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If Psycho Shift and Cresselia is paralyzed, then Phantom Force and push back actions.
If P/E, then tell Cresselia to eat a bag of dicks, then use Phantom Force and push back actions.
"You mean it wasn't real before? Is all of this an illusion? :O"
"No, I mean-- ah, forget it. Let's just looks like someone's about to have a bad time."
"*groans at hearing an Undertale reference*"
Pre-Round Matezoide
HP: 120
EN: 100
2/5/4/5/85
Status: OK
Exclaimer
HP: 100
EN: 100
5/3/2/4/65
Status: OK
ACTION ONE
CRESSELIA USED SUBSTITUTE! (-12 EN)
CRESSELIA MADE A 15-HP SUBSTITUTE!
REVENAKH USED SAND TOMB! (-5 EN)
HIT ROLL (<=8500): 556 (YES)
CRIT ROLL (<=625): 5943 (NO)
2 + 4 + 7.5 - 7.5 = 6 DMG
CRESSELIA'S SUB LOST 6 HP!
ACTION TWO
CRESSELIA USED PSYSHOCK! (-5 EN)
CRIT ROLL (<=625): 543 (YES)
(8 + 2 + 3 + 3 + 6 - 4.5) * 1.5 = 26.25 DMG
REVENAKH LOST 26.25 HP!
REVENAKH USED GLARE! (-6 EN)
IT WAS BLOCKED BY THE SUBSTITUTE!
ACTION THREE
CRESSELIA USED PSYCHIC! (-5.5 EN)
CRIT ROLL (<=625): 1613 (NO)
DEBUFF ROLL (<=1000): 7324 (NO)
(9 + 2 + 3 + 6 - 6) * 1.5 = 21 DMG
REVENAKH LOST 21 HP!
REVENAKH USED WRAP! (-4 EN)
HIT ROLL (<=9000): 6278 (YES)
CRIT ROLL (<=625): 2013 (NO)
1 + 4 + 7.5 - 7.5 = 7 DMG
CRESSELIA'S SUB LOST 5 HP!
THE SUBSTITUTE BROKE!
"Matezoide made a last-second item bait-and-switch."
"Is that even legal?"
"Eh, maybe. I can't view the edit timestamp for some reason, so play will carry on!"
"Upwards and onwards?"
"Sure. It opened with Cresselia creating a magical... doll in front of itself. Revenakh then attempted to trap this doll in a spinning cyclone of sand."
"Um, why didn't he attack Cresselia. Who is floating, in full view, behind the doll?"
"Well... you got me. Cresselia then hit Revenakh with two Psychic blasts, barely interrupted by Revenakh's attempts to get into a staring contest and wrap up Cresselia with its bandages."
"And he completely ignored Cresselia."
"Yep."
"And why?"
"And on to the post-round!"
Post-Round Matezoide
HP: 105
EN: 77
2/5/4/5/85
Status: Substitute (4 HP left)
I replaced my Everstone with a Focus Sash as soon as i realised it, so the Substitute takes -4 damage in total and Rev restores 6 HP. My apologies.
Psyshock -> Psychic -> Psyshock
If Partial Trapping move AND you are not behind a Substitute AND you are faster, use Substitue (15) that action
If Revenankh is to use Glare AND you are not behind a Substitute, use Magic Coat that action
If Pain Split and you are not behind a Substitute, use Protect that action and Substitute (15) the next
"A rimshot would seem to imply something funny was just said."
"Fine... pre-round coming up."
Pre-Round Matezoide
HP: 105
EN: 77
2/5/4/5/85
Status: Substitute (4 HP left)
Exclaimer
HP: 59
EN: 85
5/3/2/4/65
Status: OK
ACTION ONE
CRESSELIA USED PSYSHOCK! (-5 EN)
CRIT ROLL (<=625): 3231 (NO)
(8 + 2 + 3 + 6 - 4.5) * 1.5 = 21.75 DMG
REVENAKH LOST 21.75 HP!
REVENAKH USED TORMENT! (-10 EN)
CRESSELIA WAS SUBJECTED TO TORMENT! (6A)
ACTION TWO
REVENAKH USED SHADOW SNEAK! (-3 EN)
CRIT ROLL (<=625): 2815 (NO)
(4 - 2 + 3 + 7.5 - 7.5) * 1.5 = 7.5 DMG
THE SUB TOOK 7.5 DMG!
THE SUBSTITUTE BROKE!
CRESSELIA USED STRUGGLE! (-5 EN)
CRIT ROLL (<=625): 8668 (NO)
5 + 3 - 4.5 = 3.5 DMG
REVENAKH LOST 3.5 HP!
CRESSELIA TOOK 1.4 HP DMG IN RECOIL!
ACTION THREE
CRESSELIA USED STRUGGLE! (-5 EN)
CRIT ROLL (<=625): 2020 (NO) 5 + 3 - 4.5 = 3.5 DMG
REVENAKH LOST 3.5 HP!
CRESSELIA TOOK 1.4 HP DMG IN RECOIL!
REVENAKH USED SAND TOMB! (-5 EN)
HIT ROLL (<=8500): 4602 (YES)
CRIT ROLL (<=625): 4713 (NO)
4 - 2 + 4 + 7.5 - 7.5 = 6 DMG
CRESSELIA LOST 6 HP!
CRESSELIA WAS TRAPPED! (4A)
CRESSELIA LOST 6 HP FROM THE SAND TOMB!
"Wow! Cresselia actually took non-self-inflicted damage this round!"
"Amazing!"
"Nah, not really. That was a clever orderset."
"Well, yeah, but Cresselia hadn't taken inflicted damage last round."
"Fair enough. The round was kicked off by Cresselia pulling more psionic shenanigans for high damage. Revenakh then played some Dubstep to torment Cresselia and break its will to use previously used moves. Cresselia was then forced to just struggle twice in a row, while Revenakh broke its magic doll and trapped it in a swirling vortex of sand, which looks to wear it down over time and block its escape. Here's the post-round."
If P/E, then Phantom Force and push back actions. [non consecutive]
If Substitute is up when Revenankh would act, then Phantom Force and push back actions.
"I am going to dance on your grave for giving me such a stupid name."
Charge Beam -> Shadow Ball -> Charge Beam
If Endure, use Toxic that action and push-back, but only once
If damaging/evasive move outside of a combination, Chill that action
If Pain Split AND Starmie has 31 or more energy, use Protect that actiom
"Pfff, that lame starfish? Why is that more important than me?!"
"Because it's actually battling and not being a prop used for flavor."
":OOOOOOOOOOOOO"
"And here's the pre-round."
Pre-Round Matezoide
HP: 53
EN: 25
2/5/4/5/85
Status: OK
Exclaimer
HP: 3
EN: 31
2/3/5/3/133 (+20% Acc)
Status: OK
ACTION ONE
STARMIE USED ENDURE! (-15 EN)
STARMIE BRACED ITSELF!
CRESSELIA USED TOXIC! (-7 EN)
HIT ROLL (<=9000): 1873 (YES)
STARMIE WAS BADLY POISONED!
STARMIE LOST 1 HP FROM THE POISON!
ACTION TWO
STARMIE USED REST! (-15 EN)
STARMIE WENT TO SLEEP! (3A)
STARMIE'S POISON WAS HEALED!
CRESSELIA USED CHARGE BEAM! (-6 EN)
HIT ROLL (<=9000): 7622 (YES)
CRIT ROLL (<=625): 119 (YES)
BUFF ROLL (<=7000): 8289 (NO)
(5 + 3 + 6 - 4.5) * 1.5 = 14.25 DMG
STARMIE LOST 14.25 HP!
STARMIE ENDURED THE HIT!
STARMIE RECOVERED 12 HP!
SLEEP COUNTER DEGRADES TO 2A.
ACTION THREE
STARMIE USED SLEEP TALK! (-3 EN)
STARMIE ENDURED THE EN LOSS!
ROLL 1-4 = 1 (SURF)
SLEEP TALK CALLED SURF! (-6 EN)
CRIT ROLL (<=625): 3309 (NO)
9 + 2 - 2 + 3 + 7.5 - 7.5 = 12 DMG
CRESSELIA LOST 12 HP!
STARMIE ENDURED THE EN LOSS!
CRESSELIA USED SHADOW BALL! (-6 EN)
CRIT ROLL (<=625): 7404 (NO)
DEBUFF ROLL (<=2000): 8293 (NO)
(8 + 6 - 4.5) * 1.5 = 14.25 DMG
STARMIE LOST 14.25 HP!
STARMIE ENDURED THE HIT!
STARMIE RECOVERED 12 HP!
SLEEP COUNTER DEGRADES TO 1A.
"Wow. I envy that Starmie."
"Let's see, low on health, teetering on the brink of exhaustion... what am I missing here?"
"It just took a nap in the middle of a battle. I envy that ability to go to sleep like that."
"I can do that do. Wanna see?"
"Hold on--"
"shazam Zzzzz..."
"*sigh* Just as well. Anyway, the round kicked off with Starmie pulling one of its old foe's tricks and bracing itself from future damage and exhaustion. Cresselia poisoned it, but then Starmie just took a nap. Right in the middle of the battlefield. Cresselia blasted a beam of electricity at it, but Starmie hung on and recovered some health and retaliated by sleep-surfing into Cresselia for moderate damage. Cresselia closed the round by firing a ball of dark energy at Starmie, but it hung on again and recovered a bit more health. Both of the combatants have been left near exhaustion. What will happen next?"
The above is true yes. A turn plays out fully when one side is out of pokemon.
Also, from now on, can you put a Bench at the end? It's very helpful instead of having to retrace the entire fight and we're getting to the point where we need it
Medics are great at waiting because the have lots of patients.
Dragon Rush -> Draco Meteor -> Dragon Rush
If damaging Dragon type move outside of a combination and you are faster, Fly that action
If Counter when you are to use Dragon Rush, Dragon Pulse that action
If Bide, begin action string of Reflect -> Focus Energy -> Dragon Pulse, starting from the action Bide was first used. Only trigger this sub once.