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Mawile (Analysis) [QC 4/4] (GP 3/3)

Is this ready for upload?

I believe so, as I already mentioned partners for both sets like you asked and included it in both Set Comments and AC. I'll just change this to Done and flash my Zebraiken signal for him to upload this.

Zebraiken Signal:
97o7yw.jpg
 
[SET COMMENTS]

<p>Another niche that Mawile occupies is being the only Baton Pass using Steel-type in the tier. This set takes advantage of Intimidate and enables Mawile to Baton Pass a Swords Dance to a teammate who can then sweep more easily. Taunt lets it combat slower Taunt users, walls, and phazers. In the last slot, Mawile can choose to use Iron Head to hit something for decent damage, while avoiding being set-up fodder, or run Substitute in the hopes of also passing that off to a teammate as well. In general, the ability of this set to function is reliant what other Pokemon are supporting it. Partners such as Mesprit are capable of taking the boost and KO potential threats against Mawile such as Sawk and Torterra with Psychic and Ice Beam, respectively. Water-type partners, such as Floatzel and Basculin, can take advantage of the Swords Dance boost, sponge a Fire-Type move from Pokemon such as Camerupt and finish it off with Aqua Jet or Waterfall.</p>

[ADDITIONAL COMMENTS]

<p>The Speed EVs and Jolly nature allow Mawile to outspeed Adamant Torterra and most walls who will inevitably switch in. With this EV spread, Mawile can outspeed walls and Taunt them, or use Baton Pass to escape before Torterra can hit with its Earthquake. Mawile can also use Iron Defense over Swords Dance to pass defense boosts, most notably to set-up Pokemon such as Calm Mind Mesprit, whose path to becoming an offensive juggernaut is made easier. Mesprit also provides good synergy with Mawile, resisting Fighting-type moves and being immune to Ground-type ones while appreciating Mawile's resistances to Dark- and Ghost-type attacks. Water-types such as Floatzel and Basculin resist the Fire-type moves that Mawile hates, take the boost, and can start to sweep with Swords Dance boosted Aqua Jet or Waterfall and appreciate not having to rely on a Choice Band for dealing a consistently high damage output.</p>

look at the bolded things as they are almost exactly the same and both obviously shouldn't be there (remove the first one)

Okay, so let's take a look at this in particular. I really don't think this is quite up to the standard to be uploaded on-site. For example, you repeat essentially the same thing in subsequent paragraphs about the same set, which is kinda bad (and mentions of teammates do not belong in set comments anyway). I know there's not much to say in the set comments about a set based around Baton Pass, but it does need to be expanded a bit and be made less vague ("Iron Head to hit something for decent damage" really only suggests that you don't know what you mean there; perhaps you can mention Pokemon like Regirock or Golem who might switch in on Mawile). You can talk about Substitute in an entirely new sentence, mention that it blocks status from Pokemon like Misdreavus or Alomomola, etc. By giving a few examples and splitting sentences, you can make your analysis sound much more professional, which is only a good thing. Also you can definitely talk more about Taunt, as Mawile is one of the few Baton Pass users in NU who has access to it, and it's really effective for preventing Roar etc.

Secondly, you really need to expand the AC. Sure, explaining the spread is great. You can mention alternate EV spreads, especially a 252 Attack one with Iron Head, and perhaps some relevant damage calculations (or you can argue that you shouldn't use an offensive spread at all, as Iron Head doesn't hit hard enough or whatever). Since this is a Baton Pass set, teammates are obviously of top priority and you need to mention several of them (more than just Mesprit and two Water-types). tennisace mentioned a few types perhaps that you can take a look at and start with. You might also mention what would appreciate a Substitute, teammates who are countered by Pokemon that Mawile can reliably switch into, etc. Note Pokemon that resist its weaknesses, note Pokemon that can handle common switch-ins (i'd imagine bulky Water-types, Camerupt, Magmortar, etc). There are a ton of possibilities here and you should probably be mentioning more than three.

Do inform me when you're done updating it and I'll give it another look-over, but for now this isn't good enough to upload imo.

(i like parentheses)
 
just a few changes

ac of first set

[ADDITIONAL COMMENTS]

<p>The EVs are pretty straightforward: max Attack for the most damage output, 228 Speed EVs and a Jolly nature to outspeed max Speed Adamant Torterra, and the rest go into HP to help Mawile take a hit slightly better. Mawile prefers to run Sucker Punch over Crunch for the much needed priority, so a teammate that can easily deal with Misdreavus, such as Haunter is recommended; Haunter is also immune to Ground- and Fighting-type moves that Mawile is weak to. Lickilicky has no trouble dealing with Misdreavus either, and can provide Mawile with cleric support; however, it should be noted that Lickilicky shares a Fighting-type weakness with Mawile. Despite the skyrocketing power of Mawile at +2 Attack, it nonetheless greatly appreciates hazard support from Stealth Rocks and Spikes to make its job easier. With Stealth Rock, Mawile is capable of OHKOing Mantine with Crunch; with Stealth Rock and a layer of Spikes, Mawile has a high chance of OHKO'ing the omnipresent specially defensive Camerupt. The only counter Mawile can't break pastthrough even with Stealth Rock and Spikes support is Quagsire although this is easily remedied with Cacturne, who. Cacturne can easily threaten Quagsire with Seed Bomb, and is also capable of providing Spikes support. Keep in mind that partnering Mawile and Cacturne amounts to a compounded Fire- and Fighting-type weaknesses.</p>

ac of second set

[ADDITIONAL COMMENTS]

<p>The Speed EVs and Jolly nature allow Mawile to outspeed Adamant Torterra and most walls who will inevitably switch in. With this EV spread, Mawile can outspeed walls and Taunt them, or use Baton Pass to escape before Torterra can hit with its Earthquake. A more offensive spread of 28 HP / 252 Atk / 228 Spe can be used with Iron Head to take more advantage of Mawile's Sword Dance, hitting opposing Pokemon hard before Mawile is forced to use a last minute Baton Pass out to a teammate. This however is not recommended, as Mawile's primary objective should be to get as many boosts as possible to give out to teammates. </p>

<p>
Mawile can also use Iron Defense over Swords Dance to pass defense boosts, most notably to set-up Pokemon such as Calm Mind Mesprit, whose path to becoming an offensive juggernaut is made easier. Mesprit also provides good synergy with Mawile, resisting Fighting-type moves and being immune to Ground-type ones while appreciating Mawile's resistances to Dark- and Ghost-type attacks. Water-types such as Floatzel and Basculin resist the Fire-type moves that Mawile hates, take the boost, and can start to sweep with Swords Dance boosted Aqua Jet or Waterfall and appreciate not having to rely on a Choice Band for dealing a consistently high damage output. Poison-type teammates also work as they aren't weaksist the Fighting-type attacks that Mawile loathes, and usually lack a proper stat boosting move of their own to abuse. Muk and Skuntank are the Poison-types that stand out the most, withas Muk havings great bulk and Attack, and Skuntank havings a powerful STAB priority move in Sucker Punch to abuse in tandem with the Swords Dance boost. This sounds all nice and dandy, but the power of Baton Passing Swords Dance boosts can be abused even further by giving itthem to one of the most powerful Pokemon in NU, Swellow. Swellow is immune to the Ground-type attacks used on Mawile ,while appreciating the Swords Dance boost to easily sweep the opponent with its high Speed and Guts-activating status orbboosted Facade. With a boost, nothing is safe from Swellow, as even its most common switch -ins such as Golem and Regirock are capable of being 2HKOed with Stealth Rock and 1 layer of Spikes on the field, while everything that doesn't resist it arFacade will be utterly destroyed.</p>

broke that up because it was enormous
looks much better than the first time around. uploading with those mentioned changes, if anyone has any qualms i can fix them. good job!
 
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