AAA Mandibuzz [QC 2/2] [GP 1/1]

Status
Not open for further replies.

UT

No, I’m not coming to my senses
is a Site Content Manageris a Top Team Rateris a Battle Simulator Administratoris a Top Social Media Contributoris a Member of Senior Staffis a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Top Smogon Media Contributoris a Dedicated Tournament Hostis a Tiering Contributor Alumnus
Appeals + C&C Lead
[SET]
name: Unaware Wall
move 1: Foul Play
move 2: Roost
move 3: U-turn
move 4: Defog / Brave Bird / Toxic
item: Heavy-Duty Boots
ability: Unaware
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Thanks to its great bulk, reliable recovery, good defensive typing, and STAB Foul Play, Mandibuzz is the primer Unaware user in AAA. Mandibuzz can check a wide range of physical attackers including Zarude and Talonflame; even the setup variants cannot overwhelm it thanks to Unaware. It is also one of the few reliable checks to both BellyBurden Kommo-o, perhaps the most dangerous sweeper in the tier, and Dhelmise, one of the hardest wallbreakers to account for defensively. Foul Play lets the weak Mandibuzz deal significant damage, especially if foes attempt to set up. Roost keeps Mandibuzz healthy throughout the match, and U-turn lets it function as a slow pivot and generate momentum against foes it forces out. Mandibuzz is a solid Defogger as well, which gives it solid utility even when it's not needed to check a setup sweeper. Brave Bird is another option if a teammate is already providing entry hazard removal, and it hits targets like Zarude and Volcarona harder than Foul Play does, while Toxic punishes opposing walls and beats Togekiss without Life Orb. Heavy-Duty Boots is the preferred item to negate Stealth Rock damage, especially if Mandibuzz is the Defogger. Mandibuzz strongly dislikes Toxic and Knock Off, as they severely cut into its longevity, so it must be careful switching into defensive Pokemon like Ferrothorn and Toxapex that often carry them. Lastly, due to how ubiquitous Mandibuzz is as a physical setup check, lure sets like Galvanize Kommo-o are sometimes run to eliminate it; Mandibuzz should be careful about switching into attackers with unrevealed abilities, especially since Unaware allows it to safely come in even after the standard sets have set up.

Unaware Mandibuzz fits best on balance and bulky offense teams due to its fantastic role compression; in a single teamslot it provides physical bulk, setup deterrence, entry hazard removal, and slow pivoting. Mandibuzz is a great teammate to frail-but-dangerous wallbreakers such as Terrakion, Tapu Lele, and Azelf; Mandibuzz can bring them onto the field safely with a slow U-turn and switch into physical attackers that could revenge kill them. Mandibuzz struggles to check physical attackers that can hit it hard without needing to set up, like Terrakion and Cinderace, so strong checks to those like Dauntless Shield Kommo-o make great partners. Mandibuzz is also usually unable to check special setup sweepers like Tapu Lele, so specially bulky teammates like RegenVest Jirachi are recommended.

[STRATEGY COMMENTS]
Other Options
=============

Mandibuzz can run Knock Off or Taunt to frustrate common switch-ins, but it generally prefers the moves listed on the main set. Mandibuzz can run an immunity ability like Flash Fire, which patches up its weakness to Cinderace, Desolate Land Heatran, and Volcarona, but these, and other alternate abilities, come at the expense of checking setup sweepers. Magic Bounce is also an option to block status and entry hazards. Dauntless Shield is an option to improve its matchup versus wallbreakers like Garchomp.

Checks and Counters
===================

**Toxic**: Since Mandibuzz needs to stay on the field to wall setup sweepers, Toxic from common walls like Toxapex and opposing Mandibuzz severely hampers its ability to do its job.

**U-turn**: Since Mandibuzz is reliant on Roost to stay healthy, pivots like U-turn Zarude and Talonflame can wear it down over time by immediately pivoting to a check, forcing it out before it can recover.

**Item Removal**: Stealth Rock damage limits Mandibuzz’s longevity, so it fears any form of item removal, including Switcheroo Dhelmise.

**Choice Item Wallbreakers**: Due to its reliance on Unaware, Mandibuzz is vulnerable to being overwhelmed by both Choice Band users, like Terrakion and Galarian Zapdos, and Choice Specs users, like Latios and Inteleon.

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[Osake, 524664], [The Number Man, 475804]]
- Grammar checked by: [[Finland, 517429]]
 
Last edited:

Osake

Hasta Siempre
is a Top Tiering Contributoris a Contributor to Smogonis a Social Media Contributor Alumnus
add remove comment

[SET]
name: Unaware Wall
move 1: Foul Play
move 2: Defog / Brave Bird / Toxic
move 3: Roost
move 4: U-turn move defog/bb/toxic in move 4, roost in move 2, and u-turn in move 3
item: Heavy-Duty Boots
ability: Unaware
nature: Impish
evs: 248 HP / 252 Def / 8 SpD we discuss of this in Discord and we are keeping this

[SET COMMENTS]
Thanks to its great bulk, access to reliable recovery, good defensive typing, and STAB Foul Play, Mandibuzz is the primer Unaware user in AAA. Mandibuzz can check a wide range of physical attackers including Zarude, Dhelmise, and Talonflame; even the setup variants cannot overwhelm it thanks to Unaware. It is also one of the few reliable checks to BellyBurden Kommo-o, perhaps the most dangerous wincon in the tier. Foul Play is the STAB move of choice as it lets Mandibuzz deal significant damage, especially if foes attempt to set up. Mandibuzz makes an excellent Defogger as well, which gives it solid utility even when it is not needed to check a setup sweeper. why is it a good defogger ? can it beat common stealth rock setters ? i'd say no so i wouldnt call it a good defogger, just a mon that can carry defog to compress roles Brave Bird is an other option if a teammate is already providing entry hazard removal and hits targets like Zarude and Kommo-o Volcarona harder than Foul Play does. Roost keeps Mandibuzz healthy throughout the match, and U-turn lets it function as a slow pivot and generate momentum against foes it forces out. Heavy-Duty Boots is the preferred item to negate Stealth Rock damage, especially if Mandibuzz is the Defogger. Maximum Defense investment is recommended to best check physical attackers. add Toxic (particularly useful to beat non LO Kiss, but it makes it less passive against rocks kommo or fini for example..)

i would also mention that its one of the best dhelmise check which is particularly valuable (need to be careful against switch tho)


Unaware Mandibuzz fits best on balance and bulky offense teams due to its fantastic role compression; in a single slot it provides physical bulk, setup deterrence, entry hazard removal, and slow pivoting. Mandibuzz is a great teammate to frail-but-dangerous wallbreakers such as Terrakion, Tapu Lele, and Azelf; Mandibuzz can bring them on the field safely with a slow U-turn and switch into physical attackers that would be able to revenge kill them. Mandibuzz struggles to check physical attackers that can hit it hard without needing to set up, like Terrakion and Cinderace, so strong checks to those like Dauntless Shield Kommo-o and Toxapex make great partners. Mandibuzz is also usually unable to check special setup sweepers like Tapu Lele, so specially bulky teammates like RegenVest Jirachi are recommended. Mandibuzz strongly dislikes Toxic and Knock Off as they severely cut into its longevity, so it must be careful switching into defensive Pokemon like Ferrothorn and Toxapex that often carry them. Lastly, due to how ubiquitous Mandibuzz is as a physical setup check, lure sets like Galvanize Kommo-o are sometimes run to eliminate it; Mandibuzz should be careful about switching into attackers with unrevealed abilities, especially since Unaware allows it to safely come in even after the standard sets have set up.

[STRATEGY COMMENTS]
Other Options
=============

Mandibuzz can run Toxic or Taunt to frustrate common switch-ins, but generally prefers the moves listed on the main set. I think Toxic is legit on the main set Mandibuzz can run an immunity ability like Flash Fire or Water Absorb wtf ??? who runs that lmao to patch up a weakness to Cinderace, Desolate Land Heatran, or Barraskewda volcarona perhaps, but at the expense of being able to check setup sweepers. Magic Bounce is also an option to block status and entry hazards.
omg did you really not mention nasty plot hurricane knock off imma kill u

Checks and Counters
===================

**Toxic**: Since Mandibuzz needs to stay on the field to wall setup sweepers, Toxic severely hampers its ability to do its job. examples !

**U-turn**: Since Mandibuzz is reliant on Roost to stay healthy, pivots like U-turn Zarude and Talonflame can wear it down over time by immediately pivoting to a check.

**Item Removal**: Stealth Rock damage limits Mandibuzz’s longevity, so it fears any form of item removal including Switcheroo Dhelmise.

i would add strong neutral attacks cuz it relies on unaware to check stuff (mention both physical (Terrak/gdos/...) and special (lele/latios/inteleon...)

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[Osake, 524664], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
QC 1/2
(imagine forcing me to work on my birthday smh.......)
 

Adeleine

after committing a dangerous crime
is a Top Social Media Contributoris a Community Contributoris a Smogon Discord Contributoris a Top Contributoris a Smogon Media Contributoris a Battle Simulator Moderator Alumnus
Add/Fix Remove Comment
(AC): Add Comma

[SET]
name: Unaware Wall
move 1: Foul Play
move 2: Roost
move 3: U-turn
move 4: Defog / Brave Bird / Toxic
item: Heavy-Duty Boots
ability: Unaware
nature: Impish
evs: 248 HP / 252 Def / 8 SpD

[SET COMMENTS]
Thanks to its great bulk, access to reliable recovery, good defensive typing, and STAB Foul Play, Mandibuzz is the primer Unaware user in AAA. Mandibuzz can check a wide range of physical attackers including Zarude and Talonflame; even the setup variants cannot overwhelm it thanks to Unaware. It is also one of the few reliable checks to both BellyBurden Kommo-o, perhaps the most dangerous sweeper in the tier, and Dhelmise, one of the hardest wallbreakers to account for defensively. Foul Play is the STAB move of choice as it lets lets the weak Mandibuzz deal significant damage, especially if foes attempt to set up. Roost keeps Mandibuzz healthy throughout the match, and U-turn lets it function as a slow pivot and generate momentum against foes it forces out. Mandibuzz is a solid Defogger as well, which gives it solid utility even when it is it's (i know this looks dumb but im rly feeling it) not needed to check a setup sweeper. Brave Bird is an other another option if a teammate is already providing entry hazard removal, (AC) and it hits targets like Zarude and Volcarona harder than Foul Play does, while Toxic punishes opposing walls and beats Togekiss without Life Orb. Roost keeps Mandibuzz healthy throughout the match, and U-turn lets it function as a slow pivot and generate momentum against foes it forces out. Heavy-Duty Boots is the preferred item to negate Stealth Rock damage, especially if Mandibuzz is the Defogger. Maximum Defense investment is recommended to best check physical attackers. (if you want to keep it id rather add info like "...but you could also do this" or "it specifically matters in this situation") Mandibuzz strongly dislikes Toxic and Knock Off, (this comma was the only change when porting the text over) as they severely cut into its longevity, so it must be careful switching into defensive Pokemon like Ferrothorn and Toxapex that often carry them. Lastly, due to how ubiquitous Mandibuzz is as a physical setup check, lure sets like Galvanize Kommo-o are sometimes run to eliminate it; Mandibuzz should be careful about switching into attackers with unrevealed abilities, especially since Unaware allows it to safely come in even after the standard sets have set up.

Unaware Mandibuzz fits best on balance and bulky offense teams due to its fantastic role compression; in a single teamslot it provides physical bulk, setup deterrence, entry hazard removal, and slow pivoting. Mandibuzz is a great teammate to frail-but-dangerous wallbreakers such as Terrakion, Tapu Lele, and Azelf; Mandibuzz can bring them onto the field safely with a slow U-turn and switch into physical attackers that would be able to could revenge kill them. Mandibuzz struggles to check physical attackers that can hit it hard without needing to set up, like Terrakion and Cinderace, so strong checks to those like Dauntless Shield Kommo-o make great partners. Mandibuzz is also usually unable to check special setup sweepers like Tapu Lele, so specially bulky teammates like RegenVest Jirachi are recommended. Mandibuzz strongly dislikes Toxic and Knock Off as they severely cut into its longevity, so it must be careful switching into defensive Pokemon like Ferrothorn and Toxapex that often carry them. Lastly, due to how ubiquitous Mandibuzz is as a physical setup check, lure sets like Galvanize Kommo-o are sometimes run to eliminate it; Mandibuzz should be careful about switching into attackers with unrevealed abilities, especially since Unaware allows it to safely come in even after the standard sets have set up.

[STRATEGY COMMENTS]
Other Options
=============

Mandibuzz can run Knock Off or Taunt to frustrate common switch-ins, but it generally prefers the moves listed on the main set. Mandibuzz can run an immunity ability like Flash Fire to patch up a Fire, which patches up its weakness to Cinderace, Desolate Land Heatran, or and Volcarona, but these, and other alternate abilities, come (I imagine this makes sense?) at the expense of being able to check checking setup sweepers. Magic Bounce is also an option to block status and entry hazards. Dauntless Shield is an option to improve its matchup verses versus wallbreakers like Garchomp, but at the expense of being less effective at stopping setup.

Checks and Counters
===================

**Toxic**: Since Mandibuzz needs to stay on the field to wall setup sweepers, Toxic from common walls like Toxapex or and opposing Mandibuzz severely hampers its ability to do its job.

**U-turn**: Since Mandibuzz is reliant on Roost to stay healthy, pivots like U-turn Zarude and Talonflame can wear it down over time by immediately pivoting to a check, forcing it out before it can recover.

**Item Removal**: Stealth Rock damage limits Mandibuzz’s longevity, so it fears any form of item removal, (AC) including Switcheroo Dhelmise.

**Choiced Breakers**: **Choice Item Wallbreakers**: Due to its reliance on Unaware, Mandibuzz is vulnerable to being overwhelmed by both Choice Band users, like Terrakion and Galarian Zapdos, and Choice Specs users, like Latios and Inteleon.

[CREDITS]
- Written by: [[UT, 523866]]
- Quality checked by: [[Osake, 524664], [username2, userid2]] (fill in)
- Grammar checked by: [[Finland, 517429]]

alcremie.gif
1/1
 
Status
Not open for further replies.

Users Who Are Viewing This Thread (Users: 1, Guests: 0)

Top