Mawile QC 0/2

SergioRules

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[SET]
name: Born to be Mawild
move 1: Swords Dance / Stealth Rock
move 2: Play Rough
move 3: Thunder Punch / Iron Head
move 4: Sucker Punch
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Offensive Mawile acts as a great wallbreaker in PU. Sheer Force gives an extra boost to its moves that makes up for its otherwise mediocre Attack stat. Swords Dance adds to Mawile's breaking power while Stealth Rock is a good option to take advantage of the switches that Mawile can force. Play Rough is Mawile's main attacking move, being its strongest move boosted by Sheer Force and hitting Pokemon like Throh and Appletun extremely hard. Thunder Punch allows Mawile to hit most Pokemon that resist Play Rough for at least neutral damage, notably Mareanie, Klinklang, and Fire-types like Flareon though the latter two threaten Mawile. Iron Head is an alternative hard-hitting STAB option, but doesn't add much to overall coverage other than Roselia. Finally, Sucker Punch allows Mawile to revenge kill faster threats such as Raboot, Alolan Dugtrio, and do a large bit of damage to Galarian Rapidash.

Offensive Mawile fits well on offensive teams that rely on multiple breakers, or more balanced teams that can wear down its checks for it to sweep late game, though this is mostly if you're using Swords Dance. Spikes support from Sandslash or Crustle can help bring Pokemon in range of Mawile's attacks, Sandslash in particular also helps check Pokemon like Klinklang and Alolan Dugtrio that can otherwise threaten Mawile. Fire-type checks like Flareon or Heatmor help to check opposing Fire-types and also help threaten aforementioned Steel-types.

[SET]
name: Physically Defensive
move 1: Stealth Rock
move 2: Play Rough / Iron Head
move 3: Toxic
move 4: Knock Off / Super Fang
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Mawile's defensive typing in addition to the ability Intimidate gives a unique set of resistances that allow it to check several Pokemon in the PU tier including Unfezant, Leafeon, and both Silvally-Rock and Ice. Play Rough is the main attacking move chosen as it helps threaten Pokemon like Throh, Appletun, and Morpeko, though Iron Head can be used to threaten Mr. Rime and Galarian Rapidash. Toxic provides some team support and can help wear down common switch ins such as Stunfisk and Sandslash. Knock Off can be used to get rid of some Leftovers and Eviolites so that Pokemon like Stunfisk, Klinklang, Type: Null, and Hattrem are more easily worn down by Mawile and its teammates. Alternatively, Super Fang can be used to immediately do a large chunk of damage to these same kinds of Pokemon, making them much easier to manage. Mawile can either use Leftovers to gain slight passive recovery and increase its longevity, or Rocky Helmet to further punish the physical attackers it can switch into.

Mawile should be paired with Pokemon that appreciate its ability to check physical threats like the Silvally forms and Unfezant. Some of these Pokemon include Appletun, Mr. Rime, or Gourgeist. These Pokemon can also be strong breakers that appreciate Mawile's ability to wear down bulkier Pokemon like Lickilicky and Dusknoir with both Stealth Rock and Toxic. Faster revenge killers like Boltund, Morpeko, and Choice Scarf users like Manectric and Mr. Mime also appreciate Mawile's ability to wear down Pokemon like Stunfisk, Sandslash, Appletun. Mawile likes to be partnered with specially defensive Pokemon like Type: Null or Vespiquen that can take on more specially offensive threats like Calm Mind Galarian Rapidash, Manectric, and Mr. Rime more consistently. Mawile can also be used with other hazard setters like Mareanie, Roselia, or Sandslash to even further wear down these bulky Pokemon.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Iron Head / Play Rough
move 3: Toxic
move 4: Pain Split
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Mawile's typing allows it to not only be a good physical wall, but also a good special wall with its resistances to Ice, Grass, and Psychic. With Intimidate as well, specially defensive Mawile can act as a sort of mixed wall that is able to check Appletun, Galarian Rapidash, Mr. Rime, Roselia, Unfezant, and Silvally-Ice and Rock. Iron Head is preferred to better hit Galarian Rapidash, Silvally-Ice and Rock, Mr. Rime, and Glaceon though Play Rough can be used to beat Appletun and Fighting-types more reliably. Toxic wears down common switch ins to Mawile like Stunfisk and Sandslash. Pain Split is used in the last slot to increase Mawile's longevity when switching into Pokemon like Appletun and Mr. Rime. Leftovers provides additional recovery but Rocky Helmet can be used to deter most physical attackers from hitting Mawile.

Specially defensive Mawile likes having support from Pokemon like Mareanie and Sandslash, who are usually more physically defensive and can check Pokemon like Throh and Klinklang that Mawile may have more trouble with. These two in particular can also form a hazard stacking core with Mawile and appreciate Mawile's ability to check special attackers like Mr. Rime. Pokemon are threatened by Galarian Rapidash like Morpeko, Hitmonchan, and Falinks really appreciate Mawile's ability to switch into both physical and special sets. Similarly, Mawile handles Grass-types like Appletun, Leafeon, and Roselia quite well, so Pokemon like Drednaw, Golduck, and Alolan Dugtrio that have a hard time with those Pokemon are easily supported by Mawile.

[CREDITS]
- Written by: [[SergioRules, 265399]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
 
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SergioRules

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is a Community Contributor
second paragraph for spdef Mawile could probably use some expansion but my laptop is about to die and I don't have my charger so I wanted to get this into QC today.
if any am checkers or QC members have more suggestions for teammates that I didn't mention, please let me know!

edit: wasn't sure how long it'd take for checks, but I will finish that last paragraph!
 
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avarice

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RoAPL Champion
[SET]
name: Born to be Mawild
move 1: Swords Dance / Stealth Rock
move 2: Play Rough
move 3: Thunder Punch / Iron Head
move 4: Sucker Punch
item: Life Orb
ability: Sheer Force
nature: Adamant
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]
Offensive Mawile acts as a great wallbreaker in PU Mawile isn't too great, this might wanna be toned down a bit and compared to other more consistent breakers. Sheer Force gives an extra boost to its moves that makes up for its otherwise mediocre Attack stat. Swords Dance adds to Mawile's breaking power and gives it sweeping potential while Stealth Rock is a good option to take advantage of the switches that Mawile can force. Play Rough is Mawile's main attacking move, being its strongest move boosted by Sheer Force and hitting Pokemon like Throh and Appletun extremely hard. Thunder Punch allows Mawile to hit most Pokemon that resist Play Rough for at least neutral damage, notably Mareanie, Klinklang, and Fire-types like Flareon though the latter two threaten Mawile this sentence is kinda weird and could prob be broken up to show how Tpunch + sucker can work in practice. Iron Head is an alternative hard-hitting STAB option, but doesn't add much to overall coverage other than Roselia Iron head can also not let Dash or Lycanroc come in . Finally, Sucker Punch allows Mawile to revenge kill faster threats such as Raboot, Alolan Dugtrio, and do a large bit of damage to Galarian Rapidash Gourgeist is worth mentioning here imo and duggy can potentially just sub up.

Offensive Mawile fits well on offensive teams that rely on multiple breakers examples of breakers mawile could go with should help, or more balanced teams that can wear down its checks for it to sweep late game, though this is mostly if you're using Swords Dance. Spikes support from Sandslash or Crustle can help bring Pokemon in range of Mawile's attacks, Sandslash in particular also helps check Pokemon like Klinklang and Alolan Dugtrio that can otherwise threaten Mawile. Fire-type checks like Flareon or Heatmor help to check opposing Fire-types and also help threaten aforementioned Steel-types flareon and heatmor to beat flareon and heatmor is an awkward example, can probably be replaced with some Water-type ones. should definitely have something with like Ice/Water/Grass beating grounds since stunfisk meta holds it back rn. maybe touch on pokemon that can help SR mawile keep them up.

[SET]
name: Physically Defensive
move 1: Stealth Rock
move 2: Play Rough / Iron Head
move 3: Toxic
move 4: Knock Off / Super Fang
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: Impish
evs: 252 HP / 252 Def / 4 SpD

[SET COMMENTS]
Mawile's defensive typing in addition to the ability Intimidate gives a unique set of resistances that allow it to check several Pokemon in the PU tier including Unfezant, Leafeon, and both Silvally-Rock and Ice all of these are just steel-type things and less of its typing. Play Rough is the main attacking move chosen as it helps threaten Pokemon like Throh, Appletun, and Morpeko, though Iron Head can be used to threaten Mr. Rime and Galarian Rapidash might wanna just remove Rime since specs focus blast OHKOs physdef mawile. Toxic provides some team support what does this mean on its own and can help wear down common switch ins such as Stunfisk and Sandslash. Knock Off can be used to get rid of some Leftovers and Eviolites so that Pokemon like Stunfisk, Klinklang, Type: Null, and Hattrem are more easily worn down by Mawile and its teammates Null probably won't be in on Mawile, maybe specify defensive klink since standard can set up. Alternatively, Super Fang can be used to immediately do a large chunk of damage to these same kinds of Pokemon, making them much easier to manage. Mawile can either use Leftovers to gain slight passive recovery and increase its longevity, or Rocky Helmet to further punish the physical attackers it can switch into specify like unfezant u-turn. Physdef mawile isnt that great rn and should probably be compared to sandslash and fisk as to why it isnt typically worth

Mawile should be paired with Pokemon that appreciate its ability to check physical threats like the Silvally forms and Unfezant. Some of these Pokemon include Appletun, Mr. Rime, or Gourgeist. These Pokemon can also be strong breakers that appreciate Mawile's ability to wear down bulkier Pokemon like Lickilicky and Dusknoir with both Stealth Rock and Toxic Gourgeist doesnt need help breaking Dusknoir (specify special maybe). Faster revenge killers like Boltund, Morpeko, and Choice Scarf users like Manectric and Mr. Mime Mr. Mime isn't that great, maybe like Golduck as a more relevant example with better synergy also appreciate Mawile's ability to wear down Pokemon like Stunfisk, Sandslash, Appletun. Mawile likes to be partnered with specially defensive Pokemon like Type: Null or Vespiquen that can take on more specially offensive threats like Calm Mind Galarian Rapidash, Manectric, and Mr. Rime more consistently Vesp loses to all these examples. Mawile can also be used with other hazard setters like Mareanie, Roselia, or Sandslash Physdef Mawile with Sandslash is redundant to even further wear down these bulky Pokemon. A mention of Falinks and how Mawile needs support (ie mareanie or checking w/ rime) could be good since it cant switch in even running Play Rough.

[SET]
name: Specially Defensive
move 1: Stealth Rock
move 2: Iron Head / Play Rough
move 3: Toxic
move 4: Pain Split
item: Leftovers / Rocky Helmet
ability: Intimidate
nature: Careful
evs: 252 HP / 4 Def / 252 SpD

[SET COMMENTS]
Mawile's typing allows it to not only be a good physical wall, but also a good special wall it's not really a strong special wall with its resistances to Ice, Grass, and Psychic. With Intimidate as well, specially defensive Mawile can act as a sort of mixed wall that is able to check Appletun, Galarian Rapidash, Mr. Rime, Roselia, Unfezant, and Silvally-Ice and Rock. Iron Head is preferred to better hit Galarian Rapidash, Silvally-Ice and Rock, Mr. Rime, and Glaceon though Play Rough can be used to beat Appletun and Fighting-types more reliably. Toxic wears down common switch ins to Mawile like Stunfisk and Sandslash. Pain Split is used in the last slot to increase Mawile's longevity when switching into Pokemon like Appletun and Mr. Rime. Leftovers provides additional recovery but Rocky Helmet can be used to deter most physical attackers from hitting Mawile mention physical attackers likely to get chipped in practice like fez imo. why should it be used instead of klinklang mentioned explicitly maybe

Specially defensive Mawile likes having support from Pokemon like Mareanie and Sandslash, who are usually more physically defensive and can check Pokemon like Throh neither really beat Throh, just annoy with tox/knock and Klinklang that Mawile may have more trouble with. These two in particular can also form a hazard stacking core with Mawile and appreciate Mawile's ability to check special attackers like Mr. Rime can include another here, maybe appletun. Pokemon are threatened by Galarian Rapidash like Morpeko, Hitmonchan, and Falinks really appreciate Mawile's ability to switch into both physical and special sets Mawile can't switch into physical rapidash. Similarly, Mawile handles Grass-types like Appletun, Leafeon, and Roselia quite well, so Pokemon like Drednaw, Golduck, and Alolan Dugtrio that have a hard time with those Pokemon are easily supported by Mawile Drednaw can hit these hard naturally and Golduck can ice beam. When mentioning the water-types might as well include a bit on how they can beat fire types for Mawile. Even with investment Mawile is vulnerable to a lot of stronger special attackers, answers to stuff like Specs Golduck should be mentioned as partners.

[CREDITS]
- Written by: [[SergioRules, 265399]]
- Quality checked by: [[username1, userid1], [username2, userid2]]
- Grammar checked by: [[username1, userid1]]
friendly am check sequel o7
spdef > offense > physdef imo too but idk
 

gum

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hi, qc has decided to qc reject & archive this. i started checking this and quickly noticed that i left comments after almost every sentence, which isn't even taking in avarice's comments. team options in particular are very barebones, missing a lot of important info. you've also mentioned how you don't have enough experience with some of the sets, so we're encouraging you to take pokemon you have more experience with, and refrain from taking analyses with multiple sets. if you have any questions, please feel free to contact me or any other qc member. archiving this.
 

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