Matezoide and Alex face off on Planet Char

Rules said:
6v6 Strongmon Singles
1 Day DQ challenger/2 3 Day Ref
Items: Battle Items only (no training)
Abilities: ALL
Substitution: 3
Switch: OK
Chills/Recovers: 7/4
Arena: ASB Arena unless matezoide/ref has a better one in mind i guess :/​

Ragnarokalex said:
frontshiny-fcyclohm.png

*Cyclohm (Daezara) Female*
Nature:
Modest
Type:
Electric: STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Dragon: STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.

Abilities:
Shield Dust:
Type: Innate
This pokemon has dust covering the outside of its body that prevents opponents secondary effects from taking place (eg burn from Flamethrower). It does not block direct status moves (such as Thunder Wave.)
Static:
Type: Innate
This pokemon’s body is surrounded by an electric field that has a 30% chance of paralyzing opponents that use contact moves on this pokemon.
Overcoat (DW):
Type: Innate
This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. If the Pokemon is already immune to at least one (1) kind of weather by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 110
Atk: Rank 1 (-)
Def: Rank 4
SpA: Rank 5 (+)
SpD: Rank 3
Spe: 80
Size Class: 4
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 56 Total
Bide
Blizzard
Bulldoze
Charge
Discharge
Double Hit
Double Team
Draco Metour
Dragonbreath
Dragon Dance
Dragon Pulse
Dragon Rage
Dragon Tail
Electroweb
Endure
Fire Blast
Flamethrower
Growl
Gust
Hail
Heal Bell
Hidden Power (Fighting, 7)
Hurricane
Hydro Pump
Hyper Beam
Ice Beam
Incinerate
Leer
Light Screen
Magnet Rise
Power Gem
Protect
Rain Dance
Rest
Roar
Signal Beam
Slack Off
Sleep Talk
Sonicboom
Spark
Substitute
Sunny Day
Surf
Swift
Tackle
Thunder
Thundershock
Thunderbolt
Thunder Wave
Torment
Toxic
Tri Attack
Twister
Volt Switch
Weather Ball
Whirlwind
635.png

Hydreigon (Kormahs) Male
Nature:
Brave
Type:
Dragon STAB; More in touch with legendary or special auras in arenas. Able to use Hyper Beam and Giga Impact without losing focus.
Dark STAB; Immunity to all telepathic and telekinetic attacks, better performance in all darkened and especially twilight conditions. Can use any Dark-type attack regardless of Attraction.

Abilities:
Levitate:
Type: Trait
This Pokemon naturally floats above the earth when released or easily takes flight, evading the Ground moves Bulldoze, Earthquake, Fissure, and Magnitude. Earth Power will have three (3) less Base Attack Power. Dig and Dive can strike a Levitating Pokemon if their user is over Size Class 4, has Levitate, is 3.5m or larger, or is a flying type. Otherwise Dig and Dive will miss. Ground moves can still hit. Levitate Pokemon will retain the Levitate trait when they use Skill Swap on an enemy, and will steal the opponent's ability (the user can specify if they want a foe or ally to gain Levitate from a Skill Swap.) If a Pokemon with Levitate uses Role Play, they will copy the opponent's abilities and retain Levitate.

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 85 (-10% Evasion)
Size Class: 4
Weight Class: 5
Base Rank Total: 22

EC: 9/9
MC: 0

Attacks: 42 Total
Acrobatics
Aqua Tail
Bite
Crunch
Dark Pulse
Double Hit
Double Team
Draco Meteor
Dragon Pulse
Dragon Rage
Dragon Tail
Dragonbreath
Earth Power
Earthquake
Fire Blast
Flamethrower
Fly
Focus Blast
Focus Energy
Headbutt
Head Smash
Hyper Voice
Ice Fang
Outrage
Protect
Reflect
Rest
Roar
Roost
Sleep Talk
Stone Edge
Substitute
Superpower
Surf
Tackle
Tailwind
Taunt
Thunder Fang
Thunder Wave
Tri Attack
U-Turn
Work Up

AzureInfernape.png

*Thanks to Toast Tyrant for the sprite*
Infernape (Malspar) Male
Nature:
Naughty
Type:
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.
Fighting STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Blaze:
Type: Innate
When this Pokemon’s HP is lower than 33%, the base damage of any fire attack is increased by two (2). (eg Flamethrower goes from 10 to 12, Fire Blast from 12 to 14)
Iron Fist (DW):
Type: Innate
The Base Attack Power of this Pokemon’s “Punch” attacks is increased by two (2). (Known attacks effected: Bullet Punch, Comet Punch, Dizzy Punch, Drain Punch, Dynamicpunch, Fire Punch, Focus Punch, Hammer Arm, Ice Punch, Mach Punch, Mega Punch, Meteor Mash, Shadow Punch, Sky Uppercut, Thunderpunch)

Stats:
HP: 100
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 4
SpD: Rank 2 (-)
Spe: 108
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 60 Total
Acrobatics
Aerial Ace
Blast Burn
Blaze Kick
Brick Break
Bulldoze
Close Combat
Counter
Dig
Double Kick
Double Team
Dual Chop
Earthquake
Ember
Encore
Endure
Fake Out
Feint
Fire Blast
Fire Punch
Fire Spin
Flame Charge
Flame Wheel
Flamethrower
Flare Blitz
Focus Energy
Focus Punch
Fury Swipes
Grass Knot
Heat Wave
Helping Hand
Leer
Low Kick
Low Sweep
Mach Punch
Magic Coat
Nasty Plot
Overheat
Protect
Punishment
Rest
Role Play
Roar
Scratch
Shadow Claw
Slack Off
Sleep Talk
Solar Beam
Stealth Rock
Stone Edge
Substitute
Sunny Day
Swift
Taunt
Thunder Punch
Torment
Toxic
U-Turn
Uproar
Will o Wisp
AzureTogekiss_zpsfc7b5d5b.png

*Thanks to Matezoide for the sprite*
Togetic (Azavel) Male
Nature:
Timid
Type:
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.
Flying STAB; immunity to Ground attacks except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Immune to Spikes and Toxic Spikes. Enhanced aerial mobility. Superior senses in open air arenas.

Abilities:
Hustle:
Type: Can be Enabled
This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.
Serene Grace:
Type: Innate
This Pokemon has a blessing which doubles the success chance of its attack’s secondary effects. (eg paralysis from Thunderbolt)
Super Luck (DW):
Type: Innate
This Pokemon’s natural skill increases its critical hit levels one stage above other Pokemon, making its normal moves inflict critical hits 12.5% of the time and its high critical hit moves inflict critical hits 25% of the time.

Stats:
HP: 100
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 4
Spe: 92 (+) (+10% Accuracy & Evasion)
Size Class: 3
Weight Class: 3
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 52 Total
After You
Air Cutter
Air Slash
Ancient Power
Aura Sphere
Baton Pass
Bestow
Brick Break
Charm
Counter
Double Team
Encore
Endure
Extrasensory
Extreme Speed
Fire Blast
Flamethrower
Fly
Follow Me
Grass Knot
Growl
Heal Bell
Heat Wave
Helping Hand
Hyper Beam
Light Screen
Magic Coat
Magical Leaf
Metrenome
Mirror Move
Morning Sun
Nasty Plot
Protect
Psychic
Psyshock
Rain Dance
Reflect
Roost
Safeguard
Shadow Ball
Signal Beam
Sky Attack
Solar Beam
Substitute
Sunny Day
Sweet Kiss
Swift
Tailwind
Thunder Wave
Toxic
Tri Attack
Trick
Yawn
Wish
AzureBlastoise.png

*Thanks to Toast Tyrant for the sprite*
Wartortle (Shorin) Male
Nature:
Modest
Type:
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Torrent:
Type: Innate
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW):
Type: Innate
This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Stats:
HP: 100
Atk: Rank 2 (-)
Def: Rank 4
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 78
Size Class: 3
Weight Class: 4
Base Rank Total: 20

EC: 9/9
DC: 5/5
MC: 0


Attacks: 43 Total
Aqua Jet
Aqua Ring
Aqua Tail
Bide
Bite
Blizzard
Brick Break
Brine
Bubble
Counter
Dig
Endure
Fake Out
Flash Cannon
Focus Blast
Hail
Hydro Cannon
Hydro Pump
Hyper Beam
Ice Beam
Icy Wind
Mirror Coat
Muddy Water
Protect
Rain Dance
Rapid Spin
Reflect
Rest
Roar
Scald
Sleep Talk
Substitute
Surf
Swagger
Tackle
Tail Whip
Toxic
Water Gun
Water Pulse
Water Spout
Whirlpool
Withdraw
Yawn
AzureGallade_zps01963f70.png

*Thanks to Matezoide for the sprite*
*Gallade (Ragnarok) Male*
Nature:
Serious
Type:
Psychic: STAB; less susceptible to blinding, more susceptible to sound-based assaults as far as locking on with Psychic attacks, can lift and throw opponents with Psychic attacks regardless of weight difference. Psychic-type attacks are not godlike and cannot be used as a catchall for Disabling, Binding, and redirecting opposing attacks.
Fighting: STAB; ignore weight restrictions of throwing/grappling moves. Superior reaction time in close quarters.

Abilities:
Steadfast:
Type: Innate
If this Pokemon is flinched, it becomes aware of the speed difference and increases speed by one (1) stage to make up the difference. This speed boost is maintained at the end of each round.
Justified (DW):
Type: Innate
This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by an opponent's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.


Stats:
HP: 100
Atk: Rank 5
Def: Rank 3
SpA: Rank 3
SpD: Rank 4
Spe: 80
Size Class: 3
Weight Class: 4
Base Rank Total: 21

EC: 9/9
DC: 5/5
MC: 0


Attacks: 124/124 Total
Aerial Ace
Ally Switch
Attract
Body Slam
Brick Break
Bulk Up
Bulldoze
Calm Mind
Captivate
Charge Beam
Charm
Close Combat
Confuse Ray
Confusion
Cut
Defense Curl
Destiny Bond
Disable
Double Edge
Double Team
Drain Punch
Dream Eater
Dual Chop
Earthquake
Echoed Voice
Encore
Endure
Facade
False Swipe
Feint
Fire Punch
Flash
Fling
Focus Blast
Focus Punch
Frustration
Fury Cutter
Future Sight
Giga Impact
Grass Knot
Growl
Grudge
Headbutt
Heal Pulse
Helping Hand
Hidden Power (Water, 7)
Hyper Beam
Hyper Voice
Hypnosis
Ice Punch
Icy Wind
Imprison
Knock Off
Leaf blade
Leer
Light Screen
Low Kick
Low Sweep
Lucky Chant
Magic Coat
Magic Room
Magical Leaf
Mean Look
Memento
Mimic
Mud Slap
Natural Gift
Night Slash
Nightmare
Pain Split
Poison Jab
Protect
Psych Up
Psychic
Psycho Cut
Psyshock
Rain Dance
Recycle
Reflect
Rest
Retaliate
Return
Rock Slide
Rock Smash
Rock Tomb
Round
Safeguard
Secret Power
Shadow Ball
Shadow Sneak
Signal Beam
Sing
Skill Swap
Slash
Sleep Talk
Snatch
Snore
Stone Edge
Stored power
Strength
Substitute
Sunny Day
Swagger
Swift
Swords Dance
Synchronoise
Taunt
Telekinesis
Teleport
Thief
Thunder Bolt
Thunder Punch
Thunder Wave
Torment
Toxic
Trick
Trick Room
Vacuum Wave
Will o wisp
Wish
Wonder Room
Work Up
X-Scissor
Zen Headbutt

Also were going to go with the arena you posted, and will be switching the DQ to 3 days for ya, thanks for reffing!

VS

Matezoide said:
steve6.png


<Primeape> [Steve] (Male)
Nature: Jolly (+14% accuracy)

Type: Fighting
Fighting: Fighting STAB; ignore weight restrictions on Circle Throw, Seismic Toss, Sky Drop, Storm Throw, Submission, and Vital Throw. Superior reaction time in close quarters.


About: He is the very first pokemon Matezoide obtained and quickly became best friends after Matt selfishlessly risked his life against a pack of wild Houndour.
Steve is extremely strong, determined, honored and relatively docile Primeape, only feeling trully alive during a battle with a worth opponent, he cares very much about his trainer and team mates.


Abilities:
Vital Spirit : (Innate)

This Pokemon has a high vitality and alertness making it immune to sleep induced by other Pokemon. Its normal state of sleeplessness makes it take 1 less damage/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Vital Spirit also has Insomnia, its evasion is raised by one (1) stage permanently.


Anger Point: (Innate)
When struck with a critical hit, this Pokemon becomes enraged and its Attack rises to maximum (Stage 6). However, its Attack will drop up to two (2) stages at the end of each round instead of one (1) stage until it reaches stage zero (0).


Defiant (DW UNLOCKED): (Innate)
The Pokemon has a deep sense of honor, and whenever one of its stats are decreased by an opponent's Attack or Ability, it's Attack increases by two (2) stages. Attack Boosts gained this way are not subject to deterioration that round.




Stats:
HP: 100
Atk: Rank 4
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 3
Spe: 110 (95 * 1,15)
Size Class: 2
Weight Class: 3



EC: 6/6
MC: Max
DC: 5/5


Attacks: - MAXED -

Covet(*)
Scratch(*)
Low Kick(*)
Leer(*)
Focus Energy(*)
Fury Swipes(*)
Karate Chop(*)
Seismic Toss(*)
Screech(*)
Assurance(*)
Fling
Cross Chop
Punishment
Final Gambit
Swagger
Rage
Thrash


Dig(*)
Acrobatics(*)
Rock Slide(*)
Attract
Toxic
Bulk Up
Hidden Power (Water, 7)
Rain Dance
Giga Impact
Hyper Beam
Frustation
Thunderbolt
Thunder
Rock Tomb
Facade
Aerial Ace
Thief
Round
Focus Blast
Retaliate
Work Up
Poison Jab
Strength
Brick Break
Iron Tail
Role Play
Uproar
Counter
Substitute
Return
Earthquake
Smack-Down
Foresight
Bulldoze
Taunt
Dual Chop
U-Turn
Outrage
Helping Hand
Endeavor
Sleep Talk
Rest
Stone Edge
Overheat
Double Team
Protect
Gunk Shot
Sunny Day
Rock-Smash
Spite
Payback
Low Sweep
Hone Claws


Close Combat(*)
Reversal(*)
Encore(*)
Thunder-Punch
Endure
Ice Punch
Seed-Bomb
Fire Punch
Focus-Punch
Bide
Skull Bash
Mimic
Body Slam
Revenge
Dynamic Punch
Metronome
Mega Punch
Mega Kick
Take Down
Double-Edge
Pay Day
Submission
Swift
Headbutt
Curse
Psych Up
Snore
Defense Curl
Secret Power
Beat Up
Meditate
Smelling Salt
Captivate
Vaccuum Wave
Rock Climb
Natural Gift
Mud-Slap


89.png

<Muk> (Bosco) (Male)

Nature: Quiet (-10% evasion)
Type: Poison

Poison: Poison STAB;immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.


About: When his pack was forced to run away from Twilight's Fire-Blast, Steve's Dig was able to catch him off-guard and KO, since then, Bosco has shown to be an extremely quirky Grimer, highly energetic and cheerful towards his team mates regardless of the situation, he can be described as the team's cheer-leader. He is also extremely fond of costumes.


Abilites:

Stench (Innate):

This Pokemon has a foul odor that reeks into each of its attacks, causing all of them to have a 10% flinch rate. This applies to each hit of a multi-hit move.


Sticky Hold (Innate):

This Pokemon’s body is covered in a sticky substance that prevents item theft or swapping.


Poison Touch (DW UNLOCKED,can be enabled):

This Pokemon's body is covered with a film of poison. Whenever it hits an opponent with a contact attack, that opponent has a 30% chance of being Poisoned. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).




Muk
HP: 110
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 4
Spe: 43 (-)
Size Class: 3
Weight Class: 3

EC: 6/6
MC: 0
DC: 5/5


Attacks:

Poison Gas(*)
Pound(*)
Harden(*)
Mud-Slap(*)
Disable(*)
Sludge(*)
Minimize(*)
Mud-Bomb(*)
Acid Armor
Gunk Shot
Memento







Poison-Jab(*)
Flamethrower(*)
Payback(*)
Rock-Slide
Pain-Split
Giga-Drain
Rest
Venoshock
Sleep-Talk
Ice Punch
Thunderbolt
Endure
Brick-Break
Dark Pulse
Hidden-Power (Water, 7)
Double-Team
Protect
Dig
Toxic
Taunt
Shadow Ball
Torment
Focus Punch
Rock Tomb
Facade


Curse(*)
Shadow-Sneak(*)
Acid-Spray(*)
Scary Face
Imprison



Simi_Bravo.png

<Simisage> [Johnny Bravo] (Male)
Nature: Hasty (+ Speed, - Def, + 16% accuracy)

Type: Grass
Summary:Grass STAB; immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.


About: Johnny posses an incredibly high level of swag and can easily get the heart of almost any lady he desires....that is, until he starts talking. Johnny met the group during a training section, becoming infatulated by Twilight (and to a lesser extent, Fiona),but she didnt feel attracted to him at all (Unlike Fiona, who blushed a bit), leading him to try and prove his power to impress her, Johnny fought Bosco, but was quickly and easly defeated (In part, due to his constant winking at Twilight), being captured shorty after.

Abilites:

Gluttony (Innate):

This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Overgrow (DW UNLOCKED,Innate):

When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)


HP: 100
Atk: Rank 4
Def: Rank 2 (-)
SpA: Rank 4
SpD: Rank 3
Spe: 117 (+)
Size Class: 2
Weight Class: 3



EC: 6/6
MC: 1
DC: 5/5

Attacks:

Scratch(*)
Leer(*)
Lick(*)
Vine Whip(*)
Fury-Swipes(*)
Leech-Seed(*)
Bite(*)
Seed Bomb(*)
Torment(*)
Acrobatics
Crunch
Grass Knot

Dig(*)
Attract(*)
Shadow-Claw(*)
Hidden-Power Ice (7 BP)
Double-Team
Solar Beam
Sunny Day
Focus Blast
Synthesis
Payback
Rock-Slide
Gunk Shot
Superpower
Knock Off
Iron Tail
Endeavor
Uproar
Helping Hand
Hyper Beam
Giga Impact
Rock Tomb
Brick-Break
Taunt
Low Sweep
Swagger
Giga Drain

Leaf-Storm(*)
Nasty-Plot(*)
Role-Play(*)
Magical Leaf

Spindalina.png

<Spinda> (Dizzy) [Female]
Nature: Brave (- 10% Evasion)
Type: Normal
Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

About: Before her capture, Dizzy was a greatly arrogant and un-nice Spinda, generaly thinking to be better than everyone else, it wasnt until a crushing defeat against another trainer that she realised just how weak she truly was.
Upon being nursed back to health by her trainer and fellow team-mates, she learned to value friendship and became determined to train hard in order to improve herself.

Abilites:

Own Tempo (Innate):
This Pokemon moves at its own pace and when confused, it will never harm itself in confusion. If the Pokemon also has Tangled Feet, it will raise Accuracy by one (1) Stage.

Tangled Feet (Innate):

When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, The duration of confusion doubles

Contrary (DW UNLOCKED, Can Be Enabled):
This Pokemon's unique structure reverses stat changes it receives in battle, both from its attacks and the opponents. At the end of the round, stat changes will still increase/decrease toward 0.



Spinda
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 2
SpD: Rank 2
Spe: 52 (-)
Size Class: 2
Weight Class: 1
Base Rank Total: 12

EC: NA
MC: 0
DC: 5/5

Attacks:

Tackle(*)
Uproar(*)
Copycat(*)
Faint Attack(*)
Psybeam(*)
Hypnosis(*)
Sucker-Punch
Thrash
Flail
Teether Dance
Double Edge

Trick Room(*)
Wild-Charge(*)
Swagger(*)
Shadow Ball
Endure
Covet
Drain Punch
Dig
Fire Punch
Return
Toxic
Ice Punch
Rock Slide
Frustation
Hyper Voice
Double Team
Icy Wind
Protect
Substitute
Brick Break
Facade

Wish(*)
Rapid-Spin(*)
Water-Pulse(*)
Superpower
Last Resort
Psycho Cut
Encore
Disable



<Donphan> [Alice] (F)
Nature: Careful (- Sp.Attack,+ Sp.Def)

Type: Ground

Summary: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 6 per action Energy Cost to 5 per action, superior senses in darkened cave surroundings.

About: An extremely happy and careful Donphan, Alice always prefer to think it carefully before acting, she doesnt have any dreams for the future, prefering to live ''one day at a time''. Her small size when compared to the rest of the species as a Phanpy (Something that quickly caught the team's attention) didnt disapear upon evolution, as such, Alice boasts smaller fangs than the rest of her species.

Abilites:


Sturdy (Innate):


This Pokemon’s body is solidly constructed, reducing the Base Attack Power from an opponents incoming attacks by one (1). The effect is amplified on OHKO Moves, which are reduced by ten (10) Base Attack Power.


Sand Veil (DREAM WORLD UNLOCKED, Innate):

This Pokemon is used to reacting in desert conditions and gets a 20% evasion boost during Sandstorms. Pokemon with this ability are immune to Sandstorm damage


Donphan
HP: 100
Atk: Rank 5
Def: Rank 5
SpA: Rank 1 (-)
SpD: Rank 3 (+)
Spe: 50
Size Class: 3
Weight Class: 5
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5

Attacks:

Odor Sleuth(*)
Tackle(*)
Growl(*)
Defense Curl(*)
Flail(*)
Take Down(*)
Rollout(*)
Natural Gift(*)
Slam(*)
Endure
Fire Fang
Thunder Fang
Horn Attack
Bulldoze
Rapid Spin
Knock Off
Magnitude
Assurance
Double Edge
Giga Impact
Scary Face

Earthquake(*)
Protect(*)
Toxic(*)
Seed-Bomb
Superpower
Gunk Shot
Double Team
Rock Polish
Sandstorm
Stone Edge
Bounce
Endeavor
Block
Rest
Iron Defense
Sleep-Talk
Stealth Rock
Rock Slide

Counter(*)
Ice-Shard(*)
Body-Slam(*)
Head Smash
Heavy Slam
Focus Energy
Fissure


bannea.png



<Banette> [Chuck] (M)
Nature: Quiet (+ Sp.Attack, - Speed, -10% Evasion)

Type:

Ghost: Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.

About: Chuck used to live by himself on a haunted house, playing pranks on whoever came by.
In fact, Chuck was extremely lonely in the house, but far too afraid to actualy leave it by himself. Eventualy, Matezoide took a look at the house and was constantly tormented, but unlike past trainers, he decided to stay in there (Much to Bosco and Max's complaints), eventualy managing to trap and capture the ghost type, who finally had actual people to talk and play with.
Despite enjoying his company, Chuck saw himself growing more and more distant, as he watched the others evolve around him, he couldnt understand why he was unable to do that. Eventualy tracked by a doll, Chuck was convinced to fuse with it for power. The sheer evil he had inside his heart, as well as the doll's made Chuck's mind twisted and malignant, caring for nothing but power, he rarely talks to the others and often leaves their home by himself.
Currently, Chuck swore alliance to the Demon Lord Itsumo, abandoning his former friends.

Abilites:

Frisk (Innate):

The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases in damage or status. The Pokemon will not be affected by Fling or Natural Gift.

Insomnia (Innate):

This Pokemon is immune to sleep induced by other Pokemon. It's normal state of sleeplessness makes it take 1 less damage and energy/action from Ghost Curse. If it is put to sleep by a Pokemon with Mold Breaker it will wake up the next action. If a Pokemon with Insomnia also has Vital Spirit, its accuracy is raised by one (1) stage permanently.

Cursed Body (DW UNLOCKED, Innate):

When this Pokemon is struck by an opponent's attack, there is a 30% chance that the attack will be disabled. Only one of the opponent's attacks can be disabled at a time due to Cursed Body.


HP: 100
Atk: Rank 4
Def: Rank 3
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 56 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 19


EC: 6/6
MC: 0
DC: 5/5


Attacks:

Knock Off (*)
Screech (*)
Night Shade (*)
Spite (*)
Will-O-Wisp (*)
Shadow Sneak (*)
Curse (*)
Faint Attack (*)
Shadow Ball
Grudge
Sucker Punch
Snatch
Hex

Trick Room (*)
Thunderbolt (*)
Psychic (*)
Pain Split
Magic Coat
Dark Pulse
Rain Dance
Toxic
Thunder
Taunt
Protect
Substitute
Double-Team
Torment
Facade
Foul Play
Icy Wind
Rest
Sleep Talk
Hidden Power Fighting (7)
Endure
Pursuit
Shock-Wave
Body Slam
Hyper Beam
Calm Mind

Gunk Shot (*)
Destiny Bond (*)
Imprison (*)
Disable
Confuse Ray

Char is located in a binary star system. The primaries, a class VI F0 sub dwarf orbiting an M8 irregular variable, bombard the planet with cosmic rays. The planet's extremely elliptical orbit has a volatile affect on its geography. Eris and Ate are Char's two large natural satellites, each being
purplish in color and having a diameter of more than 1000 kilometers. It also appears to be orbited by a debris field.​

The acrid air has a high oxygen and sulfur content and is laced with ash, and the average temperature is 48 degrees centigrade with very low humidity. An unprotected human may survive on the planet, however uncomfortably. Despite the conditions small pockets of liquid water exist on the surface, and precipitation occurs.​

Char has thick layers of ash which can wreak havoc on sensitive equipment and can also cover hazards such as magma pools. Clouds of ash form which are thick enough to block the view of the stars, making navigation difficult. In addition, fluctuating magnetic fields render magnetic compasses unreliable. The magma, driven by powerful tectonic activity, often seeps to the surface. The harsh tectonic conditions can cause horrifying firestorms which unrelentingly burn across the plains; the tectonic activity can result in pyroclastic flows traveling down mountains at speeds of over 100 miles per hour and with temperatures in excess of 800 centigrade (1470 °F). Temperatures are sometimes so intense that entire sections of its surface become liquefied.​

*I thank the Starcraft2 Wiki for this description of Char​

Tl;Dr:​

-Intense heat means Fire attacks have +1BAP
-The unstable land means that should one use a seismic attack, there is an 80% chance of lava erupting causing a flat 10 damage to both pokemon, +/- 3 damage for each weakness/resistance to fire. Flash Fire mons are NOT immune to this damage.
-The ash and soot in the air means that pokemon that are not of the Poison or Fire type lose a flat 5acc to all their attacks.​
Order of Operations said:
Alex sends out and equips
Mate does the same + orders
Alex counter-orders
I ref and write flavor
rinse and repeat

visserthree_zpsfa199301.gif

<WHY ARE WE HERE? WHERE IN THE NAME OF THE COUNSIL ARE WE?!?!>​

CG_Sprite___Zero_by_jadenyuukifangirl.png

"Calm yourself, Visser. We were transported here by the creature or creatures called the Ellimist. Why, I do not know."​

139.gif

"I must ask, what is this 'Ellimist?' I have never heard of such a creature, not even during my times of exploring the world of Pokemon."​

wesker_trainer_sprite_by_buddyguyman-d47mea4.gif

"Yes, yes, explain to me about these 'Pokemon.' From what I hear, they rival some of Umbrella Corp's strongest B.O.W.s."​

visserthree_zpsfa199301.gif

<ENOUGH OF THIS! THAT MEDDLING ELLIMIST HAS PLACED SOME SORT OF SPELL ON US!! I WOULD KILL YOU ALL IF IT WEREN'T FOR THAT!!>​

139.gif

"Please, Mr. Visser, there is no need for such rude words. We are to observe a battle between two humans using a combination of Pokemon, Aliens, and B.O.W.s. The Ellimist would like to see these creatures interact when controlled by two opposing forces."​

CG_Sprite___Zero_by_jadenyuukifangirl.png

"Is that all? HA! We might as well leave now. The omnipotent creature doesn't need us for that kind of thing."​

wesker_trainer_sprite_by_buddyguyman-d47mea4.gif

"Zero, be quiet. Visser, shut the H*** up! The battle is about to begin."​

visserthree_zpsfa199301.gif

<WESKER! YOU HAVE NO ATHORITY OVER I!!>​

139.gif

"*sigh* This will be a long trip to this burning world....."​
 
TrainerAvatar.gif

"Alright Team, this will be our first attempt at an honest fight since the debacle well over a year ago. We must take this step forward to prove ourselves now!

635.png
@Expert Belt

Kormahs! Take the field! Let us start out this match with a bang!



May update flavor in morning when im less tired, but mon choice remains.
 
male40.png


What the heck is that blue horse....thing supposed to be?


Spindalina.png

No idea, but he is ugly.



Dizzy@Everstone

Contrary On:

Superpower -> Drain Punch -> Superpower

If Hydreigon is behind a Reflect when you would attack it, use Brick Break that action and push-back
If Double-Team clones are up, use Rock Slide that action and push-back
If Fly AND you are not taunted, use Trick Room that action and push-back, but only once.

Not perfect, but this might work alright.
 
Team Ragnarokalex:
635.png

100HP | 100en
5/3/5/3
85spd (-10% evasion)
4SC | 5WC
Levitate | Expert Belt
Status: None
Round Actions: Superpower - Superpower - U-turn

VS

Matezoide's Team:
Spindalina.png

90HP | 100en
3/2/2/2 5/4/4/4
52spd (-10% evasion)
2SC | 1WC
Own Tempo / Tangled Feet / Contrary | Everstone
Status: None
Round Actions: Superpower -> Drain Punch -> Superpower
If Hydreigon is behind a Reflect when you would attack it, use Brick Break that action and push-back
If Double-Team clones are up, use Rock Slide that action and push-back
If Fly AND you are not taunted, use Trick Room that action and push-back, but only once.​

---------------------------------------------------------------------------------------------------------
Pre-Round:
Spinda's Contrary activated!!​

Action 1:
Hydriegon used Superpower!!
(-8 Energy)
Crit Chance: 5463/10000 (No)
Damage: [(14 + 7.5 - 6) * 1.5] = 23.25 Damage!!
Hydriegon's atk and def fell!!​

Spinda used Superpower!!
(-8 Energy)
Crit Chance: 6390/10000 (No)
Damage: [(12 + 7.5 - 4.5) * 1.5] + [(0 * 2) + (1 * 2)] = 24.5 Damage!!
Spinda's atk and def rose!!​

Action 2:
Hydriegon used Superpower!!
(-12 Energy)
Crit Chance: 6253/10000 (No)
Damage: [(14 + 7.5 - 6) * 1.5] - [(1 * 2) + (1 * 2)] = 19.25 Damage!!
Hydriegon's atk and def fell!!​

Spinda used Drain Punch!!
(-12 Energy)
Crit Chance: 1244/10000 (No)
Damage: [(8 + 7.5 - 4.5) * 1.5] + [(1 * 2) + (2 * 2)] = 22.5 Damage!!
+11.25HP Spinda​

Action 3:
Hydriegon used U-Turn!!
(-5 Energy)
Crit Chance: 7008/10000 (No)
Damage: [(7 + 7.5 - 6)] - [(2 * 2) + (1 * 2)] = 2.5 Damage!!​

Spinda used Superpower!!
(-8 Energy)
Crit Chance: 3863/10000 (Yes)
Damage: [(12 + 7.5 - 4.5) * 1.5] + [(2 * 2) + (2 * 2)] = 30.5 Damage!!
Spinda's atk and def rose!!​

----------------------------------------------------------------------------------------------
635.png

22HP | 75en
5/3/5/3
85spd (-10% evasion)
4SC | 5WC
Levitate | Expert Belt
Status: -1 Atk and Def; Switching out
Round Actions: Superpower - Superpower - U-turn


VS


Matezoide's Team:
Spindalina.png

56HP | 72en
3/2/2/2 5/4/4/4
52spd (-10% evasion)
2SC | 1WC
Own Tempo / Tangled Feet / Contrary | Everstone
Status: Contrary Enabled; +1 atk and def
Round Actions: Superpower -> Drain Punch -> Superpower
If Hydreigon is behind a Reflect when you would attack it, use Brick Break that action and push-back
If Double-Team clones are up, use Rock Slide that action and push-back
If Fly AND you are not taunted, use Trick Room that action and push-back, but only once.​

----------------------------------------------------------------------------------------------
Alex sends out and equip and orders
Mate counterorders
I ref​

*Note, if you need to enter a switch phase, you know what to do
**Note2, Flavor is inbound, I won't be like others and say flavor and not do so.


Hydriegon lets out a roar as it glows red with energy and slams the tiny bear called Spinda. The Spinda retaliates with it's own barrage of red energy, gaining power as the Hydriegon loses strength. Angered by the assault, Hydriegon charges with another glowing, red strike. Unfortuantly, it was still fatagued by the first strike and didn't deal anywhere near the amount of damage to the empowered bear. The bear's right fist glows with energy as it strikes the Dragon in it's primary head. Upon contact disengaging, a red, sparkling cloud of dust moves from the body of the dragon and into the bear, causing scrapes and wounds to heal at a much faster rate. The dragon smartly retreats as the bear gets one more charged strike, glowing more red as its power increases yet again!!


visserthree_zpsfa199301.gif

<YOU SEE? Though that dragon looks powerful, it is nothing but a show!>​

wesker_trainer_sprite_by_buddyguyman-d47mea4.gif

"That bear-like creature is much more powerful than it appears. Perhaps I can collect a sample of it's DNA...."​

139.gif

"Hydriegon, Spinda, never underestimate the power of pokemon when their bonds with their trainers are perfect."​

CG_Sprite___Zero_by_jadenyuukifangirl.png

"Continue on, trainers. I wish to see your combat strategies."​
 
yay, screwed that up already :/ time to rely on some luck!

AzureTogekiss_zpsfc7b5d5b.png
@Focus Sash

Air Slash - Reflect - Air Slash
IF Brick Break when you would reflect, Counter that action and push down
IF Sucker Punch when you would Air Slash, Tail wind the first time, Light Screen the 2nd, and Reflect the 3rd
 
Bench:
frontshiny-fcyclohm.png

Cyclohm
110
100
Status:

635.png

Hydreigon
22
75
Status: Expert Belt

AzureInfernape.png

Infernape
100
100
Status:

AzureBlastoise.png

Blastoise
100
100
Status:

AzureGallade_zps01963f70.png

Gallade
100
100
Status:


steve6.png

Primeape
100
100
Status:

89.png

Muk
110
100
Status:

Simi_Bravo.png

Simisage
100
100
Status:

Spr_5b_232_f.png

Donphan
100
100
Status:

bannea.png

Banette
100
100
Status:

Active:
AzureTogekiss_zpsfc7b5d5b.png

Togekiss
100
100
Status: Focus Sash


Spindalina.png

Spinda
56
72
Status: Everstone
+1 ATK for 1 round
+1 DEF for 1 round

Action 1
Togekiss's Air Slash
Crit Check (1250): 6800 (NO)
Effect Chance (6000): 9289 (NO)
Damage: (8 + 3 + 7.5 - 6) = 12.5
EN Check: 6 - 1 = 5

Spinda's Drain Punch
Accuracy Check (9500): 9493 (HIT)
Crit Check (625): 2629 (NO)
Damage: (8 + 7.5 - (2 + 4.5) + 2 = 11
Heal: 11 / 2 = 5.5
EN Check: 12

Action 2
Togekiss' Reflect
EN Check: 10

Spinda's Encore
EN ChecK: 10 - 1 = 9

Action 3
Togekiss' Reflect
EN Check: 10

Spinda's Wish
EN Check: 6 + (90/7.5) - 1 = 17

Bench:
frontshiny-fcyclohm.png

Cyclohm
110
100
Status:

635.png

Hydreigon
22
75
Status: Expert Belt

AzureInfernape.png

Infernape
100
100
Status:

AzureBlastoise.png

Blastoise
100
100
Status:

AzureGallade_zps01963f70.png

Gallade
100
100
Status:


steve6.png

Primeape
100
100
Status:

89.png

Muk
110
100
Status:

Simi_Bravo.png

Simisage
100
100
Status:

Spr_5b_232_f.png

Donphan
100
100
Status:

bannea.png

Banette
100
100
Status:

Active:
AzureTogekiss_zpsfc7b5d5b.png

Togekiss
100 - 11 = 89
100 - (5 + 10 + 10) = 75
Status: Focus Sash
Reflect Encored for 1a
Reflect for 5 actions


Spindalina.png

Spinda
56 - 12.5 + 5.5 = 49
72 - (12 + 9 + 17) = 34
Status: Everstone
Wish Incoming

In exchange for the Dragon out flies Togekiss! It quickly gets things moving with a powerful Air Slash, but failing to knock the Spinda back. In response, Spinda powers up its fist and tries to punch its way through to Togekiss' juicy blood vessels. It managed to scrape Togekiss' knee. I know, it doesn't have a knee. Work with me. Togekiss is mildly annoyed by this attempt to impale it, choosing to reflect all future damage. Spinda took this lapse in judgment to Encore its actions, forcing a meaningless attempt to reflect even more damage from Togekiss. Finally, Spinda looked high in the sky towards the stars... But it is bright out. It cannot see any stars. Fine. It stared dumbfounded at the sun, searing its cornias and damaging it permanently. It made a wish to undo its daffy damage.

Bench:
frontshiny-fcyclohm.png

Cyclohm
110
100
Status:

635.png

Hydreigon
22
75
Status: Expert Belt

AzureInfernape.png

Infernape
100
100
Status:

AzureBlastoise.png

Blastoise
100
100
Status:

AzureGallade_zps01963f70.png

Gallade
100
100
Status:


steve6.png

Primeape
100
100
Status:

89.png

Muk
110
100
Status:

Simi_Bravo.png

Simisage
100
100
Status:

Spr_5b_232_f.png

Donphan
100
100
Status:

bannea.png

Banette
100
100
Status:

Active:
AzureTogekiss_zpsfc7b5d5b.png

Togekiss
89
75
Status: Focus Sash
Reflect Encored for 1a
Reflect for 5 actions


Spindalina.png

Spinda
49
34
Status: Everstone
Wish Incoming

Orders:
You order
I ref
 
Spindalina.png



Why did i stare at the sun?

male40.png


Ref magic.


Spindalina.png



Oh.


Trick-Room -> Brick-Break -> Frustration



If Togekiss is behind Reflect when you would attack it, use Brick-Break that action.
If Encore when you would use Brick-Break, Chill that action and push-back.


Ignore the second sub if you can encore Chill or some shenanigan like that :v
 
Bench:
frontshiny-fcyclohm.png

Cyclohm
110
100
Status:

635.png

Hydreigon
22
75
Status: Expert Belt

AzureInfernape.png

Infernape
100
100
Status:

AzureBlastoise.png

Blastoise
100
100
Status:

AzureGallade_zps01963f70.png

Gallade
100
100
Status:


steve6.png

Primeape
100
100
Status:

89.png

Muk
110
100
Status:

Simi_Bravo.png

Simisage
100
100
Status:

Spr_5b_232_f.png

Donphan
100
100
Status:

bannea.png

Banette
100
100
Status:

Active:
AzureTogekiss_zpsfc7b5d5b.png

Togekiss
89
75
Status: Focus Sash
Reflect Encored for 1a
Reflect for 5 actions


Spindalina.png

Spinda
49
34
Status: Everstone
Wish Incoming

Action 1
Togekiss' Reflect
EN Check: 10

Spinda's Trick Room
EN Check: 10

Spinda's Wish came true!
Heal: 22.5

Action 2
Spinda's Brick Break
Crit Check (625): 9217 (NO)
Damage: (8 + 7.5 - 4.5) = 11
EN Check: 6

Togekiss' Wish
EN Check: 6 + (100 / 7.5) - 1 = 18.33333

Action 3
Spinda's Frustration
Crit Check (625): 522 (CRIT)
Damage: (8 + 2 + 3 + 3 + 7.5 - 4.5) = 19
EN Check: 7 - 1 = 6

Togekiss' Counter
Damage: (19 * 1.5) = 28.5
EN Check: 6 + (19/2) = 15.5

Bench:
frontshiny-fcyclohm.png

Cyclohm
110
100
Status:

635.png

Hydreigon
22
75
Status: Expert Belt

AzureInfernape.png

Infernape
100
100
Status:

AzureBlastoise.png

Blastoise
100
100
Status:

AzureGallade_zps01963f70.png

Gallade
100
100
Status:


steve6.png

Primeape
100
100
Status:

89.png

Muk
110
100
Status:

Simi_Bravo.png

Simisage
100
100
Status:

Spr_5b_232_f.png

Donphan
100
100
Status:

bannea.png

Banette
100
100
Status:

Active:
AzureTogekiss_zpsfc7b5d5b.png

Togekiss
89 - (11 + 19) = 59
75 - (10 + 18.33333 + 15.5) = 31.66667
Status: Focus Sash
Wish Incoming


Spindalina.png

Spinda
49 + 22.5 - 28.5 = 43
34 - (10 + 6 + 6) = 12
Status: Everstone

As the round began, Togekiss was still trapped in the Encore, using reflect over and reflect again. Thankfully, it only lasted a little while. In fact, it came to its senses once the bastard racoon bear thing warped time. Last time I went through a time warp I got syphilis. Damn bear. Better not happen this time. Oh look, it's wish also came true. That better be all it wished for. Otherwise some rocks will fall and it will die. Spinda followed this up with a brick break, breaking Togekiss's reflect as Togekiss was dumb enough to stare at the sun and burn out its corneas. If they are stupid enough to do that, do they really deserve their wishes coming true? Spinda was becoming frustrated at this point, lunging at Togekiss who simply countered the attack.

Bench:
frontshiny-fcyclohm.png

Cyclohm
110
100
Status:

635.png

Hydreigon
22
75
Status: Expert Belt

AzureInfernape.png

Infernape
100
100
Status:

AzureBlastoise.png

Blastoise
100
100
Status:

AzureGallade_zps01963f70.png

Gallade
100
100
Status:


steve6.png

Primeape
100
100
Status:

89.png

Muk
110
100
Status:

Simi_Bravo.png

Simisage
100
100
Status:

Spr_5b_232_f.png

Donphan
100
100
Status:

bannea.png

Banette
100
100
Status:

Active:
AzureTogekiss_zpsfc7b5d5b.png

Togekiss
59
32
Status: Focus Sash
Wish Incoming


Spindalina.png

Spinda
43
12
Status: Everstone

Trick Room for 3 rounds


Orders:
You order
I ref
 
Spindalina.png


Well....the rest is up to you, guys.



Spr_5b_232_f.png


Dizzy....?



Ice Punch -> Chill -> Panda's Wrath: Ice (Frustration + Ice Punch)


If the combo is illegal for some reason, use Ice Punch combo A3.
 
Bench:
frontshiny-fcyclohm.png

Cyclohm
110
100
Status:

635.png

Hydreigon
22
75
Status: Expert Belt

AzureInfernape.png

Infernape
100
100
Status:

AzureBlastoise.png

Blastoise
100
100
Status:

AzureGallade_zps01963f70.png

Gallade
100
100
Status:


steve6.png

Primeape
100
100
Status:

89.png

Muk
110
100
Status:

Simi_Bravo.png

Simisage
100
100
Status:

Spr_5b_232_f.png

Donphan
100
100
Status:

bannea.png

Banette
100
100
Status:

Active:
AzureTogekiss_zpsfc7b5d5b.png

Togekiss
59
32
Status: Focus Sash
Wish Incoming


Spindalina.png

Spinda
43
12
Status: Everstone

Action 1
Togekiss' Protect
EN Check: 7 + 13.5/2.5 - 1 = 11.4

Spinda's Ice Punch
Crit Check (625): 8027 (NO)
-I-Damage: (8 + 7.5 - (2 + 4.5)) * 1.5 = 13.5
EN Check: 6

Togekiss' Wish came true
Heal: 25

Action 2
Togekiss' Focus Blast
Accuracy Check (8000): 4575 (HIT)
Crit Check (625): 8938 (NO)
Effect Chance (1000): 7174 (NO)
Damage: (12 + 7.5 - 6) * 1.5 = 20.25
EN Check: 8

Spinda chills

Action 3
Togekiss' Protect
EN Check: 7 + 33/2.5 - 1 = 19.2

Spinda's Panda's Wrath
Crit Check (625): 375 (CRIT)
-I-Damage: (8 + 2 + 8 + 3 + 7.5 - (2 + 4.5)) * 1.5 = 33
EN Check: (7 + 6) * 1.5 = 19.5

Active:
AzureTogekiss_zpsfc7b5d5b.png

Togekiss
59 + 25 = 84
32 - (11.4 + 8 + 19.5) = -6.9
Status: 1 KOC
KO


Spindalina.png

Spinda
43 - 20.25 = 22.75
12 - 6 + 12 - 19.5 = -1.5
Status: 1 KOC
KO

Things changed this time around. Togekiss chose a defensive strategy while Spinda chose suicide. Togekiss protected itself from Spinda's first ice punch, then launched back with a powerful Focus Blast that halved Spinda's remaining life force. Thank goodness. Damn bearfoxratgarbagedispoal. Spinda chilled before becoming a Saboteur, attacking Togekiss with a frustrated Ice Punch, only for Togekiss to protect itself. As Spinda fell in back, it did not live long enough to see that it did exhausted Togekiss enough to take it with it.

Bench:
frontshiny-fcyclohm.png

Cyclohm
110
100
Status:

635.png

Hydreigon
22
75
Status: Expert Belt

AzureInfernape.png

Infernape
100
100
Status:

AzureBlastoise.png

Blastoise
100
100
Status:

AzureGallade_zps01963f70.png

Gallade
100
100
Status:


steve6.png

Primeape
100
100
Status:

89.png

Muk
110
100
Status:

Simi_Bravo.png

Simisage
100
100
Status:

Spr_5b_232_f.png

Donphan
100
100
Status:

bannea.png

Banette
100
100
Status:

Active:
AzureTogekiss_zpsfc7b5d5b.png

Togekiss
84
-7
Status: 1 KOC
KO


Spindalina.png

Spinda
23
-2
Status: 1 KOC
KO

Trick Room for 2 rounds


Orders:
You send out
You order
I ref
 
grimer1.png
@ Black Sludge


Alright! This one is mine!



steve6.png


Why did you give him those clothes?


Simi_Bravo.png


He gave me hairspray.



Toxic -> Venoshock -> Ice Punch


If sucesful protective/evasive action, use Minimize that action and push-back.
If Substitute, use Taunt that action and push-back, but only once.
 
Bench:
AzureTogekiss_zpsfc7b5d5b.png

Togekiss
84
-7
Status: 1 KOC
KO

635.png

Hydreigon
22
75
Status: Expert Belt

AzureInfernape.png

Infernape
100
100
Status:

AzureBlastoise.png

Blastoise
100
100
Status:

AzureGallade_zps01963f70.png

Gallade
100
100
Status:


steve6.png

Primeape
100
100
Status:

Simi_Bravo.png

Simisage
100
100
Status:

Spr_5b_232_f.png

Donphan
100
100
Status:

bannea.png

Banette
100
100
Status:

Spindalina.png

Spinda
23
-2
Status: 1 KOC
KO

Active:
frontshiny-fcyclohm.png

Cyclohm
110
100
Status:


89.png

Muk
110
100
Status:

Action 1
Muk's Toxic
EN Check: 7 - 1 = 6

Cyclohm's Heal Bell
EN Check: 9

Action 2
Muk's Venoshock
Crit Check (625): 837 (NO)
Stench Chance (1000): 6981 (NO)
Damage: (7 + 3 + 6 - 4.5) = 11.5
EN Check: 8 - 1 = 7

Cyclohm's Dragon Tail
Crit Check (625): 8596 (NO)
Damage: (6 + 3 + 1.5 - 4.5) = 6
EN Check: 5 - 1 = 4

Action 3
Muk's Ice Punch
Crit Check (625): 1358 (NO)
Effect Chance (1000): 9406 (NO)
Stench Chance (1000): 7889 (NO)
Damage: (8 + 6 - 6) * 1.5 = 12
EN Check: 6

Static Chance (3000): 5569 (NO)

Cyclohm's Rain Dance
EN Check: 10

Switching: 4 (Banette)

frontshiny-fcyclohm.png

Cyclohm
110 - (11.5 + 12) = 86.5
100 - (9 + 4 + 10) = 77
Status:


89.png

Muk
110 - 6 = 104
100 - (6 + 7 + 6) = 81
Status: Switching

After the spectacularly lack luster finish to the previous round, a Dr. Ruth the Cyclohm joined us to talk about the amazing STD Bosco the Muk. Bosco did its best to infect Cyclohm with Chlamydia, but Dr. Ruth made sure to take the antibiotics twice a day orally. It cleared it right up. Then, to make sure it did not happen again, Dr. Ruth swept Muk away as Bosco tried to pop the healed boils with its venoshock. An Ice Punch narrowly missed freezing the Sexpert wearing a belt, which preceded the most vulgar display of squirting to cause a drizzle (or is that jizzle?) on the field. Muk returned to its pokeball and switched positions (Missionary for Reverse Cowgirl?) with an Agent of Itsumo.

Bench:
AzureTogekiss_zpsfc7b5d5b.png

Togekiss
84
-7
Status: 1 KOC
KO

635.png

Hydreigon
22
75
Status: Expert Belt

AzureInfernape.png

Infernape
100
100
Status:

AzureBlastoise.png

Blastoise
100
100
Status:

AzureGallade_zps01963f70.png

Gallade
100
100
Status:


steve6.png

Primeape
100
100
Status:


Simi_Bravo.png

Simisage
100
100
Status:

Spr_5b_232_f.png

Donphan
100
100
Status:

bannea.png

Banette
100
100
Status:

Spindalina.png

Spinda
23
-2
Status: 1 KOC
KO

Active:
frontshiny-fcyclohm.png

Cyclohm
86
77
Status:


89.png

Muk
104
81
Status: Switching

Trick Room for 1 round
Raining for 3 rounds


Orders:
You send out
You order
I ref
 
male40.png


I wonder wheres Mac....he and Will were supposed to be here before this even begun....


steve6.png


It is worring, but we have to trust them to make it on time.....


Simi_Bravo.png


I bet they are mak---


Spr_5b_232_f.png


Unlikely.


As the Muk is hit by the Dragon Tail, he is sent flying towards the pokemon!


grimer1.png


COMING THROUGH!


Steve and Alice manage to side step him on time, but Johnny was too busy cobing his hair, as the Muk hits him.


Simi_Bravo.png


Uff-uf (Get him off my hair!)


Spr_5b_232_f.png


Alright, i guess i will g---



Feeling a sinester presence, the Donphan turns out to see Chuck. The Bannete that betrayed the team. His eyes showing a bloodthirsty like she had never seen before.



bannea.png


I will fight now.


And with that said, Chuck revealed something on his hand. An Expert Belt.



steve6.png


That belt.....What did you do to Mac and Will!?


bannea.png



You do not have to worry about them....much.



Before the Primeape can protest further, he is held back by his trainer. Calming down for just that second allowing Steve to smell the scent of blood coming from his former-ally.



The Bannete walks by himself and comes face to face with the Cyclhom
, as the Donphan quietly tells the others:
Spr_5b_232_f.png


I can smell....not only Mac or Will's blood, but also the blood of countless unrelated pokemon.




Bannete@ Expert Belt

 
Bleh, guess i get to rely on luck here :(


Thunder - Hurricane - Thunder
IF Imprison is used sealing Thunder, Switch any action you would use thunder to Hydro Pump
IF Disable (Thunder), switch A3 to Hydro Pump
 
Now would be an awesome time to have Sunny Day....

bannea.png


Hehehe.....


The Banette cant help but grim, as he remembers his little....attack.


The arena's restroom - 10 minutes ago.

Little Mac walks around, looking for his friend. This will be his first battle as a Hitmonchan, he cant help but feel excited.

macy.png


Will? Where did you go? You know the match is starting soon!



Without warning, the Hitmonchan feels an eery presence behind him and quickly turns around. Standing there is his old friend, Chuck
.


macy.png


Chuck....?....What are you doing here? Wheres Will?!


bannea.png


.......


In a split second, three shadowy claws pierce Mac's chest from behind! Surprised and coughing blood, he just barely manages to turn his head to see his agressor.

bannea.png


Hehehe.....


macy.png


.......


Despite the massive damage, it was clear for him what happened. Feeling true fear for the first time in his life, he looks back to where ''Chuck'' stood and sees a badly injured Will, as tears roll down her face.


willa3.png


I am...sorry....Mac....he was far too.....strong....




macy.png


Wi...l.....l


And with that, his councioness disapears as the body falls on the ground. The Marionette Pokemon smiles and takes his Expert Belt.


bannea.png


I know you have Heal Pulse, do whatever you want. I have little concern for what will happen with both of you.


Chuck walks away, laughing, even if a bit disapointed for not being allowed to kill them now.



Icy Wind -> Substitute (20) -> Icy Wind


Damn you, Shield Dust >:I
 
Bench:
AzureTogekiss_zpsfc7b5d5b.png

Togekiss
84
-7
Status: 1 KOC
KO

635.png

Hydreigon
22
75
Status: Expert Belt

AzureInfernape.png

Infernape
100
100
Status:

AzureBlastoise.png

Blastoise
100
100
Status:

AzureGallade_zps01963f70.png

Gallade
100
100
Status:


steve6.png

Primeape
100
100
Status:


Simi_Bravo.png

Simisage
100
100
Status:

Spr_5b_232_f.png

Donphan
100
100
Status:

89.png

Muk
104
81
Status:

Spindalina.png

Spinda
23
-2
Status: 1 KOC
KO

Active:
frontshiny-fcyclohm.png

Cyclohm
86
77
Status:


bannea.png

Banette
100
100
Status: Expert Belt



Action 1
Banette's Icy Wind
Crit Check (625): 10000 (NO)
Damage: (6 + 6 + 2 - 4.5) * 1.5 = 14.25
EN Check: 5

Cyclohm's Thunder
Crit Check (625): 68 (CRIT)
Effect Chance (3000): 8526 (NO)
Damage: (12 + 3 + 3 + 7.5 - 4.5) = 21
EN Check: 8 - 1 = 7

Cursed Body Check (3000): 4095 (NO)

Action 2
Banette's Substitute
EN Check: 18

Cyclohm's Hurricane
Crit Check (625): 7876 (NO)
Damage: (12 + 7.5 - 4.5) = 15
EN Check: 8

Cursed Body Check (3000): 9996 (NO)

Action 3
Banette's Icy Wind
Crit Check (625): 10000 (NO)
Damage: (6 + 6 + 2 - 4.5) * 1.5 = 14.25
EN Check: 5

Cyclohm's Thunder
Crit Check (625): 3999 (NO)
Effect Chance (3000): 8914 (NO)
Damage: (12 + 3 + 7.5 - 4.5) = 18
EN Check: 8 - 1 = 7

Cursed Body Check (3000): 3001 (NO)

frontshiny-fcyclohm.png

Cyclohm
86 - (14.25 + 14.25) = 57.5
77 - (7 + 8 + 7) = 55
Status: -2 Speed for 2 rounds

bannea.png

Banette
100 - (21 + 20) = 59
100 - (5 + 18 + 5) = 72
Status: Expert Belt

Banette's Substitute
20 - (15 + 18) = gone

This is the 3rd time I had to write flavor. This is all you get.

Bench:
AzureTogekiss_zpsfc7b5d5b.png

Togekiss
84
-7
Status: 1 KOC
KO

635.png

Hydreigon
22
75
Status: Expert Belt

AzureInfernape.png

Infernape
100
100
Status:

AzureBlastoise.png

Blastoise
100
100
Status:

AzureGallade_zps01963f70.png

Gallade
100
100
Status:


steve6.png

Primeape
100
100
Status:


Simi_Bravo.png

Simisage
100
100
Status:

Spr_5b_232_f.png

Donphan
100
100
Status:

89.png

Muk
104
81
Status:

Spindalina.png

Spinda
23
-2
Status: 1 KOC
KO

Active:
frontshiny-fcyclohm.png

Cyclohm
57
55
Status:


bannea.png

Banette
59
72
Status: Expert Belt

Raining for 2 rounds


Orders:
You order
I ref
 
bannea.png


Hehehehe....such a fool.
I will enjoy extinguishing your soul!



Behind him, the Muk still stood on top of the Simisage, damaging his precious hair.
Simi_Bravo.png


I said....GET....OFF....MY.....HAIR!


Summoning strength Johnny never knew he had, the swagtastic monkey closes his fist and slams it on Muk, sending it flying several feet vertically!

Simi_Bravo.png


And thats why you dont mess with Bravo!
That got me pumped up to battle!




steve6.png


Thats not a bad idea. Chuck, leave the arena.



bannea.png


NO! I will not be denied!


Before he protest any further, Chuck feels something on his head. Just a simple message from his master, Itsumo. Even though he did not want to, Chuck stopped talking and walked away. His master is right, why create any unneeded conflict right now?



Simi_Bravo.png
@Leaf Stone

Time for some karate!



Counter-switch?
 
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