Matezoide vs Geodude6

Welcome, one and all, to Mr. Heetloof's Magical Type Shop, where every Pokémon can find a new type! Perhaps Solomon Grundy, who spent several years dead, will become part ghost type. Or maybe Barry will pick up a Diamond Tiara for each head. Or maybe Matezoide will pick good types and not the ones that are easy to make up flavor about. Hmmm ... if Kapoe wanted to be a fairy type, he might have trouble keeping a tiara on his head. And Mino looks like she's checking out all the options ... you might want to keep her away from the torch for now ...
Field Type = Neutral
Complexity = Moderate
Format = Eh, whatever
No Restrictions on anything

Here at the magical type shop, Mr.Heefloot sells many strange and mystical devices. Within these seemingly ordinary devices, a great power is contained, so great that it is even capable of changing the types of Pokemon! For a meager price of less than nothing, Mr.Heefloot is glad to rent these items out to budding trainers for the duration of a battle in his yard. He just loves seeing small creatures crushed by Shieldons! His yard is rather regular, covered in grass and with a small pond nearby, so there are no move restrictions.

The arena is nothing special, but Mr.Heefloot will gladly give one of his precious seventeen items away to a Pokemon at the start of a battle, addingan additional type to them! For example, if the Fairy Wings are given to a Shieldon, then it would be counted for purposes of STAB, type resistances, etc. as a Rock/Steel/Flying type! Just to clear some stuff up, Mr.Heefloot says a Rock/Steel/Dark type is considered 8x weak to Fighting attacks (for an ASB modifier of 3.375), and a Water/Ice/Fire type is 8x resistant to Ice attacks (for an ASB modifier of 0.29). In addition, a Pokemon may take an item of a type they already are. For example Conkeldurr can go ahead and grab a Super Karate Black Belt to gain double the STAB bonus on fighting-attacks, but also doubling his weaknesses! Only one of each item can be attached per battle, and they do not take up the regular hold item a Pokemon usually has. Here is the list of items, have fun incorporating them into your flavor refs!

Exceptionally Ordinary Something-or-other: This something-or-other has a habit of somewhat normalizing the Pokemon that somehow manages to wear or use it or something like that. Nobody really knows, its just kind of really ordinary and regular and stuff.
Super Karate Black Belt: This black belt is extremely empowering, and instantly gives any Pokemon that wears it the fighting prowess of Jet Lee, Chuck Norris, Yip-man, and Sawk combined! "Be wary of flying feet and fists," it says on the genuine label.
Fairy Wings: Though these wings may just look like they were ripped off of some five-year old's Halloween costume, they are genuine fairy wings. Easily super-glued on to even the most resistant of Pokemon, it grants them the ability to soar around like the average flying-type.
Hive Mind: A small and insectoid brain in a jar, the trainer applies this item by deftly lobotomizing their Pokemon and replacing their frontal lobes with this. The Pokemon is then conquered by a strange alien hive race, and begins acting far more buggy than usual.
Rotten Flower: With on whiff of this disgusting flower, any Pokemon becomes capable of spewing out toxic, poisonous goop like no other. It really is that disgusting. Trainers are suggested to wear gas masks around this item.
Prickly Rose: To apply the powers of this item, the trainer simply slaps their Pokemon silly with it. Eventually, the thorny flower will cause a puncture wound, and its grassy juices with enter the Pokemon's bloodstream. Often, the Pokemon will have a habit of lying around inactively in the sun shortly after being Roseified. Studies are inconclusive on whether this is due to photosynthesis or blood loss.
Scuba Flippers: Just stick these finely-crafted flippers onto any Pokemon's feet, and they'll be swiftly swimming through any drizzle! Instantly gain access to water sources like never before! Note: not proven to work on Pokemon without feet; Mr.Heefloot suggests jamming the flippers on the Pokemon's head.
Torch: Light up your favorite pal, and voila! Instant fire-type!
Mad Scientist Goggles: Equip these stereotypical goggles to a Pokemon, and watch as their fur/hair/scales/shield-faces becomes instantly frazzled by electricity! Soon, they'll be conducting dangerous experiments with Frankensteins and Tesla coils! They grow up so fast...
Refrigerator: Often used in haikus, fridges apparently have another use! Stick this smaller version on top of a Pokemon's head, and they'll be calling Blizzards down upon the battle. It's a wonder what a little bit of chilled ice can do for someone!
Bastiodon Skeleton: Unfortunately, not all Bastiodon fossils were in a good enough condition to resurrect. So, Mr.Heefloot hoarded them, and will gladly preform a rough full skeleton transplant with any brave Pokemon. The sturdy bones of the tough Bastiodon imbue the the patient with rock-hard skin.
Model Train (1:2 scale): When a Pokemon conducts this half-size train, they barely even need their own powers anymore! Honestly, do they really need to use wimpy Pokemon moves when they can just crush their opponent beneath a steel train?
Shovel: As Diglett and Dugtrio show, all you need to be a ground-type is live halfway underground! The shovel makes this unusually tough change much easier.
Gypsy Tent: A Pokemon walks into this gypsy tent a simple Pokemon, and out comes a mystical psychic mind-reader, fully equipped with spoons, crystal globes, and tarot reading skills.
Rusty Ghostbuster: Even Mr.Heefloot doesn't know he managed to acquire this antique, but he does know how it works. Just give it a little kick, and out comes a wicked ghost, eager to posses the nearest Pokemon!
Ominous Hood: When hiding behind this dark, shrouded hood, a Pokemon seems to become evil and wicked, no matter how nice it usually is. It just seems to bring out the worst in everyone. Extended exposure is not suggested.
Master Ball: Everybody knows that legendary dragons belong in Master Balls! So, Mr.Heefloot will gladly allow your Pokemon to sit in this legendary pokeball for a couple minutes, giving them the power of the dragons that used to call it home! Note: Mr.Heefloot does not guarantee the release of your Pokemon, especially if they are a well-trained strongmon.
Diamond Tiara: blah blah blah Fairy type


The Rules:
2v2 Singles
Weakish FE (Less than 40 moves)
1 Mega
Switch = KO
Hazards banned because i am a fgt
Any Arena that isnt the regular one (I'll let Geo select it)
2 Subs
2 Recovers/5 Chills Per Mon
Items = Ok
Abilites = All
2 Day DQ

Team Matezoide:
<Lanturn> (Solomon) (M)
Nature: Modest (+1 SpA, -1 Atk)

Type: Water / Electric

Water: Water STAB; Ignores arena restrictions on Water attacks that require an external water source. Evasive Diving reduced from 6 per action Energy Cost to 5 per action.

Electric: Electric STAB; immune to paralysis status.


About: In the 19th century, a lone pokemon was abandoned by his trainer. Travelling without a destination, Solomon was attacked by a wild Parasect on the swamps. After suffering heavy damage and having his body almost entirely paralysed by the beast's spores, Solomon fell on the lake and died from his injures.
Several years later, the water type woke up, with very little resemblance on his former life and having no idea how he got there, he wandered for months on his own, eventualy meeting with Matezoide and getting caught.
The years spent ''dead'' greatly damaged Solomon's mind, reducing his inteligence and his ability to speak, but is surprisigly happy. The very first thing Solomon remembered is that he was ''born on a monday'', which led to Twilight to naming him after the poem, Solomon Grundy.
Upon evolving, Grundy realised he has no soul, which explains the ''empty'' feeling he always had, the Lanturn is currently looking for ways to recover it.

Abilities:

Volt Absorb (Passive):: This Pokemon absorbs all electrical attacks and instead of taking damage, recovering 50% of the damage an electrical attack would have done. A Pokemon that attacks itself with electricity to heal only recieves 25% of the damage that attack would do to itself. Thunder Wave has no effect on the Pokemon.
Illuminate (Toggle):

Default effect: None.

Alternative effect: This Pokemon emits a continuous light that brightens the environment and makes it easier for all Pokemon to see. While this ability is active, any darkened or twilight state in the battle is negated and all moves used by any Pokemon (friend or foe, or itself) have their accuracy increased by 10% (flat). Boosts from multiple Illuminates do not stack.

Water Absorb (HIDDEN ABILITY UNLOCKED Passive): This Pokemon absorbs water attacks and instead of taking damage from them, recovering 50% of the damage the water attack would have done. A Pokemon that attacks itself with water to heal only recieves 25% of the damage that attack would do to itself.


Stats

Lanturn
HP: 120
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 3
Spe: 67
Size Class: 2
Weight Class: 2
Base Rank Total: 18



EC: 6/6
MC: 0
AC: 5/5

Supersonic (*)
Bubble (*)
Thunder-Wave (*)
Flail (*)
Confuse Ray (*)
Water Gun (*)
Spark (*)
Take Down (*)
Electro Ball
Hydro Pump
Rest
Sleep Talk
Signal Beam
Aqua Ring
Charge
Bubblebeam
Discharge


Bounce
Endure
Heal Bell
Hidden Power (7, Fire)
Hyper Beam
Ice Beam (*)
Light Screen
Protect
Substitute
Scald (*)
Surf (*)
Sleep-Talk
Thunderbolt (*)
Thunder
Thunder-Wave
Rain Dance
Rest
Sleep-Talk
Volt Switch (*)
Zap Cannon

Agility (*)
Brine (*)
Whirlpool (*)
Psybeam (*)
Mist (*)
Soak



<Dodrio> [Barry] (M)
Nature: Adamant (+ Attack, - Sp.Attack)


Type: Normal/Flying

Normal: Normal STAB; +1 BAP on attacks that match dominant arena type after 3 actions. Unable to have Thrash or Outrage disrupted by oncoming damage.

Flying: Flying STAB; immunity to Ground attacks and the Arena Trap Ability except under the effects of Smack Down and Gravity, even for ground-based flying Pokemon. Will always hit foes with Dig (except other Flying types) and Dive. Cannot be hit by Dive unless the attacking Pokemon has a size class greater than four (4). Unaffected by Spikes or Toxic Spikes. when switching in. Able to hit Pokemon in the evasive stage of Bounce, Fly or Sky Drop with single target moves that hit Pokemon on the field regardless of position.

About: A Dodrio caught by The Royal Guard and later traded to Matezoide, Barry quickly made friends with Steve and Rob, recognizing their strength almost instantly, growing to respect the others with time. Despite the 3 heads, they are more often than not in agreement and decided to have just 1 name for the sake of simplicity. The head's team-work is what allows Barry to spin them around like an helicopter to use Fly.

Abilities:
Run Away (Passive):

This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Early Bird (Passive): This Pokemon is used to waking up at early hours or operating in low-light conditions and subsequently sleep status is automatically reduced by one intensity level when inflicted on this Pokemon. When the Pokemon uses Rest they will gain 18 HP per action and only be asleep for two actions.

Tangled Feet (HIDDEN ABILITY UNLOCKED, Passive):
When confused, this Pokemon moves around in a haphazard manner, increasing their evasion by one (1) stage. These Pokemon will never damage themselves in confusion. If the Pokemon also has Own Tempo, the duration of confusion doubles.

Stats

HP: 90
Atk: Rank 5 (+)
Def: Rank 3
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 100
Size Class: 3
Weight Class: 4
Base Rank Total: 17

EC: 6/6
MC: 2
AC: 5/5

Attacks:
Acupressure
Agility
Double Hit
Drill Peck
Endeavor
Fury Attack
Growl
Peck
Pluck
Pursuit
Quick Attack
Rage
Thrash
Uproar
Endeavor

Bide
Brave Bird
Double-Team
Endure
Faint Attack
Flail
Frustration
Knock Off
Payback
Return
Roost
Sky Attack
Substitute
Taunt
Toxic

Aerial Ace
Torment
Steel Wing
Giga Impact
Fly
Low Kick
Mirror Move
Assurance


Team Geodude:

Kapoe [Hitmontop] (M)
Nature: Impish (+1 Def, -1 SpA)
Type:

Abilities:
Intimidate: (Trigger) When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as a Command, and will affect all opponents.
Technician: (Passive) This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.
Steadfast: (Passive) If this Pokemon is flinched, it becomes aware of the speed difference and increases Speed by one (1) stage to make up the difference. This Speed boost is maintained at the end of each round.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 4+
SpA: Rank 1-
SpD: Rank 4
Spe: 70
Size Class: 3
Weight Class: 3
Base Rank Total: 17

EC: 6/6
MC: 0
AC: 5/5

Attacks:
Fake Out
Foresight
Helping Hand
Revenge
Rolling Kick
Tackle
Focus Energy
Pursuit
Quick Attack
Triple Kick
Rapid Spin
Feint
Agility
Quick Guard
Wide Guard
Counter
Detect
Close Combat
Endeavor

Ally Switch
Bullet Punch
Endure
Hi Jump Kick
Mach Punch
Vacuum Wave
Toxic
Bulk Up
Protect
Earthquake
Brick Break
Double Team
Sone Edge
Retaliate
Rock Slide
Rock Smash

Drill Run
Mimic
Sucker Punch



Mino [Wormadam] (F)
Nature: Brave (+1 Atk, -15% Spe, -10% Eva)
Type:

Abilities:
Anticipation: (Passive) This Pokemon is better at sensing dangerous attacks, and reduced the Base Attack Power from super-effective attacks, Self-Destruct, and Explosion by two (2).
Overcoat: (Passive) This Pokemon has a sturdy exterior that rebuffs the elements, making it immune to damage inflicted by bad weather. The Pokemon is also immune to "Powder" moves. (Full List: Cotton Spore, Poison Powder, Powder, Rage Powder, Sleep Powder, Spore, Stun Spore.) If the Pokemon is already immune to at least one (1) kind of weather, or powder attacks by typing or a different ability, Overcoat reduces the Base Attack Power of all oncoming attacks by one (1).

Stats:
HP: 90
Atk: Rank 4+
Def: Rank 3
SpA: Rank 3
SpD: Rank 3
Spe: 31-
Size Class: 1
Weight Class: 1
Base Rank Total: 16

EC: 4/4
MC: 0
AC: 5/5

Attacks:
Protect
Tackle
Bug Bite
Hidden Power [Water]
Confusion
Flail
Iron Head

Hyper Beam
Shadow Ball
Endure
Gyro Ball
Swagger
Substitute

Electroweb
Skill Swap
Snore
Stealth Rock
String Shot
Sucker Punch


Order:
Matezoide sends out and picks items
Geodude6 sends out, picks items and orders
Matezoide orders
I ref
 
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I forgot to put the order. *facepalm* I evidently managed to mess up two reffings last night. Iirc Matezoide challenged you, so he'd send out first.

Edit: I am an idiot who accidentally put the order at the bottom of Wormadam's profile
 
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I am deeply, deeply sorry for taking this long.


Dodrio @ Rare Candy @ Shovel



Custom sprites for this match coming soon.
 

Geodude6

Look at my shiny CT!
Have a picture of my cat: Cat

Wormadam @ Rare Candy / Scuba Flippers

Hidden Power~Gyro Ball~Hidden Power
IF Dodrio uses a non-suspended damaging evasive action when you would move AND you are not sluggish THEN use Hyper Beam+Hidden Power.
IF Bide A1 THEN change actions to String Shot~Chill~Hidden Power
 

"Rare Candies are delicious ... I ought to me get some someday ... ahem! We have on one side Barry the Dodrio, equipped with shovel.
I'm not exactly sure how it's holding on to the shovel, but I suppose that's a minor detail. On the other side, Mino the Wormadam-T
has donned scuba flippers - again, I'm not sure if that's physically possible, but such things can be overlooked."
Round One
Team Matezoide

HP: 90
EN: 100
Atk: 5 (7)
Def: 3
SpA: 1
SpD: 2
Spe: 100
Size/Weight: 3/4
Typing: Normal/Flying/Ground
Abilities: Run Away/Early Bird/Tangled Feet
Item: Rare Candy/Shovel
Status: None
Other: None

Team Geodude

HP: 90
EN: 100
Atk: 4
Def: 3 (5)
SpA: 3
SpD: 3 (5)
Spe: 31
Size/Weight: 1/1
Typing: Bug/Steel/Water
Abilities: Anticipation/Overcoat
Item: Rare Candy/Scuba Flippers
Status: None
Other: None​
"The RNG seems to hate Matezoide ... a crit A1 and Wormadam's combo A2 take over two-thirds of Barry's health.
That new ground typing certainly hurt this round. To add insult to injury, the ref didn't realize that Wormadam
is -Spe, so he initially thought that Barry missed Fly A2. In fact, Barry did not miss, and is not more
than one action behind in HP. Barry's trainer is alsoup to order first, so let's see what he can make of this!"

A1
Dodrio used Sky Attack! Gathering strength!

Wormadam used Hidden Power (Water)!
Crit (6.25%): 619 YES
(6 + 4 + 3 + 4.5 - 3) * 1.5 = 21.75dmg
-3EN

Dodrio used Sky Attack!
Hit: (90%): 5446 YES
Crit (12.5%): 5843 NO
(14 - 1 + 4 + 10 - 7.5) = 19.5dmg
-9EN

A2

Dodrio used Fly! Flew up high!
Dodrio used fly!
Hit (95%): 9885 YES
Crit: 2838 NO
Damage: 9 - 1 + 4 + 10 -7.5 = 14.5dmg
-10EN

Wormadam used Hyper Beam + Hidden Power!
Hit (90%): 3259
Crit (6.25%): 5179
((15+6) + 4 + 4.5 - 3) * 1.5 = 39.75
Wormadam is sluggish and must cool down!
EN: (10 + 8) *1.5 = 27EN
-26EN

A3
Dodrio used Sky Attack! Gathering strength!

Wormadam must cool down!

Dodrio used Sky Attack!
Hit: (90%): 3908 YES
Crit (12.5%): 3347 NO
14 - 1 + 4 + 10 - 7.5 = 19.5dmg
-9EN

Dodrio: -61.5,-28EN
Wormadam: -53.5HP, -29EN


After
Team Matezoide

HP: 28
EN: 72
Atk: 5 (7)
Def: 3
SpA: 1
SpD: 2
Spe: 100
Size/Weight: 3/4
Typing: Normal/Flying/Ground
Abilities: Run Away/Early Bird/Tangled Feet
Item: Rare Candy/Shovel
Status: None
Other: None

Team Geodude

HP: 36
EN: 71
Atk: 4
Def: 3 (5)
SpA: 3
SpD: 3 (5)
Spe: 31
Size/Weight: 1/1
Typing: Bug/Steel/Water
Abilities: Anticipation/Overcoat
Item: Rare Candy/Scuba Flippers
Status: None
Other: Sluggish (1a)
Order:
Matezoide orders
Geodude6 orders
I ref​
 
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Wormadan is Brave, so it has -10% Evasion, which means Fly actually hits!


(Common mistake there, dw)



Anyway, as promissed!





Press *KACAW* the *DUGTRIO* Attack!




....Did that *KACAW* seem different to anyone else? *DUGTRIO* Nope.




I look absolutely ridiculous.

Sky Attack -> Brave Bird -> Brave Bird


If Sucker Punch, Roost that action and push-back
If Endure A2 or A3, use Roost that action and Fly the next, but only once.
 
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Geodude6

Look at my shiny CT!
You forgot Overcoat and Wormadam's Rare Candy STAB bonus to her new water STAB.

Hidden Power~Endure~Hidden Power
 
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Your honor! In the case of a ref mistake that affects the match, players have the right to re-order if it gets caught!



Therefore, as this means my attack wont actually KO Wormadan (You forgot the extra STAB on Fly, which would leave Wormy at 34 HP, resulting in a KO, until Overcoat was pointed out), the right for new orders is valid!


I have edited my post with updated actions.
 
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"Now I see how these Pokémon are holding their respective items ... interesting. Barry appears to be holding the shovel under one wing, and even
managed to hold on to it while using Fly. In the other corner, Mino is wearing one scuba flipper. At least it hasn't fallen off yet, right?"

Round Two
Team Matezoide

HP: 28
EN: 72
Atk: 5 (7)
Def: 3
SpA: 1
SpD: 2
Spe: 100
Size/Weight: 3/4
Typing: Normal/Flying/Ground
Abilities: Run Away/Early Bird/Tangled Feet
Item: Rare Candy/Shovel
Status: None
Other: None

Team Geodude

HP: 36
EN: 71
Atk: 4
Def: 3 (5)
SpA: 3
SpD: 3 (5)
Spe: 31
Size/Weight: 1/1
Typing: Bug/Steel/Water
Abilities: Anticipation/Overcoat
Item: Rare Candy/Scuba Flippers
Status: None
Other: Sluggish (1a)
"Barry came out of the round with more HP than he had to begin with, thanks to roost. That's something you don't see too often!
On the other hand, Mino definitely looks like she's in a tight spot over there. 14BAP with STAB off a rank 7 attack hurts."
Action 1
Dodrio used Sky Attack! Charging!

Wormadam used Hidden Power!
Crit (6.25%): 8377 NO
(6 + 4 + 4.5 - 3) * 1.5 = 17.25dmg
-7EN

Dodrio used Sky Attack!
Crit (12.5%): 7499 NO
14 - 1 + 4 + 10 - 7.5 = 19.5dmg
-13EN

Action 2
Wormadam used Endure!
Enduring!
-15EN

Dodrio used Roost!
+20HP
-10EN

Action 3
Dodrio used Fly! Flew up high!

Wormadam used Hidden Power!
Dodrio is flying!
-3EN

Dodrio used Fly!
Crit: 9222 NO
Damage: 9 - 1 + 4 + 10 - 7.5 = 14.5dmg
-10EN

Dodrio: +2.75HP, -33EN
Wormadam: -34HP ,-25EN

Team Matezoide

HP: 31
EN: 39
Atk: 5 (7)
Def: 3
SpA: 1
SpD: 2
Spe: 100
Size/Weight: 3/4
Typing: Normal/Flying/Ground
Abilities: Run Away/Early Bird/Tangled Feet
Item: Rare Candy/Shovel
Status: None
Other: None

Team Geodude

HP: 3
EN: 46
Atk: 4
Def: 3 (5)
SpA: 3
SpD: 3 (5)
Spe: 31
Size/Weight: 1/1
Typing: Bug/Steel/Water
Abilities: Anticipation/Overcoat
Item: Rare Candy/Scuba Flippers
Status: None
Other: Cannot Endure​
Geodude6 orders
Matezoide orders
I ref​
 

Geodude6

Look at my shiny CT!
Hidden Power x3
IF Dodrio uses a damaging Flying-type move THEN use Sucker Punch+Sucker Punch.
IF Dodrio uses Torment THEN use Gyro Ball+Iron Head.
 
Round Three
Team Matezoide

HP: 31
EN: 39
Atk: 5 (7)
Def: 3
SpA: 1
SpD: 2
Spe: 100
Size/Weight: 3/4
Typing: Normal/Flying/Ground
Abilities: Run Away/Early Bird/Tangled Feet
Item: Rare Candy/Shovel
Status: None
Other: None

Team Geodude

HP: 3
EN: 46
Atk: 4
Def: 3 (5)
SpA: 3
SpD: 3 (5)
Spe: 31
Size/Weight: 1/1
Typing: Bug/Steel/Water
Abilities: Anticipation/Overcoat
Item: Rare Candy/Scuba Flippers
Status: None
Other: Cannot Endure​
A1
Dodrio used Return!
Crit: 3230 NO
Damage: (8 - 1 + 4 + 10 - 7.5)/1.5 = 9dmg
Wormadam fainted!
-6EN


Team Matezoide

HP: 31
EN: 33
Atk: 5 (7)
Def: 3
SpA: 1
SpD: 2
Spe: 100
Size/Weight: 3/4
Typing: Normal/Flying/Ground
Abilities: Run Away/Early Bird/Tangled Feet
Item: Rare Candy/Shovel
Status: None
Other: None​
Team Geodude

HP: KO
EN: KO
Atk: 4
Def: 3 (5)
SpA: 3
SpD: 3 (5)
Spe: 31
Size/Weight: 1/1
Typing: Bug/Steel/Water
Abilities: Anticipation/Overcoat
Item: Rare Candy/Scuba Flippers
Status: KO
Other: None​
 
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