Marowak

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Pokedots

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marowak.gif
:mad::mad:
[OVERVIEW]

When holding its signature item, Thick Club, Marowak gains a titanic Attack stat, which, along with its good coverage, allows it to 2HKO almost every Pokemon in the NU metagame. Unfortunately, Marowak suffers from various flaws that make it a very mediocre Pokemon. Chief among this is the competition from other Ground-types, as Marowak is very hard to justify using over the likes of Rhydon, Golurk, Torterra, and Pilowine, all of which possess better bulk and typings, allowing them to check far more of the metagame. In addition, Marowak is cripplingly slow, leaving it easily revenge killed, which isn't helped by its common weaknesses to Grass-, Water-, and Ice-type moves.

[SET]
name: Bone Crusher (Wallbreaker)
move 1: Bonemerang
move 2: Double-Edge / Stone Edge
move 3: Swords Dance / Substitute / Stone Edge
move 4: Knock Off
item: Thick Club
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Bonemerang allows Marowak to OHKO Sturdy and Focus Sash users; however, if its imperfect accuracy is unappealing, Earthquake can be chosen instead. Double-Edge has no recoil thanks to Rock Head and hits Grass- and Flying-types and Weezing neutrally. Stone Edge maims Flying-types such as Archeops and Pelipper in addition to these Pokemon, but it is weaker and less reliable than Double-Edge. Swords Dance lets Marowak beat walls with recovery and makes it an even more fearsome wallbreaker, but Marowak's low Speed stat makes it fairly hard to use, and a lot of times just attacking can be more useful. Substitute eases prediction, punishes Protect users, avoids Sucker Punch and status, and keeps Marowak from being revenge killed by priority users or once Trick Room or Tailwind turns are over. Knock Off nails the Gourgeist formes and Levitating Ghost-types, which otherwise wall Marowak. Stealth Rock can be used if it can't be fitted on anything else on the team. Fire Punch can be used in the third slot to nail Ferroseed and deal more damage to other Grass-types and Scyther.

Set Details
========

Thick Club doubles Marowak's Attack, which makes it insanely powerful. Rock Head prevents recoil damage from Double-Edge; however, Battle Armor is Marowak's only useful ability if it opts to run Stone Edge. The spread makes Marowak as fast and as powerful as possible, outspeeding the likes of maximum Speed Adamant Rhydon and Lanturn. A Jolly nature is also an option to outspeed Jolly Rhydon and Mawile. If you're using Marowak on a full Trick Room team, the Speed EVs should be moved to HP, and a Brave nature and a 0 Speed IV should be used to outspeed as many foes as possible under Trick Room.

Usage Tips
========

Send in Marowak against Pokemon that can't do too much to it, such as physical Skuntank, Garbodor, and defensive Mawile, preferably when Trick Room or Tailwind is up or by Baton Passing it Speed boosts; however, Marowak can certainly work without them as a wallbreaker to weaken its teammates' and its own checks. It can also be brought in through U-turn, Volt Switch, or Baton Pass support from the likes of defensive Mesprit, taking advantage of its teammates' switch-ins. Bonemerang is Marowak's most powerful move and thus the one Marowak will most often use, putting at least a dent on most Pokemon in the tier; however, when appropriate, Marowak can nail a switch-in such as Gourgeist-XL or Scyther with its coverage moves or even set up Swords Dance or Substitute. If necessary, Marowak can take a hit at full health thanks to its decent bulk and KO the opposing Pokemon. Late-game, once its checks are weakened and dangerous priority users are gone, Marowak can sweep with the speed control typically paired with it.

Team Options
========

When using Marowak, you should usually pair it up with some form of speed control. Trick Room is probably the best option, as it lasts several turns, supports the entire team, and allows Marowak to outspeed even Choice Scarf users. Mega Audino, Audino, Musharna, Mesprit, Carbink, and Exeggutor are all good setters; the former three also provide Healing Wish support, Mesprit and Carbink can set up Stealth Rock, and Exeggutor is a a nice offensive partner. Support Combusken can reliably pass multiple Speed boosts and let Marowak come in unscathed thanks to Substitute; offensive Combusken can also serve this role, but, due to its lack of Substitute and Marowak's poor matchup against most Combusken switch-ins, it can be difficult to pull off a Baton Pass. Sticky Web lets Marowak outspeed a fair number of grounded foes that would outspeed it otherwise; however, because of Marowak's low Speed stat, it will only outspeed up to fully invested base 90s with the same nature. Tailwind support from the likes of Shiftry, Scyther, and Mantine doubles Marowak's Speed, supports the entire team instead of just Marowak, and doesn't require Marowak to directly switch in, unlike Combusken support, but it doesn't last many turns, and most of the time, it involves sacrificing the Tailwind setter. Teammates with access to Thunder Wave, such as defensive Mesprit and Lanturn, can also provide speed control. Fire-, Ice-, Poison-, and Flying-types, such as Pyroar, Aurorus, Garbodor, and Swellow, maim the Grass-types that check Marowak, such as Tangela and the Gourgeist formes. Checks to Water-types, specifically Aqua Jet users, are also welcome partners, as they can revenge kill Marowak regardless of speed control; Pokemon such as Exeggutor and Vileplume fit well on the Trick Room teams Marowak most often finds itself in, while the likes of Lilligant and Zebstrika threaten the faster teams that Marowak can struggle against without speed control. Other wallbreakers, such as Aurorus and Magmortar, can also take advantage of the speed control that is often paired with Marowak. Pokemon such as Samurott and Klinklang share a lot of switch-ins with Marowak and can sweep after Marowak almost inevitably breaks through them.

[STRATEGY COMMENTS]
Other Options
=============

Facade is an option so that Marowak isn't useless if it's burned. Thunder Punch is more accurate than Stone Edge, but it should never be used over Double-Edge.

Checks and Counters
===================

**Flying-types and Levitate Users**: Flying-types and Levitate users can come in on Marowak's STAB move and threaten it out or at least make it waste a crucial Trick Room or Tailwind turn; however, most of them are subsequently KOed by Double-Edge or Knock Off, and switching them in is a fruitless strategy if Marowak has been passed Speed boosts. Weezing in particular is one of the better checks to Marowak, as it survives even a +2 Double-Edge, but it is worn down very quickly.

**Bulky Water- and Grass-types**: Although most bulky Water- and Grass-types are 2HKOed by Marowak, a lot of them can avoid the OHKO and KO Marowak back with their super effective STAB moves. Tangela and Gourgeist-XL in particular are bothersome; however, Tangela has a high chance to be 2HKOed by Double-Edge after taking Stealth Rock damage if its Eviolite has been removed, and Gourgeist-XL is OHKOed by a +2 Knock Off.

**Faster Pokemon**: Because of Marowak's low Speed, it is easily revenge killed by faster Pokemon such as Archeops, Jynx, and Lilligant. However, Marowak's acceptable bulk allows it to survive most neutral hits, and it can turn the tide against faster Pokemon with the speed control that it's often paired with.

**Priority**: Even if Marowak is under Trick Room or Tailwind or has been passed multiple boosts, if weakened, it can be revenge killed by priority; Aqua Jet, Ice Shard, and Fake Out are especially deadly for it, as the former two hit Marowak super effectively and the latter makes Marowak waste a Trick Room or Tailwind turn. It's important to note that Marowak can avoid Sucker Punch with Substitute and that its decent bulk allows it to tank most priority if it isn't weakened.
 
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Ik this is work in progress but why're you talking about Trick Room teams, the spread should probably be the one in set details unless there is an updated one as being able to outpace things is more important than being bulky on troom. Pls update this to affect how Marowak is in the current meta

Also combusken in TO.
 
Ok, after discussing with QC (more might input later) I'm quoting Kiyo's post on what you should do.

personally i'd only ever use marowak on trick room. that being said, I don't think it should be the main set. max speed seems most optimal to me as you can get the jump on things that outpace adamant rhydon specifically. the thing hits hard like meta said.

if he wants to mention speed control more heavily in TO and suggest a TR spread in set details I'm fine with that, but considering we have a fuck ton of mons that run t wave already and a decent bp user (and not to mention more shaky options like sticky web and tailwind) i don't think it needs to be a priority when base 45 speed is honestly good enough as is

Trick Room as a whole is not something that should have an entire team made around it to be consistent, instead it should be used like sand / tailwind and be a partial part of a team. There are enough qualities that Marowak has to stand out above Rhydon / terra / etc. where it can get its own offensive set. If you're confused on this I'll reply tomorrow or another QC member will. for now put the tr spread in set details
 
:mad::mad:
marowak.gif
:mad::mad:
[OVERVIEW]

  • Titanic Attack stat when holding Thick Club
  • Extremely hard to justify over other Ground-types such as Rhydon, Golurk, Torterra, and Piloswine, all of which possess better bulk, typings, and a secondary STAB, allowing them to check far more of the matagame
  • Very slow, though this becomes a benefit under Trick Room
  • Bonemerang, letting it KO Sturdy and Focus Sash users, some of the biggest threats to Trick Room teams Move this up with the other positive bullet point

[SET]
name: Bone Crusher
move 1: Bonemerang
move 2: Double Edge / Stone Edge
move 3: Substitute / Swords Dance
move 4: Knock Off
item: Thick Club
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • Bonemerang is a STAB move that allows Marowak to OHKO Sturdy and Focus Sash users; however, if its imperfect accuracy is unappealing, Earthquake can be chosen instead
  • Double Edge is a powerful coverage move with no recoil due to Rock Head and hits Grass- and Flying-types and Weezing neutrally
  • Stone Edge maims Flying-types and still hits the aforementioned Pokemon, but is weaker and less reliable than Double Edge
  • Substitute eases prediction, punishes Protect users, avoids Sucker Punch, and keeps Marowak from being revenge killed by priority or once the Trick Room turns are over Mention it also blocks status
  • Swords Dance lets Marowak beat walls with recovery and makes it an even more fearsome wallbreaker, but a lot of the time it's better off attacking Also mention its low speed makes SD hard to use and getting up a Sub or just attacking is a lot more useful in most situations
  • Knock Off nails the Gourgeist forms and Levitating Ghost-types
  • Stealth Rock is an option over Substitute if it can't be fitted on anything else on the team

Set Details
========

  • Thick Club makes Marowak insanely powerful
  • Rock Head prevents recoil damage from Double Edge Mention if Double-Edge isn't being used, Battle Armor is the ability of choice
  • The spread makes Marowak as fast and powerful as possible, outspeeding the likes of max Speed Adamant Rhydon and Lanturn. A Jolly nature is also an option for Jolly Rhydon and Mawile
  • If used on a full Trick Room team, the speed EVs should be moved to HP and a Brave nature and 0 Speed IVs used to outspeed as much as possible under Trick Room

Usage Tips
========

  • Send in on Pokemon that can't do too much to it such as Skuntank, Garbodor, and defensive Mawile; preferably send Marowak in when Trick Room or Tailwind is up or by passing it speed boosts, though it can certainly work without them as a wallbreaker to weaken its teammates' and its own checks.
  • Bonemerang is Marowak's most powerful Attack and thus the one Marowak will most often go for, at least putting a dent on most Pokemon in the tier; however, if the opponent has a Flying-type or Levitate user, Marowak can go for Double Edge or Knock Off or simply use Substitute to ease prediction at the cost of some health
  • Late game, once its checks are weakened and dangerous priority users are gone, Marowak can sweep with the speed control typically paired with it

Team Options
========

  • Speed control: Trick Room is probably the best option as it lasts several turns and allows Marowak to outspeed even Choice Scarf users; Exeguttor, (Mega) Audino, Musharna, and Mesprit are all good setters, with the latter three also giving Marowak Healing Wish support, Mesprit also setting up Stealth Rock, and Exeguttor being a nice offensive partner. Support Combusken can reliably pass multiple Speed boosts and let Marowak come in unscathed because of Substitute; offensive Combusken can also serve this role, but because of the lack of Substitute and Marowak's poor matchup against most Combusken switch-ins, it can be difficult to pull the pass off. Tailwind support doubles Marowak's speed, supports the entire team as opposed to just Marowak, and doesn't require Marowak to directly switch in unlike Combusken support, but it doesn't last many turns and most of the time involves sacking the Tailwind setter. Multiple teammates with Thunder Wave also fit the role of speed control. If you are going to mention Speed Control, as shaky as it is Sticky Web should also be included here as it is even more viable than Tailwind imo
  • Fire-, Ice-, Poison-, and Flying-types, such as Pyroar, Aurorus, Garbodor, and Swellow maim the Grass-types, such as Tangela and the Gourgeist forms, that check Marowak
  • Checks to Water-types, particularly the Aqua Jet users as they can revenge kill Marowak even if its Speed is boosted or it is under Trick Room, are important partners; Pokemon such as Exeguttor and Vileplume fit well on the Trick Room teams Marowak most often finds itself in, with the former even being able to set Trick Room up itself, while the likes of Lilligant and Zebstrika threaten the faster teams a Marowak without speed boosts or under Trick Room can struggle against
  • Generally speaking, special wallbreakers, such as Aurorus and Magmortar, can plummel through the physical walls Marowak can struggle to break, and most of them appreciate the speed control that is often paired with Marowak
  • Pokemon such as Samurott and Klinklang have overlapping switch-ins with Marowak and can sweep after Marowak almost inevitably breaks through them

[STRATEGY COMMENTS]
Other Options
=============

  • Fire Punch hits Ferroseed and other Grass-type harder than Double Edge
  • Honestly there are no other options Fire Punch seems very bad can I just not put anything here
  • Assault Vest
Mention Facade I guess, so it isn't useless after getting statused

Checks and Counters
===================

**Flying-types and Levitating Pokemon**: Flying-types and Levitating Pokemon can come in on Marowak's STAB move and threaten it out, or at least make it waste a crucial Trick Room or Tailwind turn; however, most of them are subsequently KOed by Double Edge or Knock Off, and switching into them is a fruitless strategy if Marowak was passed speed boosts. Weezing in particular is one of the better checks to Marowak as it lives even a +2 Double Edge, but it is worn down very quickly.

**Bulky Water- and Grass-types**: Though most of bulky Water- and Grass-types can't switch into Marowak as they are 2HKOed, a lot of them can avoid the OHKO and KO Marowak with their super effective STAB moves. Tangela and Gourgeist-XL in particular are bothersome, however Tangela has a high chance to be 2HKOed by Double Edge after Stealth Rock if its Eviolite has been removed and Gourgeist-XL is OHKOed by a +2 Knock Off.

**Faster Pokemon**: Because of Marowak's low Speed, it is easily revenge killed by faster Pokemon. However, Marowak's acceptable bulk allows it to survive most neutral hits, and it can turn the tide against faster Pokemon with the speed control that if often paired with it.

**Priority**: Even if it is under Trick Room or Tailwind or has been passed multiple boosts, if weakend, Marowak can be revenge killed by priority; Aqua Jet, Ice Shard, and Fake Out are especially deadly for it, the former two because they hit Marowak super effectively and the latter because it wastes a Trick Room or Tailwind turn. It's important to note that Marowak can avoid Sucker Punch with Substitute.
good job QC 1/3
 
Pokedots im not qc but I would at least mention Thunder Punch if not slash it. It's marowak's only way of OHKOing Pelipper who otherwise isn't even 2HKOed by Double Edge, OHKOing any variant (even bulky) Archeops who otherwise can easily 1v1 Marowaks, and also OHKOing offensive variants of Scyther who also otherwise 1v1 Marowak easily. I don't know if it's relevant enough to slash over Double Edge, but it gives marowak a lot more favorable matchups against offensive flying types who are unable to OHKO so that it can actually take them one on one.
 
Thunder Punch is OO at best. Stone Edge already deals with Flying-types and Pelipper isn't exactly common to begin with to warrant a slash and is OHKOd by Stone Edge after rocks anyways.
 
Thunder Punch is OO at best. Stone Edge already deals with Flying-types and Pelipper isn't exactly common to begin with to warrant a slash and is OHKOd by Stone Edge after rocks anyways.
yeah but most people who aren't named brawlfest are scared of missing plus it doesn't get any significant KOs outside of bulky scyther anyways so pick your poison
 
:mad::mad:
marowak.gif
:mad::mad:
[OVERVIEW]

  • Titanic Attack stat when holding Thick Club
  • Bonemerang, letting it KO Sturdy and Focus Sash users, some of the biggest threats to Trick Room teams idk how relevant the part about tr teams is considering that tr teams arent super common or relevant and the spread on the set isnt catered to tr teams anymore
  • Extremely hard to justify over other Ground-types such as Rhydon, Golurk, Torterra, and Piloswine, all of which possess better bulk, typings, and a secondary STAB, allowing them to check far more of the matagame
  • Very slow, though this becomes a benefit under Trick Room again, idk how relevant this is and low speed = good under tr is kinda obvious
add that its weak to common attacking types (water, grass, ice)


[SET]
name: Bone Crusher
move 1: Bonemerang
move 2: Double Edge / Stone Edge
move 3: Substitute / Swords Dance
move 4: Knock Off
item: Thick Club
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

  • Bonemerang is a STAB move that allows Marowak to OHKO Sturdy and Focus Sash users; however, if its imperfect accuracy is unappealing, Earthquake can be chosen instead
  • Double Edge is a powerful coverage move with no recoil due to Rock Head and hits Grass- and Flying-types and Weezing neutrally
  • Stone Edge maims Flying-types and still hits the aforementioned Pokemon, but is weaker and less reliable than Double Edge give some examples here
  • Substitute eases prediction, punishes Protect users, avoids Sucker Punch and statis, and keeps Marowak from being revenge killed by priority or once the Trick Room turns are over
  • Swords Dance lets Marowak beat walls with recovery and makes it an even more fearsome wallbreaker, but Marowak's low Speed stat makes it hard to use and a lot of times getting up a Substitute or just attacking is a lot more useful
  • Knock Off nails the Gourgeist forms and Levitating Ghost-types
  • Stealth Rock is an option over Substitute if it can't be fitted on anything else on the team
is sub really that good? I'd personally use another coverage move over it or sd since its really slow and most defensive mons outpace it; protect users arent that common and most sucker punch users are faster that it

Set Details
========

  • Thick Club makes Marowak insanely powerful
  • Rock Head prevents recoil damage from Double Edge; however, Battle Armor is Marowak's only useful ability if it opts to run Stone Edge
  • The spread makes Marowak as fast and powerful as possible, outspeeding the likes of max Speed Adamant Rhydon and Lanturn. A Jolly nature is also an option for Jolly Rhydon and Mawile
  • If used on a full Trick Room team, the speed EVs should be moved to HP and a Brave nature and 0 Speed IVs used to outspeed as much as possible under Trick Room

Usage Tips
========

  • Send in on Pokemon that can't do too much to it such as Skuntank, Garbodor, and defensive Mawile; preferably send Marowak in when Trick Room or Tailwind is up or by passing it speed boosts, though it can certainly work without them as a wallbreaker to weaken its teammates' and its own checks.
  • Bonemerang is Marowak's most powerful Attack and thus the one Marowak will most often go for, at least putting a dent on most Pokemon in the tier; however, if the opponent has a Flying-type or Levitate user, Marowak can go for Double Edge or Knock Off or simply use Substitute to ease prediction at the cost of some health
  • Late game, once its checks are weakened and dangerous priority users are gone, Marowak can sweep with the speed control typically paired with it

Team Options
========

  • Speed control: Trick Room is probably the best option as it lasts several turns and allows Marowak to outspeed even Choice Scarf users; Exeguttor, (Mega) Audino, Musharna, and Mesprit are all good setters, with the latter three also giving Marowak Healing Wish support, Mesprit also setting up Stealth Rock, and Exeguttor being a nice offensive partner. Support Combusken can reliably pass multiple Speed boosts and let Marowak come in unscathed because of Substitute; offensive Combusken can also serve this role, but because of the lack of Substitute and Marowak's poor matchup against most Combusken switch-ins, it can be difficult to pull the pass off. Sticky Web lets Marowak outspeed a fair amount of grounded foes that would outspeed it otherwise, but because of Marowak's low Speed stat it will only outspeed up to max Speed neutral or boosting nature base 90 Speed stat Pokemon with an Adamant or Jolly nature, respectively. Tailwind support doubles Marowak's speed, supports the entire team as opposed to just Marowak, and doesn't require Marowak to directly switch in unlike Combusken support, but it doesn't last many turns and most of the time involves sacking the Tailwind setter. Multiple teammates with Thunder Wave also fit the role of speed control.
  • Fire-, Ice-, Poison-, and Flying-types, such as Pyroar, Aurorus, Garbodor, and Swellow maim the Grass-types, such as Tangela and the Gourgeist forms, that check Marowak
  • Checks to Water-types, particularly the Aqua Jet users as they can revenge kill Marowak even if its Speed is boosted or it is under Trick Room, are important partners; Pokemon such as Exeguttor and Vileplume fit well on the Trick Room teams Marowak most often finds itself in, with the former even being able to set Trick Room up itself, while the likes of Lilligant and Zebstrika threaten the faster teams a Marowak without speed boosts or under Trick Room can struggle against
  • Generally speaking, special wallbreakers, such as Aurorus and Magmortar, can plummel through the physical walls Marowak can struggle to break, and most of them appreciate the speed control that is often paired with Marowak
  • Pokemon such as Samurott and Klinklang have overlapping switch-ins with Marowak and can sweep after Marowak almost inevitably breaks through them

[STRATEGY COMMENTS]
Other Options
=============

  • Fire Punch hits Ferroseed and other Grass-type harder than Double Edge I'd probably bump this up to moves
  • Facade lets Marowak not be useless if it's burned
  • Thunder Punch>Stone Edge for accuracy
  • Honestly there are no other options both of these seem pretty bad can I just not put anything here remove this in writeup
  • Assault Vest no -_-

Checks and Counters
===================

**Flying-types and Levitating Pokemon**: Flying-types and Levitating Pokemon can come in on Marowak's STAB move and threaten it out, or at least make it waste a crucial Trick Room or Tailwind turn; however, most of them are subsequently KOed by Double Edge or Knock Off, and switching into them is a fruitless strategy if Marowak was passed speed boosts. Weezing in particular is one of the better checks to Marowak as it lives even a +2 Double Edge, but it is worn down very quickly.

**Bulky Water- and Grass-types**: Though most of bulky Water- and Grass-types can't switch into Marowak as they are 2HKOed, a lot of them can avoid the OHKO and KO Marowak with their super effective STAB moves. Tangela and Gourgeist-XL in particular are bothersome, however Tangela has a high chance to be 2HKOed by Double Edge after Stealth Rock if its Eviolite has been removed and Gourgeist-XL is OHKOed by a +2 Knock Off.

**Faster Pokemon**: Because of Marowak's low Speed, it is easily revenge killed by faster Pokemon. However, Marowak's acceptable bulk allows it to survive most neutral hits, and it can turn the tide against faster Pokemon with the speed control that if often paired with it. give some examples

**Priority**: Even if it is under Trick Room or Tailwind or has been passed multiple boosts, if weakend, Marowak can be revenge killed by priority; Aqua Jet, Ice Shard, and Fake Out are especially deadly for it, the former two because they hit Marowak super effectively and the latter because it wastes a Trick Room or Tailwind turn. It's important to note that Marowak can avoid Sucker Punch with Substitute.
marowak isnt the most important mon so I'm not going to be that nitpicky
comments in bold, QC 2/3
 
[Usage Tips]

-make sure you mention marowak only switches into physical skunk, i'd argue special is better and more popular these days but it might not have been when this was originally written.
-idk if i'd remove the point about bonemerang and flying types or not. seems pretty obvious that if the opponent has an immunity going for that type of attack is riskier
-mention bringing marowak in off of slow u-turn from things like defensive mesprit, pelipper, etc. can often get huge hits off on things like skunk, lanturn, etc that aim to switch into mesprit.

[Team Options]
-mention tailwind users (shiftry, archeops, mantine, etc)
-mention t wave users (ik theres a million, just list some good partners that use it commonly)

[checks and counters]
-if you're gonna mention priority mention that marowak does have really respectable 100DEF and can tank the non-super effective priorities (the most common ones) with a decent amount of hp

3/3
 
add remove (comment)

[OVERVIEW]

When holding its signature item, Thick Club, Marowak gains a titanic Attack stat, and with which, along with its good coverage, it can 2HKO almost every Pokemon in the NU metagame. Unfortunately, Marowak suffers from various flaws that make it a very mediocre Pokemon. ChiefThe biggest problem among this is the competition from other Ground-types, as Marowak is very hard to justify over the likes of Rhydon, Golurk, Torterra, and Pilowine, all of which possess better bulk and typings, allowing them to check far more of the metagame. In addition, Marowak is cripplingly slow, leaving it easily revenge killed,making it easy to get revenge killed, (subjective) which isn't helped by its common weaknesses to Grass-, Water-, and Ice-type moves.

[SET]
name: Bone Crusher (Wallbreaker)
move 1: Bonemerang
move 2: Double Edge-Edge (add hyphen) / Stone Edge
move 3: Swords Dance / Substitute / Stone Edge
move 4: Knock Off
item: Thick Club
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Bonemerang is a STAB move that allows Marowak to OHKO Sturdy and Focus Sash users; however, if its imperfect accuracy is unappealing, Earthquake can be chosen instead. Double Edge is a powerful coverage move with no recoil due-Edge (add hyphen) has no recoil thanks to Rock Head and hits Grass- and Flying-types and Weezing neutrally. Stone Edge maims Flying-types such as Archeops and Pelipper and still hits the aforementioned Pokemon, buthe Pokemon mentioned above, but it is weaker and less reliable than Double Edge.-Edge. (add hyphen) Swords Dance lets Marowak beat walls with recovery and makes it an even more fearsome wallbreaker, but Marowak's low Speed stat makes it fairly hard to use and a lot of times just attacking can be more useful. Substitute eases prediction, punishes Protect users, avoids Sucker Punch and status, and keeps Marowak from being revenge killed by priority users or once Trick Room or Tailwind turns are over. Knock Off nails the Gourgeist forms and Levitating Ghost-typeses and Levitating Ghost-types, (AC) which otherwise wall Marowak. Stealth Rock can be used if it can't be fitted on anything else on the team. Fire Punch is also an option to nail Ferroseed and docan also be used instead of Stone Edge (subjective) to nail Ferroseed and deal more damage to other Grass-types and Scyther than Double Edge. (add period)

Set Details
========

Thick Club doubles Marowaks Attack to make's (add apostrophe) Attack, (AC) which makes (subjective) it insanely powerful. Rock Head prevents recoil damage from Double Edge;-Edge; (add hyphen) however, Battle Armor is Marowak's only useful ability if it opts to run Stone Edge. The spread makes Marowak as fast and as powerful as possible, outspeeding the likes of maximum Speed Adamant Rhydon and Lanturn. A Jolly nature is also an option for Jolly Rhydon and Mawile. If used on a full Trick Room team, the speed EVs should be moved to HP and a Brave nature and 0 Speed IVsto outspeed Jolly Rhydon and Mawile. If you're using Marowak on a full Trick Room team, the Speed EVs should be moved to HP, (AC) it should have a Brave nature, (AC) and 0 Speed IVs should be used to outspeed as much foes as possible under Trick Room.

Usage Tips
========

Send in Marowak onagainst Pokemon that can't do too much to it such as physical Skuntank, Garbodor, and defensive Mawile, preferably when Trick Room or Tailwind is up or by pBaton Passing it speed boosts, though it can certainly work without them as a wallbreaker to weaken its teammates' and its own checks. (this sentence is hard to understand) It can also be brought in through U-turn, Volt Switch, or Baton Pass support from the likes of defensive Mesprit, taking advantage of its teammates' switch-ins. Bonemerang is Marowak's most powerful move and thus the one Marowak will most often use, putting at least putting a dent on most Pokemon in the tier; however, when appropriate, Marowak can nail a switch in against foes (i think) such as Gourgeist or Scyther with its coverage moves, (what?) or even set up with Swords Dance or use Substitute. If necessary, Marowak can take a hit at full health thanks to its decent bulk and KO the opposing Pokemon. Late game, once its checks are weakened and dangerous priority users are gone, Marowak can sweep with the speed control typically paired with it.

Team Options
========

When using Marowak, oneyou should usually pair it up with some form of speed control. Trick Room is probably the best option, as it lasts several turns, supports the entire team, and allows Marowak to outspeed even Choice Scarf users; (Mega Audino, (AC) Audino, Musharna, Mesprit, Carbink, and Exegguttor are all good setters, with the former three also givingand the former three also give Marowak Healing Wish support, Mesprit and Carbink setting upprovide Stealth Rock, and Exegguttor can being a nice offensive partner. Support Combusken can reliably pass multiple Speed boosts and let Marowak come in unscathed becausethanks of Substitute; offensive Combusken can also serve this role, but; (add semicolon) however, because of the lack of Substitute and Marowak's poor matchup against most Combusken switch-ins, it can be difficult to pull the pass offoff a Baton Pass. Sticky Web lets Marowak outspeed a fair amount of grounded foes that would outspeed it otherwise; (add semicolon) however, but because of Marowak's low Speed stat, it will only outspeed Pokemon up to max Speed neutral or boosting nature base 90 Speed stat Pokemon with an Adamant or Jolly nature, respectively.maximum neutral-natured Speed Pokemon and Pokemon with a Jolly or Timid nature and a base 90 Speed Pokemon. (i tried to rephrase this the best i could) Tailwind support from the likes of Shiftry, Scyther, and Mantine doubles Marowak's speed, supports the entire team as opposed to just MarowakSpeed, supports the entire team instead of just Marowak (subjective), and doesn't require Marowak to directly switch in, (AC) unlike Combusken support, but it doesn't last many turns and most of the time, (AC) it involves sacking the Tailwind setter. Multiple teammates withTeammates with access to Thunder Wave, such as defensive Mesprit and Lanturn, also fit the role of speed controller. Fire-, Ice-, Poison-, and Flying-types, such as Pyroar, Aurorus, Garbodor, and Swellow, maim the Grass-types that check Marowak, such as Tangela and the Gourgeist forms, that check Marowak. Checks to Water-types, particulares. Checks to Water-types, specifically Aqua Jet users, are also welcome partners, (AC; sounds better imo) as they can revenge kill Marowak regardless of speed control, are also welcome partners; Pokemon such as Exegguttor and Vileplume fit well on the Trick Room teams Marowak most often finds itself in, while the likes of Lilligant and Zebstrika threaten the faster teams a Marowak without speed control that Marowak can struggle against. Other wallbreakers, such as Aurorus and Magmortar, can also take advantage of the speed control that is often paired with Marowak. Pokemon such as Samurott and Klinklang have overlappingshare a lot of switch-ins with Marowak and can sweep after Marowak almost inevitably breaks through them.

[STRATEGY COMMENTS]
Other Options
=============

Facade is an option so that Marowak isn't useless if it's burned. Thunder Punch is more accurate than Stone Edge, but it should never be used over Double Edge-Edge (add hyphen).

Checks and Counters
===================

**Flying-types and Levitating Pokemon**: Flying-types and Levitating Pokemon can come in on Marowak's STAB move and threaten it out, or at least make it waste a crucial Trick Room or Tailwind turn; however, most of them are subsequently KOed by Double Edge-Edge (add hyphen) or Knock Off, and switching into them is a fruitless strategy if Marowak was passed sSpeed boosts. Weezing in particular is one of the better checks to Marowak, as it lives even a +2 Double Edge,-Edge, (add hyphen) but it is worn down very quickly.

**Bulky Water- and Grass-types**: TAlthough most bulky Water- and Grass-types are 2HKOed by Marowak, a lot of them can avoid the OHKO and KO Marowak back with their super effective STAB moves. Tangela and Gourgeist-XL in particular are bothersome, though; (add semicolon) however, Tangela has a high chance to be 2HKOed by Double Edge after Stealth Rock-Edge (Add hyphen) after taking Stealth Rock damage if its Eviolite has been removed and Gourgeist-XL is OHKOed by a +2 Knock Off.

**Faster Pokemon**: Because of Marowak's low Speed, it is easily revenge killed by faster Pokemon such as Archeops, Jynx, and Lilligant. However, Marowak's acceptable bulk allows it to survive most neutral hits, and it can turn the tide against faster Pokemon with the speed control that it's often paired with.

**Priority**: Even if Marowak is under Trick Room or Tailwind or has been passed multiple boosts, if weakened, it can be revenge killed by priority; Aqua Jet, Ice Shard, and Fake Out are especially deadly for it, the former two because they hit Marowak super effectively and the latter because it wastes; (comma into semicolon) the former two hit Marowak super effectively, (AC) and the latter makes Marowak waste a Trick Room or Tailwind turn. It's important to note that Marowak can avoid Sucker Punch with Substitute, and that its decent bulk allows it to tank most priority if it isn't weakened.. (remove extra comma)
amcheck

sorry if some of the changes dont make sense, it was hard to understand this :x

Snobalt P Squared The Dutch Plumberjack fleurdyleurse
 
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ye ok

Rhythms: add remove (comment)
TDP: add (Capitalize / Fix) remove (comments); (AC=add comma; RC=remove comma; SC=semicolon)
GP 1/2
[OVERVIEW]

When holding its signature item, Thick Club, Marowak gains a titanic Attack stat, and with which, along with its good coverage, it can allows it to 2HKO almost every Pokemon in the NU metagame. Unfortunately, Marowak suffers from various flaws that make it a very mediocre Pokemon. ChiefThe biggest problem (unnecessary) among this is the competition from other Ground-types, as Marowak is very hard to justify over the likes of Rhydon, Golurk, Torterra, and Pilowine, all of which possess better bulk and typings, allowing them to check far more of the metagame. In addition, Marowak is cripplingly slow, leaving it easily revenge killed,making it easy to get revenge killed, (subjective) ("making it easy to revenge kill" if anything, but unnecessary nonetheless, and truth be told I kinda like the original better) which isn't helped by its common weaknesses to Grass-, Water-, and Ice-type moves.

[SET]
name: Bone Crusher (Wallbreaker)
move 1: Bonemerang
move 2: Double Edge-Edge (add hyphen) / Stone Edge
move 3: Swords Dance / Substitute / Stone Edge
move 4: Knock Off
item: Thick Club
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Bonemerang is a STAB move that allows Marowak to OHKO Sturdy and Focus Sash users; however, if its imperfect accuracy is unappealing, Earthquake can be chosen instead. Double Edge is a powerful coverage move with no recoil due-Edge (add hyphen) has no recoil thanks to Rock Head and hits Grass- and Flying-types and Weezing neutrally. Stone Edge maims Flying-types such as Archeops and Pelipper and still hits the aforementioned Pokemon, buthe Pokemon mentioned above, in addition to these Pokemon, (AC) but it is weaker and less reliable than Double Edge.-Edge. (add hyphen) Swords Dance lets Marowak beat walls with recovery and makes it an even more fearsome wallbreaker, but Marowak's low Speed stat makes it fairly hard to use, (AC) and a lot of times just attacking can be more useful. Substitute eases prediction, punishes Protect users, avoids Sucker Punch and status, and keeps Marowak from being revenge killed by priority users or once Trick Room or Tailwind turns are over. Knock Off nails the Gourgeist forms and Levitating Ghost-typeses and Levitating Ghost-types, (AC) which otherwise wall Marowak. Stealth Rock can be used if it can't be fitted on anything else on the team. Fire Punch is also an option to nail Ferroseed and docan also be used instead of Stone Edge (subjective) to nail Ferroseed and deal (original is fine afaict, and don't change content :< ) more damage to other Grass-types and Scyther than Double Edge. (add period)

Set Details
========

Thick Club doubles Marowaks Attack to make's (add apostrophe) Attack, (AC) which makes (subjective) (original is fine apart from the missing apostrophe) it insanely powerful. Rock Head prevents recoil damage from Double Edge;-Edge; (add hyphen) however, Battle Armor is Marowak's only useful ability if it opts to run Stone Edge. The spread makes Marowak as fast and as powerful as possible, outspeeding the likes of maximum Speed Adamant Rhydon and Lanturn. A Jolly nature is also an option for Jolly Rhydon and Mawile. If used on a full Trick Room team, the speed EVs should be moved to HP and a Brave nature and 0 Speed IVsto outspeed Jolly Rhydon and Mawile. If you're using Marowak on a full Trick Room team, the Speed EVs should be moved to HP, (AC) it should have a Brave nature, (AC) and a Brave nature and 0 Speed IVs should be used to outspeed as much foes as possible under Trick Room.

Usage Tips
========

Send in Marowak onagainst Pokemon that can't do too much to it, (AC) such as physical Skuntank, Garbodor, and defensive Mawile, preferably when Trick Room or Tailwind is up or by pBaton Passing it Speed boosts; (SC) though it however, (AC) Marowak can certainly work without them as a wallbreaker to weaken its teammates' and its own checks. (this sentence is hard to understand) (ya it was a tad run-on-esque, it's fine now though afaict) It can also be brought in through U-turn, Volt Switch, or Baton Pass support from the likes of defensive Mesprit, taking advantage of its teammates' switch-ins. Bonemerang is Marowak's most powerful move and thus the one Marowak will most often use, putting at least putting a dent on most Pokemon in the tier; however, when appropriate, Marowak can nail a switch-in (add hyphen) against foes (i think) such as Gourgeist (which one) or Scyther with its coverage moves (what?) (looks fine? also RC though) or even set up with Swords Dance or use Substitute. If necessary, Marowak can take a hit at full health thanks to its decent bulk and KO the opposing Pokemon. Late-game, (add hyphen) once its checks are weakened and dangerous priority users are gone, Marowak can sweep with the speed control typically paired with it.

Team Options
========

When using Marowak, oneyou should usually pair it up with some form of speed control. Trick Room is probably the best option, as it lasts several turns, supports the entire team, and allows Marowak to outspeed even Choice Scarf users; (Mega Audino, (AC) Audino, Musharna, Mesprit, Carbink, and Exegguttor are all good setters, with the former three also givingand the former three also give Marowak Healing Wish support, Mesprit and Carbink setting upprovide Stealth Rock, and Exegguttor can being a nice offensive partner. (original is better imo, with the spelling fix in Exeggutor though ofc, and you can also change "setting up" to "providing" if you'd like to) Support Combusken can reliably pass multiple Speed boosts and let Marowak come in unscathed becausethanks (optional, and should be "thanks to" naturally) of Substitute; offensive Combusken can also serve this role, but; (add semicolon) however, (keep original, stacking of semicolons won't work) because of the lack of Substitute and Marowak's poor matchup against most Combusken switch-ins, it can be difficult to pull the pass offoff a Baton Pass. Sticky Web lets Marowak outspeed a fair amount of grounded foes that would outspeed it otherwise; (add semicolon) however, but because of Marowak's low Speed stat, it will only outspeed Pokemon up to max Speed neutral or boosting nature base 90 Speed stat Pokemon with an Adamant or Jolly nature, respectively.maximum neutral-natured Speed Pokemon and Pokemon with a Jolly or Timid nature and a base 90 Speed Pokemon. (i tried to rephrase this the best i could) (go with "Pokemon up to fully invested base 90s with the same nature", still really iffy but it's at least readable, and if you know something more elegant for "with the same nature" be my guest) Tailwind support from the likes of Shiftry, Scyther, and Mantine doubles Marowak's speed, supports the entire team as opposed to just MarowakSpeed, supports the entire team instead of just Marowak (subjective), (unnecessary, original is fine) and doesn't require Marowak to directly switch in, (AC) unlike Combusken support, but it doesn't last many turns, (AC) and most of the time, (AC) it involves sacking the Tailwind setter. Multiple teammates withTeammates with access to Thunder Wave, such as defensive Mesprit and Lanturn, can also fit the role of provide speed controller. Fire-, Ice-, Poison-, and Flying-types, such as Pyroar, Aurorus, Garbodor, and Swellow, maim the Grass-types that check Marowak, such as Tangela and the Gourgeist forms, that check Marowak. Checks to Water-types, particulares. Checks to Water-types, specifically Aqua Jet users, are also welcome partners, (AC; sounds better imo) (ya fine, although personally I think changing "as they" to "which" would have worked better) as they can revenge kill Marowak regardless of speed control, are also welcome partners; Pokemon such as Exegguttor and Vileplume fit well on the Trick Room teams Marowak most often finds itself in, while the likes of Lilligant and Zebstrika threaten the faster teams a Marowak without speed control that Marowak can struggle against without speed control. Other wallbreakers, such as Aurorus and Magmortar, can also take advantage of the speed control that is often paired with Marowak. Pokemon such as Samurott and Klinklang have overlappingshare a lot of switch-ins with Marowak and can sweep after Marowak almost inevitably breaks through them.

[STRATEGY COMMENTS]
Other Options
=============

Facade is an option so that Marowak isn't useless if it's burned. Thunder Punch is more accurate than Stone Edge, but it should never be used over Double Edge-Edge (add hyphen).

Checks and Counters
===================

**Flying-types and Levitating Pokemon Levitate Users**: Flying-types and Levitating Pokemon Levitate users can come in on Marowak's STAB move and threaten it out (RC) or at least make it waste a crucial Trick Room or Tailwind turn; however, most of them are subsequently KOed by Double Edge-Edge (add hyphen) or Knock Off, and switching into them in is a fruitless strategy if Marowak was passed sSpeed boosts. Weezing in particular is one of the better checks to Marowak, as it lives survives even a +2 Double Edge,-Edge, (add hyphen) but it is worn down very quickly.

**Bulky Water- and Grass-types**: TAlthough (unnecessary) most bulky Water- and Grass-types are 2HKOed by Marowak, a lot of them can avoid the OHKO and KO Marowak back with their super effective STAB moves. Tangela and Gourgeist-XL in particular are bothersome, though; (add semicolon) however, Tangela has a high chance to be 2HKOed by Double Edge after Stealth Rock-Edge (Add hyphen) after taking Stealth Rock damage if its Eviolite has been removed, (AC) and Gourgeist-XL is OHKOed by a +2 Knock Off.

**Faster Pokemon**: Because of Marowak's low Speed, it is easily revenge killed by faster Pokemon such as Archeops, Jynx, and Lilligant. However, Marowak's acceptable bulk allows it to survive most neutral hits, and it can turn the tide against faster Pokemon with the speed control that it's often paired with.

**Priority**: Even if Marowak is under Trick Room or Tailwind or has been passed multiple boosts, if weakened, it can be revenge killed by priority; Aqua Jet, Ice Shard, and Fake Out are especially deadly for it, the former two because they hit Marowak super effectively and the latter because it wastes; (comma into semicolon)(keep comma cause I want a conjunction here) as the former two hit Marowak super effectively, (AC) and the latter makes Marowak waste a Trick Room or Tailwind turn. It's important to note that Marowak can avoid Sucker Punch with Substitute (RC) and that its decent bulk allows it to tank most priority if it isn't weakened.. (remove extra comma)

Rhythms--if you change stuff, make sure that it actually needs changing, and if something is fine, just leave it; I don't want to see changes like "though -> although" and "as opposed to -> instead of."
Bunch of good changes otherwise, also a couple things you missed, so look over those carefully and hmu if you've got anything you want me to clarify :>

Pokedots--if you want me to add a cleaned-up version lmk, I would have done so right away but I'm kinda busy today lol
 
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2/2 :)
[OVERVIEW]

When holding its signature item, Thick Club, Marowak gains a titanic Attack stat, which, along with its good coverage, allows it to 2HKO almost every Pokemon in the NU metagame. Unfortunately, Marowak suffers from various flaws that make it a very mediocre Pokemon. Chief among this is the competition from other Ground-types, as Marowak is very hard to justify
using over the likes of Rhydon, Golurk, Torterra, and Pilowine, all of which possess better bulk and typings, allowing them to check far more of the metagame. In addition, Marowak is cripplingly slow, leaving it easily revenge killed, which isn't helped by its common weaknesses to Grass-, Water-, and Ice-type moves.

[SET]
name: Bone Crusher (Wallbreaker)
move 1: Bonemerang
move 2: Double-Edge / Stone Edge
move 3: Swords Dance / Substitute / Stone Edge
move 4: Knock Off
item: Thick Club
ability: Rock Head
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Moves
========

Bonemerang allows Marowak to OHKO Sturdy and Focus Sash users; however, if its imperfect accuracy is unappealing, Earthquake can be chosen instead. Double-Edge has no recoil thanks to Rock Head and hits Grass- and Flying-types and Weezing neutrally. Stone Edge maims Flying-types such as Archeops and Pelipper in addition to these Pokemon, but it is weaker and less reliable than Double-Edge. Swords Dance lets Marowak beat walls with recovery and makes it an even more fearsome wallbreaker, but Marowak's low Speed stat makes it fairly hard to use, and a lot of times just attacking can be more useful. Substitute eases prediction, punishes Protect users, avoids Sucker Punch and status, and keeps Marowak from being revenge killed by priority users or once Trick Room or Tailwind turns are over. Knock Off nails the Gourgeist formes and Levitating Ghost-types, which otherwise wall Marowak. Stealth Rock can be used if it can't be fitted on anything else on the team. Fire Punch can be used in the third slot to nail Ferroseed and deal more damage to other Grass-types and Scyther.

Set Details
========

Thick Club doubles Marowak's Attack, which makes it insanely powerful. Rock Head prevents recoil damage from Double-Edge; however, Battle Armor is Marowak's only useful ability if it opts to run Stone Edge. The spread makes Marowak as fast and as powerful as possible, outspeeding the likes of maximum Speed Adamant Rhydon and Lanturn. A Jolly nature is also an option to outspeed Jolly Rhydon and Mawile. If you're using Marowak on a full Trick Room team, the Speed EVs should be moved to HP, and a Brave nature and
a 0 Speed IVs should be used to outspeed as many much foes as possible under Trick Room.

Usage Tips
========

Send in Marowak against Pokemon that can't do too much to it, such as physical Skuntank, Garbodor, and defensive Mawile, preferably when Trick Room or Tailwind is up or by Baton Passing it Speed boosts; however, Marowak can certainly work without them as a wallbreaker to weaken its teammates' and its own checks. It can also be brought in through U-turn, Volt Switch, or Baton Pass support from the likes of defensive Mesprit, taking advantage of its teammates' switch-ins. Bonemerang is Marowak's most powerful move and thus the one Marowak will most often use, putting at least a dent on most Pokemon in the tier; however, when appropriate, Marowak can nail a switch-in such as Gourgeist-XL or Scyther with its coverage moves or even set up
with Swords Dance or use Substitute. If necessary, Marowak can take a hit at full health thanks to its decent bulk and KO the opposing Pokemon. Late-game, once its checks are weakened and dangerous priority users are gone, Marowak can sweep with the speed control typically paired with it.

Team Options
========

When using Marowak, you should usually pair it up with some form of speed control. Trick Room is probably the best option, as it lasts several turns, supports the entire team, and allows Marowak to outspeed even Choice Scarf users
;. (ADD PERIOD) Mega Audino, (AC) (keep the comma but remove the comment) Audino, Musharna, Mesprit, Carbink, and Exeggutor are all good setters; the former three also provide k Healing Wish support, Mesprit and Carbink can set up Stealth Rock, and Exeggutor is a a nice offensive partner. Support Combusken can reliably pass multiple Speed boosts and let Marowak come in unscathed thanks to Substitute; offensive Combusken can also serve this role, but, due to the its lack of Substitute and Marowak's poor matchup against most Combusken switch-ins, it can be difficult to pull off a Baton Pass. Sticky Web lets Marowak outspeed a fair amount number of grounded foes that would outspeed it otherwise; however, because of Marowak's low Speed stat, it will only outspeed Pokemon up to fully invested base 90s with the same nature. Tailwind support from the likes of Shiftry, Scyther, and Mantine doubles Marowak's Speed, supports the entire team instead of just Marowak, and doesn't require Marowak to directly switch in, (AC) (same as previous) unlike Combusken support, but it doesn't last many turns, and most of the time, it involves sacking sacrificing the Tailwind setter. Teammates with access to Thunder Wave, such as defensive Mesprit and Lanturn, can also provide speed control. Fire-, Ice-, Poison-, and Flying-types, such as Pyroar, Aurorus, Garbodor, and Swellow, maim the Grass-types that check Marowak, such as Tangela and the Gourgeist formes. Checks to Water-types, specifically Aqua Jet users, are also welcome partners, as they can revenge kill Marowak regardless of speed control; Pokemon such as Exeggutor and Vileplume fit well on the Trick Room teams Marowak most often finds itself in, while the likes of Lilligant and Zebstrika threaten the faster teams that Marowak can struggle against without speed control. Other wallbreakers, such as Aurorus and Magmortar, can also take advantage of the speed control that is often paired with Marowak. Pokemon such as Samurott and Klinklang share a lot of switch-ins with Marowak and can sweep after Marowak almost inevitably breaks through them.

[STRATEGY COMMENTS]
Other Options
=============

Facade is an option so that Marowak isn't useless if it's burned. Thunder Punch is more accurate than Stone Edge, but it should never be used over Double-Edge.

Checks and Counters
===================

**Flying-types and Levitate Users**: Flying-types and Levitate users can come in on Marowak's STAB move and threaten it out or at least make it waste a crucial Trick Room or Tailwind turn; however, most of them are subsequently KOed by Double-Edge or Knock Off, and switching them in is a fruitless strategy if Marowak
was has been passed Speed boosts. Weezing in particular is one of the better checks to Marowak, as it survives even a +2 Double-Edge, but it is worn down very quickly.

**Bulky Water- and Grass-types**: Although most bulky Water- and Grass-types are 2HKOed by Marowak, a lot of them can avoid the OHKO and KO Marowak back with their super effective STAB moves. Tangela and Gourgeist-XL in particular are bothersome; however, Tangela has a high chance to be 2HKOed by Double-Edge after taking Stealth Rock damage if its Eviolite has been removed, and Gourgeist-XL is OHKOed by a +2 Knock Off.

**Faster Pokemon**: Because of Marowak's low Speed, it is easily revenge killed by faster Pokemon such as Archeops, Jynx, and Lilligant. However, Marowak's acceptable bulk allows it to survive most neutral hits, and it can turn the tide against faster Pokemon with the speed control that it's often paired with.

**Priority**: Even if Marowak is under Trick Room or Tailwind or has been passed multiple boosts, if weakened, it can be revenge killed by priority; Aqua Jet, Ice Shard, and Fake Out are especially deadly for it, as the former two hit Marowak super effectively and the latter makes Marowak waste a Trick Room or Tailwind turn. It's important to note that Marowak can avoid Sucker Punch with Substitute and that its decent bulk allows it to tank most priority if it isn't weakened.
 
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