Manectric [QC 1/2]

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[OVERVIEW]

* A seemingly frail Mega Evolution, Manectric fulfills a niche in VGC 2018 as both a Lightning Rod user and Intimidator. While not as powerful as other electric types in the format such as Tapu Koko, Manectric provides strong support as an Intimidate pivot with speedy Snarls.

* In its base form, Lightning Rod provides redirection of Electric Type attacks, namely from Tapu Koko and Electric Terrain boosted Gigavolt Havoc

* With Mega Speed changes in 2018, Mega-Manectric instantly jumps to 205 speed, outpacing most Pokemon in the format while Intimidating opposing Pokemon. This allows Manectric to either Snarl opponents before they move or Volt Switch out

* Decent Special attack stat still allows for 2HKOs on Tapu Fini and Charizard Y without much investment

* Weak 75/80/80 overall bulk means that STAB moves will often net KO’s on Manectric if not at -1. Manectric’s base form is even weaker; it usually can not afford to switch into attacks

* Manectric has a very linear function and role as an intimidate Pivot that can deal decent chip damage. Manectric is used to support other Pokemon to help them stick around, set up, and sweep

* Landorus threatens Manectric’s longevity, forcing Manectric to switch out most of the time

[SET]
name: Offensive
move 1: Thunderbolt
move 2: Volt Switch
move 3: Flamethrower / Hidden Power Ice
move 4: Protect
item: Manectite
ability: Intimidate
nature: Timid
evs: 4 HP / 4 Def / 252 SpA / 4 SpD / 244 Spe

[SET COMMENTS]

* A much more offensive variant, this Manectric set deals hefty damage to multiple different targets. Thunderbolt allows Manectric to stay on the field and dish out damage, picking up 2HKOs on Mega Gengar, Tapu Fini, and in Electric Terrain it 2HKOs Tapu Koko as well
* Volt Switch is still a necessary move, allowing Manectric to pivot out of dangerous situations and cycle in more Intimidates

* The Third Moveslot is up for grabs - on an offensively oriented Manectric, Flamethrower and Hidden Power Ice are both viable options. Flamethrower nets 2HKOs on Amoongus, and does ~70% to Mega Metagross, allowing Flamethrower + Volt Switch to always KO. 252 SpA Manectric Hidden Power Ice picks up clean KO's on uninvested Landorus
* 244+ Speed in Manectric mirrors means that your Manectric will move second. While seemingly terrible, this allows you to dodge Intimidates on your other Pokemon that you are pivoting into
* 4/0 Mega Manectric lives -1 252+ Atk Landorus Earthquake 100% of the time

[SET]
name: Intimidate Pivot
move 1: Volt Switch
move 2: Overheat / Flamethrower
move 3: Snarl / Hidden Power Ice
move 4: Protect
item: Manectite
ability: Intimidate
nature: Timid
evs: 116 HP / 4 Def / 52 SpA / 84 SpD / 252 Spe

[SET COMMENTS]

* Volt Switch is mandatory on Manectric, allowing it to switch out of unwanted situations while dealing chip damage to opposing Pokemon. Volt Switch allows for constant cycles of Intimidate, even through Shadow Tag

* Overheat is used to secure knock outs on weakened Amoongus, Metagross, and Aegislash. Access to Volt Switch allows Manectric to pivot out after a SpA drop from Overheat. Flamethrower can be used to guaranteed KOs on Pokemon like Kartana without stat drops, but lacks the damage to deal with Amoongus and Aegislash

* Snarl allows Manectric and its partner to stick around longer to potentially set up or knock out opposing Pokemon. For example, when paired with Gothitelle, Snarl allows Gothitelle to survive Ghostium Z from Aegislash that it otherwise would not. Hidden Power Ice is a viable replacement, however, with low SpA investment barely misses guaranteed KO’s on uninvested 4/0 Landorus. Use only if incredibly weak to Landorus

* 116/4 Defensive bulk allows Manectric to survive -1 252+ Atk Landorus Earthquake, allowing for continuous pivots against Scarf variants of Landorus. Also makes Stomping Tantrum/Zen Headbutt in Psychic Terrain from -1 Mega Metagross a 2HKO, and survives -1 252+ Atk Tyranitar Black Hole Eclipse as well

* 116/84 Special Defensive bulk and Snarl allows Manectric to survive 252+ SpA Tapu Lele Psychic in Psychic Terrain and 252+ SpA Charizard Y Heat Wave in the Sun

* Max Speed is essential in outspeeding +Spe base 130 Pokemon such as Tapu Koko and Mega Gengar. Allows for Snarls and Volt Switches before opponents can move

* Because of Lightning Rod, Manectric pairs very well with Tapu Fini, Celesteela. Both Tapu Fini and Celesteela enjoy the safety of Lightning Rod, allowing either to set up Calm Mind or Leech Seed and remain safe from Gigavolt Havoc

* Landorus is a perfect Pokemon for Manectric to Pivot into; not only does Landorus provide yet another Intimidate, but Landorus can also safely switch into Ground type moves that would have targeted Manectric

* Gothitelle is a premier Trick Room setter to pair with Manectric. Because of Shadow Tag, Gothitelle can trap opponents while Manectric cycles in multiple Snarl’s and Intimidates, rendering opposing Pokemon incredibly weak
* Incredibly Bulky Pokemon such as Porygon 2 and Snorlax are also welcome on Manectric teams, as they are able to soak up Z Moves and Damage with steady recovery options

* Teams using Manectric should either lead with Manectric and quickly pivot out after Mega Evolving, or bring in Manectric when a safe switch in is possible because of how frail it is


Ready for Q.C.
P.S. This is Lunarr approved and would constitute as the extra analysis Rajan allowed me to take on :^ )
 
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Darkmalice

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The Intimidate Pivot set should be listed first. The offensive set is used more on Showdown, but the pivot set is used more on PGL, has more success in IRL tournaments and is more commonly used on the main team archetype with Man/Incin/Fini/Goth/Cele/Lax.

Offensive set:

*4/0 Mega Manectric lives -1 252+ Atk Landorus Earthquake 100% of the time
This is incorrect - it's actually a 93.6% chance. The listed spread with 4/4 Mega Manetric does however.


Pivot set:

*116/4 Defensive bulk allows Manectric to survive -1 252+ Atk Landorus Earthquake, allowing for continuous pivots against Scarf variants of Landorus

*Also makes Stomping Tantrum/Zen Headbutt in Psychic Terrain from -1 Mega Metagross a 2HKO, and survives -1 252+ Atk Tyranitar Black Hole Eclipse as well
Combine the points into one. At a glance you make it seem that the primary reason for all that defensive bulk is to survive Lando-T EQ, but you don't need that much bulk to do so. Rather they are all the benchmarks you wanted to acheive when doing so.

A notable fact is that a +0 Jolly Mega Metagross Stomping Tantrum can OHKO, which is feasible as Clear Body blocks Intimidate.

*Hidden Power Ice is a viable replacement, however, with low SpA investment barely misses guaranteed KO’s on uninvested 4/0 Landorus. Use only if incredibly weak to Landorus
52 SpA Manectric-Mega Hidden Power Ice vs. 4 HP / 0 SpD Landorus-Therian: 148-176 (89.6 - 106.6%) -- 31.3% chance to OHKO

Definitely not barely misses a guaranteed KO - I suspect you had Modest in your calc by mistake. I'm unaware of any particular benchmark that those SpA EVs achieve.

*116/84 Special Defensive bulk and Snarl allows Manectric to survive 252+ SpA Tapu Lele Psychic in Psychic Terrain and 252+ SpA Charizard Y Heat Wave in the Sun
You currently only have a 87.5% chance to survive Lele's Modest Pyschic. However it's classically better to move after than opposing Manetric - as you said in your first analysis, you can Volt Switch after them so your newly switched in Pokemon doesn't get affected by their Intimidate (and also you can Snarl their Volt Switch-in). And if you move the extra EVs to HP, you now always survive Modest Lele's Psychic! i.e. 148 HP / 84 SpD.

*Max Speed is essential in outspeeding +Spe base 130 Pokemon such as Tapu Koko and Mega Gengar
Only 220 Speed EVs is enough to outspeed Tapu Koko and Mega Gengar. However, 236 Spe is still nice to outspeed +1 Jolly Mega Ttar. And I'm fairly sure those SpA EVs aren't hitting any particular benchmarks since that HP Ice point is moot.

So if we give up some Speed and SpA EVs, and move some SpD to HP, we can still survive Modest Lele Psychic in Psychic Terrain and Modest Zard Y Heat Wave whilst also surviving Jolly Metagross Stomping Tantrum when not affected by Intimidate. This is possible with an EV spread of:

228 HP / 4 Def / 4 SpA / 36 SpD / 236 Spe

Note, whilst it is possible to also have the same benchmarks with 244 HP / 4 Def / 4 SpA / 20 SpD / 236 Spe, your HP stat with reach a multiple of 16 and thus you'll take more damage from sandstorm, burn, leech seed etc. So use the bolded spread instead.

So perks:
  • 2HKOed by -1 Adamant Landorus-T's Earthquake
  • 2HKOed by -1 252+ Atk Tyranitar Black Hole Eclipse
  • 2HKOed by Stomping Tantrum/Zen Headbutt in Psychic Terrain from -1 Mega Metagross, and a +0 (i.e. no Intimidate) Jolly Mega Metagross Stomping Tantrum. Note that a non-Intimidated Psychic Terrain MGross Zen Headbutt is very likely to OHKO
  • 2HKOed Modest Tapu Lele Psychic under Psychic Terrain and Modest Charizard-Y Heat Wave
  • With a 16n + 14 HP stat, minimizes damage from sandstorm and Leech Seed
  • Outspeeds Tapu Koko, MGengar and +1 Jolly Mega Ttar
I'll give more of a check later.
 
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