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Matezoide vs TIO on the Valley of dolls

Tail Slap ~ Bullet Seed ~ Tail Slap
If ability-changing move, then Protect the first time, and Frustration all times after.
If Double Team, then Swift that action.
 
If you ever wonder why I take long to get to this, thinks it is a punishment for choosing frigging valley of dolls

Trick Room for 2r​

Spr_5b_538.png

Hp: 63
En: 51
5/3/1/3/45
Other:
semttulowce.png

Hp: 100
EN: 100
4/3/5/3/34 (-10eva)
Other:


573.png

Hp: 33
En: 30
4/2/2/2/115
Other:
593.png

Hp: 80
En: 29
1/4/3/4/60
Other:

Beheeyem: Hidden Power Fighting: (7+4.5)*1.5= 17.25 damage for 5 energy
Crit: doesn't matter

Cincinno: Tail Slap: 4*5+3+1.5= 24.5 damage for 11 energy
Hit: 53 (yes)
Crit: 8, 12, 15, 9, 14 (no no no no no)

Beheeyem: Hidden Power Fighting: (7+4.5)*1.5= 17.25 damage for 9 energy
Crit: doesn't matter

Cincinno fainted!

Trick Room for 1r​

Spr_5b_538.png

Hp: 63
En: 51
5/3/1/3/45
Other:
semttulowce.png

Hp: 75
EN: 86
4/3/5/3/34 (-10eva)
Other: -1atk for 1r


573.png

Hp: KO
En: KO
4/2/2/2/115
Other:
593.png

Hp: 80
En: 29
1/4/3/4/60
Other:

TIO sends out mon
Matezoide gives orders
TIO gives orders
I Ref.
 
Silly TIO, it is my turn now :P

Miracle Eye -> Psychic -> Double Team (3 clones)


If Faint Attack is ordered A3, use Hidden-Power that action.
If you flinch A1, change A2 to Hidden-Power
 
Trick Room for 1r​

Spr_5b_538.png

Hp: 63
En: 51
5/3/1/3/45
Other:
semttulowce.png

Hp: 75
EN: 86
4/3/5/3/34 (-10eva)
Other: -1atk for 1r


560.png

Hp: 100
En: 100
4/4/1/4/58
Other:
593.png

Hp: 80
En: 29
1/4/3/4/60
Other:

Scary arena scaries Scrafty. -1atk.

Scrafty: Fake Out: 4+1.5-1.75 = 3.75 damage for 4 energy
Crit: 15

Beheeyem: flinch

Beheeyem: Hidden Power Fighting: (7+1.5)*1.5= 12.75 damage for 5 energy
Crit: 9

Scrafty: Crunch: (8+3+1.5)*1.5-1.75= 17 damage for 5 energy
Crit: 5
Effect: 8 (no)

Beheeyem: Hidden Power: (7+1.5)*1.5= 12.75 damage for 5 energy
Crit: 16 (no)

Scrafty: Faint Attack: (6+3+1.5)*1.5-1.75= 14 damage for 3 energy
Crit: 15

Trick Room reverted to normal

Spr_5b_538.png

Hp: 63
En: 51
5/3/1/3/45
Other:
semttulowce.png

Hp: 40
EN: 76
4/3/5/3/34 (-10eva)
Other: -1atk for 1r


560.png

Hp: 74
En: 88
4/4/1/4/58
Other: -1atk for 1r
593.png

Hp: 80
En: 29
1/4/3/4/60
Other:

TIO's turn!
 
semttulowce.png


RRRRRAAAAAAAHHHHHHHHHHHH!!!!!!!!!!

Pain-Split -> Hidden-Power -> Hyper Power (Hyper Beam + Hidden Power)


If you flinch A2, use Pain Split A3

Dont fail me now, Analytic.....
 
Spr_5b_538.png

Hp: 63
En: 51
5/3/1/3/45
Other:
semttulowce.png

Hp: 40
EN: 76
4/3/5/3/34 (-10eva)
Other: -1atk for 1r


560.png

Hp: 74
En: 88
4/4/1/4/58
Other: -1atk for 1r
593.png

Hp: 80
En: 29
1/4/3/4/60
Other:

Scrafty: Crunch: (8+3+1.5)*1.5-1.75= 17 damage for 5 energy
Crit: 13
Effect: 6

Beheeyem: Pain Split for 6+(87-(40-17))/3= 27.33 energy

+25hp for Beheeyem
-25hp for Scrafty

Scrafty: Bite: (6+3+1.5)-1.75 = 14 damage for 3 energy
Crit: 8
Flinch: 4

Beheeyem: Hidden Power (Fighting): (7+2+1.5)*1.5= 15.75 damage for 5 energy
Crit: 13

Scrafty: Crunch: (8+3+1.5)*1.5-1.75= 17 damage for 5 energy
Crit: 15
Effect: 6

Beheeyem: Hidden Power + Hyper Beam: (15+7+2+1.5)*1.5= 38.25 damage for 28.5 energy
Hit: 24 (yes)
Crit: 16

Spr_5b_538.png

Hp: 63
En: 51
5/3/1/3/45
Other:
semttulowce.png

Hp: 17
EN: 15
4/3/5/3/34 (-10eva)
Other: Cooldown for 1a and sluggish for 2a


560.png

Hp: KO
En: KO
4/4/1/4/58
Other:
593.png

Hp: 80
En: 29
1/4/3/4/60
Other:

Matezoide's turn
 
Hidden Power should have been used when Scrafty used Faint Attack two rounds ago (If Faint Attack A3, use Hidden Power that action), meaning Scrafty would faint to the combo.
 
Well, since i dont believe we are missing something, i will just order.

Cooldown -> Chill -> Trick-Room

If Jill chills A2, use Psybeam that action
 
...I am getting reeeeeeeeeeeeeeeeeally sloppy. Maybe I should get less matches to ref, so I do it properly ._.

Also, TIO, due to the hidden power/double team shenaningans, Beheeyem has more EN. 15 to be more precise (instead of the 9 it showed previously).

I'll will give you 24h to reorder or I will use you current actions, k?
 
Spr_5b_538.png

Hp: 63
En: 51
5/3/1/3/45
Other:
semttulowce.png

Hp: 17
EN: 15
4/3/5/3/34 (-10eva)
Other: Cooldown for 1a and sluggish for 2a

593.png

Hp: 80
En: 29
1/4/3/4/60
Other:


Jellicent: chill

Beheeyem: cooldown

Jellicent: chill

Beheeyem: psybeam: 7+2+3+1.5 = 13.5 damage for 4 energy
Crit: 9 (no)
Confusion: 5 (no)
Cursed Body: 10 (no)

Jellicent: taunt for 10 energy

Beheeyem: Trick Room for 9 energy
but it failed!

Spr_5b_538.png

Hp: 63
En: 51
5/3/1/3/45
Other:
semttulowce.png

Hp: 17
EN: 2
4/3/5/3/34 (-10eva)
Other: Taunted for 5a

593.png

Hp: 66
En: 53
1/4/3/4/60
Other:

TIO's turn!
 
Recover ~ chill ~ chill
If a combination is used, protect and push back. (If this sub is illegal, please tell me and I'll change it.)
 
Spr_5b_538.png

Hp: 63
En: 51
5/3/1/3/45
Other:
semttulowce.png

Hp: 17
EN: 2
4/3/5/3/34 (-10eva)
Other: Taunted for 5a

593.png

Hp: 66
En: 53
1/4/3/4/60
Other:

Jellicent: Recover for 13 energy

Beheeyem: (10+2+1.5)*1.5= 20.25 damage for 7 energy
Crit: 4 (no)

Beheeyem fainted due to energy exhaustion!

semttulowce.png

Hp: KO
EN: KO
4/3/5/3/34 (-10eva)
Other: Taunted for 5a

Spr_5b_538.png

Hp: 63
En: 51
5/3/1/3/45
Other:

593.png

Hp: 66
En: 40
1/4/3/4/60
Other:

Throh is sent out!
TIO's Turn!
 
Note to self:
Never forget to set the number of Chills/Recoveries in a match

Thunder-Punch*3


If Thunder-Punch is disabled, use Earthquake in the following actions.
 
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