: Leftovers
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>While Manaphy's other setup move, Tail Glow, seems more appealing with its massive +3 Special Attack boost, Calm Mind is actually Manaphy's most reliable form of stat boosting. A common way of defeating the Tail Glow set involves equipping Kyogre, Palkia, or Dialga with a Choice Scarf and taking it down with Thunder. However, with a Calm Mind up, the aforementioned Pokemon will not be doing enough damage to stop Manaphy from setting up another Calm Mind, using Rest to recover the damage, and then waking up immediately if rain is active. Manaphy can then alternate between Calm Mind and Rest to slowly set up until it is ready to sweep. The beauty of this set is Manaphy's ability to single-handedly destroy stall teams without crumbling immediately to offensively based teams. While the Tail Glow set is scary due to its ability to hit extremely hard and quickly, the Calm Mind set instills a whole new type of fear, a fear that is slowly sewn into your opponent's mind as they helplessly watch the prince of the seas take apart their team. Calm Mind and Rest are obviously the crux of the set, allowing Manaphy to set up on what would have been 2HKOs. Scald is the preferred STAB in this case, as a potential burn can cripple the physical attackers attempting to bypass Manaphy's Special Defense boosts. Ice Beam rounds off the set, as it allows the best possible coverage as well as OHKOing dangerous threats such as Shaymin-S, Rayquaza, and other Dragon-types.</p>

[ADDITIONAL COMMENTS]

<p>To demonstrate Manaphy's durability after a Calm Mind, here are a few damage calculations:</p>

<ul class="damage_calculation">
<li>252 SpA Kyogre, Palkia, or Dialga Thunder vs +1 Manaphy 48.02% - 56.93%</li>
<li>252 SpA Kyogre, Palkia, or Dialga Thunder vs +2 Manaphy 36.14% - 43.07%</li>
<li>252 SpA+ Kyogre or Dialga Thunder vs +1 Manaphy 52.97% - 62.38%</li>
<li>252 SpA+ Kyogre or Dialga Thunder vs +2 Manaphy 39.60% - 47.03%</li>
<li>252 SpA Shaymin-S Seed Flare vs Manaphy 61.39% - 72.77%</li>
<li>252 SpA Thundurus Thunder vs Manaphy 62.87% - 74.75%</li>
</ul>

<p>As shown above, with the exception of Modest Choice Scarf Kyogre or Dialga (which still need two very high damage rolls to 2HKO with Thunder), none of the listed revenge killers of the Tail Glow set can stop Manaphy from setting up Calm Minds, unless they land a critical hit, which admittedly, is likely enough for a slowly boosting Pokemon such as Calm Mind Manaphy.</p>

<p>The EV spread makes Manaphy as bulky as possible while retaining the ability to outspeed an unboosted Rayquaza and Speed tie with base 100s, most notably Palkia. A bulkier spread of 252 HP / 252 Def / 4 SpD with a Bold nature can be used, as it allows Manaphy to survive a Jolly Choice Scarf Zekrom's Bolt Strike at full health. This EV spread also makes Manaphy harder to take down with physical attacks in general, but Manaphy really likes the ability to KO Rayquaza before it can do anything. As for moves, Grass Knot is an option to take down Kyogre, but Ice Beam is by far the better move due to its super effective coverage; unless Kyogre is carrying Choice Specs or has both Calm Mind and Thunder, it will lose to Manaphy anyway.</p>

<p>Since Manaphy's main attraction is Hydration in tandem with Rest, support from Kyogre is essential. The biggest problem with this is that Manaphy and Kyogre both share weaknesses to Electric- and Grass-types. Dialga resists both Grass- and Electric-type moves, and can use the combination of Bulk Up and Draco Meteor to lure out Groudon and put it out of commission. Defensively, Giratina and Giratina-O also resist both Electric- and Grass-type moves. Choice Scarf Zekrom is especially dangerous because it outspeeds and OHKOes both Manaphy and Kyogre with Bolt Strike. A Dialga holding a Choice Specs also defeats Manaphy, as it resists Scald, takes a pittance from Ice Beam, and Manaphy cannot set up on it as Thunder 2HKOes Manaphy even at +2. Since Electric-type attacks are extremely common in Ubers, Ground-types that take advantage of Choiced Electric-type attacks are extremely useful. Swords Dance Ground Arceus and Garchomp can switch into Choiced Electric-type attacks and snag a free Swords Dance. While extremely risky, Substitute + Hone Claws Dugtrio can severely punish a Choice Scarf Zekrom locked into Bolt Strike by trapping it, setting up a Substitute, and using Hone Claws multiple times in order to sweep.</p>

<p>Ferrothorn is, in general, a good check to Manaphy, although if it gets burned by Scald on the switch in, Manaphy can easily set up on it. Calm Mind Kyogre, Water Arceus, Dragon Arceus, Grass Arceus with Judgment, Electric Arceus, Mewtwo, and Latias can also defeat Calm Mind Manaphy one-on-one. A Kyogre with Roar can force Manaphy out if it's not the last Pokemon. Because of this, a Ferrothorn of your own works very well to defeat the aforementioned Calm Mind users, apart from the aforementioned Grass Arceus, by using Leech Seed and Power Whip to whittle down their HP. A Choice Scarf Zekrom of your own also works very well, as it can revenge kill Kyogre, Water Arceus, Dragon Arceus, Mewtwo, and Latias easily. Dialga can also defeat Grass Arceus, as can Lugia, Chansey and Blissey. Even though it prefers sun, Ho-Oh can be used to check Grass Arceus, as well as be used to combat sun teams. Steel Arceus, Jirachi, Blissey, and Chansey also help to combat Choice Specs Dialga. Rayquaza can be troublesome if it catches Manaphy using Rest as it switches in, as Air Lock nullifies Kyogre's rain. Choice Scarf Palkia, Salamence, and Garchomp can easily revenge kill Dragon Dance Rayquaza, while fast Steel-types can take down Swords Dance variants.</p>


[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Rest
move 3: Surf
move 4: Ice Beam / Grass Knot
item: Leftovers / Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Manaphy's other major attraction is to use its semi-unique boosting move, Tail Glow. With it, Manaphy can gain a huge +3 Special Attack boost, transforming into an offensive powerhouse in a single turn. Not only that, but against slower, more defensive teams, Manaphy can reach +6 in the space of two turns, and without an appropriate counter, any stall team will be swiftly flattened. Surf is its main STAB attack, and it is powerful enough to 2HKO Ferrothorn in the rain while avoiding being OHKOed in return. Ice Beam gives Manaphy excellent coverage, OHKOing Rayquaza as well as hitting Grass- and Dragon-types extremely hard. Grass Knot, however, can be used to severely damage opposing Kyogre on the switch in, or simply OHKO slower variants if Manaphy has a Tail Glow boost.</p>

[ADDITIONAL COMMENTS]

<p>There are actually a number of different ways to play Tail Glow Manaphy. The given EV spread allows Manaphy to be as strong and fast as possible, but since Tail Glow gives Manaphy a huge +3 Special Attack boost, a bulky spread can be used so Manaphy can survive more hits. A spread of 252 HP / 40 SpA / 216 Spe with a Timid nature can be used so Manaphy always survives Choice Scarf Kyogre's Thunder after Stealth Rock and one round of Leftovers recovery, while OHKOing in return with Grass Knot after Stealth Rock damage. If Speed is not too important, another spread of 252 HP / 4 Def / 252 SpD with a Calm nature takes full advantage of Manaphy's bulk, as it allows Manaphy to survive attacks such as Thundurus's Thunder and Shaymin-S's Seed Flare. If you are using a bulky spread, Scald can be used to potentially land a burn on Manaphy's counters. Energy Ball can be used over Grass Knot if you want a quick way to take out opposing Manaphy, but is Grass Knot is better in all other scenarios. As for the item choice, Leftovers is the most preferred, as Tail Glow gives Manaphy a huge boost in power while letting it take advantage of its decent bulk. However, if overkill attacking power is your thing, Life Orb can be used, as it does allow Manaphy to OHKO some variants of offensive Dialga with Surf.</p>

<p>Another way of playing Tail Glow Manaphy is to used the main EV spread, but to equip a Wacan Berry onto it and using Tail Glow + 3 attacks instead of Rest. With it, Manaphy can bait in common revenge killers, such as Choice Scarf Zekrom and Kyogre, survive an Electric-type attack due to the Wacan Berry, and OHKO in return with the appropriate coverage move.</p>

<p>The easiest way to take out Tail Glow Manaphy is to find something that outspeeds it and can hit it with a strong, super effective attack. Unless Manaphy is holding a Wacan Berry, Choice Scarf Zekrom will always OHKO Manaphy with Bolt Strike. Choice Scarf Dialga is the next best check to Manaphy, as it can outspeed it and OHKO offensive Tail Glow Manaphy, while defensive Manaphy will fail to OHKO in return with Surf. Choice Scarf Kyogre and Palkia will also defeat Manaphy that lack Grass Knot. Electric Arceus, Thundurus, and Shaymin-S can OHKO Manaphy with their super effective Thunder or Seed Flare respectively, although Thundurus and Shaymin-S need a Life Orb or Choice Specs to do so. Because of this, Bulk Up Mixed Dialga is an excellent teammate for Manaphy, as it resists both Grass- and Electric-type attacks while being able to lure out Groudon and KO it with a Draco Meteor. The Giratina formes and Ferrothorn are also great to take on the aforementioned Pokemon. Ground-type setup sweepers are also good to switch into Choice-locked Electric-type attacks, and these include Swords Dance Garchomp, Ground Arceus, and Substitute + Hone Claws Dugtrio.</p>

[Other Options]

<p>Manaphy can competently run a Toxic stall set due to the Hydration's benefits. Either an EV spread of 252 HP / 4 SpA / 252 Spe with a Timid nature, or a bulkier spread is optimal with a moveset of Toxic, Scald, Rest, and Ice Beam. Heart Swap is also an interesting option, especially when coupled with Tailwind support from Tornadus. With this combination, you can easily let an opposing Calm Mind Arceus grab six Calm Minds, send in Tornadus for the Tailwind, steal Arceus's boosts with Manaphy, and then proceed to sweep.</p>

<p>Manaphy can also make use of Reflect and Light Screen, and take on the role of a supporter, which is useful due to the offensive nature of the Uber tier. Acid Armor can be used on the Calm Mind set to increase Manaphy's Defense, but Manaphy really enjoys the coverage move in Ice Beam. Manaphy can run an effective Choice Specs set due to its decent movepool and ability to scout with U-turn, or its ability to recover all of its health with Rest. It is also immune to status moves in rain, which gives it ample opportunity to switch in on Pokemon that carry them. It is, however, outclassed by Kyogre as a Choice Specs user. Likewise, Manaphy can run a Choice Scarf set with Surf / Ice Beam / Grass Knot / U-turn to revenge kill Rayquaza and other threats, but Palkia generally does a much better job at this, since it has much more power and much better coverage than Manaphy.</p>

[Checks and Counters]

<p>Calm Mind Electric Arceus is probably the most reliable counter to Manaphy that you can find. Against the Manaphy's Calm Mind set, Electric Arceus can easily Calm Mind alongside Manaphy, while the Tail Glow set is OHKOed by Thunder. Grass Arceus is also excellent at taking on Manaphy, but it must use Judgment as Grass Knot does next to nothing. Ferrothorn can take an attack and hit Manaphy back very hard, although it is 2HKOed by the Tail Glow set. Also, if Ferrothorn gets burned by Scald, Manaphy can use it as setup fodder. Choice Scarf Zekrom can revenge kill just about every variant of Manaphy with Bolt Strike. Kyogre with Calm Mind and Thunder, or Choice Specs, Calm Mind Latias, Mewtwo, Dragon Arceus, and Choice Specs Dialga can all defeat Calm Mind Manaphy. Choice Scarf Kyogre and Palkia can take on offensive Tail Glow Manaphy that lack Grass Knot, while Choice Scarf Dialga will win most of the time against any Tail Glow variant. Thundurus and Shaymin-S can outspeed and OHKO Tail Glow Manaphy, although they need to watch out for Ice Beam and rain boosted Surfs.</p>

<p>Since Manaphy is heavily reliant on rain, taking away Kyogre's Drizzle support is a good idea. While Groudon does not enjoy switching into any of Manaphy's attacks, it can switch in on Tail Glow or Rest and remove the rain, making Manaphy easier to deal with. Tyranitar works in a similar way, as does Hippowdon. Abomasnow, although rare, handily beats most Manaphy variants as it takes away the rain, resists Manaphy's Water-type attacks, resists Grass Knot, and takes neutral damage from Ice Beam. With a specially defensive spread, Abomasnow can easily make Manaphy's life difficult with moves such as Leech Seed and Giga Drain. Finally, although it gets OHKOed by Ice Beam, Rayquaza can switch on a predicted Rest and set up on Manaphy for a sweep.</p>
 
<p>The prince of the seas may appear to just be another pixie. After all, why use a base 100 across the board pure Water-type when you can use a base 120 across the board pure Water-type in Arceus? The answer lies in Manaphy's ability, Hydration, which grants it immunity to all forms of status in the rain. This, along with boosting moves in Calm Mind and Tail Glow allows it to utterly annihilate stall teams, as long as Kyogre's ubiquitous rain is kept up. Every team needs to have a decent answer to Manaphy, unless it plans to lose, and lose badly.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Rest
move 3: Scald
move 4: Ice Beam
item: Leftovers
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>While Manaphy's other set-up move, Tail Glow, seems more appealing with its massive +3 boost, Calm Mind is actually Manaphy's most reliable form of boosting. A common way of defeating the Tail Glow involves equpping Kyogre, Palkia, or Dialga with a Choice Scarf and taking it down with Thunder. However, with a Calm Mind up(boost instead of up), the aforementioned Pokemon will not be doing anywhere(remove anywhere) enough damage to stop Manaphy from setting up another Calm Mind, then Resting(then use Rest to heal off the damage) off the damage and then waking up immediately. Manaphy can then alternate between Calm Mind and Rest to slowly boost until it is ready to sweep. The beauty of this set is Manaphy's ability to single-handedly destroy stall teams without crumbling immediately to offensively based ones. While the Tail Glow set is scary due to its ability to hit extremely hard, extremely quickly, the Calm Mind set instills a whole new type of fear, a fear that is slowly sewn into your opponent's mind as they helplessly watch the prince of seas take apart their team because they cannot KO it. Calm Mind and Rest are obviously the crux of the set, allowing Manaphy to set up on potential 2HKOs. Scald is the preferred STAB in this case, as a potential burn can cripple physical attackers attempting to bypass Manaphy's Special Defense boosts, making it even harder to KO. Ice Beam rounds out the set, as it allows the greatest coverage, as well as OHKOing dangerous threats such as Shaymin-S, Rayquaza, and other Dragon-types.</p>

[ADDITIONAL COMMENTS]

<p>To demonstrate Manaphy's durability after a Calm Mind, here are a few damage calculations:</p>

<ul class=”damage_calculation”>
<li>Neutral 252 SpA Kyogre, Palkia, or Dialga's Thunder vs +1 Manaphy: 48.02% - 56.93%</li>
<li>Neutral 252 SpA Kyogre, Palkia, or Dialga's Thunder vs +2 Manaphy: 36.14% - 43.07%</li>
<li>Modest 252 SpA Kyogre or Dialga's Thunder vs +1 Manaphy: 52.97% - 62.38%</li>
<li>Modest 252 SpA Kyogre or Dialga's Thunder vs +2 Manaphy: 39.60% - 47.03%</li>
<li>Neutral 252 SpA Shaymin-S's Seed Flare vs Manaphy: 61.39% - 72.77%</li>
<li>Neutral 252 SpA Thundurus's Thunder vs Manaphy: 62.87% - 74.75%</li>
</ul>

<p>As shown above, with the exception of Modest Choice Scarf Kyogre or Dialga (which still needs two very high damage rolls to 2HKO with Thunder), none of the listed revenge killers of the Tail Glow set can stop Manaphy from setting up Calm Minds, unless they land a critical hit, which admittedly, is likely enough for a slowly boosting Pokemon such as Calm Mind Manaphy.</p>

<p>The EV spread makes Manaphy as bulky as possible while retaining the ability to outspeed unboosted Rayquaza and speed-tie with base 100s, most notably Palkia. A bulkier spread of 252 HP / 252 Def / 4 SpD with a Bold nature can be used, which allows Manaphy to survive a Jolly Choice Scarf Zekrom's Bolt Strike at full health, as well as being harder to take down with physical attacks in general, but Manaphy really likes its ability to shoot down Rayquaza before it can do anything. As for moves, Grass Knot is an option to take down Kyogre quickly, but Ice Beam is by far the better move due to its super effective coverage, while unless Kyogre is carrying Choice Specs or has both Calm Mind and Thunder, it is losing to Manaphy anyway.</p>

<p>Since Manaphy's main attraction is Hydration Rest, Kyogre support is essential. The biggest problem with this is that Manaphy and Kyogre both share weaknesses to Electric and Grass. Dialga resists both Grass and Electric, and can use the combination of Bulk Up and Draco Meteor to lure out Groudon and put it out of commission. Defensively, Giratina and Giratina-O also resist both Electric and Grass. Choice Scarf Zekrom is especially dangerous because it outspeeds and OHKOs both Manaphy and Kyogre with Bolt Strike. Dialga with Choice Specs also defeats Manaphy as it resists Scald, takes a pittance from Ice Beam and Manaphy cannot set up on it as Thunder does too much even at +2. Since Electric attacks are extremely common in Ubers, Ground-types that take advantage of Choiced Electric attacks are extremely useful. Swords Dance Ground Arceus and Garchomp can switch into Choiced Electric attacks and snag a free Swords Dance. While extremely risky, Substitute + Hone Claw Dugtrio can severely punish Choice Scarf Zekrom locked into Bolt Strike by trapping it, setting up a Substitute and using Hone Claws multiple times to sweep.</p>

<p>Ferrothorn is in general, a good check to Manaphy, although if it gets burned by Scald on the switch-in, Manaphy can easily set up on it. Calm Mind Kyogre, Water Arceus, Dragon Arceus, Grass Arceus with Judgment, Electric Arceus, Mewtwo, and Latias can also defeat Calm Mind Manaphy one-on-one. Kyogre with Roar can force Manaphy out if it's not the last Pokemon. Due to this, a Ferrothorn of your own works very well to defeat the aforementioned Calm Mind users apart from the aforementioned Grass Arceus by using Leech Seed and Power Whip to whittle them down. A Choice Scarf Zekrom of your own also works very well, as it can revenge kill Kyogre, Water Arceus, Dragon Arceus, Mewtwo, and Latias easily. Dialga can also defeat Grass Arceus, as can Lugia, Chansey and Blissey. Even though it prefers sun, Ho-oh can be used to check Grass Arceus, as well as be used to combat sun teams. Steel Arceus, Jirachi, Blissey, and Chansey also help to combat Choice Specs Dialga. Rayquaza can be troublesome if it catches Manaphy Resting as it switches in, as Air Lock nullifies Kyogre's rain. Choice Scarf Palkia, Salamence, and Garchomp can easily revenge kill Dragon Dance Rayquaza, while fast Steel-types can take down Swords Dance variants.</p>


[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Rest
move 3: Surf
move 4: Ice Beam / Grass Knot
item: Leftovers / Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Manaphy's other major attraction is to use its semi-unique boosting move, Tail Glow. With it, it can gain a huge +3 boost, transforming into an offensive powerhouse in a single turn. Not only that, but against slower, more defensive teams, Manaphy can reach +6 in the space of two turns, and without an appropriate counter, any stall team will be swiftly flattened. Surf is its main STAB attack, and it is powerful enough to 2HKO Ferrothorn in the rain while avoiding being OHKOed in return. Ice Beam gives Manaphy excellent coverage, OHKOing Rayquaza as well as hitting Grass- and Dragon-types extremely hard. Grass Knot, however, can be used to severely damage opposing Kyogres hard on the switch-in, or simply OHKO slower variants if Manaphy has a Tail Glow boost.</p>

[ADDITIONAL COMMENTS]

<p>There are actually a number of different ways to play Tail Glow Manaphy. The given EV spread allow Manaphy to be as strong and as fast as possible, but since Tail Glow does give Manaphy a huge +3 boost, a bulky spread can be used so Manaphy can survive more hits. A spread 252 HP / 40 SpA / 216 Spe with a Timid nature can be used so Manaphy always survives Choice Scarf Kyogre's Thunder after Stealth Rock and one round of Leftovers recovery while OHKOing in return with Grass Knot after Stealth Rock damage. If Speed is not too important, another spread of 252 HP / 4 Def / 252 SpD with a Calm nature takes full advantage of Manaphy's bulk, as it allows Manaphy to survive attacks such as Thundurus's Thunder and Shaymin-S's Seed Flare. If you are using a bulky spread, Scald can be used to potentially land a burn on Manaphy's counters. Energy Ball can be used over Grass Knot if you want a quick way to take out opposing Manaphys(Manaphy), but is Grass Knot is better everywhere else. As for the item choice, Leftovers is the most preferred as Tail Glow gives Manaphy a huge power boost already while letting it taking advantage of its decent bulk. However, if overkill attacking power is your thing, Life Orb can be used, as it does allow Manaphy to OHKO some variants of offensive Dialga with Surf.</p>

<p>Another way of playing Tail Glow Manaphy is to used the main EV spread, but to equip a Wacan Berry onto it and using Tail Glow + 3 attacks instead of Rest. With it, Manaphy can bait in common revenge killers such as Choice Scarf Zekrom and Kyogre, survive a hit due to Wacan Berry and OHKO in return with the appropriate coverage move.</p>

<p>The easiest way to take out Tail Glow Manaphy is to find something that outspeeds it and hit it with a strong, super effective attack. Unless Manaphy is holding a Wacan Berry, Choice Scarf Zekrom will always OHKO Manaphy with Bolt Strike. Choice Scarf Dialga is the next best check to Manaphy, as it can outspeed and use OHKO offensive Tail Glow Manaphy, while defensive Manaphys will fail to OHKO in return with Surf. Choice Scarf Kyogre and Palkia will also defeat Manaphys(Manaphy) that lack Grass Knot. Electric Arceus and Thundurus can OHKO Manaphy with their super effective Thunder, as well as Shaymin-S with Seed Flare or Leaf Storm, although Thundurus and Shaymin-S needs a Life Orb or Choice Specs to do so. Due to this reason, Bulk Up mixed Dialga is an excellent teammate to Manaphy, as it resists both Grass and Electric attacks, while being able to lure out Groudon and take it out with Draco Meteor. The Giratina formes are also great to take on the aforentioned(aforementioned) Pokemon, as is Ferrothorn. Ground-type set up sweepers are also good to switch into Choice-locked Electric attacks, and these include Swords Dance Garchomp, Ground Arceus, and Substitute + Hone Claws Dugtrio.</p>

[Other Options]

<p>Manaphy can competently run a Toxic stall set due to the benefits Hydration provides. Either an EV spread of 252 HP / 4 SpA / 252 Spe with a Timid nature or a bulky spread is optimal with a moveset of Toxic, Scald, Rest, and Ice Beam. Heart Swap is also an interesting option, especially when coupled with Prankster Tailwind support from Tornadus. With this combination, you can easily let an opposing Calm Mind Arceus grab six Calm Minds, send in Tornadus for the Tailwind, steal the boosts with Manaphy and then sweep.</p>

<p>Manaphy can also make use of Reflect and Light Screen, and take on the role of a supporter, which is useful because of the offensive nature of the Uber tier. Acid Armor can be used to increase Manaphy's Defense on the Calm Mind set, but Manaphy really enjoys the coverage move in Ice Beam. Manaphy can run an effective Choice Specs set, due to its decent movepool and ability to scout with U-turn or its ability to recover its health fully with Rest. It is also immune to status moves, which gives it ample opportunity to switch in on Pokemon that carry them. It is, however, very outclassed by Kyogre as a Choice Specs user in Ubers. Likewise, Manaphy can run a Choice Scarf set with Surf / Ice Beam / Grass Knot / U-turn to revenge kill Rayquaza and other threats, but Palkia generally does a much better job, since it has much more power and much better coverage.</p>

[Checks and Counters]

<p>Calm Mind Electric Arceus is probably the most reliable counter to Manaphy you can find. Against the Calm Mind set, it can easily Calm Mind alongside Manaphy, while the Tail Glow is OHKOed by Thunder. Grass Arceus is also excellent at taking on Manaphy, but it must use Judgment, as Grass Knot does next to nothing. Ferrothorn can take an attack and hit Manaphy back very hard, although it is 2HKOed by the Tail Glow set, while if it gets burned, Manaphy uses it as setup fodder. Choice Scarf Zekrom can revenge kill just about every variant of Manaphy with Bolt Strike. Kyogre with Calm Mind and Thunder or Choice Specs, Calm Mind Latias, Mewtwo, and Dragon Arceus, Choice Specs Dialga can defeat Calm Mind Manaphy. Choice Scarf Kyogre and Palkia can take on offensive Tail Glow Manaphy that lack Grass Knot, while Choice Scarf Dialga is winning most of the time against any Tail Glow variant. Thundurus and Shaymin-S can outspeed and OHKO Tail Glow Manaphy, although they need to watch out for Ice Beam and rain boosted Surfs.</p>

<p>Since Manaphy is heavily reliant on rain, taking away Kyogre's Drizzle support is a good idea. While Groudon does not enjoy switching into any of Manaphy's attacks, it can switch in on Tail Glow or Rest and remove the rain, making Manaphy easier to deal with. Tyranitar is a similar story, as is Hippowdon. Abomasnow, although rare, handily beats most Manaphy variants, as it takes away the rain, while resisting Manaphy's Water-type attacks, is resistant to Grass Knot and is neutral to Ice Beam. With a specially defensive spread, Abomasnow can easily make Manaphy's life difficult with moves such as Leech Seed and Giga Drain. Finally, although it gets OHKOed by Ice Beam, Rayquaza can switch on a predicted Rest and set up in Manaphy's face for a sweep.</p>


ok amateur GP
 
Thanks for the checks DittoCrow, Zystral and Darkaxis, checks have been implemented. This is ready for GP check number 2.
 
placeholder

great analysis man

[Overview]

<p>The prince of the seas may appear to just be another pixie. After all, why use a pure Water-type with base 100 stats across the board pure Water-type when you can use aone with base 120 stats across the board pure Water-type in Arceus? The answer lies in Manaphy's ability, Hydration, which grants it immunity to all forms of status in the rain. This, along with its boosting moves, Calm Mind and Tail Glow, allows it to utterly annihilate stall teams as long as Kyogre's ubiquitous rain is kept up. Every team needs to have a decent answer to Manaphy unless it plans to lose,(remove comma) and lose badly.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Rest
move 3: Scald
move 4: Ice Beam
item: Leftovers
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>While Manaphy's other setup move, Tail Glow, seems more appealing with its massive +3 Special Attack boost, Calm Mind is actually Manaphy's most reliable form of stat boosting. A common way of defeating the Tail Glow set involves equipping Kyogre, Palkia, or Dialga with a Choice Scarf and taking it down with Thunder. However, with a Calm Mind boost, the aforementioned Pokemon will not be doing enough damage to stop Manaphy from setting up another Calm Mind, using Rest to recover the damage, and then waking up immediately if rain is active. Manaphy can then alternate between Calm Mind and Rest to slowly set up until it is ready to sweep. The beauty of this set is Manaphy's ability to single-handedly destroy stall teams without crumbling immediately to offensively based teams. While the Tail Glow set is scary due to its ability to hit extremely hard and quickly, the Calm Mind set instills a whole new type of fear, a fear that is slowly sewn into your opponent's mind as they helplessly watch the prince of the seas take apart their team. Calm Mind and Rest are obviously the crux of the set, allowing Manaphy to set up on what would have been 2HKOs. Scald is the preferred STAB in this case, as a potential burn can cripple the physical attackers attempting to bypass Manaphy's Special Defense boosts. Ice Beam rounds off the set, as it allows the best possible coverage,(comma) as well as OHKOing dangerous threats such as Shaymin-S, Rayquaza, and other Dragon-types.</p>

[ADDITIONAL COMMENTS]

<p>To demonstrate Manaphy's durability after a Calm Mind, here are a few damage calculations:</p>

<ul class="damage_calculation">
<li>252 SpA Kyogre, Palkia, or Dialga Thunder vs. +1 Manaphy 48.02% - 56.93%</li>
<li>252 SpA Kyogre, Palkia, or Dialga Thunder vs. +2 Manaphy 36.14% - 43.07%</li>
<li>252 SpA+ Kyogre or Dialga Thunder vs. +1 Manaphy 52.97% - 62.38%</li>
<li>252 SpA+ Kyogre or Dialga Thunder vs. +2 Manaphy 39.60% - 47.03%</li>
<li>252 SpA Shaymin-S Seed Flare vs. Manaphy 61.39% - 72.77%</li>
<li>252 SpA Thundurus Thunder vs. Manaphy 62.87% - 74.75%</li>
</ul>

<p>As shown above, with the exception of Modest Choice Scarf Kyogre or Dialga (which still need two very high damage rolls to 2HKO with Thunder), none of the listed revenge killers of the Tail Glow set can stop Manaphy from setting up Calm Minds, unless they land a critical hit, which admittedly,(remove comma) is likely enough for a slowly boosting Pokemon such as Calm Mind Manaphy.</p>

<p>The EV spread makes Manaphy as bulky as possible while retaining the ability to outspeed an unboosted Rayquaza and Speed tie with base 100s, most notably Palkia. A bulkier spread of 252 HP / 252 Def / 4 SpD with a Bold nature can be used, as it allows Manaphy to survive a Jolly Choice Scarf Zekrom's Bolt Strike at full health. This EV spread also makes Manaphy harder to take down with physical attacks in general, but Manaphy really likes the ability to KO Rayquaza before it can do anything. As for moves, Grass Knot is an option to take down Kyogre, but Ice Beam is by far the better move due to its super effective coverage; unless Kyogre is carrying Choice Specs or has both Calm Mind and Thunder, it will lose to Manaphy anyway.</p>

<p>SincBecause Manaphy's main attraction is Hydration in tandem with Rest, support from Kyogre is essential. The biggest problem with this is that Manaphy and Kyogre both share weaknesses to Electric- and Grass-type attacks. Dialga resists both Grass- and Electric-type moves,(remove comma) and can use the combination of Bulk Up and Draco Meteor to lure out Groudon and put it out of commission. Defensively, Giratina and Giratina-O also resist both Electric- and Grass-type moves. Choice Scarf Zekrom is especially dangerous because it outspeeds and OHKOes both Manaphy and Kyogre with Bolt Strike. A Dialga holding a Choice Specs also defeats Manaphy, as it resists Scald, it takes a pittance from Ice Beam, and Manaphy cannot set up on it as Thunder 2HKOes Manaphy even at +2. SincBecause Electric-type attacks are extremely common in Ubers, Ground-types that take advantage of Choice-locked Electric-type attacks are extremely useful. Swords Dance Ground Arceus and Garchomp can switch into Choiced Electric-type attacks and snag a free Swords Dance. While extremely risky, Substitute + Hone Claws Dugtrio can severely punish a Choice Scarf Zekrom locked into Bolt Strike by trapping it, setting up a Substitute, and using Hone Claws multiple times in order to sweep.</p>

<p>Ferrothorn is, in general, a good check to Manaphy, although if it gets burned by Scald on the switch-(hyphen)in, Manaphy can easily set up on it. Calm Mind Kyogre, Water Arceus, Dragon Arceus, Grass Arceus with Judgment, Electric Arceus, Mewtwo, and Latias can also defeat Calm Mind Manaphy one-on-one. A Kyogre with Roar can force Manaphy out if it's not the last Pokemon. Because of this, a Ferrothorn of your own works very well to defeat the aforementioned Calm Mind users, apart from the aforementioned Grass Arceus, by using Leech Seed and Power Whip to whittle down their HP. A Choice Scarf Zekrom of your own also works very well, as it can revenge kill Kyogre, Water Arceus, Dragon Arceus, Mewtwo, and Latias easily. Dialga can also defeat Grass Arceus, as can Lugia, Chansey,(comma) and Blissey. Even though it prefers sun, Ho-Oh can be used to check Grass Arceus, as well as be used to combating sun teams. Steel Arceus, Jirachi, Blissey, and Chansey also help to combat Choice Specs Dialga. Rayquaza can be troublesome if it catches Manaphy using Rest as it switches in, as Air Lock nullifies Kyogre's rain. Choice Scarf Palkia, Salamence, and Garchomp can easily revenge kill Dragon Dance Rayquaza, while fast Steel-types can take down Swords Dance variants.</p>


[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Rest
move 3: Surf
move 4: Ice Beam / Grass Knot
item: Leftovers / Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Manaphy's other major attraction is to use its semi-unique boosting move, Tail Glow. With it, Manaphy can gain a huge +3 Special Attack boost, transforming into an offensive powerhouse in a single turn. Not only that, but against slower, more defensive teams, Manaphy can reach +6 in the space of two turns, and without an appropriate counter, any stall team will be swiftly flattened. Surf is its main STAB attack, and it is powerful enough to 2HKO Ferrothorn in the rain while Manaphy avoidings being OHKOed in return. Ice Beam gives Manaphy excellent coverage, OHKOing Rayquaza as well asnd hitting Grass- and Dragon-types extremely hard. Grass Knot, however, can be used to severely damage opposing Kyogre on the switch-(hyphen)in,(remove comma) or to simply OHKO slower variants if Manaphy has a Tail Glow boost.</p>

[ADDITIONAL COMMENTS]

<p>There are actually a number of different ways to play Tail Glow Manaphy. The given EV spread allows Manaphy to be as strong and fast as possible, but sincbecause Tail Glow gives Manaphy a huge +3 Special Attack boost, a bulky spread can be used so Manaphy can survive more hits. A spread of 252 HP / 40 SpA / 216 Spe with a Timid nature can be used soallows Manaphy to always survives Choice Scarf Kyogre's Thunder after Stealth Rock and one round of Leftovers recovery,(remove comma) while OHKOing in return with Grass Knot after Stealth Rock damage. If Speed is not too important, another spread of 252 HP / 4 Def / 252 SpD with a Calm nature takes full advantage of Manaphy's bulk, as it allows Manaphy to survive attacks such as Thundurus's Thunder and Shaymin-S's Seed Flare. If you are using a bulky spread, ScaldManaphy can be use Scald to potentially land a burn on Manaphy'its counters. Energy Ball can be usedis usable over Grass Knot if you want a quick way to take out opposing Manaphy, but Grass Knot is better in all other scenarios. As for the item choice, Leftovers is the most preferred, as Tail Glow gives Manaphy a huge boost in power while letting it take advantage of its decent bulk. However, if overkill attacking power is your thing, Life Orb can be used, as it does allow Manaphy to OHKO some variants of offensive Dialga with Surf.</p>

<p>Another way of playing Tail Glow Manaphy is to use the main EV spread, but to equip a Wacan Berry onto it and usinge Tail Glow + 3and three attacks instead of Rest. With ita Wacan Berry, Manaphy can bait in common revenge killers, such as Choice Scarf Zekrom and Kyogre, survive an Electric-type attack due to the Wacan Berry, and OHKO in return with the appropriate coverage move.</p>

<p>The easiest way to take out Tail Glow Manaphy is to find something that outspeeds it and can hit it with a strong, super effective attack. Unless Manaphy is holding a Wacan Berry, Choice Scarf Zekrom will always OHKO Manaphy with Bolt Strike. Choice Scarf Dialga is the next best check to Manaphy, as it can outspeed and OHKO offensive Tail Glow Manaphy, while defensive Manaphy will fail to OHKO in return with Surf. Choice Scarf Kyogre and Palkia will also defeat Manaphy that lack Grass Knot. Electric Arceus, Thundurus, and Shaymin-S can OHKO Manaphy with their super effective Thunder or Seed Flare,(comma) respectively, although Thundurus and Shaymin-S need a Life Orb or Choice Specs to do so. Because of this, Bulk Up Mmixed Dialga is an excellent teammate for Manaphy, as it resists both Grass- and Electric-type attacks while being able to lure out Groudon and KO it with a Draco Meteor. The Giratina formes and Ferrothorn are also great to take on the aforementioned Pokemon. Ground-type setup sweepers are also good to switch into Choice-locked Electric-type attacks, and these include Swords Dance Garchomp, Ground Arceus, and Substitute + Hone Claws Dugtrio.</p>

[Other Options]

<p>Manaphy can competently run a Toxic stall set due to the Hydration's benefits. Either an EV spread of 252 HP / 4 SpA / 252 Spe with a Timid nature,(remove comma) or a bulkier spread is optimal with a moveset of Toxic, Scald, Rest, and Ice Beam. Heart Swap is also an interesting option, especially when coupled with Tailwind support from Tornadus. With this combination, you can easily let an opposing Calm Mind Arceus grab six Calm Minds, send in Tornadus for the Tailwind, steal Arceus's boosts with Manaphy, and then proceed to sweep.</p>

<p>Manaphy can also make use of Reflect and Light Screen,(remove comma) and take on the role of a supporter, which is useful due to the offensive nature of the Uber tier. Acid Armor can be used on the Calm Mind set to increase Manaphy's Defense, but Manaphy really enjoys the coverage move inprovided by Ice Beam. Manaphy can run an effective Choice Specs set due to its decent movepool and ability to scout with U-turn,(remove comma) or its ability to recover all of its health with Rest. It is also immune to status moves in rain, which gives it ample opportunity to switch in on Pokemon that carry them. It is, however, outclassed by Kyogre as a Choice Specs user. Likewise, Manaphy can run a Choice Scarf set with Surf /, Ice Beam /, Grass Knot /, and U-turn to revenge kill Rayquaza and other threats, but Palkia generally does a much better job at this, sinceas it has much more power and much better coverage than Manaphy.</p>

[Checks and Counters]

<p>Calm Mind Electric Arceus is probably the most reliable counter to Manaphy that you can find. Against the Manaphy's Calm Mind set, Electric Arceus can easily Calm Mind alongside Manaphy, while the Tail Glow set is OHKOed by Thunder. Grass Arceus is also excellent at taking on Manaphy, but it must use Judgment as Grass Knot does next to nothing. Ferrothorn can take an attack and hit Manaphy back very hard, although it is 2HKOed by the Tail Glow set. Also, if Ferrothorn gets burned by Scald, Manaphy can use it as setup fodder. Choice Scarf Zekrom can revenge kill just about every variant of Manaphy with Bolt Strike. Kyogre with Calm Mind and Thunder, or Choice SpecsCalm Mind or Choice Specs Kyogre with Thunder, Calm Mind Latias, Mewtwo, Dragon Arceus, and Choice Specs Dialga can all defeat Calm Mind Manaphy. Choice Scarf Kyogre and Palkia can take on offensive Tail Glow Manaphy that lack Grass Knot, while Choice Scarf Dialga will win most of the time against any Tail Glow variant. Thundurus and Shaymin-S can outspeed and OHKO Tail Glow Manaphy, although they need to watch out for Ice Beam and rain-(hyphen)boosted Surfs.</p>

<p>SincBecause Manaphy is heavily reliant on rain, taking away Kyogre's Drizzle support is a good idea. While Groudon does not enjoy switching into any of Manaphy's attacks, it can switch in on Tail Glow or Rest and remove the rain, making Manaphy easier to deal with. Tyranitar works in a similar way, as does Hippowdon. Abomasnow, although rare, handily beats most Manaphy variants as it takes away the rain, resists Manaphy's Water-type attacks, resists Grass Knot, and takes neutral damage from Ice Beam. With a specially defensive spread, Abomasnow can easily make Manaphy's life difficult with moves such as Leech Seed and Giga Drain. Finally, although it gets OHKOed by Ice Beam, Rayquaza can switch in on a predicted Rest and set up on Manaphy for a sweep.</p>

[Overview]

<p>The prince of the seas may appear to just be another pixie. After all, why use a pure Water-type with base 100 stats across the board when you can use one with base 120 stats across the board in Arceus? The answer lies in Manaphy's ability, Hydration, which grants it immunity to all forms of status in the rain. This, along with its boosting moves, Calm Mind and Tail Glow, allows it to utterly annihilate stall teams as long as Kyogre's ubiquitous rain is kept up. Every team needs to have a decent answer to Manaphy unless it plans to lose and lose badly.</p>

[SET]
name: Calm Mind
move 1: Calm Mind
move 2: Rest
move 3: Scald
move 4: Ice Beam
item: Leftovers
nature: Timid
evs: 252 HP / 4 SpA / 252 Spe

[SET COMMENTS]

<p>While Manaphy's other setup move, Tail Glow, seems more appealing with its massive +3 Special Attack boost, Calm Mind is actually Manaphy's most reliable form of stat boosting. A common way of defeating the Tail Glow set involves equipping Kyogre, Palkia, or Dialga with a Choice Scarf and taking it down with Thunder. However, with a Calm Mind boost, the aforementioned Pokemon will not be doing enough damage to stop Manaphy from setting up another Calm Mind, using Rest to recover the damage, and then waking up immediately if rain is active. Manaphy can then alternate between Calm Mind and Rest to slowly set up until it is ready to sweep. The beauty of this set is Manaphy's ability to singlehandedly destroy stall teams without crumbling immediately to offensively based teams. While the Tail Glow set is scary due to its ability to hit extremely hard and quickly, the Calm Mind set instills a whole new type of fear, a fear that is slowly sewn into your opponent's mind as they helplessly watch the prince of the seas take apart their team. Calm Mind and Rest are obviously the crux of the set, allowing Manaphy to set up on what would have been 2HKOs. Scald is the preferred STAB in this case, as a potential burn can cripple the physical attackers attempting to bypass Manaphy's Special Defense boosts. Ice Beam rounds off the set, as it allows the best possible coverage, as well as OHKOing dangerous threats such as Shaymin-S, Rayquaza, and other Dragon-types.</p>

[ADDITIONAL COMMENTS]

<p>To demonstrate Manaphy's durability after a Calm Mind, here are a few damage calculations:</p>

<ul class="damage_calculation">
<li>252 SpA Kyogre, Palkia, or Dialga Thunder vs. +1 Manaphy 48.02% - 56.93%</li>
<li>252 SpA Kyogre, Palkia, or Dialga Thunder vs. +2 Manaphy 36.14% - 43.07%</li>
<li>252 SpA+ Kyogre or Dialga Thunder vs. +1 Manaphy 52.97% - 62.38%</li>
<li>252 SpA+ Kyogre or Dialga Thunder vs. +2 Manaphy 39.60% - 47.03%</li>
<li>252 SpA Shaymin-S Seed Flare vs. Manaphy 61.39% - 72.77%</li>
<li>252 SpA Thundurus Thunder vs. Manaphy 62.87% - 74.75%</li>
</ul>

<p>As shown above, with the exception of Modest Choice Scarf Kyogre or Dialga (which still need two very high damage rolls to 2HKO with Thunder), none of the listed revenge killers of the Tail Glow set can stop Manaphy from setting up Calm Minds, unless they land a critical hit, which admittedly is likely enough for a slowly boosting Pokemon such as Calm Mind Manaphy.</p>

<p>The EV spread makes Manaphy as bulky as possible while retaining the ability to outspeed an unboosted Rayquaza and Speed tie with base 100s, most notably Palkia. A bulkier spread of 252 HP / 252 Def / 4 SpD with a Bold nature can be used, as it allows Manaphy to survive a Jolly Choice Scarf Zekrom's Bolt Strike at full health. This EV spread also makes Manaphy harder to take down with physical attacks in general, but Manaphy really likes the ability to KO Rayquaza before it can do anything. As for moves, Grass Knot is an option to take down Kyogre, but Ice Beam is by far the better move due to its super effective coverage; unless Kyogre is carrying Choice Specs or has both Calm Mind and Thunder, it will lose to Manaphy anyway.</p>

<p>Because Manaphy's main attraction is Hydration in tandem with Rest, support from Kyogre is essential. The biggest problem with this is that Manaphy and Kyogre both share weaknesses to Electric- and Grass-type attacks. Dialga resists both Grass- and Electric-type moves and can use the combination of Bulk Up and Draco Meteor to lure out Groudon and put it out of commission. Defensively, Giratina and Giratina-O also resist both Electric- and Grass-type moves. Choice Scarf Zekrom is especially dangerous because it outspeeds and OHKOes both Manaphy and Kyogre with Bolt Strike. A Dialga holding a Choice Specs also defeats Manaphy, as it resists Scald, it takes a pittance from Ice Beam, and Manaphy cannot set up on it as Thunder 2HKOes Manaphy even at +2. Because Electric-type attacks are extremely common in Ubers, Ground-types that take advantage of Choice-locked Electric-type attacks are extremely useful. Swords Dance Ground Arceus and Garchomp can switch into Choice Electric-type attacks and snag a free Swords Dance. While extremely risky, Substitute + Hone Claws Dugtrio can severely punish a Choice Scarf Zekrom locked into Bolt Strike by trapping it, setting up a Substitute, and using Hone Claws multiple times in order to sweep.</p>

<p>Ferrothorn is, in general, a good check to Manaphy, although if it gets burned by Scald on the switch-in, Manaphy can easily set up on it. Calm Mind Kyogre, Water Arceus, Dragon Arceus, Grass Arceus with Judgment, Electric Arceus, Mewtwo, and Latias can also defeat Calm Mind Manaphy one-on-one. A Kyogre with Roar can force Manaphy out if it's not the last Pokemon. Because of this, a Ferrothorn of your own works very well to defeat the aforementioned Calm Mind users—apart from Grass Arceus—by using Leech Seed and Power Whip to whittle down their HP. A Choice Scarf Zekrom of your own also works very well, as it can revenge kill Kyogre, Water Arceus, Dragon Arceus, Mewtwo, and Latias easily. Dialga can also defeat Grass Arceus, as can Lugia, Chansey, and Blissey. Even though it prefers sun, Ho-Oh can check Grass Arceus, as well as combating sun teams. Steel Arceus, Jirachi, Blissey, and Chansey also help to combat Choice Specs Dialga. Rayquaza can be troublesome if it catches Manaphy using Rest as it switches in, as Air Lock nullifies Kyogre's rain. Choice Scarf Palkia, Salamence, and Garchomp can easily revenge kill Dragon Dance Rayquaza, while fast Steel-types can take down Swords Dance variants.</p>


[SET]
name: Tail Glow
move 1: Tail Glow
move 2: Rest
move 3: Surf
move 4: Ice Beam / Grass Knot
item: Leftovers / Life Orb
nature: Timid
evs: 4 HP / 252 SpA / 252 Spe

[SET COMMENTS]

<p>Manaphy's other major attraction is its semi-unique boosting move, Tail Glow. With it, Manaphy can gain a huge +3 Special Attack boost, transforming into an offensive powerhouse in a single turn. Not only that, but against slower, more defensive teams, Manaphy can reach +6 in the space of two turns, and without an appropriate counter, any stall team will be swiftly flattened. Surf is its main STAB attack, and it is powerful enough to 2HKO Ferrothorn in the rain while Manaphy avoids being OHKOed in return. Ice Beam gives Manaphy excellent coverage, OHKOing Rayquaza and hitting Grass- and Dragon-types extremely hard. Grass Knot, however, can be used to severely damage opposing Kyogre on the switch-in or to simply OHKO slower variants if Manaphy has a Tail Glow boost.</p>

[ADDITIONAL COMMENTS]

<p>There are actually a number of different ways to play Tail Glow Manaphy. The given EV spread allows Manaphy to be as strong and fast as possible, but because Tail Glow gives Manaphy a huge +3 Special Attack boost, a bulky spread can be used so Manaphy can survive more hits. A spread of 252 HP / 40 SpA / 216 Spe with a Timid nature allows Manaphy to always survive Choice Scarf Kyogre's Thunder after Stealth Rock and one round of Leftovers recovery while OHKOing in return with Grass Knot after Stealth Rock damage. If Speed is not too important, another spread of 252 HP / 4 Def / 252 SpD with a Calm nature takes full advantage of Manaphy's bulk, as it allows Manaphy to survive attacks such as Thundurus's Thunder and Shaymin-S's Seed Flare. If you are using a bulky spread, Manaphy can use Scald to potentially land a burn on its counters. Energy Ball is usable over Grass Knot if you want a quick way to take out opposing Manaphy, but Grass Knot is better in all other scenarios. As for the item choice, Leftovers is the most preferred, as Tail Glow gives Manaphy a huge boost in power while letting it take advantage of its decent bulk. However, if overkill attacking power is your thing, Life Orb can be used, as it does allow Manaphy to OHKO some variants of offensive Dialga with Surf.</p>

<p>Another way of playing Tail Glow Manaphy is to use the main EV spread, but to equip a Wacan Berry onto it and use Tail Glow and three attacks instead of Rest. With a Wacan Berry, Manaphy can bait in common revenge killers, such as Choice Scarf Zekrom and Kyogre, survive an Electric-type attack, and OHKO in return with the appropriate coverage move.</p>

<p>The easiest way to take out Tail Glow Manaphy is to find something that outspeeds it and can hit it with a strong, super effective attack. Unless Manaphy is holding a Wacan Berry, Choice Scarf Zekrom will always OHKO Manaphy with Bolt Strike. Choice Scarf Dialga is the next best check to Manaphy, as it can outspeed and OHKO offensive Tail Glow Manaphy, while defensive Manaphy will fail to OHKO in return with Surf. Choice Scarf Kyogre and Palkia will also defeat Manaphy that lack Grass Knot. Electric Arceus, Thundurus, and Shaymin-S can OHKO Manaphy with their super effective Thunder or Seed Flare, respectively, although Thundurus and Shaymin-S need a Life Orb or Choice Specs to do so. Because of this, Bulk Up mixed Dialga is an excellent teammate for Manaphy, as it resists both Grass- and Electric-type attacks while being able to lure out Groudon and KO it with a Draco Meteor. The Giratina formes and Ferrothorn are also great to take on the aforementioned Pokemon. Ground-type setup sweepers are also good to switch into Choice-locked Electric-type attacks, and these include Swords Dance Garchomp, Ground Arceus, and Substitute + Hone Claws Dugtrio.</p>

[Other Options]

<p>Manaphy can competently run a Toxic stall set due to Hydration's benefits. Either an EV spread of 252 HP / 4 SpA / 252 Spe with a Timid nature or a bulkier spread is optimal with a moveset of Toxic, Scald, Rest, and Ice Beam. Heart Swap is also an interesting option, especially when coupled with Tailwind support from Tornadus. With this combination, you can easily let an opposing Calm Mind Arceus grab six Calm Minds, send in Tornadus for the Tailwind, steal Arceus's boosts with Manaphy, and then proceed to sweep.</p>

<p>Manaphy can also make use of Reflect and Light Screen and take on the role of a supporter, which is useful due to the offensive nature of the Uber tier. Acid Armor can be used on the Calm Mind set to increase Manaphy's Defense, but Manaphy really enjoys the coverage provided by Ice Beam. Manaphy can run an effective Choice Specs set due to its decent movepool and ability to scout with U-turn or recover all of its health with Rest. It is also immune to status moves in rain, which gives it ample opportunity to switch in on Pokemon that carry them. It is, however, outclassed by Kyogre as a Choice Specs user. Likewise, Manaphy can run a Choice Scarf set with Surf, Ice Beam, Grass Knot, and U-turn to revenge kill Rayquaza and other threats, but Palkia generally does a much better job at this, as it has much more power and much better coverage than Manaphy.</p>

[Checks and Counters]

<p>Calm Mind Electric Arceus is probably the most reliable counter to Manaphy that you can find. Against the Manaphy's Calm Mind set, Electric Arceus can easily Calm Mind alongside Manaphy, while the Tail Glow set is OHKOed by Thunder. Grass Arceus is also excellent at taking on Manaphy, but it must use Judgment as Grass Knot does next to nothing. Ferrothorn can take an attack and hit Manaphy back very hard, although it is 2HKOed by the Tail Glow set. Also, if Ferrothorn gets burned by Scald, Manaphy can use it as setup fodder. Choice Scarf Zekrom can revenge kill just about every variant of Manaphy with Bolt Strike. Calm Mind or Choice Specs Kyogre with Thunder, Calm Mind Latias, Mewtwo, Dragon Arceus, and Choice Specs Dialga can all defeat Calm Mind Manaphy. Choice Scarf Kyogre and Palkia can take on offensive Tail Glow Manaphy that lack Grass Knot, while Choice Scarf Dialga will win most of the time against any Tail Glow variant. Thundurus and Shaymin-S can outspeed and OHKO Tail Glow Manaphy, although they need to watch out for Ice Beam and rain-boosted Surfs.</p>

<p>Because Manaphy is heavily reliant on rain, taking away Kyogre's Drizzle support is a good idea. While Groudon does not enjoy switching into any of Manaphy's attacks, it can switch in on Tail Glow or Rest and remove the rain, making Manaphy easier to deal with. Tyranitar works in a similar way, as does Hippowdon. Abomasnow, although rare, handily beats most Manaphy variants as it takes away the rain, resists Manaphy's Water-type attacks, resists Grass Knot, and takes neutral damage from Ice Beam. With a specially defensive spread, Abomasnow can easily make Manaphy's life difficult with moves such as Leech Seed and Giga Drain. Finally, although it gets OHKOed by Ice Beam, Rayquaza can switch in on a predicted Rest and set up on Manaphy for a sweep.</p>

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