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[MATCH OVER] 2v2 at Mt Moon! Alchemator vs danmantincan!

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209.png

Samuel (M)
HP: 100
Energy:
100
Boosts/Drops:
Others:

Actions: Earthquake x3 / Heal Bell
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Atk: ***
Def: **
SpA: *** (+)
SpD: **
Spe: 26 (30/1.15v)
554.png

Buddha (M)
HP: 17
Energy:
7
Boosts/Drops:
Others:
Disable (Sub, 3 more actions)
Actions: Hammer Arm!
Nature: Docile
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50

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Round 8: Buried Buddha

After his success of beating up Alchemator, Buddha stands guard to another new challenger - Samuel! He growls! He ROARS! He INTIMIDATES!!!! And I'm sure Buddha just pissed his pants!

Maybe not. Buddha brings his confidence levels up and runs straight toward Samuel with a vicious Hammer Arm! This heavily pounds Samuel onto the ground, but afterward, Buddha starts wobbling... wobbling... and falls! He's out of energy and OUT OF THE CAVE!

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209.png

Samuel (M)
HP: 85
Energy:
100
Boosts/Drops:
Others:

Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Atk: ***
Def: **
SpA: *** (+)
SpD: **
Spe: 26 (30/1.15v)
554.png

Buddha (M)
HP: suicide
Energy:
0
Boosts/Drops:
Others:

Nature: Docile
Fire:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Solarbeam has Energy Cost reduced by one (1).
Hustle:
(Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the base damage of all its physical attacks by three (3), but the haste lowers their accuracy to 80% of normal.
Atk: ***
Def: **
SpA: *
SpD: **
Spe: 50


Sam

A1: nothing really, just stood there and got attacked XD

Buddha
A1: Hammer Arm > 10 + (3-2 x 1.5) + (0-1 x 1.5) x 1.5 = [15 Damage] [7 Energy]

dan's turn to send in a new Pokemon and its orders!
 
As the old saying goes, fight Grass with Fire! Wait... Oh well, it works.

Start off with a Fire Fang, then follow up with a Fire Blast to burn up those seeds (if it inflicts less damage as a result, so be it. The primary objective is getting rid of those seeds). Finish with another Fire Fang! Aww yeah!

Fire Fang ~ Fire Blast ~ Fire Fang
 
209.png

Samuel (M)
HP: 85
Energy:
100
Boosts/Drops:
Others:

Actions: Fire Fang - Fire Blast (seeds) - Fire Fang
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Atk: ***
Def: **
SpA: *** (+)
SpD: **
Spe: 26 (30/1.15v)

1.png

Ivy (F)
HP: 90
Energy:
100
Boosts/Drops:
Others:

Actions: PoisonPowder - Leech Seed - Sludge Bomb
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: **
SpA: ****(+)
SpD: **(-)
Spe: 45

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Round 9: Fresh Ivy

And she's pretty fast! Ivy begins the round by staying put in the cave and spraying a PoisonPowder toward Samuel's space, which accurately hit the fairy. As a consequence of becoming dosed with poison, Samuel rages with anger and runs toward Ivy for a tasty Fire Fang on the bulb! The fangs dig deep into Ivy's grassy top and burns with hurt! The flames die out fast, though, as Samuel backs off in anticipation of something... dangerous. Ivy's spouting her Leech Seeds! They're aimed straight at Samuel's body... though something... odd happens. The shot of the seeds were apparently not strong enough and thus barely misses his body! That's some darn bad luck there! It seems Samuel was backing away slowly even more as he seems to fear the seeds so greatly... but there are flames bursting in his mouth - this must be a Fire Blast! It's send flying from Samuel's mouth straight toward... wait, what? Ivy's not in that direction! The Fire Blast hits the cave's walls instead and the lights are off at a second's notice! Another miss for the day, eh? That was totally unexpected! And it seems Ivy doesn't want to deal with "less than 100% accurate" moves this last action as she flings a smelly Sludge Bomb at Samuel's face! His face immediately erupts into corrosive oils and whatnot that droop down onto his body. That doesn't stop him from advancing toward Ivy and gnawing her bulb once again with a vicious Fire Fang that burns hotter than ever! As the fangs burn and melt onto Ivy's bulb, it seems as if a burn was inflicted! A first degree burn at that!

I think these Pokemon are dysfunctional or something idk what's going on!212121!!! what is this. is this madness????

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209.png

Samuel (M)
HP: 64
Energy:
82
Boosts/Drops:
Others:
Poison (2 DPA)
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Atk: ***
Def: **
SpA: *** (+)
SpD: **
Spe: 26 (30/1.15v)
1.png

Ivy (F)
HP: 62
Energy:
78
Boosts/Drops:
Others:
First Degree Burn (2 DPA, -2 for physical attacks)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: **
SpA: ****(+)
SpD: **(-)
Spe: 45


Sam

A1: Fire Fang > 7 + (3-2 x 1.5) x 1.5 = [13 Damage] [5 Energy]
2 damage
A2: Fire Miss > 12 + (3-2 x 1.5) x 1.5 = [20 Damage] [8 Energy]
2 damage
A3: Fire Fang > 7 + (3-2 x 1.5) x 1.5 = [13 Damage] [5 Energy]
2 damage

Ivy
A1: PoisonPowder > [7 Energy]
A2: Leech Seed > [9 Energy] (miss)
A3: Sludge Bomb > 9 + 3 + (4-2 x 1.5) = [15 Damage] [6 Energy]
2 damage

Alch's actions!
 
Let's keep it simple.

Fire Blast*3!

If he attempts Leech Seed or Sleep Powder, I want you to focus on burning those spores/seeds up first. Fire blast in this situation shouldn't have much chance of missing - they'll be right in front of you! Hopefully it'll continue on and do some damage too but whatever.

Oh and Ivy should be at -1, due to Intimidate.
 
RAAAAGGGEEEE!

Ok, not the greatest with Leech Seed missing, but still manageable. Start with a Giga Drain. Then Leech Seed, but lob the seeds above, so if Samuel is able to burn the seeds with his Fire Blast, it won't be able to hit you. Finish with another Giga Drain.
 
209.png

Samuel (M)
HP: 64
Energy:
82
Boosts/Drops:
Others:
Poison (2 DPA)
Actions: Fire Blast x3 (seeds and whatnot)
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Atk: ***
Def: **
SpA: *** (+)
SpD: **
Spe: 26 (30/1.15v)
1.png

Ivy (F)
HP: 62
Energy:
78
Boosts/Drops:
Others:
First Degree Burn (2 DPA, -2 for physical attacks)
Actions: Giga Drain - Leech Seed upward - Giga Drain
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: **
SpA: ****(+)
SpD: **(-)
Spe: 45

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Round 10: Burnt Ivy

Here we are again at Mt Moon for another flaming round! Ivy goes ahead and Giga Drains Samuel's face and absorbs all the fairy powders he needs to live again! As for Samuel, he's not done burning that Grass-type to cinders! Out from his mouth comes a incinerating Fire Blast that SWOOSHES and BURNS Ivy!

Now for this action, here's Ivy taking her time lodging up some Leech Seeds upward into the sky toward Samuel. This is really taking some time to get there! Even a slowpoke like Samuel can react to something like this! See, Samuel's looking up to the sky and fires off a Fire Blast just in time to buuuuurn the seeds into crisp! The rest of the Fire Blast fire forward and hits the rocky ceiling to no real effect.

I think this one is a repeat of the first action? Okay it is: "Here we are again at Mt Moon for another flaming round! Ivy goes ahead and Giga Drains Samuel's face and absorbs all the fairy powders he needs to live again! As for Samuel, he's not done burning that Grass-type to cinders! Out from his mouth comes a incinerating Fire Blast that SWOOSHES and BURNS Ivy!"

And then, an Onix comes charging about from nowhereland going AROOGAH!
95.png

RAAAAAAAAAAAAAAAAAAAAAAAWR! IF I SOMEHOW GET HIT NEXT ACTION I WILL FREAKING ROCK TOMB YOU SO RAAAAAAAAAAAAAAAAAAAAAAAAAWR! ALSO I'M LIKE IN THE CENTER OF THE STAGE IF YOU WANNA KNOW YEAH.

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209.png

Samuel (M)
HP: 32
Energy:
46
Boosts/Drops:
Others:
Poison (2 DPA)
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Atk: ***
Def: **
SpA: *** (+)
SpD: **
Spe: 26 (30/1.15v)
1.png

Ivy (F)
HP: 32
Energy:
55
Boosts/Drops:
Others:
First Degree Burn (2 DPA, -2 for physical attacks)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: **
SpA: ****(+)
SpD: **(-)
Spe: 45


Sam

A1: Fire Blast > 12 + (3-2 x 1.5) x 1.5 = [20 Damage] [8 Energy]
2 damage
A2: Fire Blast > 12 + (3-2 x 1.5) x 1.5 = [20 Damage] [12 Energy] (not at Ivy)
2 damage
A3: Fire Blast > 12 + (3-2 x 1.5) x 1.5 = [20 Damage] [16 Energy]
2 damage

Ivy
A1: Giga Drain > 8 + 3 + (4-2 x 1.5) = [14 Damage, Heals 7 HP] [7 Energy]
2 damage
A2: Leech Seed > [9 Energy] (burnt by a well-aimed Fire Blast)
2 damage
A3: Giga Drain > 8 + 3 + (4-2 x 1.5) = [14 Damage, Heals 7 HP] [7 Energy]
2 damage

interesting. both the same hp!

danmantincan's actions!
 
Giga Drain 9.9

Ok, this should work since I'm using an action for it. Climb up Onix for a meat-shield. It's in between you anyway I think, so that should be easy to achieve. It's going to get pretty angry being hit by a Giga Drain, but hang tight there! Then, when you've reached its head, shoot down a Fire Blast at Ivy. Finally I want you to jump off and use Fire Fang - gravity boosts the damage amirite?

Climb up Onix ~ Fire Blast ~ Jump down and Fire Fang that sucker!
 
209.png

Samuel (M)
HP: 32
Energy:
46
Boosts/Drops:
Others:
Poison (2 DPA)
Actions: Climb upon Onix - Fire Blast from top of head - Jump Fire Fang!
Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Atk: ***
Def: **
SpA: *** (+)
SpD: **
Spe: 26 (30/1.15v)
1.png

Ivy (F)
HP: 32
Energy:
55
Boosts/Drops:
Others:
First Degree Burn (2 DPA, -2 for physical attacks)
Actions: Giga Drain x3 (DIE SAMUEL)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: **
SpA: ****(+)
SpD: **(-)
Spe: 45

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Round 11: Onix Invasion?

Will he interfere at the last moments of the battle? Let's find out!

In this round, we can see a quite active Samuel hastily running toward the center area, but it seems Ivy, who's on the other side, notices this. With her much faster Speed, Ivy gets to the center before Samuel does and delivers a crippling Giga Drain! Despite his status, Samuel endures the pain and climbs the awaiting Onix for a nice ride!

Sheesh, Onix's head is HUGE! There's no way Ivy can get a direct hit on the high above Samuel! But she attempts it anyway. She goes for a desperate Giga Drain that instead of hitting Samuel, munches right on Onix's soul! This deals insane damage and heals a great amount of HP! This angers Onix A TON though! HE'S RAGING! AND HE WOBBLES AND AAAAAAAAAAAAARGH AND IT LOOKS LIKE... like... Samuel flew off the mad monster! As he falls, though, he breaths a nasty Fire Blast toward Ivy's face for a direct hit! Oooooo! And Samuel's not the only one after Ivy! As you know, Onix took a lethal hit and is totally MAD at Ivy! He flings a solid Rock Tomb assault that crumbles from the cave and crushes Ivy's life into hell!

Ivy hasn't gave up hope, yet! Look, she's getting up from the rocks and thrashing her way toward Samuel! She then stops and immediately Giga Drains his body for even more health! My my, what a lifestealer! This ultimately makes Samuel wobble... wobble... and faint onto the grounds of Mt Moon! There was just too much healing going on...

action1
14 hp samuel
38 hp ivy

action2
12 hp samuel
22 hp ivy

action3
10 hp samuel
12 hp ivy

[13 hp/7 hp healed (against the remains of onix's 13 out of 45 hp)]
[fire fang 17 damage]

then next round, all ivy would have to do is giga drain, and since she's faster, she'll get the hit in, which is essentially the same end but less hp

and no, i can't haxor extremespeed for samuel lol ^_^

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209.png

Samuel (M)
HP: draaaaaaaaained
Energy:
0
Boosts/Drops:
Others:

Nature: Quiet (Adds * to Special Attack, a 15% decrease (rounded down) in Base Speed and a +5% increase in accuracy (e.g. 85 becomes 90) on an opponent's attacks.Normal: Normal STAB; Bite, Claw Sharpen, Crunch, Dig, Double Kick, Hammer Arm, Iron Tail, Rain Dance, Rock Smash, Shadow Claw, Sunny Day, Wild Charge have Energy Cost reduced by one (1).
Intimidate: (Can be Activated) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing thier Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again.
Atk: ***
Def: **
SpA: *** (+)
SpD: **
Spe: 26 (30/1.15v)
1.png

Ivy (F)
HP: 28
Energy:
22
Boosts/Drops:
Others:
First Degree Burn (2 DPA, -2 for physical attacks)
Nature: Rash (Adds * to Special Attack; Subtracts * From Special Defense)
Grass: Grass STAB; Immunity to Leech Seed, Growth, Moonlight, Morning Sun, Nature Power, Sunny Day, Sweet Scent, and Swords Dance have have Energy Cost reduced by one (1).
Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens uninhibited. Dasutodasu, Muk, and Weezing inflict Toxic Poisoning with Solid/Liquid/Gaseous Poison attacks (respectively), Wrap, Haze, and Glare have Energy Cost reduced by one (1).
Overgrow: (Innate) When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Atk: **
Def: **
SpA: ****(+)
SpD: **(-)
Spe: 45


Sam

A1: Climb Onix > [4 Energy]
2 damage
A2: Fire Blast > 12 + (3-2 x 1.5) x 1.5 = [20 Damage] [8 Energy]
2 damage
A3: Fire Fang > 7 + 3 (momentum damage) + (3-2 x 1.5) x 1.5 = [17 Damage] [5 Energy]
2 damage

Ivy
A1: Giga Drain > 8 + 3 + 2 (overgrow) + (4-2 x 1.5) = [16 Damage, Heals 8 HP] [7 Energy]
2 damage
A2: Giga Drain > 8 + 3 + 2 (overgrow) + (4-2 x 1.5) = [16 Damage, Heals 8 HP] [11 Energy] (not in effect)
2 damage
Against Onix > 8 + 3 + 2 (overgrow) + (4-2 x 1.5) x 2.25 = [36 Damage/18 HP Healed]
Onix's Rock Tomb > 5 + 3 + (3-2 x 1.5) = [10 Damage]
-1 Spe for Ivy (STILL FASTER: 30 Spe vs 26 Spe)
A3: Giga Drain > 8 + 3 + 2 (overgrow) + (4-2 x 1.5) = [16 Damage, Heals 8 HP] [15 Energy]
2 damage

sorry alch. =( looks like onix's hp drain was unexpected. giga drain started healing too much hp.

Prizes!
KO Counters: Buddha (1), Samuel (1), and Ivy (1)
1 EC, MC, and DC: Buddha, Alchemator, Samuel, and Ivy
2 Trainer Counters: Alchemator and danmantincan
2 Ref Tokens: Flora
Winner: danmantincan

Thanks for playing and gg! I wish I could make the wild Pokemon more wild. (mwaahahahhahaha)

edit: lmao, I forgot about Overgrow. Okay, that really ensured that Ivy won. I'm sure I did my calcs slightly off when attempting to insert Overgrow, but it doesn't really matter now.
 
Idk, I think it's a bit weird that something with both Fire Blast and Fire Fang can't beat Giga Drain spam.
 
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