Marowak (BW2 Revamp) (QC 3/3)[GP 2/2]

WhiteDMist

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A Dude didn't use the proper formatting even with all QC asking him to, so I'm taking it over from this: http://www.smogon.com/forums/threads/marowak-bw2-revamp-qc-0-3.3486231/ . Credit for the work goes to him of course.
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I have no mommy! :'(

[Overview]
  • Marowak has a personal item in Thick Club that doubles its attack stat, turning his base 80 attack into base 209 attack with maximum attack investment. It also does not give recoil or lock Marowak into a move.
  • Marowak can prevent Stealth Rock from common Pokemon such as Golem, Bastiodon, and Probopass by bypassing Sturdy with Bonemerang.
  • Resists Stealth Rock, can lay it down, and has a cool immunity to Electric-type moves
  • Key weaknesses to extremely common Water, Grass, and Ice type moves
  • Easily worn down without recovery
  • Pretty slow

[SET]
name: Offensive
move 1: Bonemerang
move 2: Stone Edge
move 3: Double-Edge
move 4: Stealth Rock / Substitute
item: Thick Club
ability: Rock Head
nature: Adamant
evs: 200 HP / 252 Atk / 56 Spe

[SET COMMENTS]
  • Bonemerang has two, 50 BP shots, allowing it to break substitutes, Sturdy, and Focus Sashes. No other Ground type in NU learns it, which is one of Marowak's key advantages.
  • Stone Edge rounds off coverage with Bonemerang, hitting the Flying-types that are immune to Bonemerang
  • Double-Edge takes advantage of Rock Head and is a good option for hitting most opposing Pokemon neutrally for good damage to ease prediction on the player's part.
  • It can also set up Stealth Rock easily against most opposing SR leads, which means you don't have to use a different SR setter (most of whom have typings that clash with Marowak).
  • Since Marowak can force switches against most Stealth Rock leads, Marowak can get up a Sub again them if you already have another SR setter

[ADDITIONAL COMMENTS]
  • EVs allow Marowak to outspeed Modest Shell Smash Torkoal. 200 HP EVs also insure that Jolly Choice Band Sawk will never OHKO with Close Combat and Marowak can OHKO back with Bonemerang
  • No other item should be used, Thick Club is what makes Marowak viable
  • Alomomola and Lickilicky can pass huge Wishes to accommodate for Marowak's lack of recovery
  • Charizard is a nice teammate since it appreciates Marowak's ability to scare off most Stealth Rock setters and handle special walls, and Charizard can handle the Grass-types and Weezing that Marowak hates.
  • Flying- and Ice-types such as Braviary and Regice really appreciate Marowak's ability to scare away Rock and Steels, and can scare away the Grass-types Marowak hates.
  • Ninjask is a good Flying-type teammate since it can pass useful Speed boosts to Marowak to allow it to sweep, while Marowak can handle common Rock Blast users such as Golem.
  • Paralysis support from Musharna, Murkrow, Lickilicky, etc.
  • Gothorita can trap physical walls such as Tangela, Alomomola, and Weezing and remove them
  • Grass-types such as Exeggutor and Shiftry pair well with Marowak since they resist common Water and Grass moves and can handle Seismitoad, Alomomola, and other Waters that threaten it
  • Toxic Spikes support from Scolipede and Roselia help wear down walls that Marowak normally has trouble beating

[Other Options]
  • Trick Room attacker with a Brave nature
  • Swords Dance, but Marowak is too slow
  • Earthquake can work over Bonemerang for its higher accuracy, but the utility of Bonemerang is better otherwise
  • Thunderpunch and Fire Punch are possible options, but do not give much additional damage output
  • Toxic is an option to catch Alomomola and Tangela on the switch
  • Knock Off to annoy Eviolite users
  • Smack Down is an option to let Marowak hit Flying and Levitators on the switch and threaten them out with Bonemerang
  • Rock Slide provides more accuracy, but is much weaker than Stone Edge
  • Marowak has some special attacks it can use with Lightningrod, but they deal pitiful damage since Thick Club does not boost SpA. However, Naughty Nature with 88 Special Attack EVs can 2HKO Torterra with Ice Beam.
  • Sing and Perish Song can are interesting support options, but Marowak is better off attacking.


[Checks and Counters]
  • Torterra walls Marowak; Fire Punch does not even cleanly 2HKO Torterra
  • Tangela and Alomomola also walls Marowak and threaten back with their sper-effective STAB moves.
  • Weezing is 3HKOd after Stealth Rock, and can Will-O-Wisp Marowak
  • Seismitoad is a common lead Pokemon that can take any attack Marowak has and threaten with Hydro Pump/Scald
  • Exeggutor can easily take any move Marowak has and set up on or OHKO it
  • Other Burn spreaders like Misdreavus, Solrock, and Wartortle can cripple Marowak if it isn't behind a Sub
  • Special Attackers like Samurott and Roselia cannot safely switch in, but they easily threaten Marowak out due to its low Special bulk and Speed
  • Piloswine has STAB Icicle Spear to break Marowak's Substitutes and can take any move it uses.
  • Marowak's base 45 speed is pretty slow, so anything faster can revenge kill it if it isn't behind a Sub
  • Trick and Knock Off remove Thick Club, taking away most of Marowak's strength.

[Overview]

<p>Marowak is an offensive juggernaut, thanks to its signature item, Thick Club, which doubles its average Attack, increasing it to amazing levels. In combination with its signature move, Bonemerang, which hits twice, Marowak can prevent several common Stealth Rock users from setting up by bypassing their Sturdy ability. Its Ground typing is also an important attribute because it gives it an immunity to Electric-type moves and a resistance to Stealth Rock. Sadly, its weaknesses to common Water-, Ice-, and Grass-type moves and its low Speed hinder it. Marowak is also easily worn down due to its lack of recovery and mediocre special bulk. Additionally, it's only viable with its Thick Club, further limiting its options in the metagame.</p>

[SET]
name: Offensive
move 1: Bonemerang
move 2: Stone Edge
move 3: Double-Edge
move 4: Stealth Rock / Substitute
item: Thick Club
ability: Rock Head
nature: Adamant
evs: 200 HP / 252 Atk / 56 Spe

[SET COMMENTS]

<p>Marowak is unique in that it has access to Bonemerang, a powerful STAB attack that allows it to hit twice in one turn. This allows Marowak to break through Substitute, Focus Sash, and Sturdy users in a single turn, an invaluable attribute when facing opposing Stealth Rock users, as it can prevent many of them from setting up. Stone Edge rounds out Marowak's coverage, notably hitting the Flying-types that Bonemerang fails to hit. Double-Edge is a good option for hitting most opponents neutrally, which eases prediction on the player's part. With its typing and offensive presence, Marowak can force plenty of switches against Stealth Rock users and set up Stealth Rock for your team. The switches it forces against common Stealth Rock leads also give Marowak time to use Substitute, though it doesn't have many opportunities to set up outside of this. However, if your team already has a Stealth Rock user, then Substitute is a completely viable alternative move.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature maximize Marowak's power, while allowing it to outspeed Modest Shell Smash Torkoal, survive a Close Combat from Jolly Choice Band Sawk, and OHKO both with Bonemerang. Thick Club is the only item Marowak should use, as it is what makes it viable in the first place. Marowak really enjoys Toxic Spikes support from Poison-types such as Scolipede and Roselia, as it allows Marowak to have an easier time against many of its defensive counters, such as Alomomola and Tangela. Poison-types also absorb Toxic Spikes for Marowak, and in return, Marowak can smash the Steel-types that tend to wall them. As Marowak is quite slow, paralysis support from Pokemon such as Musharna and Murkrow can really help give it the chance it needs to sweep teams; it is important to note that this clashes with Toxic Spikes support, so trying to use both simultaneously is not recommended. Charizard is a good offensive teammate because it appreciates Marowak's ability to help prevent Stealth Rock from being set up, and Marowak loves Charizard's ability to handle Weezing and the Grass- and Ice-types that Marowak fears. Flying- and Ice-types such as Braviary and Regice really appreciate Marowak's ability to scare away Rock- and Steel-types, and they can also scare away the Grass-types Marowak hates. Ninjask is a notable Flying-type teammate, as it can also pass useful Speed boosts to Marowak to allow it to sweep and Marowak can handle common Rock Blast users such as Golem. Grass-types such as Exeggutor and Shiftry pair well with Marowak as they resist common Water- and Grass-type moves and can handle Seismitoad, Alomomola, and other Water-types that puts a damper on it. Gothorita is a great partner for Marowak, as it can trap physical walls such as Tangela, Alomomola, and Weezing and remove them so that Marowak smash the opposing team unhindered.</p>

[Other Options]

<p>Marowak is a very potent threat on a Trick Room team with a Brave nature and 0 Speed IVs. Marowak is also able to use Swords Dance, but it is usually too slow to take advantage of it after setting up. Earthquake is a more accurate option over Bonemerang, but it lacks Bonemerang's ability to break through Sturdy, Focus Sash, and Substitute users, which is a major selling point. ThunderPunch and Fire Punch are options for extra coverage, but the additional damage output rarely makes a difference, as a super effective hit from them does the same amount as a neutral hit from Bonemerang. Toxic is a good option to hit walls such as Alomomola and Tangela on the switch, but Marowak generally prefers Toxic Spikes support instead. Knock Off is an option, but Marowak is meant to simply hit the opponent hard rather than messing with the opponent's item. Smack Down is an option for a Rock-type move to allow Marowak to hit Flying-type and Levitating Pokemon on the switch and then threaten them with Bonemerang. Rock Slide is a more accurate and reliable option for a Rock-type move, but the difference in power from Stone Edge is very noticeable. Marowak has several special attacks it can use with Lightningrod, but they deal pitiful damage because Thick Club does not boost Special Attack. However, a Marowak running a Naughty nature with 88 Special Attack EVs can 2HKO Torterra with Ice Beam. Finally, Sing and Perish Song are interesting support options, but Marowak is better off attacking most of the time.</p>

[Checks and Counters]

<p>Alomomola and Tangela are not fazed by anything Marowak throws at them, and they have super effective STAB moves to retaliate with. Seismitoad is a common Pokemon that can take anything Marowak uses and threaten it with powerful Water-type STAB moves. Torterra is also a great counter, as it can take any move Marowak has and then destroy it with Wood Hammer. Weezing is a good counter as it is only 3HKOed by Double-Edge after Stealth Rock damage, but it has a bit of trouble damaging Marowak in return if it has a Substitute up to block Will-O-Wisp. Exeggutor can take a hit from any single move Marowak has and then set up or retaliate back. Burn spreaders such as Misdreavus, Solrock, and Wartortle can cripple Marowak if it isn't behind a Substitute. Special attackers such as Samurott and Roselia cannot safely switch in, but they can easily threaten Marowak out due to its low special bulk and Speed. Piloswine is a Stealth Rock user that Marowak cannot OHKO, and it also threatens Marowak with its Ice-type moves. As Marowak is pretty slow, most faster Pokemon can revenge kill it unless it has a Substitute up. Trick and Knock Off can remove Marowak's Thick Club and render this orphan ineffectual.</p>
 
Last edited by a moderator:
put toxic in oo to cripple stuff like alomo and tangela
put smack down in oo too
id add charizard as a partner too because it benefits from marowak somtimes being able to stop rocks such as koing through golems sturdy and it can beat the grass types and weezing that annoys marowak as well as marowak destroying the special walls and regirock that annoy zard

looks good qc 1/3
 
[Overview]
Add that Marowak can prevent Stealth Rock from Pokemon such as Golem, Bastiodon, and Probopass by bypassing Sturdy with Bonemerang. For the 3rd point add on the word 'common' after extremely

[Set Comments]
On Double-Edge's mention add on that it's a middle weight option between Bonemerang and Stone Edge on most occasions. (For example instead of predicting if your opponent will go into say Seismitoad to take an Edge or Braviary to take a Bonemerang you can just Double-Edge and still hit both for good damage regardless of what happens)

[Additional Comments]
When mentioning Gothi as a partner add Alomomola to the list of mons it can trap for Wak. When mentioning it pairs well with Flying-types you can specifically mention Ninjask as a cool partner. Wak can prevent SR and take down common Rock Blast users while Ninjask is capable of passing it Speed and Attack boosts that Marowak can use to demolish teams.

@WhiteDMist Everything else looks good to me and I trust you to implement properly so

QC Approved 2/3
 
[ADDITIONAL COMMENTS]
  • I wouldn't bother to include Wish support. I mean, it's nice, but Wish support is typically best for more defensively oriented teams which isn't where Marowak plays best (since there are so many other defensive Stealth Rock setters with better bulk and typing).
  • The points about Toxic Spikes support and paralysis support are both fine, but make sure that you let the reader know not to clash these statuses. Remember, when Toxic Spikes are up, you have no control over what status you spread to most Pokemon, so at that point, paralysis support wouldn't be very beneficial.
[Other Options]
  • You can also mention when you bring up the elemental punches that a super effective hit from them is just as strong as a STAB Bonemerang.
Good work. Make these changes please, and then send it to GP!

contrib_qc.png

QC Approved 3/3
 
GP 1/2

Additions and Changes

Deletions
[Comments]

[Overview]

<p>Marowak is an offensive juggernaut, [comma] thanks to its signature item, the Thick Club, which doubles its average Attack power, [comma] increasing it to amazing levels. In combination with its signature move, Bonemerang, which hits twice, Marowak can prevent several common Stealth Rock users from setting up by bypassing their Sturdy ability. Its Ground typing is also an important attribute, [comma] because it gives it an immunity to Electric-type moves and a resistance to Stealth Rock. Sadly, its weaknesses to common Water-, Ice-, and Grass-type moves hinder it, [comma] in addition to alongside its low Speed. Marowak is also easily worn down down due to its lack of recovery and terrible special bulk. This armored orphan is only viable with its Thick Club, [comma] as it needs to be able to switch moves often without taking recoil, limiting Marowak's overall effectiveness in the current metagame so that limits Marowak to a pretty small niche in the metagame.</p>

[SET]
name: Offensive
move 1: Bonemerang
move 2: Stone Edge
move 3: Double-Edge
move 4: Stealth Rock / Substitute
item: Thick Club
ability: Rock Head
nature: Adamant
evs: 200 HP / 252 Atk / 56 Spe

[SET COMMENTS]

<p>Bonemerang is Marowak's signature move that makes it unique, and it is an amazing one due to its ability to hit twice in a turn. Marowak is unique in that it has access to Bonemerang, a powerful STAB attack that allows it to hit twice in one turn. This allows Marowak to break through Substitute, Focus Sash, and Sturdy users in a single turn, [changed ; to ,] this is an invaluable attribute when facing opposing Stealth Rock users, [comma] as it can prevent many of them from setting up. Stone Edge rounds out Marowak's coverage alongside Bonemerang, notably hitting the Flying-types that Bonemerang fails to dent are immune to Bonemerang. Double Edge is a good option for hitting most opponents neutrally, which eases prediction on the player's part. With its typing and offensive presence, Marowak can force plenty of switches and set up Stealth Rock for your team. Its typing also lets Marowak use Substitute, though outside of common Stealth Rock leads, [comma] it doesn't have many opportunities to set for setting up. But However, if your team already has a Stealth Rock user setter, then Substitute is a completely viable good alternative move.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature maximize Marowak's power, [comma] while allowing it to outspeed Modest Shell Smash Torkoal and survive a Close Combat from Jolly Choice Band Sawk and OHKO back with Bonemerang. Thick Club is the only item Marowak should use, as it is what makes it viable in the first place. Marowak really enjoys Toxic Spikes support from Poison-types such as Scolipede and Roselia, as they allow Marowak to break through many of its defensive counters, [comma] such as Alomomola. They also absorb Toxic Spikes for Marowak, while in return Marowak can smash the Steel-types that tend to wall them. As Marowak is quite slow, paralysis support from Pokemon such as Musharna and Murkrow can give Marowak the chance it needs to sweep teams; it is important to note that this clashes with Toxic Spikes support, so trying to use both simultaneously is not recommended. Charizard is a good offensive teammate because it appreciates Marowak's ability to help prevent Stealth Rock from being set up some of the time, while Marowak loves Charizard's ability to handle the Weezing and the Grass- and Ice-types that Marowak fears. Flying- and Ice-types such as Braviary and Regice really appreciate Marowak's ability to scare away Rock- and Steel-types, and they can also scare away the Grass-types Marowak hates. Ninjask is a notable Flying-type teammate, [comma] since it can also pass useful Speed boosts to Marowak to allow it to sweep, while Marowak can handle common Rock Blast users such as Golem. Grass-types such as Exeggutor and Shiftry pair well with Marowak since they resist common Water- and Grass-type moves and can handle Seismitoad, Alomomola, and other Water-types that threaten Marowak puts a damper on it. Gothorita is a great partner for Marowak, [comma] as it can trap physical walls such as Tangela, Alomomola, and Weezing and remove them so that to allow Marowak can smash the opposing team unhindered.</p>

[Other Options]

<p>Marowak is a very potent member on a Trick Room team [removed ,] with a Brave nature and 0 Speed IVs. Marowak is also able to use Swords Dance, but it is usually too slow to take advantage of it the boost after setting up. Earthquake is a more accurate option over Bonemerang, but Marowak's major selling point is that it can you are generally using Marowak because it can break through Sturdy, Focus Sash, and Substitute users. Thunderpunch and Fire Punch are options for extra coverage, but the additional damage output rarely makes a difference, [comma] as their super effective hit does the same amount as a neutral hit from Bonemerang. Toxic is a good option to hit walls such as Alomomola and Tangela on the switch, but Marowak generally prefers Toxic Spikes support instead. Knock Off is an option, but Marowak is meant to simply hit the opponent hard rather than messing with the opponent's item. Smack Down is an option as for a Rock-type move to allow Marowak hit Flying-type and Levitating Pokemon on the switch and then threaten them with Bonemerang. Rock Slide is a more accurate and reliable option for as a Rock-type move, but the difference in power from Stone Edge is very noticeable. Marowak has several special attacks it can use with Lightningrod, but they deal pitiful damage since Thick Club does not boost Special Attack. However, a Marowak running a Naughty Nature with 88 Special Attack EVs can 2HKO Torterra with Ice Beam. Finally, Sing and Perish Song can are interesting support options, but Marowak is better off attacking most of the time.</p>

[Checks and Counters]

<p>Alomomola and Tangela are not easily fazed by anything Marowak throws at them, and they have super effective STAB moves to retaliate with. Seismitoad is a common Pokemon that can take anything Marowak uses and threaten Marowak with its powerful Water-type STAB moves. Torterra is also a decent counter, [comma] as it can take any move Marowak has and then destroy Marowak with Wood Hammer. Weezing is a good counter since it is only 3HKOed by Double Edge after Stealth Rock damage, but it has a bit of trouble damaging Marowak in return if Marowak has a Substitute up to block Will-O-Wisp. Exeggutor can take a hit from any single move Marowak has [removed ,] and then set up or retaliate back. Burn spreaders such as Misdreavus, Solrock, and Wartortle can cripple Marowak if it isn't behind a Substitute. Special attackers such as Samurott and Roselia cannot safely switch in, but they can easily threaten Marowak out due to its low special bulk and Speed. Piloswine is a Stealth Rock user setter that Marowak cannot OHKO, [comma] and it can also threaten Marowak it back with its Ice-type moves. As Marowak is pretty slow, most faster Pokemon can revenge kill it, [comma] unless it has a Substitute up. Trick and Knock Off can remove Marowak's Thick Club and render the orphan ultimately ineffectual., making this orphan cry.</p>
 
@WhiteDMist GP check. Good job on writing this.
Additions in Blue
Subtractions in Red
Comments in Purple
[Overview]

<p>Marowak is an offensive juggernaut, thanks to its signature item, Thick Club, which doubles its average Attack power, increasing it to amazing levels. In combination with its signature move, Bonemerang, which hits twice, Marowak can prevent several common Stealth Rock users from setting up by bypassing their Sturdy ability. Its Ground typing is also an important attribute, (remove comma) because it gives it an immunity to Electric-type moves and a resistance to Stealth Rock. Sadly, its weaknesses to common Water-, Ice-, and Grass-type moves and its low Speed hinder it, in addition to its low Speed. Marowak is also easily worn down due to its lack of recovery and terrible special bulk. This armored orphan Additionally, (or a different word you like better) it is only viable with its Thick Club, as it needs to be able to switch moves often without taking recoil, limiting Marowak's its overall effectiveness in the metagame.</p>

[SET]
name: Offensive
move 1: Bonemerang
move 2: Stone Edge
move 3: Double-Edge
move 4: Stealth Rock / Substitute
item: Thick Club
ability: Rock Head
nature: Adamant
evs: 200 HP / 252 Atk / 56 Spe

[SET COMMENTS]

<p>Marowak is unique in that it has access to Bonemerang, a powerful STAB attack that allows it to hit twice in one turn. This allows Marowak to break through Substitute, Focus Sash, and Sturdy users in a single turn, an invaluable attribute when facing opposing Stealth Rock users, as it can prevent many of them from setting up. Stone Edge rounds out Marowak's coverage alongside Bonemerang, notably hitting the Flying-types that Bonemerang fails to hit. Double Edge Double-Edge is a good option for hitting most opponents neutrally, which eases prediction on the player's part. With its typing and offensive presence, Marowak can force plenty of switches against Stealth Rock users and set up Stealth Rock for your team. Its typing also lets Marowak The switches it forces against common Stealth Rock leads also give it time to use Substitute, outside of common Stealth Rock leads, though it doesn't have many opportunities to set up outside of this. But However if your team already has a Stealth Rock user, then Substitute is a completely viable alternative move.</p>

[ADDITIONAL COMMENTS]

<p>The EVs and nature maximize Marowak's power, while allowing it to outspeed Modest Shell Smash Torkoal (add comma) and survive a Close Combat from Jolly Choice Band Sawk (add comma) and OHKO back both with Bonemerang. Thick Club is the only item Marowak should use, as it is what makes it viable in the first place. Marowak really enjoys Toxic Spikes support from Poison-types such as Scolipede and Roselia, as they allow it allows (there are multiple ways you can change this other than my change here if you don't like it; my change is connecting the bit with allows with 'Marowak really enjoys Toxic Spikes support') Marowak to break through many of its defensive counters, such as Alomomola. They Poison-types also absorb Toxic Spikes for Marowak, while and in return (add comma) Marowak can smash the Steel-types that tend to wall them. As Marowak is quite slow, paralysis support from Pokemon such as Musharna and Murkrow can really help give Marowak it the chance it needs to sweep teams; it is important to note that this clashes with Toxic Spikes support, so trying to use both simultaneously is not recommended. Charizard is a good offensive teammate because it appreciates Marowak's ability to help prevent Stealth Rock from being set up, while and Marowak loves Charizard's ability to handle the Weezing and the Grass- and Ice-types that Marowak fears. Flying- and Ice-types such as Braviary and Regice really appreciate Marowak's ability to scare away Rock- and Steel-types, and they can also scare away the Grass-types Marowak hates. Ninjask is a notable Flying-type teammate, as it can also pass useful Speed boosts to Marowak to allow it to sweep, (remove comma) while and Marowak can handle common Rock Blast users such as Golem. Grass-types such as Exeggutor and Shiftry pair well with Marowak since as they resist common Water- and Grass-type moves and can handle Seismitoad, Alomomola, and other Water-types that puts a damper on it. Gothorita is a great partner for Marowak, as it can trap physical walls such as Tangela, Alomomola, and Weezing and remove them so that Marowak smash the opposing team unhindered.</p>

[Other Options]

<p>Marowak is a very potent member threat on a Trick Room team with a Brave nature and 0 Speed IVs. Marowak is also able to use Swords Dance, but it is usually too slow to take advantage of it after setting up. Earthquake is a more accurate option over Bonemerang, but Bonemerang's major selling point is that it can it lacks Bonemerang's ability to break through Sturdy, Focus Sash, and Substitute users (add comma) which is a major selling point. Thunderpunch ThunderPunch and Fire Punch are options for extra coverage, but the additional damage output rarely makes a difference, as their a super effective hit from them does the same amount as a neutral hit from Bonemerang. Toxic is a good option to hit walls such as Alomomola and Tangela on the switch, but Marowak generally prefers Toxic Spikes support instead. Knock Off is an option, but Marowak is meant to simply hit the opponent hard rather than messing with the opponent's item. Smack Down is an option for a Rock-type move to allow Marowak to hit Flying-type and Levitating Pokemon on the switch and then threaten them with Bonemerang. Rock Slide is a more accurate and reliable option for a Rock-type move, but the difference in power from Stone Edge is very noticeable. Marowak has several special attacks it can use with Lightningrod, but they deal pitiful damage since because Thick Club does not boost Special Attack. However, a Marowak running a Naughty Nature nature with 88 Special Attack EVs can 2HKO Torterra with Ice Beam. Finally, Sing and Perish Song are interesting support options, but Marowak is better off attacking most of the time.</p>

[Checks and Counters]

<p>Alomomola and Tangela are not easily fazed by anything Marowak throws at them, and they have super effective STAB moves to retaliate with. Seismitoad is a common Pokemon that can take anything Marowak uses and threaten Marowak it with its powerful Water-type STAB moves. Torterra is also a decent counter, as it can take any move Marowak has and then destroy Marowak it with Wood Hammer. Weezing is a good counter since as it is only 3HKOed by Double Edge Double-Edge after Stealth Rock damage, but it has a bit of trouble damaging Marowak in return if Marowak it has a Substitute up to block Will-O-Wisp. Exeggutor can take a hit from any single move Marowak has and then set up or retaliate back. Burn spreaders such as Misdreavus, Solrock, and Wartortle can cripple Marowak if it isn't behind a Substitute. Special attackers such as Samurott and Roselia cannot safely switch in, but they can easily threaten Marowak out due to its low special bulk and Speed. Piloswine is a Stealth Rock user that Marowak cannot OHKO, and it can also threatens Marowak with its Ice-type moves. As Marowak is pretty slow, most faster Pokemon can revenge kill it, (remove comma) unless it has a Substitute up. Trick and Knock Off can remove Marowak's Thick Club, (remove comma) and render this orphan it ineffectual.</p>

GP: 2/2
 
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