[OVERVIEW]
Alolan-Marowak, despite being currently overshadowed by other fire types such as Heatran and Incineroar, as well as other Lightning Rod users such as Manectric and Raichu, Marowak finds its niche in dishing out heavy damage under Trick Room while providing Lightning Rod support.
* Thick Club creates a sky-high Attack stat combined with decent coverage allowing strong attacks on the entire metagame
* Ghost typing allows a pseudo counter to GothLax or CressLax, the most common Trick Room set ups
* 60/110/80 Defensive stats are not terrible, but doubles into Marowak often knock it out; Marowak relies on Snarl to survive many Special Attacks
* Choice Specs Tapu Fini and Landorus Therian can heavily threaten Marowak with Spread Moves
* Generally Trick Room reliant to get massive damage off, however Marowak is still undersped by notable threats such as Amoongus (Spore), Mega Camerupt, and Snorlax
* Marowak lacks item flexibility; without Thick Club Marowak's damage becomes laughable, so it is very weak to Knock Off
[SET]
Name: Offensive Lightning Rod
Move 1: Flare Blitz
Move 2: Shadow Bone
Move 3: Low Kick / Bonemerang / Substitute
Move 4: Protect
Item: Thick Club
Ability: Lightning Rod
Nature: Adamant / Brave
EVs: 252 HP / 252 Atk / 4 SpD
[SET COMMENTS]
* Flare Blitz is incredibly powerful netting KO’s on most super effective targets (Metagross, Celesteela, Ferrothorn, Aegislash, Amoongus) even at -1
* Shadow Bone allows for coverage and threatens the common Cresselia, Tapu Lele, Gothitelle, and is especially useful against Aegislash because Shadow Bone is a non-contact move, avoiding King's Shield attack drop
* Low Kick allows Marowak to cover and knock out heavily defensive mons such as Tyranitar, Heatran, Kangaskhan, and Snorlax that might otherwise wall it
* Bonemerang nets KOs on Shuca Berry Heatran, and also breaks sashes. However, Low Kick is a better option in most cases
* Tapu Fini is almost a requirement for Marowak, as Misty Terrain prevents Amoongus from completely neutering Marowak with Spore. Tapu Fini also threatens Incineroar, Landorus, and Scrafty, three off Marowak’s least favorite matchups
* Alolan Marowak benefits enormously from Trick Room setters such as Cresselia and Porygon2, as they cover weaknesses to Landorus Therian while allowing Marowak to take advantage of its low speed stat. Porygon 2 can also Ally Switch Ghost/Z moves away from Marowak
* Bulkier sets especially love partnering with Landorus deterrents such as Porygon 2 and Milotic, as much of its attack investment has been traded for added bulk
* It is generally not a good idea to lead with Alolan Marowak, as having Alolan Marowak hidden away from opponents provides extra pressure and scares them from using Electric type attacks
* In general, Alolan Marowak should always be the third or fourth Pokemon you select, switching in Marowak only to redirect Electric moves, receive hefty Snorlax Returns, or to resist Fairy / Ice / Fire type attacks. However, against Hard-Trick Room teams, Marowak can be led immediately to put pressure on Trick Room setters and Trick Room sweepers from turn one.
* Because of Alolan Marowak's immunity to both Electric and Normal types, as well as resisting Fairy and Fire types, you can switch Marowak safely into common Pokemon such as Tapu Koko, Snorlax, Heatran, and Charizard Y
* Take note that Charizard Y still does hefty damage with Sun Boosted Fire type moves, especially if you are not running bulky Alolan Marowak
* Against the popular pairing of Zapdos and Landorus, it is generally not a good idea to switch Marowak in as the opponent can freely click Earthquake. However, if you are setting up Trick Room on the same turn, Marowak can tank the Earthquake and begin sweeping / pressuring both Landorus and Zapdos the following turn.
* Alolan Marowak also matches up poorly against sand, however with Trick Room up Marowak can easily KO Tyranitar and Excadrill with a Low Kick
Alolan-Marowak, despite being currently overshadowed by other fire types such as Heatran and Incineroar, as well as other Lightning Rod users such as Manectric and Raichu, Marowak finds its niche in dishing out heavy damage under Trick Room while providing Lightning Rod support.
* Thick Club creates a sky-high Attack stat combined with decent coverage allowing strong attacks on the entire metagame
* Ghost typing allows a pseudo counter to GothLax or CressLax, the most common Trick Room set ups
* 60/110/80 Defensive stats are not terrible, but doubles into Marowak often knock it out; Marowak relies on Snarl to survive many Special Attacks
* Choice Specs Tapu Fini and Landorus Therian can heavily threaten Marowak with Spread Moves
* Generally Trick Room reliant to get massive damage off, however Marowak is still undersped by notable threats such as Amoongus (Spore), Mega Camerupt, and Snorlax
* Marowak lacks item flexibility; without Thick Club Marowak's damage becomes laughable, so it is very weak to Knock Off
[SET]
Name: Offensive Lightning Rod
Move 1: Flare Blitz
Move 2: Shadow Bone
Move 3: Low Kick / Bonemerang / Substitute
Move 4: Protect
Item: Thick Club
Ability: Lightning Rod
Nature: Adamant / Brave
EVs: 252 HP / 252 Atk / 4 SpD
[SET COMMENTS]
* Flare Blitz is incredibly powerful netting KO’s on most super effective targets (Metagross, Celesteela, Ferrothorn, Aegislash, Amoongus) even at -1
* Shadow Bone allows for coverage and threatens the common Cresselia, Tapu Lele, Gothitelle, and is especially useful against Aegislash because Shadow Bone is a non-contact move, avoiding King's Shield attack drop
* Low Kick allows Marowak to cover and knock out heavily defensive mons such as Tyranitar, Heatran, Kangaskhan, and Snorlax that might otherwise wall it
* Bonemerang nets KOs on Shuca Berry Heatran, and also breaks sashes. However, Low Kick is a better option in most cases
* Other Options for bulkier Marowak variants include Sassy Nature with EVs: 236 HP / 28 Atk / 4 Def / 236 SpD. 28 Atk EVs allow Marowak to still guarantee KO's on bulky Aegislash, Celesteela, and Metagross with Flare Blitz. 236 HP / 4 Def allows Marowak to survive +252 Atk Landorus Earthquake and +252 Atk Tyranitar Crunch. 236 HP / 236+ SpD allows Marowak to survive +252 SpA Aegislash-Blade Shadow Ball and +252 SpA Life Orb Tapu Lele Psychic in Terrain. However, after taking these attacks, Marowak will likely faint due to Flare Blitz recoil or weather damage, so be careful
* Because Marowak is quite bulky and focused on redirecting attacks, it is often paired with Tapu Fini, Celesteela, or Milotic. These Pokemon provide type coverage against Rock and/or Dark types, meaning that Low Kick and Bonemerang can be replaced with moves such as Substitue which promote Marowak's longevity and Lightning Rod on the field.* Tapu Fini is almost a requirement for Marowak, as Misty Terrain prevents Amoongus from completely neutering Marowak with Spore. Tapu Fini also threatens Incineroar, Landorus, and Scrafty, three off Marowak’s least favorite matchups
* Alolan Marowak benefits enormously from Trick Room setters such as Cresselia and Porygon2, as they cover weaknesses to Landorus Therian while allowing Marowak to take advantage of its low speed stat. Porygon 2 can also Ally Switch Ghost/Z moves away from Marowak
* Bulkier sets especially love partnering with Landorus deterrents such as Porygon 2 and Milotic, as much of its attack investment has been traded for added bulk
* It is generally not a good idea to lead with Alolan Marowak, as having Alolan Marowak hidden away from opponents provides extra pressure and scares them from using Electric type attacks
* In general, Alolan Marowak should always be the third or fourth Pokemon you select, switching in Marowak only to redirect Electric moves, receive hefty Snorlax Returns, or to resist Fairy / Ice / Fire type attacks. However, against Hard-Trick Room teams, Marowak can be led immediately to put pressure on Trick Room setters and Trick Room sweepers from turn one.
* Because of Alolan Marowak's immunity to both Electric and Normal types, as well as resisting Fairy and Fire types, you can switch Marowak safely into common Pokemon such as Tapu Koko, Snorlax, Heatran, and Charizard Y
* Take note that Charizard Y still does hefty damage with Sun Boosted Fire type moves, especially if you are not running bulky Alolan Marowak
* Against the popular pairing of Zapdos and Landorus, it is generally not a good idea to switch Marowak in as the opponent can freely click Earthquake. However, if you are setting up Trick Room on the same turn, Marowak can tank the Earthquake and begin sweeping / pressuring both Landorus and Zapdos the following turn.
* Alolan Marowak also matches up poorly against sand, however with Trick Room up Marowak can easily KO Tyranitar and Excadrill with a Low Kick
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