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[MATCH DQ] 3V3 - BAD ASS VS SDS

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Let's do this!

Headbutt the tree in order to try and knock him out of it. If that works, Drain Punch him, then Facade him! Otherwise, Chill and then end the round with a Spore.

EDIT: Oh, and in case it's unclear, bring the clones along too.
 
252.png

MF DOOM (Treecko) (M)
HP: 90
Energy:
50
Boosts/Drops: +2 Atk
Others:

Actions: Resurface and climb onto tree - Swords Dance - Swords Dance/Acrobat
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: * (-1)
SpA: ***
SpD: **
Spe: 81 (+)
285.png

Bosshroom (Shroomish) (M)
HP: 85
Energy: 34

Boosts/Drops:
-2 Def, +2 Atk
Others:
Poison (heals 2 HP per action), Double Team (4 clones remain)
Actions: Headbutt (Tree) - Drain Punch/Chill - Facade/Spore
Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison Heal:
(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 35

---------------------------------------------------------

Round 8: MD and Trees

Swiftly, MF DOOM unburrows from the earthen ground and climbs the nearest tree available! Is it safe? Doesn't seem like it! Bosshroom and his hood think to thwart that idea by hopping toward the tree and Headbutting the tree with forceful might. The tree squiggles wildly and eventually spits out MF DOOM out of the tree and onto the ground!

Now that MF DOOM is vulnerable to attacks, all five Bosshrooms gang up on MF DOOM and deliver a most frightening Drain Punch and Facade combination to MF DOOM's head! His head seems to be throbbing madly like mine, but he still insists of carrying out two Swords Dances to meet his later needs somehow.

---------------------------------------------------------

252.png

MF DOOM (Treecko) (M)
HP: 54
Energy:
28
Boosts/Drops: +5 Atk
Others:

Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: * (-1)
SpA: ***
SpD: **
Spe: 81 (+)

285.png

Bosshroom (Shroomish) (M)
HP: 98
Energy: 13

Boosts/Drops:
-1 Def, +1 Atk
Others:
Poison (heals 2 HP per action), Double Team (4 clones remain)
Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison Heal:
(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 35

MF DOOM
A1: Unburrow and climb tree > [6 Energy]
Fell down as a result of Headbutt > [2 Damage]
A2: Swords Dance > [6 Energy]
A3: Swords Dance > [10 Energy]

Bosshroom
A1: Headbutt > [5 Energy]
Healed 2 HP
A2: Drain Punch > 8 + (3-1 x 1.5) + (2-0 x 1.5) = [14 Damage, 7 HP Healed] [8 Energy]
Healed 2 HP
A3: Facade > 14 + (3-1 x 1.5) + (2-0 x 1.5) = [20 Damage] [8 Energy]
Healed 2 HP

SDS's orders!
 
Okay, Chill twice alongside Shroomish! Once he gets in close to Facade you, use Quick Attack to dodge!

Chill > Chill > Quick Attack
 
252.png

MF DOOM (Treecko) (M)
HP: 54
Energy:
28
Boosts/Drops: +5 Atk
Others:

Actions: Chill x2 - Quick Attack (evasive)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: * (-1)
SpA: ***
SpD: **
Spe: 81 (+)

285.png

Bosshroom (Shroomish) (M)
HP: 98
Energy: 13

Boosts/Drops:
-1 Def, +1 Atk
Others:
Poison (heals 2 HP per action), Double Team (4 clones remain)
Actions: Chill x2 - Facade
Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison Heal:
(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 35

---------------------------------------------------------

Round 9: MD Runs Away Yet Again

*yawn*

So here we are in the clearing with two suckers just chilling about TWICE! And then, Bosshroom, and his four clones, make their move toward MF DOOM with an intimidating FACADE attack! Right when they were about to land the hit, though, MF DOOM uses Quick Attack to get out of harm's way just in the nick of time! When will he ever attack?

---------------------------------------------------------

252.png

MF DOOM (Treecko) (M)
HP: 54
Energy:
49
Boosts/Drops: +4 Atk
Others:

Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: * (-1)
SpA: ***
SpD: **
Spe: 81 (+)

285.png

Bosshroom (Shroomish) (M)
HP: 100
Energy: 29

Boosts/Drops:

Others:
Poison (heals 2 HP per action), Double Team (4 clones remain)
Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison Heal:
(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 35

MF DOOM
A1: Chill > [+12 Energy]
A2: Chill > [+12 Energy]
A3: Quick Attack > [3 Energy]

Bosshroom
A1: Chill > [+12 Energy]
Healed 2 HP
A2: Chill > [+12 Energy]
Healed 2 HP
A3: Facade > 14 + (3-1 x 1.5) + (2-0 x 1.5) = [20 Damage] [8 Energy] (dodged)
Healed 2 HP

BA's orders!
 
Okay, DOOM, time to end this!

Run towards the clones until they get close together to attack you or get in a straight line. Then, Quick Attack to take out all the clones! Then, if he attacks at close range, use Synthesis followed by ACROBATICS! If he doesn't attack, then Acrobatics twice.

If he attacks: Quick Attack > Synthesis > Acrobatics
If not, Quick Attack > Acrobatics > Acrobatics
 
252.png

MF DOOM (Treecko) (M)
HP: 54
Energy:
49
Boosts/Drops: +4 Atk
Others:

Actions: Quick Attack (clones) -Acrobatics x2
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: * (-1)
SpA: ***
SpD: **
Spe: 81 (+)

285.png

Bosshroom (Shroomish) (M)
HP: 100
Energy: 29

Boosts/Drops:

Others:
Poison (heals 2 HP per action), Double Team (4 clones remain)
Actions: Spore - Poisonpowder - Stun Spore
Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison Heal:
(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 35

---------------------------------------------------------

Round 10: MF DOOM ATTACKS!

!!!!

MF DOOM can be described as one of those fancy action heroes in an action movie. One man against the world. Can he do it?

Immediately, he sidesteps, hands ready, around the group of Bosshrooms until he suddenly runs right toward them! This sudden movement attracts the clones's attention and makes them jump on him all at once! Well, except for one little shroom who's just watching the scene like a boss. MF DOOM, with his sweet skill, Quick Attacks right through all the jumping clones and POOF they're gone in a second! This created an opening for the real Bosshroom is jump right in and fire off a dazzling Spore that lures MF DOOM into a nice, sweet light sleep! So much for all that effort!

You can really see MF DOOM struggling to get awake with his mumbling and jibberish out of his mouth! Alas, he's just snoozing away! Bosshroom takes this time to spray another vicious powder - A POISONPOWDER! Tik tik tik and MF DOOM is now pretty purple!

Finally, MF DOOM awakens from his short slumber, sees his situation, and immediately goes into Acrobatics mode! With elegance, he jumps upon Bosshroom with smashes upon him with a nice somersault! However, on impact, Bosshroom's effect spore activated and lured MF DOOM into another light sleep! Totally unlucky! Bosshroom just shrugs and covers MF DOOM with another status from Stun Spore! MF DOOM... is pretty doomed himself.

---------------------------------------------------------

252.png

MF DOOM (Treecko) (M)
HP: 50
Energy:
39
Boosts/Drops: +3 Atk
Others:
Poison (2 DPA), Paralysis (25%, 20% next round), Sleep (1 more action)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: * (-1)
SpA: ***
SpD: **
Spe: 81 (+)

285.png

Bosshroom (Shroomish) (M)
HP: 79
Energy: 9

Boosts/Drops:

Others:
Poison (heals 2 HP per action)
Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison Heal:
(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 35

MF DOOM
A1: Quick Attack (clones) > [3 Energy]
A2: zzz
2 damage from poison
A3: Acrobatics > 11 + (2-3 x 1.5) + (4-0 x 1.5) x 1.5 = [23 Damage] [7 Energy]
2 damage from poison

Bosshroom
A1: Spore > [7 Energy]
A2: Poisonpowder > [7 Energy]
A3: Stun Spore > [6 Energy]
Healed 2 HP

SDS's orders!
 
Treecko, take the first Facade like a man. Once you wake up, Synthesis twice!

zzz > Synthesis > Synthesis

If he can wake up (idk if he can), then just use Swords Dance after Synthesizing.
 
252.png

MF DOOM (Treecko) (M)
HP: 50
Energy:
39
Boosts/Drops: +3 Atk
Others:
Poison (2 DPA), Paralysis (20%), Sleep (1 more action)
Actions: Synthesis x2 - Swords Dance
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: * (-1)
SpA: ***
SpD: **
Spe: 81 (+)

285.png

Bosshroom (Shroomish) (M)
HP: 79
Energy: 9

Boosts/Drops:

Others:
Poison (heals 2 HP per action)
Actions: Facade to death
Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison Heal:
(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 35

---------------------------------------------------------

Round 11: MF DOOM... VICTORIOUS AT LAST?????

Taking advantage of the sleeping MF DOOM, Bosshroom gives the dude a shove with a smashing Facade attack! The power of the move was so great that it shook MF DOOM awake! Now awaken, he senses how much crap he's been experiencing and takes a breather with a Synthesis, restoring some of his cells and stuff back into order.

Looks like Bosshroom at the end of his line! But because of that, MF DOOM is able to carry out a swift Synthesis before the round turns over. This one restores his head bruises from when he got ganked earlier on. Bosshroom attempts one last Facade, but the cost of the move was just too great for his measly 1 energy and so he falls onto the ground like a fallen soldier in combat.

---------------------------------------------------------

252.png

MF DOOM (Treecko) (M)
HP: 66
Energy:
11
Boosts/Drops: +2 Atk
Others:
Poison (2 DPA), Paralysis (20%, 15% next round)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: * (-1)
SpA: ***
SpD: **
Spe: 81 (+)

285.png

Bosshroom (Shroomish) (M)
HP: not a very nutritious shroom
Energy: 0

Boosts/Drops:

Others:

Nature: Adamant (Attack increased by *, Special Attack reduced by *)
Grass: Grass STAB; Immunity to Leech Seed; Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison Heal:
(Innate) Pokemon with this ability have internal structures that absorb the toxins in poison and uses them to recover two (2) HP/action instead of taking poison damage. Their Toxic counter will still go up should their ability be disabled.
Effect Spore: (Innate) This Pokemon has a stockpile of defensive spores which it realeases on opponents who strike with contact attacks. There is a 10% chance each of poison, paralysis, and sleep. When disabled, the Pokemon's Powder attacks are 10% more accurate.
Atk: ***(+)
Def: ***
SpA: *(-)
SpD: ***
Spe: 35

MF DOOM
A1: Synthesis > [+20 HP] [14 Energy]
2 damage from poison
A2: Synthesis > [+20 HP] [14 Energy]
2 damage from poison
A3: Swords Dance > [6 Energy] (not used)
2 damage from poison

Bosshroom
A1: Facade > 14 + (3-1 x 1.5) + (2-0 x 1.5) = [20 Damage] [8 Energy]
Healed 2 HP A2: Facade > 14 + (3-1 x 1.5) + (2-0 x 1.5) = [20 Damage] [12 Energy]
Healed 2 HP
A3: Facade > 14 + (3-1 x 1.5) + (2-0 x 1.5) = [20 Damage] [16 Energy]
Healed 2 HP

I made BA have his two Synthesis because he's getting owned. No Swords Dance though since action 3 never went into action (or you could say MF DOOM was fully paralyzed and couldn't get a Swords Dance off!).

SDS sends out a new mon, then BA orders. After that, SDS orders!
 
FINALLY BTIVHADFG

Treecko, Chill once to get some energy back up for your assault. As soon as he attacks you Crunch from close range. If he attacks again, do the same thing!

Chill > Crunch > Crunch
 
252.png

MF DOOM (Treecko) (M)
HP: 66
Energy:
11
Boosts/Drops: +2 Atk
Others:
Poison (2 DPA), Paralysis (15%)
Actions: Chill - Crunch x2
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: * (-1)
SpA: ***
SpD: **
Spe: 81 (+)

566.png

Paradiso (Archen) (F)
HP: 90
Energy: 100

Boosts/Drops:

Others:

Actions: Wing Attack - Agility x2 (evade)
Nature: Lonely (Attack increased by *, Defense reduced by *)
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
Atk: *****(+)
Def: *(-)
SpA: ***
SpD: **
Spe: 70

---------------------------------------------------------

Round 13: DAY OF MF DOOMFEAT

Looks like MF DOOM successfully "did" something - indirectly faint Bosshroom! But things are looking grim when a new fellow pops out of her roost. It's... Paradiso, the thousand-year-old bird!

MF DOOM doesn't think twice about his action when he takes a break and chills to relax his body. Sadly, this leaves him open for a direct attack! Paradiso swiftly jumps into flight and swings a Wing Attack to MF DOOM's face, blasting him across the clearing! Now he's even more open!

Paradiso takes advantage of MF DOOM's screwed state and circles around and around him with an Agility! The sight of her swiftness was just too much for MF DOOM! He just... froze in paralysis!

Keeping up her flight, Paradiso increases her Agility even more with her consecutive circle rounds. MF DOOM's getting pretty dizzy! That doesn't stop him from attempting to intercept the flying Paradiso and snap a loud Crunch at... air? Tough luck MF DOOM, she's just TOO FAST!

---------------------------------------------------------

252.png

MF DOOM (Treecko) (M)
HP: 41
Energy:
17
Boosts/Drops: +1 Atk
Others:
Poison (2 DPA), Paralysis (15%, 10% next round)
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: * (-1)
SpA: ***
SpD: **
Spe: 81 (+)

566.png

Paradiso (Archen) (F)
HP: 90
Energy: 79

Boosts/Drops:
+4 Spe
Others:

Nature: Lonely (Attack increased by *, Defense reduced by *)
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
Atk: *****(+)
Def: *(-)
SpA: ***
SpD: **
Spe: 70


MF DOOM

A1: Chill > [+12 Energy]
2 damage from poison
A2: Crunch > 8 + (3-2 x 1.5) + (2-0 x 1.5) = [13 Damage] [6 Energy] (not used)
2 damage from poison
A3: Crunch > 8 + (3-2 x 1.5) + (2-0 x 1.5) = [13 Damage] [6 Energy]
2 damage from poison

Paradiso
A1: Wing Attack > 6 + 3 + (5-1 x 1.5) x 1.5 = [23 Damage] [3 Energy]
A2: Agility > [7 Energy]
A3: Agility > [11 Energy]

SDS orders!
 
Crunch as he comes in, then do the same on the next attack. After that, if you have enough energy, Quick Attack

Crunch Crunch Quick Attack
 
252.png

MF DOOM (Treecko) (M)
HP: 41
Energy:
17
Boosts/Drops: +1 Atk
Others:
Poison (2 DPA), Paralysis (10%)
Actions: Crunch x2 - Quick Attack
Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: * (-)
SpA: ***
SpD: **
Spe: 81 (+)

566.png

Paradiso (Archen) (F)
HP: 90
Energy: 79

Boosts/Drops:
+4 Spe
Others:

Actions: Wing Attack - Pluck - Wing Attack
Nature: Lonely (Attack increased by *, Defense reduced by *)
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
Atk: *****(+)
Def: *(-)
SpA: ***
SpD: **
Spe: 70

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Round 14: DEATH TO DOOM

At the clearing, Paradiso can be seen rapidly running through the serene ground and smashing into MF DOOM with a swiping Wing Attack! The attack did a huge blow to MF DOOM's health, but at that exact moment, MF DOOM endures the hit and snaps right onto that wing for a loud CRUNCH! Parts of the wing became swollen with Treecko germs drooling downward in wetness. Quickly, Paradiso swings her right wing to the front of her face and delivers a faceful of PLUCKS on the gnawing MF DOOM, who quickly gets cut off and falls onto the ground. Looks like he's out of the game!

---------------------------------------------------------

252.png

MF DOOM (Treecko) (M)
HP: smashed =(
Energy:
0
Boosts/Drops:
Others:

Nature: Hasty (A 15% increase (rounded up) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on this Pokemon's attacks; Subtracts * from Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Overgrow:
Type: Innate
When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: * (-)
SpA: ***
SpD: **
Spe: 81 (+)

566.png

Paradiso (Archen) (F)
HP: 77
Energy: 72

Boosts/Drops:
+3 Spe
Others:

Nature: Lonely (Attack increased by *, Defense reduced by *)
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm, Earth Power, Earthquake and Magnitude have Energy Cost reduced by one (1).
Flying: Flying STAB; immunity to Ground attacks outside extremely odd circumstances even for ground-based flying Pokemon, Heat Wave, Icy Wind, Ominous Wind, Silver Wind, Twister, Whirlwind have have Energy Cost reduced by one (1).
Defeatist: (Innate) The Pokemon tires from prolonged battles easily, and deals 3 less damage once below 50% of its maximum HP. Once Defeatist is active, attacks cost two (2) less energy. If the Pokemon goes back above 50% of its maximum HP in battle, Faint-Hearted's effects will dissapear.
Atk: *****(+)
Def: *(-)
SpA: ***
SpD: **
Spe: 70


MF DOOM

A1: Crunch > 8 + (3-1 x 1.5) + (1-0 x 1.5) = [13 Damage] [6 Energy]
2 damage from poison

Paradiso
A1: Wing Attack > 6 + 3 + (5-1 x 1.5) x 1.5 = [23 Damage] [3 Energy]
A2: Pluck > 6 + 3 + (5-1 x 1.5) x 1.5 = [23 Damage] [4 Energy]

k, BA's turn to send out a new mon and its orders! Then SDS orders!
 
Okay, at least MF DOOM fainted.

I promised to call DQ this morning or when I wake up (via IRC) and so here it is.

SDS wins. =(
KO Counters: Paradiso (1), MF DOOM (1), Bosshroom (1)
1 EC, MC, and DC: Bosshroom, CarvANigga, MF DOOM, Paradiso
2 Trainer Counters: Bad Ass and SDS
Ref Tokens: Flora (I count 3 dead so 2 tokens)

edit: I just noticed that BA hasn't been on for three days. I thought he was on. =/
 
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