Monotype Mandibuzz (Dark) [QC: 3/3] [GP: 1/1]

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Aqua Jet

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:SS/Mandibuzz:

[SET]
name: Defensive Utility (Dark)
move 1: Foul Play
move 2: Roost
move 3: Defog
move 4: U-turn / Toxic
item: Heavy-Duty Boots
ability: Overcoat
nature: Bold
evs: 248 HP / 240 Def / 16 Spe

[SET COMMENTS]
Sporting great bulk and key utility moves, Mandibuzz has carved a niche for itself as a defensive pivot and Defogger, preventing entry hazards like Stealth Rock and Sticky Web from harming teammates such as Weavile. In addition, it provides a valuable neutrality to Fighting, taking pressure off of Sableye. Foul Play punishes physical setup sweepers such as Dragapult and Dragonite, and it also deters threats such as Victini and Excadrill from staying in. U-turn allows Mandibuzz to act as a slow pivot, safely bringing in teammates such as Weavile and Hydreigon to take advantage of Pokemon such as Kyurem and Toxapex, which come in on it. Toxic debilitates opposing walls such as Swampert and Hippowdon. Heavy-Duty Boots allows Mandibuzz to switch in freely without fear of taking Stealth Rock damage. 16 Speed EVs allow Mandibuzz to outspeed Belly Drum Azumarill and heavily damage it with Foul Play.

All of Mandibuzz's teammates appreciate it bringing them in safely and preventing entry hazards like Stealth Rock from wearing them down. As a result of its part-Flying type, Mandibuzz offers a neutrality to Bug and Fighting, which teammates such as Hydreigon, Zarude, and Tyranitar appreciate. Weavile appreciates Mandibuzz removing Stealth Rock, allowing it to come in more frequently. In return, Weavile can take care of foes such as Galarian Moltres, which would otherwise use Mandibuzz as setup fodder. Hydreigon and Zarude can take care of Steel- and Water-types for Mandibuzz, notably Ferrothorn and Urshifu-R, respectively. Specially defensive Tyranitar can take on special attackers like Tapu Lele, Hatterene, and Choice Specs Zapdos that threaten Mandibuzz. Bisharp forces progress against the opposing team by removing items, checks Fairy-types like Hatterene, and appreciates Mandibuzz's ability to pivot it in safely. Drapion deals with Tapu Lele and provides Toxic Spikes, which synergizes with Mandibuzz's ability to force switches. In return, Mandibuzz checks Ground-types like Excadrill and Garchomp, which helps the aforementioned Tyranitar, Bisharp, and Drapion. Another good teammate can be found in Sableye, as it not only takes pressure off of Mandibuzz as a Fighting-type switch-in, but it can deal with Iron Defense Kommo-o and Body Press Corviknight too. All of these Pokemon can also absorb Knock Off for Mandibuzz, lest it loses its Heavy-Duty Boots.


[STRATEGY COMMENTS]
Other Options
=============

Dark
--------
Taunt can be used to prevent Ferrothorn from deploying entry hazards and Leech Seed. Mandibuzz can also use Brave Bird over Foul Play as a means of hitting foes such as Tapu Bulu, Volcarona, and Urshifu-R super effectively. Rocky Helmet over Heavy-Duty Boots wears down physical attackers, notably Zarude and Scizor. However, this makes Mandibuzz extremely vulnerable to Stealth Rock.

[CREDITS]
Written by: [[Aqua Jet, 531302]]
Dark analysis by: [[Aqua Jet, 531302]]
Quality checked by: [[Neko, 542526], [Felines, 290520], [maroon, 305839]]
Grammar checked by: [[Adeleine, 517429]]
 
Last edited:

Neko

. . .
is a Social Media Contributoris a Contributor to Smogon
:SS/Mandibuzz:
[SET]
name: Defensive Defog (Dark)
move 1: Defog
move 2: Toxic
move 3: Foul Play / Brave Bird (Its in OO)
move 4: Roost
item: Heavy-Duty Boots
ability: Overcoat
nature: Bold
evs: 248 HP / 240 Def / 16 Spe

[SET COMMENTS]
- Sporting great bulk and access to key utility moves, Mandibuzz has carved a niche for itself as a defensive Defogger. This acess access to dDefog is Mandibuzz's main niche, as it prevents entry hazards moves like Stealth Rock and Sticky Web from crippling teammates such as Weavile. (fighting neutrality to eat Close Combats aimed at Dark teams? It would be a nice mention here too)
- Toxic allows Mandibuzz to break defensive Pokemon such as Swampert and Hippowdon.
- Foul Play allows Mandibuzz to punish setup sweepers such as Dragon Dance Dragapult and Excadrill.(also punishes Victini, which could be notable)
- Mandibuzz can also run U-turn over Foul Play and 25 Speed IVs (what does 25 Speed IVs underspeed? Mention them [Also its odd to have a speed investment in a set, then you reduce the speed via IVs?]) to act as a slow pivot, safely bringing in frail teammates such as Weavile. (I think U-turn should be slashed over Toxic, Dark has ways to beat bulky stuff like Hippo Pert anyway. Also add the U-turn in the set above since it mentioned here)
- Heavy-Duty Boots allows Mandibuzz to switch in freely without fear of taking Stealth Rock damage.
- Maximum Defensive EVs allow Mandibuzz to be as bulky as possible. 16 Speed allows Mandibuzz to outspeed Adamant Azumarill. (you don't OHKO Azu, but it would be nice to tell what Mandi does to Azu tho)

- All of Mandibuzz's teammates appreciate its ability to remove hazards like Stealth Rock to prevent them from getting worn down.
- Choice Scarf Weavile is another good teammate for Mandibuzz, as it appreciates Mandibuzz's ability to remove Stealth Rock from the field, allowing Weavile to come in more frequently. (Scarf Weavile isn't the most dominant set rn, HDB and Choice Band are also appealing choices as Scarf Zarude has a super nice speed benchmark and murders Water :D.)
- As a result of its part Flying-type, Mandibuzz offers neutrality to Bug- and Fighting-type moves that teammates such as Hydreigon, Zarude, and Tyranitar appreciate. In return, these Pokemon provide resistance to Electric-type attacks that Mandibuzz is weak to. Tyranitar is a particularly good teammate, as it can also absorb special attacks for Mandibuzz.
- Pokemon like Bisharp and Drapion are appreciated as they not only offer neutralities to Fairy-type attacks but can hit Fairy-types with their powerful STAB moves.
- In return, Mandibuzz provides immunity to Ground-type attacks, which is appreciated by Tyranitar, Bisharp, and Drapion.
- All of these Pokemon can also absorb Knock Off for Mandibuzz, lest it loses its Heavy-Duty Boots and become weak to hazards.
*Add Sableye
*What I noticed is the lack of Pokemon examples. Can Mandibuzz switch in to Excadrill and Garchomp to help TTar, Bisharp, Drapion? Can Ttar switch-in to Tapu Koko or Specs Zapdos for Mandi? Can Drapion switch in to Tapu Lele / Hatterene to make use of the Fairy-type neutrality? If so these examples should be added.
*Its also to be noted that there are some Physical Pokemon Mandi can't wall. Choice Scarf Zarude can deal with Galarian Darmanitan and Urshifu-R. Nobody deals with Zeraora tho, unless you factored in it has CC'ed so monkey can go brr.


[STRATEGY COMMENTS]
Other Options
=============

Dark
--------
* Brave Bird can be used over Foul Play as means of hitting foes such as Tapu Bulu (Volcarona and Shifu too) super effectively.

[CREDITS]
- Written by: [[Aqua Jet, 531302]]
- Type Dark analysis by: [[Aqua Jet, 531302]]
- Quality checked by: [[username1, userid1], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
Will recheck when the stuff has been added :jirachi:
(Ping me tho)
 

Neko

. . .
is a Social Media Contributoris a Contributor to Smogon
add delete (comment)
:SS/Mandibuzz:
[SET]
name: Defensive Defog (Dark)
move 1: Defog
move 2: Toxic / U-turn
move 3: Foul Play
move 4: Roost
item: Heavy-Duty Boots
ability: Overcoat
nature: Bold
evs: 248 HP / 240 Def / 16 Spe

[SET COMMENTS]
- Sporting great bulk and access to key utility moves, Mandibuzz has carved a niche for itself as a defensive Defogger. This access to Defog is Mandibuzz's main niche, as it prevents entry hazards like Stealth Rock and Sticky Web from crippling teammates such as Weavile. It also functions as a neutrality to Fighting-type attacks, taking pressure off of Sableye.
- Toxic allows Mandibuzz to break defensive Pokemon such as Swampert and Hippowdon.
- Mandibuzz can also run U-turn over Toxic to act as a slow pivot, safely bringing in frail teammates such as Weavile and Hydreigon to take advantage of Pokemon such as Kyurem and Toxapex which come in on it.
- Foul Play allows Mandibuzz to punish setup sweepers such as Dragon Dance Dragapult, Victini and Excadrill.
-Foul Play punishes physical setup sweepers such as Dragapult and Dragonite, and also deters threats such as Victini and Excadrill from staying in.
- Mandibuzz can also run U-turn over Toxic to act as a slow pivot, safely bringing in frail teammates such as Weavile. (Relocated)
- Heavy-Duty Boots allows Mandibuzz to switch in freely without fear of taking Stealth Rock damage.
- Maximum Defensive EVs allow Mandibuzz to be as bulky as possible. 16 Speed allows Mandibuzz to outspeed and heavily damage Adamant Azumarill with Foul Play.

- All of Mandibuzz's teammates appreciate its ability to remove hazards like Stealth Rock to prevent them from getting worn down.
- Weavile is another good teammate for Mandibuzz, as it appreciates Mandibuzz's ability to remove Stealth Rock from the field, allowing Weavile to come in more frequently.
(what does Weevil do for Mandi)
- As a result of its part Flying-type, Mandibuzz offers neutrality to Bug- and Fighting-type moves that teammates such as Hydreigon, Zarude, and Tyranitar appreciate. In return, these Pokemon provide resistance to Electric-type attacks from foes like Tapu Koko and Choice Specs Zapdos that Mandibuzz is weak to. Tyranitar is a particularly good teammate, as it can also absorb special attacks for Mandibuzz. (Break these into three points. What exactly does these mons provide / deal with that Mandi cannot. For example: TTar tanks special attacks from stuff like Hatterene, Volcarona, and Specs Zapdos that force it out. Reasoning: On paper, Hydrei and Zarude can take those Electric-type attacks. If real, you would never ever send in Zawude or Hydrei to those two mons [even Electric spammers like Thund-T you fear Focus Miss, for instance], so its nicer to talk about what they actually do for Mandi)

- Pokemon like Bisharp and Drapion are appreciated as they not only offer neutralities to Fairy-type attacks but can hit Fairy-types with their powerful STAB moves. This is especially useful against foes such as Tapu Lele and Hatterene, which would otherwise be able to freely spam Moonblast and Draining Kiss, respectively. (The Fairy neutrality isnt really nice, as they both get 2HKO'ed by Lele btw)
-Bisharp forces progress against the opposing team by removing items, checks Fairy-types such as Hatterene and appreciates Mandibuzz ability to pivot it in safely. Choice Scarf Drapion deals with Tapu Lele, and provides Toxic Spikes which synergizes with its ability to force switches. (tho you can ofc change the wordings/examples to a better one [or even drop the Scarf Drap mention for some other drapion set], if you want to...)
- In return, Mandibuzz provides immunity to Ground-type attacks from foes like Excadrill and Garchomp, which is appreciated by Tyranitar, Bisharp, and Drapion.
- Another good teammate can be found in Sableye, as it can not only take pressure off of Mandibuzz as a Fighting-type switch-in but it can deal with both Galarian Darmanitan and Urshifu-R. (Add that Sab also beats ID Kommo-o/Body Press Corv, which are really scary threats for Dark [also fighting thing that Mandi can't handle]. Also btw Shifu is a Fighting type...)
- All of these Pokemon can also absorb Knock Off for Mandibuzz, lest it loses its Heavy-Duty Boots and become weak to hazards.


[STRATEGY COMMENTS]
Other Options
=============

Dark
--------
* Brave Bird can be used over Foul Play as means of hitting foes such as Tapu Bulu, Volcarona, and Urshifu-R super effectively.
*Taunt for meanies like Ferrothorn so that they stop leech seeding/setting hazards because Mandi cant force him out anyway >:(
[CREDITS]
- Written by: [[Aqua Jet, 531302]]
Dark analysis by: [[Aqua Jet, 531302]]
- Quality checked by: [[Neko, 542526], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
I'll stamp it the next round, promise
 
Last edited:

Neko

. . .
is a Social Media Contributoris a Contributor to Smogon
add delete (comment)
:SS/Mandibuzz:
[SET]
name: Defensive Defog (Dark)
move 1: Defog
move 2: Toxic / U-turn
move 3: Foul Play
move 4: Roost
item: Heavy-Duty Boots
ability: Overcoat
nature: Bold
evs: 248 HP / 240 Def / 16 Spe

[SET COMMENTS]
- Sporting great bulk and access to key utility moves, Mandibuzz has carved a niche for itself as a defensive Defogger. This access to Defog is Mandibuzz's main niche, as it prevents entry hazards like Stealth Rock and Sticky Web from crippling teammates such as Weavile. It also functions as a neutrality to Fighting-type attacks, taking pressure off of Sableye.
- Toxic allows Mandibuzz to break defensive Pokemon such as Swampert and Hippowdon.
- Mandibuzz can also run U-turn over Toxic to act as a slow pivot, safely bringing in teammates such as Weavile and Hydreigon to take advantage of Pokemon such as Kyurem and Toxapex which come in on it.
-Foul Play punishes physical setup sweepers such as Dragapult and Dragonite, and also deters threats such as Victini and Excadrill from staying in.
- Heavy-Duty Boots allows Mandibuzz to switch in freely without fear of taking Stealth Rock damage.
- Maximum Defensive EVs allow Mandibuzz to be as bulky as possible. 16 Speed allows Mandibuzz to outspeed and heavily damage Adamant Azumarill with Foul Play.

- All of Mandibuzz's teammates appreciate its ability to remove entry hazards like Stealth Rock to prevent them from getting worn down.
- Weavile is another good teammate for Mandibuzz, as it appreciates Mandibuzz's ability to remove Stealth Rock from the field, allowing Weavile to come in more frequently.
- In return, Weavile can take care of foes such as Moltres-Galar which would otherwise use Mandibuzz as setup fodder.
- As a result of its part Flying-type, Mandibuzz offers neutrality to Bug- and Fighting-type moves that teammates such as Hydreigon, Zarude, and Tyranitar appreciate.
- Hydreigon and Zarude are able to take care of Steel- and Water-types for Mandibuzz, notably Ferrothorn and Urshifu-R Slowking, respectively.
- In return, Specially Defensive Tyranitar Pokemon can take on special attackers provide resistance to Electric-type attacks from foes like Tapu Koko, Hatterene, and Choice Specs Zapdos that threaten Mandibuzz is weak to. Tyranitar is a particularly good teammate, as it can also absorb special attacks for Mandibuzz.
- Bisharp forces progress against the opposing team by removing items, checks Fairy-types like Hatterene, and appreciates Mandibuzz's ability to pivot it in safely. Choice Scarf Drapion deals with Tapu Lele, and provides Toxic Spikes which synergizes with its ability to force switches.
- In return, Mandibuzz checks provides immunity to Ground-types attacks from foes like Excadrill and Garchomp, which is appreciated by Tyranitar, Bisharp, and Drapion.
- Another good teammate can be found in Sableye, as it can not only take pressure off of Mandibuzz as a Fighting-type switch-in but it can deal with Iron Defence Kommo-o and Body Press Corviknight.
- All of these Pokemon can also absorb Knock Off for Mandibuzz, lest it loses its Heavy-Duty Boots and become weak to entry hazards.


[STRATEGY COMMENTS]
Other Options
=============

Dark
--------
* Brave Bird can be used over Foul Play as means of hitting foes such as Tapu Bulu, Volcarona, and Urshifu-R super effectively.
- It can also run Taunt for Ferrothorn to prevent it from setting entry hazards and Leech Seed.

[CREDITS]
- Written by: [[Aqua Jet, 531302]]
Dark analysis by: [[Aqua Jet, 531302]]
- Quality checked by: [[Neko, 542526], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
1/3
He is smol.
 

Felines

is a Site Content Manageris a Forum Moderatoris a Contributor to Smogon
Moderator
:SS/Mandibuzz:
[SET]
name: Defensive Defog Utility (Dark)
move 1: Foul Play
move 2: Roost
move 3: Defog
move 4: U-turn / Toxic
item: Heavy-Duty Boots
ability: Overcoat
nature: Bold
evs: 248 HP / 240 Def / 16 Spe

changed move order cause this more accurately most necessary -> least necessary moves. i put u-turn before toxic because it's pretty important for getting your breakers in on balance, toxic is still fine to slash though

[SET COMMENTS]
- Sporting great bulk and access to key utility moves, Mandibuzz has carved a niche for itself as a defensive Defogger. This access to Defog is Mandibuzz's main niche, as it prevents entry hazards like Stealth Rock and Sticky Web from crippling teammates such as Weavile. It also functions as a neutrality to Fighting-type attacks, taking pressure off of Sableye. i don't like how this sentence frames defog as mandibuzz's main niche. if anything, being a defensive pivot is its main niche and its good at that because of its great physical bulk and fighting neutrality, and defog is just another added bonus, so rewrite this sentence to reflect that
- Toxic allows Mandibuzz to break defensive Pokemon such as Swampert and Hippowdon.
- Mandibuzz can also run U-turn over Toxic U-turn allows Mandibuzz to act as a slow pivot, safely bringing in teammates such as Weavile and Hydreigon to take advantage of Pokemon such as Kyurem and Toxapex which come in on it.
- Foul Play punishes physical setup sweepers such as Dragapult and Dragonite, and also deters threats such as Victini and Excadrill from staying in.
- Heavy-Duty Boots allows Mandibuzz to switch in freely without fear of taking Stealth Rock damage.
- Maximum Defensive EVs allow Mandibuzz to be as bulky as possible. 16 Speed allows Mandibuzz to outspeed and heavily damage Adamant Azumarill with Foul Play.

change sentence order to reflect move order above


- All of Mandibuzz's teammates appreciate its ability to bring them in safely with U-turn and remove hazards like Stealth Rock to prevent them from getting worn down.
- Weavile is another a good teammate for Mandibuzz, as it appreciates Mandibuzz's ability to remove Stealth Rock from the field, allowing Weavile to come in more frequently.
- In return, Weavile can take care of foes such as Moltres-Galar which would otherwise use Mandibuzz as setup fodder.
- As a result of its part Flying-type, Mandibuzz offers neutrality to Bug- and Fighting-type moves that teammates such as Hydreigon, Zarude, and Tyranitar appreciate.
- Hydreigon and Zarude are able to take care of Steel- and Water-types for Mandibuzz, notably Ferrothorn and Urshifu-R, respectively.
- Specially Defensive Tyranitar can take on special attackers like Tapu Koko Tapu Lele, Hatterene, and Choice Specs Zapdos that threaten Mandibuzz
- Bisharp forces progress against the opposing team by removing items, checks Fairy-types like Hatterene, and appreciates Mandibuzz's ability to pivot it in safely. Choice Scarf Drapion deals with Tapu Lele, and provides Toxic Spikes which synergizes with its ability to force switches.
- In return, Mandibuzz checks Ground-types like Excadrill and Garchomp, which is appreciated by Tyranitar, Bisharp, and Drapion.
- Another good teammate can be found in Sableye, as it can not only take pressure off of Mandibuzz as a Fighting-type switch-in but it can deal with Iron Defence Kommo-o and Body Press Corviknight.
- All of these Pokemon can also absorb Knock Off for Mandibuzz, lest it loses its Heavy-Duty Boots and become weak to entry hazards.


[STRATEGY COMMENTS]
Other Options
=============

Dark
--------
* Brave Bird can be used over Foul Play as means of hitting foes such as Tapu Bulu, Volcarona, and Urshifu-R super effectively.
- It can also run Taunt for Ferrothorn to prevent it from setting hazards and Leech Seed.
add rocky helmet


[CREDITS]
- Written by: [[Aqua Jet, 531302]]
Dark analysis by: [[Aqua Jet, 531302]]
- Quality checked by: [[Neko, 542526], [username2, userid2], [username3, userid3]]
- Grammar checked by: [[username1, userid1], [username2, userid2]]
QC 2/3
 

maroon

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RMT Leader
[set comments]
Toxic allows Mandibuzz to break defensive Pokemon opposing walls such as Swampert and Hippowdon.
- feel like it already does decently vs other defensive pokemon without recovery, narrowing it down to other walls seems better.

16 Speed allows Mandibuzz to outspeed and heavily damage Adamant Azumarill with Foul Play.
- this is nitpicky but foul play doesn't do much against azumarill until after its used belly drum. fix this to mention that it checks belly drum.

As a result of its part Flying-type, Mandibuzz offers neutrality to Bug- and Fighting-type moves that teammates such as Hydreigon, Zarude, and Tyranitar appreciat
- i would move the sentence in teammates aboutbeing part flying-type to the top of the paragraph, since it has similar benefits to all teammates. would also mention its ground immunity here and its ability to switch into attacks for its teammates.

- i dont think you need to mention choice scarf for drapion, since both spd and scarf are good options as a teammate to mandibuzz


[other options]
- would move taunt to be the first sentence.

[CREDITS]
Written by: [[Aqua Jet, 531302]]
Dark analysis by: [[Aqua Jet, 531302]]
Quality checked by: [[Neko, 542526], [Felines, 290520], [maroon, 305839]]
Grammar checked by: [[username1, userid1], [username2, userid2]]

QC 3/3
 

Sulo

dream sweet in sea major
is a Pre-Contributor
AMGP Check, implement what you want
add remove comment || AC = Added Comma
[SET]
name: Defensive Utility (Dark)
move 1: Foul Play
move 2: Roost
move 3: Defog
move 4: U-turn / Toxic
item: Heavy-Duty Boots
ability: Overcoat
nature: Bold
evs: 248 HP / 240 Def / 16 Spe
[SET COMMENTS]
Sporting great bulk and access to key utility moves, Mandibuzz has carved a niche for itself as a defensive pivot. In addition, it provides functions as a valuable neutrality to Fighting-type attacks, taking pressure off of Sableye. Furthermore, its access to Defog prevents entry hazards like Stealth Rock and Sticky Web from crippling teammates such as Weavile. Foul Play punishes physical setup sweepers such as Dragapult and Dragonite, and also deters threats such as Victini and Excadrill from staying in. U-turn allows Mandibuzz to act as a slow pivot, safely bringing in teammates such as Weavile and Hydreigon to take advantage of Pokemon such as Kyurem and Toxapex, (AC) which come in on it. Toxic allows Mandibuzz to cripple break opposing walls such as Swampert and Hippowdon. Heavy-Duty Boots allows Mandibuzz to switch in freely without fear of taking Stealth Rock damage. Maximum Defense Defensive EVs allow Mandibuzz to be as bulky as possible. 16 Speed allows Mandibuzz to outspeed and heavily damage Belly Drum Azumarill with Foul Play.

All of Mandibuzz's teammates appreciate its ability to bring them in safely and remove hazards like Stealth Rock to prevent them from getting worn down. As a result of its part Flying-type, Mandibuzz offers a neutrality to Bug- and Fighting-type moves that teammates such as Hydreigon, Zarude, and Tyranitar appreciate. Weavile is a good teammate for Mandibuzz, as it appreciates Mandibuzz's ability to remove Stealth Rock from the field, allowing Weavile to come in more frequently. In return, Weavile can take care of foes such as Moltres-Galar, (AC) which would otherwise use Mandibuzz as setup fodder. Hydreigon and Zarude are able to take care of Steel- and Water-types for Mandibuzz, notably Ferrothorn and Urshifu-R, respectively. Specially Defensive Tyranitar can take on special attackers like Tapu Lele, Hatterene, and Choice Specs Zapdos that threaten Mandibuzz. Bisharp forces progress against the opposing team by removing items, checks Fairy-types like Hatterene, and appreciates Mandibuzz's ability to pivot it in safely. Drapion deals with Tapu Lele, and provides Toxic Spikes, (AC) which synergizes with Mandibuzz's its (sounded like you were talking about Drapion's ability to force switches, as opposed to Mandibuzz) ability to force switches. In return, Mandibuzz checks Ground-types like Excadrill and Garchomp, which is appreciated by Tyranitar, Bisharp, and the aforementioned Drapion. Another good teammate can be found in Sableye, as it can not only takes pressure off of Mandibuzz as a Fighting-type switch-in, (AC) but it can deal with Iron Defense (changed it to American spelling) Kommo-o and Body Press Corviknight. All of these Pokemon can also absorb Knock Off for Mandibuzz, lest it loses its Heavy-Duty Boots and become more vulnerable weak to entry hazards.


[STRATEGY COMMENTS]
Other Options
=============

Dark
--------
Taunt can be used to prevent Ferrothorn from setting hazards and Leech Seed. It can also use Brave Bird over Foul Play as a means of hitting foes such as Tapu Bulu, Volcarona, and Urshifu-R super effectively. Rocky Helmet can be used over Heavy-Duty Boots to cripple opposing physical attackers, notably Zarude and Scizor. However, this makes Mandibuzz extremely vulnerable to Stealth Rock.

[CREDITS]
Written by: [[Aqua Jet, 531302]]
Dark analysis by: [[Aqua Jet, 531302]]
Quality checked by: [[Neko, 542526], [Felines, 290520], [username3, userid3]]
Grammar checked by: [[username1, userid1], [username2, userid2]]
 

Adeleine

why did i bet on [LEAK] oh god oh fuck
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(AC): Add Comma

[SET]
name: Defensive Utility (Dark)
move 1: Foul Play
move 2: Roost
move 3: Defog
move 4: U-turn / Toxic
item: Heavy-Duty Boots
ability: Overcoat
nature: Bold
evs: 248 HP / 240 Def / 16 Spe (added linebreak under)

[SET COMMENTS]
Sporting great bulk and access to key utility moves, Mandibuzz has carved a niche for itself as a defensive pivot and Defogger, preventing entry hazards like Stealth Rock and Sticky Web from harming teammates such as Weavile. In addition, it provides a valuable neutrality to Fighting-type attacks, taking pressure off of Sableye. Furthermore, its access to Defog prevents entry hazards like Stealth Rock and Sticky Web from crippling teammates such as Weavile. Foul Play punishes physical setup sweepers such as Dragapult and Dragonite, and it also deters threats such as Victini and Excadrill from staying in. U-turn allows Mandibuzz to act as a slow pivot, safely bringing in teammates such as Weavile and Hydreigon to take advantage of Pokemon such as Kyurem and Toxapex, (added space) which come in on it. Toxic allows Mandibuzz to cripple debilitates opposing walls such as Swampert and Hippowdon. Heavy-Duty Boots allows Mandibuzz to switch in freely without fear of taking Stealth Rock damage. Maximum Defense EVs allow Mandibuzz to be as bulky as possible. 16 Speed allows 16 Speed EVs allow Mandibuzz to outspeed and heavily damage Belly Drum Azumarill and heavily damage it with Foul Play.

All of Mandibuzz's teammates appreciate its ability to bring it bringing them in safely and remove hazards like Stealth Rock to prevent them from getting worn preventing entry hazards like Stealth Rock from wearing them down. As a result of its part Flying-type, part-Flying type, Mandibuzz offers a neutrality to Bug- and Fighting-type moves that Bug and Fighting, which teammates such as Hydreigon, Zarude, and Tyranitar appreciate. Weavile is a good teammate for Mandibuzz, as it appreciates Mandibuzz's ability to remove Stealth Rock from the field, allowing Weavile appreciates Mandibuzz removing Stealth Rock, allowing it to come in more frequently. In return, Weavile can take care of foes such as Moltres-Galar, Galarian Moltres, which would otherwise use Mandibuzz as setup fodder. Hydreigon and Zarude are able to can take care of Steel- and Water-types for Mandibuzz, notably Ferrothorn and Urshifu-R, respectively. Specially Defensive defensive Tyranitar can take on special attackers like Tapu Lele, Hatterene, and Choice Specs Zapdos that threaten Mandibuzz. Bisharp forces progress against the opposing team by removing items, checks Fairy-types like Hatterene, and appreciates Mandibuzz's ability to pivot it in safely. Drapion deals with Tapu Lele (RC) and provides Toxic Spikes, which synergizes with Mandibuzz's ability to force switches. In return, Mandibuzz checks Ground-types like Excadrill and Garchomp, which is appreciated by helps the aforementioned Tyranitar, Bisharp, and the aforementioned Drapion. Another good teammate can be found in Sableye, as it not only takes pressure off of Mandibuzz as a Fighting-type switch-in, but it can deal with Iron Defense Kommo-o and Body Press Corviknight too. All of these (is it really true that all of the mentioned teammates in this paragraph can absorb knock? if not, you should specify which ones) Pokemon can also absorb Knock Off for Mandibuzz, lest it loses its Heavy-Duty Boots and become more vulnerable to entry hazards.


[STRATEGY COMMENTS]
Other Options
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Dark
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Taunt can be used to prevent Ferrothorn from setting deploying entry hazards and Leech Seed. It Mandibuzz can also use Brave Bird over Foul Play as a means of hitting foes such as Tapu Bulu, Volcarona, and Urshifu-R super effectively. Rocky Helmet can be used over Heavy-Duty Boots to cripple opposing wears down physical attackers, notably Zarude and Scizor. However, this makes Mandibuzz extremely vulnerable to Stealth Rock.

[CREDITS]
Written by: [[Aqua Jet, 531302]]
Dark analysis by: [[Aqua Jet, 531302]]
Quality checked by: [[Neko, 542526], [Felines, 290520], [maroon, 305839]]
Grammar checked by: [[Adeleine, 517429]]

Adeleine.gif
this can proceed as 1/1, but pls remember to remove the bold after implementing a check
GP Team done
 
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