Manly Men of UU

Disgusted with my utter lack of any sort of talent on the OU ladder, I thought I'd try UU on for size. With the recent banning of Hippowdon from the tier, I'm thinking a team like this is going to have a much better chance of shining. Without further ado...

THE MANLY MEN OF UNDERUSED

Victini @ Choice Band, Adamant, Victory Star
4 HP/252 Atk/252 Speed
~V-create
~Fusion Bolt
~Zen Headbutt
~U-turn

U-turn is there to scout for the right time to spam V-create. Other moves are for coverage, though Zen Headbutt has a nice flinch chance.

Donphan @ Leftovers, Adamant, Sturdy
252 HP/252 Atk/4 Def
~Earthquake
~Ice Shard
~Rapid Spin
~Head Smash

Victini always appreciates spin support, and on top of Donphan being one of the best spinners in the tier, 120 attack and Sturdy means he's one of this team's two checks to Azumarill. Head Smash grants EdgeQuake coverage, but is only to be used in emergencies due to the recoil compromising his bulk.

Dugtrio @ Life Orb, Jolly, Arena Trap
4 HP/252 Atk/252 Speed
~Earthquake
~Stone Edge
~Sucker Punch
~Substitute

Sadly, Fake Out beats Sucker Punch, so this guy is going to have to watch out for Ambipom. Otherwise, he's a great trapper and killer, using Sucker Punch with 372 speed to try to top Azumarill, especially the CB variety that's already locked into Aqua Jet, not to mention that a frail mon like this is a very good lure for the opponent to try to attack and kill it.

Rhyperior @ Choice Band, Adamant, Solid Rock
160 HP/252 Atk/96 Speed
~Earthquake
~Stone Edge
~Aqua Tail
~Megahorn

This guy kills everything that dares to stay in, simple as that. Pick the right move and watch stuff take heavy damage. The idea is to force the opponent to expend a significant amount of resources trying to knock this behemoth out, if wiping him out entirely isn't an option. Bulky special-attacking waters such as Milotic are a huge issue, though.

Medicham @ Choice Band, Adamant, Pure Power
4 HP/252 Atk/252 Speed
~Hi Jump Kick
~Zen Headbutt
~Thunderpunch
~Ice Punch

As incredible as it may seem, this guy has MORE attack power than Rhyperior, but trades away bulk for speed, reaching 259. HJK is just pure devastation to anything that can't manage to dodge it, then you have secondary STAB and BoltBeam as coverage. The cleaner and sweeper.

Flygon @ Choice Scarf, Jolly, Levitate
4 HP/252 Atk/252 Speed
~Outrage
~Earthquake
~U-turn
~Stone Edge

I was thinking Staraptor for this role, but then I decided I wanted EdgeQuake resistance as well as fantastic revenge killing power without resorting to priority. Outrage works very well with Choice items, since you're locked into that move anyway. The only drawback in this case is, you can't switch. U-turn is again here to scout, ease prediction, wear down would-be counters and try to maintain momentum. This guy may seem like an inferior Garchomp, but Levitate means he's in a class by himself.
 
Donphan @ Leftovers, Adamant, Sturdy
252 HP/252 Atk/4 Def
~Earthquake
~Ice Shard
~Rapid Spin
~Head Smash

Flygon @ Choice Scarf, Jolly, Levitate
4 HP/252 Atk/252 Speed
~Outrage
~Earthquake
~U-turn
~Stone Edge


I was thinking Staraptor for this role.

Good UU team you've got there,man. Improvements can be made :)

Replace HEAD SMASH with STEALTH ROCK on DONPHAN
- [Now you'll want you Donphan to have full HP most of the time if possible so that it can activate its STURDY ability to save you in some situations. Get more residual damage on the opponent with rocks than having a bad recoil which hinders Sturdy's purpose. ]
- [ICE SHARD already takes care of flying types, no need for a rock move, save that role for your Rhyperior. ]


Yea, Use STARAPTOR instead of FLYGON
- [ You have too many Ground/Rock types already (Dugtrio, Donphan, Rhyperior etc. ) And your Victini already has U-turn to scout.

STARAPTOR @ Life orb/ Expert Belt, Reckless
252 Atk 252 Spd 4HP
-Brave Bird
-Close Combat
-Roost
-Quick Attack/ U-turn

Have fun hope this helps
 
Good UU team you've got there,man. Improvements can be made :)

Replace HEAD SMASH with STEALTH ROCK on DONPHAN
- [Now you'll want you Donphan to have full HP most of the time if possible so that it can activate its STURDY ability to save you in some situations. Get more residual damage on the opponent with rocks than having a bad recoil which hinders Sturdy's purpose. ]
- [ICE SHARD already takes care of flying types, no need for a rock move, save that role for your Rhyperior. ]


Yea, Use STARAPTOR instead of FLYGON
- [ You have too many Ground/Rock types already (Dugtrio, Donphan, Rhyperior etc. ) And your Victini already has U-turn to scout.

STARAPTOR @ Life orb/ Expert Belt, Reckless
252 Atk 252 Spd 4HP
-Brave Bird
-Close Combat
-Roost
-Quick Attack/ U-turn

Have fun hope this helps

are you kidding...Staraptor is banned from UU months ago...
 
you know, with your introduction, i get the feeling that you haven't even bothered to test out your team on the ladder.

also scarf medicham > band medicham, you actually outspeed shit and kill them
 
Actually, I have, with mixed results. My problem is that the only people that are inexperienced enough that I have a chance at beating them don't know that metagames aside from BW OU exist. It's just a question of which version of me is going to show up to a fight; the one that sits back and figures out what the best move might be, or the one that freaks out at every little thing and plays like he's trying to lose.

I actually ran into Reachzero during this process, and he proceeded to give me the team that ran me into the ground, with which I was somehow able to beat KOTW. So yeah, I'm retiring this, but I thought it would make a point that physical attackers got a little bit more dangerous with the departure of the sand hippo.

Thanks for your attempts at helping me.
 
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