So I did Nils Dunlops team form the European internationals. I had a rough time because i know what these pokemon normally take but i couldn't really figure why he would take them all on the same team or what they were hitting at the time since I didn't play the 2017 vgc format. If there's some area of logic I'm missing here it would be cool for someone to point it out.
Tapu Lele @ Life Orb
Ability: Psychic Surge
Level: 50
EVs: 252 SpA / 4 SpD / 252 Spe
IVs: 0 Atk
- Psychic
- Moonblast
- Shadow Ball
- Protect
This team had a lot of fast pokemon that it didn't seem right to put defense stats on Tapu Lele being on of them but a solid core mon as a special sweeper with coverage and psychic terrain stopping things like fake out on leads to break through setters. I felt like on a team with so many fast mons and no trick room this would just aim to hit the fighting/dragon types as well as things like Marowak that it just outspeeds. Leading it with Raichu or Kartana since its harder for the opponent to stop that kind of offense turn 1 unless he just double protects.
Kartana @ Focus Sash
Ability: Beast Boost
Level: 50
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Smart Strike
- Leaf Blade
- Sacred Sword
- Protect
The team didn't seem like it would have trouble dealing with water types so i decided sash would be better than Z grass. I also felt like since i have the sash a standard EV spread would be best. From there it was just stab moves and the sacred sword coverage for things like porygon2 and steel types (specially magnezone whom he cannot run from). Protect for when i need stall for speed control in the form of Pelippers tailwind.
Raichu-Alola @ Electrium Z
Ability: Surge Surfer
Level: 50
Shiny: Yes
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Fake Out
- Thunderbolt
- Psychic
- Protect
I think Raichu would be a really good lead int he case that you dont need the rain or speed control for Pelliper considering you have the psychic terrain and access to fake out as a lead combo. I gave this Z move because things like Celesteela, Salamence, Araquanid (this thing lives too damn much), and all the water types that were floating around the format. Psychic being terrain boosted is solid even if they have an electric resist and protect for stall in case i need it (in the even i combo with Pelliper instead.
Marowak-Alola @ Thick Club
Ability: Cursed Body
Level: 50
EVs: 252 HP / 252 Atk / 4 Def
Adamant Nature
- Flare Blitz
- Shadow Bone
- Bonemerang
- Protect
This one is for Bulu, Ninetails and all the steel types that can't kill me when present clearing the way for Lele/Kartana who struggle with these bulkier targets. EV investments are also standard because I didn't think this was supposed to do anything else.
Pelipper @ Damp Rock
Ability: Keen Eye
Level: 50
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Hurricane
- Toxic
- Tailwind
This is one of the few defensive mons on this team providing rain to weaken the fire moves that threaten Kartana and also the rest of the frailer mons on team. It also provides speed control with tailwind. I added toxic with the thought in mind that if i lead this and Kartana and they had something kartana couldn't ohko i could protect Kart and toxic it. Arcanine being kid of subdued by this pick as well as Incineroar. I was unsure about the item though.
Muk-Alola @ Black Sludge
Ability: Poison Touch
Level: 50
EVs: 252 HP / 124 Def / 132 SpD
Careful Nature
- Protect
- Poison Jab
- Knock Off
- Minimize
The other defensive mon that debilitates with knock off and bodies the Tapu Lele that would plague this team otherwise, also answering the niche grass types. The EV spread is just really good bulk. Putting this next to anything to deter Tapu leads, and Weaken the enemy team with poison touch to make way for your sweepers by leading this with Marowak or Pelliper and setting up with minimize.
This started to make more sense to me as i wrote this.I'm still new to this and i think some of the thinking and EV spreads are tricky because they're commonly specific so i don't know if the standard way of using these pokemon is too shortsighted, but if the mons are this straight forward I can't bring myself to overcomplicate it.