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SM OU Marching Army

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Blacephalon @ Firium Z
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Mind Blown
- Shadow Ball
- Foul Play
- Flamethrower

A last option in most cases. The firium-z used with Mind Blown KO's almost everything that was already hit with Stealth Rocks, giving it a free Beast Boost. Flamethrower's used so I won't have to resort to Mind Blown if on low HP. Shadow Ball for STAB and Foul Play for those with high Attack stats.
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Garchomp @ Rocky Helmet
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Iron Head
- Earthquake
- Stealth Rock

I use Garchomp as my offensive lead & start off w/ Stealth Rock. Iron Head is used as coverage against most counters or checks such as Tyranitar, Diancie, and Tapu Lele. Although it is hindered by burn, it's main objective to set up rocks will most likely be complete. More often than not, I switch out to Mamoswine, Scolipede or Venusaur depending on what the opponent does.
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Venusaur-Mega @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 Atk / 4 SpD
Adamant Nature
- Swords Dance
- Earthquake
- Power Whip
- Synthesis

My bulky mega. I have Chlorophyll as it's ability beforehand just in case i'm up against a sun team. Thick Fat is useful as I'm able to set up with Swords Dance or recover using Synthesis. Very susceptible against flying types like Celesteela and Zapdos.

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Mamoswine @ Assault Vest
Ability: Thick Fat
EVs: 248 HP / 252 Atk / 8 SpD
Adamant Nature
- Avalanche
- Earthquake
- Ice Shard
- Iron Head

I use Mamoswine as another bulky tank. I usually send him in to revenge kill things like Lando and Dragonite using Ice Shard or to soak up hits, especially if Ice or Fire related. Usually best switch-in along with Rotom if Mega Venu is in trouble.

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Rotom-Wash @ Life Orb
Ability: Levitate
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Discharge
- Hex
- Will-O-Wisp
- Hydro Pump

Rotom is my bulky special sweeper, able to take hits from fire-type moves and switch into earthquake users. Will-o-wisp/hex is used against physical threats and those I can't attack well against.
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Scolipede @ Focus Sash
Ability: Speed Boost
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Poison Jab
- Swords Dance
- Earthquake
- Megahorn

Scolipede is my speedy attacker. Megahorn isa very powerful STAB against main threats such as Greninja and Tapu Lele, and Poison Jab works well against Grass & Fairy types that aren't Steel. And Earthquake is...well...Earthquake.
 
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Rotom-Wash's special attack is mediocre for OU especially with no boosting moves so I would recommend either running the standard defensive pivot set or a different attacker. Mamoswine and Scolipede are pretty bad at the moment and when Scolipede is used it's usually as a Swords Dance + Z-move wallbreaker. Mega Venusaur is a good pokemon but it's slow and it has a terrible STAB typing for a Swords Dance Sweeper. Blacephalon works well with a Scarf for late sweeping (beast boost) and revenge killing to help against sweepers boosting their speed, and Trick is nice for annoying walls too. Your lead (Garchomp) will probably want a sash since it can't be broken by rocks on turn 1 and you'll want to make sure you can get rocks up.

You might find this very helpful: http://www.smogon.com/forums/threads/ultra-sun-moon-sets-vr-thread.3621908/. This lists the main sets the relevant pokemon of OU have and which are more or less generally viable.

This team needs many changes and I tried to build a hyperoffensive team with a similar build of two swords dance users, one bulky electric attacker, Blacephalon and a priority attacker which can hurt other offensive teams:

http://pokepast.es/96b5c27889823ecb

this team will have flaws, but hopefully it'll help to demonstrate how hyperoffensive teams normally look. It's also quite flexible if you want to swap some of the pokemon out.
 
Rotom-Wash's special attack is mediocre for OU especially with no boosting moves so I would recommend either running the standard defensive pivot set or a different attacker. Mamoswine and Scolipede are pretty bad at the moment and when Scolipede is used it's usually as a Swords Dance + Z-move wallbreaker. Mega Venusaur is a good pokemon but it's slow and it has a terrible STAB typing for a Swords Dance Sweeper. Blacephalon works well with a Scarf for late sweeping (beast boost) and revenge killing to help against sweepers boosting their speed, and Trick is nice for annoying walls too. Your lead (Garchomp) will probably want a sash since it can't be broken by rocks on turn 1 and you'll want to make sure you can get rocks up.

You might find this very helpful: http://www.smogon.com/forums/threads/ultra-sun-moon-sets-vr-thread.3621908/. This lists the main sets the relevant pokemon of OU have and which are more or less generally viable.

This team needs many changes and I tried to build a hyperoffensive team with a similar build of two swords dance users, one bulky electric attacker, Blacephalon and a priority attacker which can hurt other offensive teams:

http://pokepast.es/96b5c27889823ecb

this team will have flaws, but hopefully it'll help to demonstrate how hyperoffensive teams normally look. It's also quite flexible if you want to swap some of the pokemon out.

Not going to say much, but Mamoswine is pretty anti-meta right now, so it's okay. That being said, Mamoswine needs to be Jolly with fully invested speed to do anything of note
 
Update:
So I removed Rotom-Wash and Scolipede and replaced them w/Tapu Koko and Togekiss. Togekiss replaces Rotom-Wash as my bulk and has an added bonus as a defogger and Tapu Koko is honestly a much better option. I also replaced some moves and items on the rest of my team to fit a better playstyle, all based on IronedSandwich's suggestions and Stuuful's for Mamaoswine.

PrivateBeheaded (Blacephalon) @ Choice Scarf
Ability: Beast Boost
EVs: 252 SpA / 4 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Flamethrower
- Shadow Ball
- Foul Play
- Trick

GeneralStreetShark (Garchomp) (M) @ Focus Sash
Ability: Rough Skin
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Dragon Claw
- Iron Head
- Earthquake
- Stealth Rock

CoproralTankyTree (Venusaur-Mega) @ Venusaurite
Ability: Chlorophyll
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Energy Ball
- Sludge Bomb
- Leech Seed
- Synthesis

Lt. Big Nigga (Mamoswine) (M) @ Assault Vest
Ability: Thick Fat
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Icicle Crash
- Earthquake
- Ice Shard
- Iron Head

Cpt. KokoPuffs (Tapu Koko) @ Electrium Z
Ability: Electric Surge
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- U-turn
- Brave Bird
- Wild Charge
- Facade

Admiral Air Strike (Togekiss) (F) @ Leftovers
Ability: Serene Grace
EVs: 252 HP / 252 SpA / 4 SpD
Modest Nature
IVs: 0 Atk
- Air Slash
- Aura Sphere
- Dazzling Gleam
- Defog
 
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