Amateur check. Most of these are minor changes, I mostly just thought there were a few places where the wording could have been a bit better.
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EDIT: Made a couple of other minor edits after first posting, you may want to re-copypaste this in case something was missed.
Kingler12345, the "-type" thing was one of the things I noticed was wrong after making the post, but re-edited in a bit too late (the other one was Under Checks and Counters ==> Passive Damage, replaced "no recovery" with "lack of recovery"). I also feel the need to bring this up, although I'll admit that using "offseted" definitely seemed a bit weird. Other changes are noted, thanks (how the hell did I miss a serial comma those are like my favourite types of commas).
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Overview
########
Meet Manectric, a unique Electric-type Pokemon that has a number of outstanding features that allow it to stand out in the OverUsed environment. Manectric enters the metagame with its Mega Evolution, possessing a blistering fast base 135 Speed stat—outspeeding the entire unboosted metagame barring Deoxys, Mega Alakazam, and Mega Aerodactyl—and as well as an excellent ability in Intimidate. On top of this, it has access to moves such as Fire-type coverage moves in Overheat and Flamethrower at its disposal, to differentiate differentiating it from other Electric-types. With Intimidate, Mega Manectric is able to support its team by weakening a physical attacker attackers, making it easier to get your own threats in and obtain momentum. It can further supports support its team by checking Pokemon such as Jirachi, Thundurus, and Togekiss with ease, thanks to its paralysis immunity and resistances to Steel-, Electric-, and Flying-type attacks. These same resistances, as well as its ability, and ability also allow it to shrug off priority attacks, giving your team a solid answer to threats such as Talonflame and Scizor. However, Mega Manectric is not without its faults, as it has to work with sub-par 70/80/80 bulk, a lack of recovery, the fact almost all of its main special attacks were nerfed, and a narrow movepool that makes it a very predictable Pokemon. On top of this, it occupies your team's Mega Slot, and generally has a weaker damage output than most attackers, especially for a Mega Evolution. But don't let these flaws discourage you; Mega Manectric is very effective if you can play to its advantages, as it offers incredible offensive utility and support for your team.
Special Attacker
########
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Overheat
move 4: Hidden Power Ice
ability: Lightning Rod
item: Manectite
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
Moves
========
The move selection is very simple and straightforward; Mega Manectric doesn't have much else to work with, though it has everything it needs to be effective: Thunderbolt is the main Electric-type STAB of choice for attacking, while Volt Switch is also mandatory in order to gain momentum. Hidden Power Ice has excellent coverage alongside Thunderbolt, and is Manectric's only option to keep it from being bait forPokemon Ground- or Dragon-types such as Landorus, and Dragon-types such as Garchomp and Dragonite. Overheat has a significant amount of power, enough to OHKO common Steel-types such as Excadrill, Lucario and Ferrothorn.
Set Details
========
Timid nature maximizes Mega Manectric's Speed, hitting 405 Speed after Mega Evolution, outpacing neutral-natured base 85 Speed Pokemon and below at +1 Speed, such as Adamant Dragonite or Gyaradosafter a Dragon Dance (you already mentioned +1 Speed, this detail makes the sentence a bit too long). A Modest nature can be used but it isn't recommended, as this puts it at 369 Speed, allowing it to be outsped by positive-natured base 120 Speed Pokemon and above, such as Alakazam and Greninja. Overheat is optimal despite the subsequent power drop it inflicts because Mega Manectric will often be switching in and out due to the hit-and-run nature of the set, and having the guaranteed OHKO on certain threats that Flamethrower couldn't achieve is too important to pass up. 4 EVs are put into Defense to ensure Genesect receives a Special Attack boost from its Download ability. This is preferred because Mega Manectric would prefer to take a +1 special attack from Genesect and be able to KO back rather than take a +1 STAB U-Turn that leaves it missing a large chunk of its HP while giving the opponent an opportunity to bring in a threat safely.
Usage Tips
========
Mega Manectric works best as a hit-and-run attacker during the early and mid-game phases with Intimidate and Volt Switch, and acting better as a cleaner late-game with its base 135 Speed and excellent coverage. With this in mind, one can use the support tactic of bringing Mega Manectric in on a physical attacker it actually can't beat, such as Tyranitar, just to get off Intimidate,only then to switch back to your primary check for the attacker in order to soften the blow it will take. However, make sure to count the cost when you switch of switching Mega Manectric in, because it is easily worn down between entry hazards and attacks even after Intimidate, and as it has no form of viable reliable recovery. Also be Be advised that due to Hidden Power's nerf, even Pokemon 4x weak to Ice such as Garchomp are going to need a bit of prior damage before they can be KOed reliably by it reliably, so play conservatively with Mega Manectric until you're in a position with which to take the upper hand either by picking off a weakened foe or getting in an attacker on a weakened threat.
Team Options
========
Due to its sole weakness to Ground, partners who resist or are immune to Ground attacks are effective and easy to pair along with Mega Manectric. Landorus-T for instance, can help it by forming a dual-Intimidate Volt-Turn core while setting up Stealth Rock to help weaken foes. Inversely, Mega Manectric hates dealing with hazards of all kinds due to how easily it is worn down, so partners with Rapid Spin or Defog, such as Starmie, Mandibuzz, Latias, or Scizor all work effectively at keeping the field clear.This Pokemon Mega Manectric has issues with all special walls and numerous Assault Vest users, so Pokemon who can beat them by hitting their weaker physical Defense make for effective partners. Pokemon such as Scizor and Talonflame are examples of hard-hitting physical attackers, both of whom can form a Volt-Turn core with Mega Manectric.
Other Options
########
Due to Mega Manectric's shallow movepool, it doesn't have a multitude of other options for movesets it can use without being hampered in some way. Flamethrower can be used instead of Overheat if you want a more reliable Fire move, but its power will often ("on occasion" doesn't seem like much incentive to use Overheat, "often" seems to fit better) fall short on getting much-needed KOs on occasion. Hidden Power Grass can be used in order to beat Gastrodon and Quagsire, but you lose out on hitting several more relevant threats in OU. Charge Beam can be used to boost Mega Manectric's Special Attack stat, but you will have to give up an important coverage move or the ability to gain momentum with Volt Switch. The boost from Charge Beam in itself is also unreliable and at times can end up costing you a vital turn. Electric Terrain is another option as it offers a more reliable boost to Mega Manectric, though it only applies to Electric moves. It does have the potential to help grounded teammates by keeping them from being put to sleep, but the move's utility is situational at best, and just as with Charge Beam you have to lose out on important coverage options or the ability to gain momentum.
Checks & Counters
########
**Special Walls**: Chansey and Blissey stop Mega Manectric in its tracks as they take pitiful damage from any of its attacks and can either heal with Wish or Softboiled, or inflict status on an incoming teammate. Tyranitar's incredible special bulk thanks to the boost it gets from Sandstorm allows it to survive any hit and hit back reasonably hard, even allowing it to trapyou Mega Manectric with Pursuit as you it Volt Switch Volt Switches out. Rotom-H is a hard counter as it resists your its entire moveset and can hit you hard with Overheat, Volt Switch to get the momentum advantage, or inflict status. Specially Defensive Heatran can not only switch in on Overheat and get a free boost from Flash Fire, but it can stomach Thunderbolt very easily and either set up Stealth Rock or hit hard with a boosted Fire move. (Remember that "you" refers to the player, not the Pokemon, and this section is not written from the perspective of the Mega Manectric user.)
**Ground-types**: Quagsire and Gastrodon wall Mega Manectric if it lacks Hidden Power Grass. EvenPhysically Defensive physically defensive Hippowdon can survive a Hidden Power Ice and KO back with Earthquake. Mamoswine resists Hidden Power Ice and has a neutrality to Overheat thanks to Thick Fat; however Overheat still 2HKOes it, so it's a shaky check at best if it ends up switching in on a Fire-type move.
**Dragon-types**: Goodra, even without an Assault Vest, is able to stomach a Hidden Power Ice very easily and inflict massive damage. Dragons not 4x weak to Hidden Power Ice, such as Hydreigon and Kyurem-B (I don't think regular Kyurem is all that relevant?) can take a Hidden Power Ice and deal serious blows in return.
**Choice Scarfers**: Most Choice Scarf users, examples being Garchomp or Genesect, can revenge kill Mega Manectric with ease, especially if it's been weakened beforehand.
**Passive Damage**: Given its hit-and-run nature andno lack of recovery, it Mega Manectric gets worn down easily by Stealth Rock, Spikes, and Toxic Spikes all forms of entry hazards. Burn and Poison status can also put it on a timer, though this can at least be offset somewhat offsetted by switching out frequently.
########
Meet Manectric, a unique Electric-type Pokemon that has a number of outstanding features that allow it to stand out in the OverUsed environment. Manectric enters the metagame with its Mega Evolution, possessing a blistering fast base 135 Speed stat—outspeeding the entire unboosted metagame barring Deoxys, Mega Alakazam, and Mega Aerodactyl—
Special Attacker
########
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Overheat
move 4: Hidden Power Ice
ability: Lightning Rod
item: Manectite
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
Moves
========
The move selection is very simple and straightforward; Mega Manectric doesn't have much else to work with, though it has everything it needs to be effective: Thunderbolt is the main Electric-type STAB of choice for attacking, while Volt Switch is also mandatory in order to gain momentum. Hidden Power Ice has excellent coverage alongside Thunderbolt, and is Manectric's only option to keep it from being bait for
Set Details
========
Timid nature maximizes Mega Manectric's Speed, hitting 405 Speed after Mega Evolution, outpacing neutral-natured base 85 Speed Pokemon and below at +1 Speed, such as Adamant Dragonite or Gyarados
Usage Tips
========
Mega Manectric works best as a hit-and-run attacker during the early and mid-game phases with Intimidate and Volt Switch, and acting better as a cleaner late-game with its base 135 Speed and excellent coverage. With this in mind, one can use the support tactic of bringing Mega Manectric in on a physical attacker it actually can't beat, such as Tyranitar, just to get off Intimidate,
Team Options
========
Due to its sole weakness to Ground, partners who resist or are immune to Ground attacks are effective and easy to pair along with Mega Manectric. Landorus-T for instance, can help it by forming a dual-Intimidate Volt-Turn core while setting up Stealth Rock to help weaken foes. Inversely, Mega Manectric hates dealing with hazards of all kinds due to how easily it is worn down, so partners with Rapid Spin or Defog, such as Starmie, Mandibuzz, Latias, or Scizor all work effectively at keeping the field clear.
Other Options
########
Due to Mega Manectric's shallow movepool, it doesn't have a multitude of other options for movesets it can use without being hampered in some way. Flamethrower can be used instead of Overheat if you want a more reliable Fire move, but its power will often ("on occasion" doesn't seem like much incentive to use Overheat, "often" seems to fit better) fall short on getting much-needed KOs
Checks & Counters
########
**Special Walls**: Chansey and Blissey stop Mega Manectric in its tracks as they take pitiful damage from any of its attacks and can either heal with Wish or Softboiled, or inflict status on an incoming teammate. Tyranitar's incredible special bulk thanks to the boost it gets from Sandstorm allows it to survive any hit and hit back reasonably hard, even allowing it to trap
**Ground-types**: Quagsire and Gastrodon wall Mega Manectric if it lacks Hidden Power Grass. Even
**Dragon-types**: Goodra, even without an Assault Vest, is able to stomach a Hidden Power Ice very easily and inflict massive damage. Dragons not 4x weak to Hidden Power Ice, such as Hydreigon and Kyurem-B (I don't think regular Kyurem is all that relevant?) can take a Hidden Power Ice and deal serious blows in return.
**Choice Scarfers**: Most Choice Scarf users, examples being Garchomp or Genesect, can revenge kill Mega Manectric with ease, especially if it's been weakened beforehand.
**Passive Damage**: Given its hit-and-run nature and
Overview
########
Meet Manectric, a unique Electric-type Pokemon that has a number of outstanding features that allow it to stand out in the OverUsed environment. Manectric enters the metagame with its Mega Evolution, possessing a blistering fast base 135 Speed stat—outspeeding the entire unboosted metagame barring Deoxys, Mega Alakazam, and Mega Aerodactyl— as well as an excellent ability in Intimidate. On top of this, it has access to Fire-type coverage moves in Overheat and Flamethrower at its disposal, differentiating it from other Electric-types. With Intimidate, Mega Manectric is able to support its team by weakening physical attackers, making it easier to get your own threats in and obtain momentum. It can further support its team by checking Pokemon such as Jirachi, Thundurus, and Togekiss with ease, thanks to its paralysis immunity and resistances to Steel-, Electric-, and Flying-type attacks. These same resistances, as well as its ability, allow it to shrug off priority attacks, giving your team a solid answer to threats such as Talonflame and Scizor. However, Mega Manectric is not without its faults, as it has to work with sub-par 70/80/80 bulk, a lack of recovery, the fact almost all of its main special attacks were nerfed, and a narrow movepool that makes it a very predictable Pokemon. On top of this, it occupies your team's Mega Slot, and generally has a weaker damage output than most attackers, especially for a Mega Evolution. But don't let these flaws discourage you; Mega Manectric is very effective if you can play to its advantages, as it offers incredible offensive utility and support for your team.
Special Attacker
########
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Overheat
move 4: Hidden Power Ice
ability: Lightning Rod
item: Manectite
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
Moves
========
The move selection is very simple and straightforward; Mega Manectric doesn't have much else to work with, though it has everything it needs to be effective: Thunderbolt is the main Electric-type STAB of choice for attacking, while Volt Switch is also mandatory in order to gain momentum. Hidden Power Ice has excellent coverage alongside Thunderbolt, and is Manectric's only option to keep it from being bait for Ground- or Dragon-types such as Landorus, Garchomp and Dragonite. Overheat has a significant amount of power, enough to OHKO common Steel-types such as Excadrill, Lucario and Ferrothorn.
Set Details
========
Timid nature maximizes Mega Manectric's Speed, hitting 405 Speed after Mega Evolution, outpacing neutral-natured base 85 Speed Pokemon and below at +1 Speed, such as Adamant Dragonite or Gyarados. A Modest nature can be used but it isn't recommended, as this puts it at 369 Speed, allowing it to be outsped by positive-natured base 120 Speed Pokemon and above, such as Alakazam and Greninja. Overheat is optimal despite the subsequent power drop it inflicts because Mega Manectric will often be switching in and out due to the hit-and-run nature of the set, and having the guaranteed OHKO on certain threats that Flamethrower couldn't achieve is too important to pass up. 4 EVs are put into Defense to ensure Genesect receives a Special Attack boost from its Download ability. This is preferred because Mega Manectric would prefer to take a +1 special attack from Genesect and be able to KO back rather than take a +1 STAB U-Turn that leaves it missing a large chunk of its HP while giving the opponent an opportunity to bring in a threat safely.
Usage Tips
========
Mega Manectric works best as a hit-and-run attacker during the early and mid-game phases with Intimidate and Volt Switch, and acting better as a cleaner late-game with its base 135 Speed and excellent coverage. With this in mind, one can use the support tactic of bringing Mega Manectric in on a physical attacker it actually can't beat, such as Tyranitar, just to get off Intimidate, then to switch back to your primary check for the attacker in order to soften the blow it will take. However, make sure to count the cost of switching Mega Manectric in, because it is easily worn down between entry hazards and attacks even after Intimidate, as it has no form of reliable recovery. Be advised that due to Hidden Power's nerf, even Pokemon 4x weak to Ice such as Garchomp are going to need a bit of prior damage before they can be KOed by it reliably, so play conservatively with Mega Manectric until you're in a position with which to take the upper hand either by picking off a weakened foe or getting in an attacker on a weakened threat.
Team Options
========
Due to its sole weakness to Ground, partners who resist or are immune to Ground attacks are effective and easy to pair along with Mega Manectric. Landorus-T for instance, can help it by forming a dual-Intimidate Volt-Turn core while setting up Stealth Rock to help weaken foes. Inversely, Mega Manectric hates dealing with hazards of all kinds due to how easily it is worn down, so partners with Rapid Spin or Defog, such as Starmie, Mandibuzz, Latias, or Scizor all work effectively at keeping the field clear. Mega Manectric has issues with all special walls and numerous Assault Vest users, so Pokemon who can beat them by hitting their weaker physical Defense make for effective partners. Pokemon such as Scizor and Talonflame are examples of hard-hitting physical attackers, both of whom can form a Volt-Turn core with Mega Manectric.
Other Options
########
Due to Mega Manectric's shallow movepool, it doesn't have a multitude of other options for movesets it can use without being hampered in some way. Flamethrower can be used instead of Overheat if you want a more reliable Fire move, but its power will often fall short on getting much-needed KOs. Hidden Power Grass can be used in order to beat Gastrodon and Quagsire, but you lose out on hitting several more relevant threats in OU. Charge Beam can be used to boost Mega Manectric's Special Attack stat, but you will have to give up an important coverage move or the ability to gain momentum with Volt Switch. The boost from Charge Beam in itself is also unreliable and at times can end up costing you a vital turn. Electric Terrain is another option as it offers a more reliable boost to Mega Manectric, though it only applies to Electric moves. It does have the potential to help grounded teammates by keeping them from being put to sleep, but the move's utility is situational at best, and just as with Charge Beam you have to lose out on important coverage options or the ability to gain momentum.
Checks & Counters
########
**Special Walls**: Chansey and Blissey stop Mega Manectric in its tracks as they take pitiful damage from any of its attacks and can either heal with Wish or Softboiled, or inflict status on an incoming teammate. Tyranitar's incredible special bulk thanks to the boost it gets from Sandstorm allows it to survive any hit and hit back reasonably hard, even allowing it to trap Mega Manectric with Pursuit as it Volt Switches out. Rotom-H is a hard counter as it resists its entire moveset and can hit you hard with Overheat, Volt Switch to get the momentum advantage, or inflict status. Specially Defensive Heatran can not only switch in on Overheat and get a free boost from Flash Fire, but it can stomach Thunderbolt very easily and either set up Stealth Rock or hit hard with a boosted Fire move.
**Ground-types**: Quagsire and Gastrodon wall Mega Manectric if it lacks Hidden Power Grass. Even physically defensive Hippowdon can survive a Hidden Power Ice and KO back with Earthquake. Mamoswine resists Hidden Power Ice and has a neutrality to Overheat thanks to Thick Fat; however Overheat still 2HKOes it, so it's a shaky check at best if it ends up switching in on a Fire-type move.
**Dragon-types**: Goodra, even without an Assault Vest, is able to stomach a Hidden Power Ice very easily and inflict massive damage. Dragons not 4x weak to Hidden Power Ice, such as Hydreigon and Kyurem-B can take a Hidden Power Ice and deal serious blows in return.
**Choice Scarfers**: Most Choice Scarf users, examples being Garchomp or Genesect, can revenge kill Mega Manectric with ease, especially if it's been weakened beforehand.
**Passive Damage**: Given its hit-and-run nature and lack of recovery, Mega Manectric gets worn down easily by all forms of entry hazards. Burn and Poison status can also put it on a timer, though this can at least be somewhat offsetted by switching out frequently.
########
Meet Manectric, a unique Electric-type Pokemon that has a number of outstanding features that allow it to stand out in the OverUsed environment. Manectric enters the metagame with its Mega Evolution, possessing a blistering fast base 135 Speed stat—outspeeding the entire unboosted metagame barring Deoxys, Mega Alakazam, and Mega Aerodactyl— as well as an excellent ability in Intimidate. On top of this, it has access to Fire-type coverage moves in Overheat and Flamethrower at its disposal, differentiating it from other Electric-types. With Intimidate, Mega Manectric is able to support its team by weakening physical attackers, making it easier to get your own threats in and obtain momentum. It can further support its team by checking Pokemon such as Jirachi, Thundurus, and Togekiss with ease, thanks to its paralysis immunity and resistances to Steel-, Electric-, and Flying-type attacks. These same resistances, as well as its ability, allow it to shrug off priority attacks, giving your team a solid answer to threats such as Talonflame and Scizor. However, Mega Manectric is not without its faults, as it has to work with sub-par 70/80/80 bulk, a lack of recovery, the fact almost all of its main special attacks were nerfed, and a narrow movepool that makes it a very predictable Pokemon. On top of this, it occupies your team's Mega Slot, and generally has a weaker damage output than most attackers, especially for a Mega Evolution. But don't let these flaws discourage you; Mega Manectric is very effective if you can play to its advantages, as it offers incredible offensive utility and support for your team.
Special Attacker
########
name: Special Attacker
move 1: Thunderbolt
move 2: Volt Switch
move 3: Overheat
move 4: Hidden Power Ice
ability: Lightning Rod
item: Manectite
nature: Timid
evs: 4 Def / 252 SpA / 252 Spe
Moves
========
The move selection is very simple and straightforward; Mega Manectric doesn't have much else to work with, though it has everything it needs to be effective: Thunderbolt is the main Electric-type STAB of choice for attacking, while Volt Switch is also mandatory in order to gain momentum. Hidden Power Ice has excellent coverage alongside Thunderbolt, and is Manectric's only option to keep it from being bait for Ground- or Dragon-types such as Landorus, Garchomp and Dragonite. Overheat has a significant amount of power, enough to OHKO common Steel-types such as Excadrill, Lucario and Ferrothorn.
Set Details
========
Timid nature maximizes Mega Manectric's Speed, hitting 405 Speed after Mega Evolution, outpacing neutral-natured base 85 Speed Pokemon and below at +1 Speed, such as Adamant Dragonite or Gyarados. A Modest nature can be used but it isn't recommended, as this puts it at 369 Speed, allowing it to be outsped by positive-natured base 120 Speed Pokemon and above, such as Alakazam and Greninja. Overheat is optimal despite the subsequent power drop it inflicts because Mega Manectric will often be switching in and out due to the hit-and-run nature of the set, and having the guaranteed OHKO on certain threats that Flamethrower couldn't achieve is too important to pass up. 4 EVs are put into Defense to ensure Genesect receives a Special Attack boost from its Download ability. This is preferred because Mega Manectric would prefer to take a +1 special attack from Genesect and be able to KO back rather than take a +1 STAB U-Turn that leaves it missing a large chunk of its HP while giving the opponent an opportunity to bring in a threat safely.
Usage Tips
========
Mega Manectric works best as a hit-and-run attacker during the early and mid-game phases with Intimidate and Volt Switch, and acting better as a cleaner late-game with its base 135 Speed and excellent coverage. With this in mind, one can use the support tactic of bringing Mega Manectric in on a physical attacker it actually can't beat, such as Tyranitar, just to get off Intimidate, then to switch back to your primary check for the attacker in order to soften the blow it will take. However, make sure to count the cost of switching Mega Manectric in, because it is easily worn down between entry hazards and attacks even after Intimidate, as it has no form of reliable recovery. Be advised that due to Hidden Power's nerf, even Pokemon 4x weak to Ice such as Garchomp are going to need a bit of prior damage before they can be KOed by it reliably, so play conservatively with Mega Manectric until you're in a position with which to take the upper hand either by picking off a weakened foe or getting in an attacker on a weakened threat.
Team Options
========
Due to its sole weakness to Ground, partners who resist or are immune to Ground attacks are effective and easy to pair along with Mega Manectric. Landorus-T for instance, can help it by forming a dual-Intimidate Volt-Turn core while setting up Stealth Rock to help weaken foes. Inversely, Mega Manectric hates dealing with hazards of all kinds due to how easily it is worn down, so partners with Rapid Spin or Defog, such as Starmie, Mandibuzz, Latias, or Scizor all work effectively at keeping the field clear. Mega Manectric has issues with all special walls and numerous Assault Vest users, so Pokemon who can beat them by hitting their weaker physical Defense make for effective partners. Pokemon such as Scizor and Talonflame are examples of hard-hitting physical attackers, both of whom can form a Volt-Turn core with Mega Manectric.
Other Options
########
Due to Mega Manectric's shallow movepool, it doesn't have a multitude of other options for movesets it can use without being hampered in some way. Flamethrower can be used instead of Overheat if you want a more reliable Fire move, but its power will often fall short on getting much-needed KOs. Hidden Power Grass can be used in order to beat Gastrodon and Quagsire, but you lose out on hitting several more relevant threats in OU. Charge Beam can be used to boost Mega Manectric's Special Attack stat, but you will have to give up an important coverage move or the ability to gain momentum with Volt Switch. The boost from Charge Beam in itself is also unreliable and at times can end up costing you a vital turn. Electric Terrain is another option as it offers a more reliable boost to Mega Manectric, though it only applies to Electric moves. It does have the potential to help grounded teammates by keeping them from being put to sleep, but the move's utility is situational at best, and just as with Charge Beam you have to lose out on important coverage options or the ability to gain momentum.
Checks & Counters
########
**Special Walls**: Chansey and Blissey stop Mega Manectric in its tracks as they take pitiful damage from any of its attacks and can either heal with Wish or Softboiled, or inflict status on an incoming teammate. Tyranitar's incredible special bulk thanks to the boost it gets from Sandstorm allows it to survive any hit and hit back reasonably hard, even allowing it to trap Mega Manectric with Pursuit as it Volt Switches out. Rotom-H is a hard counter as it resists its entire moveset and can hit you hard with Overheat, Volt Switch to get the momentum advantage, or inflict status. Specially Defensive Heatran can not only switch in on Overheat and get a free boost from Flash Fire, but it can stomach Thunderbolt very easily and either set up Stealth Rock or hit hard with a boosted Fire move.
**Ground-types**: Quagsire and Gastrodon wall Mega Manectric if it lacks Hidden Power Grass. Even physically defensive Hippowdon can survive a Hidden Power Ice and KO back with Earthquake. Mamoswine resists Hidden Power Ice and has a neutrality to Overheat thanks to Thick Fat; however Overheat still 2HKOes it, so it's a shaky check at best if it ends up switching in on a Fire-type move.
**Dragon-types**: Goodra, even without an Assault Vest, is able to stomach a Hidden Power Ice very easily and inflict massive damage. Dragons not 4x weak to Hidden Power Ice, such as Hydreigon and Kyurem-B can take a Hidden Power Ice and deal serious blows in return.
**Choice Scarfers**: Most Choice Scarf users, examples being Garchomp or Genesect, can revenge kill Mega Manectric with ease, especially if it's been weakened beforehand.
**Passive Damage**: Given its hit-and-run nature and lack of recovery, Mega Manectric gets worn down easily by all forms of entry hazards. Burn and Poison status can also put it on a timer, though this can at least be somewhat offsetted by switching out frequently.
Kingler12345, the "-type" thing was one of the things I noticed was wrong after making the post, but re-edited in a bit too late (the other one was Under Checks and Counters ==> Passive Damage, replaced "no recovery" with "lack of recovery"). I also feel the need to bring this up, although I'll admit that using "offseted" definitely seemed a bit weird. Other changes are noted, thanks (how the hell did I miss a serial comma those are like my favourite types of commas).
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