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Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Surf
- Ice Beam
- Earthquake
Standard Mixpert here, set's up Stealth Rock for me, which is absolutely vital to this team, allowing Mence and Scizor to sweep much easier. Swampert counters Heatran, Tyranitar, and many other threats that would otherwise just walk through my team. I always Stealth Rock on turn one, to get them up ASAP. Sleep leads are somewhat troublesome, though, especially things like Yanmega, who can pretty much obliterate everyone on the team after a few Speed Boosts.
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Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Perish Song
- Recover
- Thunder Wave
Celebi is damn useful. Thunder Wave is just so useful in crippling sweepers. Perish Song works well with SR, racking up residual damage and let's me scout the opponent's team, not to mention incredibly useful against Stat-Upers. Part 1 of the Celetran combo, because they work so well. This is my go to guy for Gyarados, crippling it with Thunderwave and 3HKOing with Grass Knot. When I need to play conservative, I go to a match up between Swampert-Celebi-Heatran, to save my powerhouses for later.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Earth Power
- Hidden Power [Ice]
- Fire Blast
Standard everyday ScarfTran that deals with many threats in tandem with Celebi, and gives this team some much needed speed. I tried Lava Plume > Fire Blast for a while, because I saw it in somebody's RMT, but the power drop, especially when hitting a NVE switch in, was just too much of a turn off for me. I tend to play very conservatively with Heatran until I've seen my opponent's full team, because without Heatran, a lot of fast threats, such as Azelf, can decimate my team. Most of the time, Heatran comes in to scare something like Scizor away, while I just switch out without attacking, because I don't want to give my opponent free turns by Fire Blasting their Heatran or Earth Powering their DDMence.
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Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Explosion
- Bullet Punch
- Meteor Mash
- Pursuit
Metagross provides raw power and a check against Latias and Gengar. Metagross also pairs well with my next Pokemon, Salamence, as they resist each other's super effective moves. Explosion is rediculously helpful in taking down walls for Scizor/Salamence. I like having 2 priority moves, for extra insurance against low HP Pokemon, and so I can save Scizor for later. I feel that this is the weak link of the team, because Steel is just resisted by so many Pokemon, although his typing is invaluable for the team. Pursuit hasn't been too useful, should I switch for Earthquake?
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Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Earthquake
- Fire Blast
- Outrage
The new Mixmence. The power of this is simply insane. I switch this in early-mid game when something has died or on a predicted ground or grass move. I've been screwed over a few times because of Fire Blast missing, so I've been comtemplating usign Flamethrower or even Heat Wave instead. However, I'm afraid the power drop will be too much. This is also my make shift Lucario/Scizor counter, if Salamence is still in good health and Heatran is severely weakened or fainted. Salamence is a bit frail with Life Orb and no defensive EV investments, so that's a slight concern I have. I've considered Roost, but don't know what to replace as each move is useful in its own right.
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Scizor (M) @ Life Orb
Ability: Technician
EVs: 184 HP/252 Atk/56 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Roost
- Brick Break
- Bullet Punch
The star of the team. The EVs are to take Special Attacks slightly better, and to outspeed Skarmory. I prefer Brick Break to Superpower because I dislike the stat drops, and most of the time I spam Bullet Punches anyways. Once his counters, Zapdos, Rotom-A, etc, have been eliminated, Scizor can come in and start SDing up. On occasions, Scizor has come in on opposing CB Scizor's Bullet Punch and SD'ed up, winning the game right there.
---
This team has been pretty godo so far, but I feel it can do much better with a few adjustments. Mixape is a bitch to this team, and has to be dealt with extreme caution as I have no way to kill it outside of revenging with Heatran. Stall teams are a bit troublesome as well, as the residual damage eventually spells demise for my team. Wish support would be very helpful, because I tend to switch a lot, meaning everybody gets worn down pretty quickly. The problem is I don't know where and how I would be able to fit Wish in...
Still need more Tangerine?

Swampert (M) @ Leftovers
Ability: Torrent
EVs: 240 HP/216 Def/52 SAtk
Relaxed nature (+Def, -Spd)
- Stealth Rock
- Surf
- Ice Beam
- Earthquake
Standard Mixpert here, set's up Stealth Rock for me, which is absolutely vital to this team, allowing Mence and Scizor to sweep much easier. Swampert counters Heatran, Tyranitar, and many other threats that would otherwise just walk through my team. I always Stealth Rock on turn one, to get them up ASAP. Sleep leads are somewhat troublesome, though, especially things like Yanmega, who can pretty much obliterate everyone on the team after a few Speed Boosts.
---

Celebi @ Leftovers
Ability: Natural Cure
EVs: 252 HP/220 Def/36 Spd
Bold nature (+Def, -Atk)
- Grass Knot
- Perish Song
- Recover
- Thunder Wave
Celebi is damn useful. Thunder Wave is just so useful in crippling sweepers. Perish Song works well with SR, racking up residual damage and let's me scout the opponent's team, not to mention incredibly useful against Stat-Upers. Part 1 of the Celetran combo, because they work so well. This is my go to guy for Gyarados, crippling it with Thunderwave and 3HKOing with Grass Knot. When I need to play conservative, I go to a match up between Swampert-Celebi-Heatran, to save my powerhouses for later.
---

Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Explosion
- Earth Power
- Hidden Power [Ice]
- Fire Blast
Standard everyday ScarfTran that deals with many threats in tandem with Celebi, and gives this team some much needed speed. I tried Lava Plume > Fire Blast for a while, because I saw it in somebody's RMT, but the power drop, especially when hitting a NVE switch in, was just too much of a turn off for me. I tend to play very conservatively with Heatran until I've seen my opponent's full team, because without Heatran, a lot of fast threats, such as Azelf, can decimate my team. Most of the time, Heatran comes in to scare something like Scizor away, while I just switch out without attacking, because I don't want to give my opponent free turns by Fire Blasting their Heatran or Earth Powering their DDMence.
---

Metagross @ Choice Band
Ability: Clear Body
EVs: 252 HP/252 Atk/6 Def
Adamant nature (+Atk, -SAtk)
- Explosion
- Bullet Punch
- Meteor Mash
- Pursuit
Metagross provides raw power and a check against Latias and Gengar. Metagross also pairs well with my next Pokemon, Salamence, as they resist each other's super effective moves. Explosion is rediculously helpful in taking down walls for Scizor/Salamence. I like having 2 priority moves, for extra insurance against low HP Pokemon, and so I can save Scizor for later. I feel that this is the weak link of the team, because Steel is just resisted by so many Pokemon, although his typing is invaluable for the team. Pursuit hasn't been too useful, should I switch for Earthquake?
---

Salamence (M) @ Life Orb
Ability: Intimidate
EVs: 6 Atk/252 Spd/252 SAtk
Naive nature (+Spd, -SDef)
- Draco Meteor
- Earthquake
- Fire Blast
- Outrage
The new Mixmence. The power of this is simply insane. I switch this in early-mid game when something has died or on a predicted ground or grass move. I've been screwed over a few times because of Fire Blast missing, so I've been comtemplating usign Flamethrower or even Heat Wave instead. However, I'm afraid the power drop will be too much. This is also my make shift Lucario/Scizor counter, if Salamence is still in good health and Heatran is severely weakened or fainted. Salamence is a bit frail with Life Orb and no defensive EV investments, so that's a slight concern I have. I've considered Roost, but don't know what to replace as each move is useful in its own right.
---

Scizor (M) @ Life Orb
Ability: Technician
EVs: 184 HP/252 Atk/56 Spd/16 SDef
Adamant nature (+Atk, -SAtk)
- Swords Dance
- Roost
- Brick Break
- Bullet Punch
The star of the team. The EVs are to take Special Attacks slightly better, and to outspeed Skarmory. I prefer Brick Break to Superpower because I dislike the stat drops, and most of the time I spam Bullet Punches anyways. Once his counters, Zapdos, Rotom-A, etc, have been eliminated, Scizor can come in and start SDing up. On occasions, Scizor has come in on opposing CB Scizor's Bullet Punch and SD'ed up, winning the game right there.
---
This team has been pretty godo so far, but I feel it can do much better with a few adjustments. Mixape is a bitch to this team, and has to be dealt with extreme caution as I have no way to kill it outside of revenging with Heatran. Stall teams are a bit troublesome as well, as the residual damage eventually spells demise for my team. Wish support would be very helpful, because I tend to switch a lot, meaning everybody gets worn down pretty quickly. The problem is I don't know where and how I would be able to fit Wish in...
Still need more Tangerine?