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Pokémon Mawile

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I love having Mega Mawile on my team and i've promoted him to be my team captain. It's a freaky good pomemon to have. But i think he should have payback on his moveset because of his terrible speed. Heres my mawile
Payback
Sucker punch
Play rough
Substitute
This move set works good for me and it seems to scare my foes. They see me throwing out a sub, then hit em with payback and sucker punch they asses. Play rough DESTROYS
. That is all thanks! -corn fritter
Payback only means it's meant to take hits. Which, if it didn't drop the targets attack or doesn't resist said attacks, her bulk isn't as great as one might think. Iron head is just plain better. It hits harder and it takes fairies out.
 
Payback only means it's meant to take hits. Which, if it didn't drop the targets attack or doesn't resist said attacks, her bulk isn't as great as one might think. Iron head is just plain better. It hits harder and it takes fairies out.

I think it'd be better to run fire fang. Play Rough hurts all fairies just as much as iron head. There's no real KO's you're scoring from running iron head except maybe some ice and rock types.

Fire Fang, on the other hand, lets you hit Scizor, durant, Klefki, Ferrothorn, Aegislash, Forretress, Lucario, and opposing mawile hard as balls.
 
Iron Head is pretty much useless, most Fairies are dead to a Play Rough anyway, the only fairy that might die from it is a Togekiss, as it can live a play rough, but, why will you stay in to one anyway, unless you like Fire Blasts or that Mawile really wants to die.

Fire Fang is the way to go, as it can hit walls that would normally force her out, mainly Skarmory, which is 2HKO'ed by Fire Fang without a boost, and as long as you run some decent speed, you can outrun as long as Skarmory isn't invested in Speed.

I personally would run this once I breed a Adament Marwile

Mawile @ Mawilite
252 HP/ 150 Spd/ 102 Atk
Adament/Jolly/Impish

Play Rough
Sucker Punch
Fire Fang
Sword Dance/Rock Slide/Substitute

150 EV's in Speed means that with a Jolly nature, it hits 97 Speed at Lv 50, Based 60 Speed walls are not going first, and base 70 are going to need Speed investment to outspeed heck, even Rotom-W will need either a Timid nature or Speed Investment to outrun Mawile. With this, alot of walls are going to have to fear either getting set up on with Sword dance, or taking hard hits from Play Rough, with the Jolly nature I would run Sword Dance, as your losing quite a bit of power only getting 139 Atk after Mega Evolving, meaning a total of 278 Atk after Huge Power, you should be able to reach 300 after Huge Power with Adament however.

Sucker Punch is a must, and Fire Fang gets around Steel types, if you want to run something other than Sword Dance, Rock Slide can Surprise Fire swtich ins such as Heatran for a good 33-40% damage, Inferape is pretty much Revenge kill bait after Stealth Rock and Volcarona is pretty much as dead as a door nail.

Might not be the best set ever, and would love some views on it, but yeah, I find it a pretty good set to use
 
Knock Off with SD and max Speed is very useful on Sticky Web teams, as it lets Mega Mawile get past Heatran, and is strong enough to deal with most Steel-types as well:

- +2 252+ Atk Huge Power Mega Mawile Knock Off vs. 252 HP / 0 Def Heatran: 379-447 (98.1 - 115.8%) -- 87.5% chance to OHKO

In general, Mega Mawile is one of the best Pokemon to use on Sticky Web teams. It threatens every single Rapid Spin / Defog user, and can outspeed some of them with Sticky Web (such as Excadrill), making sure that the opponent will need to sacrifice one Pokemon to get rid of Sticky Web. Also, with Sticky Web up, Mega Mawile outspeeds and threatens with an OHKO a very big portion of the metagame, with Sucker Punch taking care of many faster threats as well.
 
Has anyone confirmed whether or not Mawile can learn Swagger and Foul Play in this gen?
I was thinking of a set along the lines of:
-Swagger
-Foul Play
-Play Rough
-Psych Up/Iron Head/Stockpile
252 Hp/252 Def as a spread.

Although intimidate is counter intuitive, it's something you just have to deal with.
The logic behind Swagger Play + Huge power is obvious, and Psych up is for if they survive, and you know you can afford to take on all the attack boosts that you've given the enemy so that your Play Rough dominates.
Or Stockpile if you want to be nearly unkillable.

I looked up a bit on both Swagger and Foul Play.
There's no actual indication that both moves can be taught in this Gen though, so I'd just like some confirmation on those two.
 
Has anyone confirmed whether or not Mawile can learn Swagger and Foul Play in this gen?
I was thinking of a set along the lines of:
-Swagger
-Foul Play
-Play Rough
-Psych Up/Iron Head/Stockpile
252 Hp/252 Def as a spread.

Although intimidate is counter intuitive, it's something you just have to deal with.
The logic behind Swagger Play + Huge power is obvious, and Psych up is for if they survive, and you know you can afford to take on all the attack boosts that you've given the enemy so that your Play Rough dominates.
Or Stockpile if you want to be nearly unkillable.

I looked up a bit on both Swagger and Foul Play.
There's no actual indication that both moves can be taught in this Gen though, so I'd just like some confirmation on those two.

Swagger is a tutor move in Emerald, and Foul Play is a tutor move in BW2, so it should be fine. Psych Up has been an egg move since Gen3 so that works on this set as well.
 
Knock Off with SD and max Speed is very useful on Sticky Web teams, as it lets Mega Mawile get past Heatran, and is strong enough to deal with most Steel-types as well:

- +2 252+ Atk Huge Power Mega Mawile Knock Off vs. 252 HP / 0 Def Heatran: 379-447 (98.1 - 115.8%) -- 87.5% chance to OHKO

In general, Mega Mawile is one of the best Pokemon to use on Sticky Web teams. It threatens every single Rapid Spin / Defog user, and can outspeed some of them with Sticky Web (such as Excadrill), making sure that the opponent will need to sacrifice one Pokemon to get rid of Sticky Web. Also, with Sticky Web up, Mega Mawile outspeeds and threatens with an OHKO a very big portion of the metagame, with Sucker Punch taking care of many faster threats as well.

While Knock Off is indeed good, I generally prefer to run Brick Break on my Mawile for that purpose. While KOing Heatran, it also does a number on...

+2 252+ Atk Huge Power Mega Mawile Brick Break vs. 252 HP / 252+ Def Ferrothorn: 368-434 (104.5 - 123.2%) -- guaranteed OHKO

BOOOM baby.

And you're talking about spinners... like

252+ Atk Huge Power Mega Mawile Brick Break vs. 4 HP / 0 Def Excadrill: 466-550 (128.7 - 151.9%) -- guaranteed OHKO
 
While Knock Off is indeed good, I generally prefer to run Brick Break on my Mawile for that purpose. While KOing Heatran, it also does a number on...

+2 252+ Atk Huge Power Mega Mawile Brick Break vs. 252 HP / 252+ Def Ferrothorn: 368-434 (104.5 - 123.2%) -- guaranteed OHKO

BOOOM baby.

And you're talking about spinners... like

252+ Atk Huge Power Mega Mawile Brick Break vs. 4 HP / 0 Def Excadrill: 466-550 (128.7 - 151.9%) -- guaranteed OHKO

Fire Fang hits both, and Skarmory.

+2 252+ Atk Huge Power Mega Mawile Fire Fang vs. 252 HP / 252+ Def Ferrothorn: 636-752 (180.6 - 213.6%) -- guaranteed OHKO
+2 252+ Atk Huge Power Mega Mawile Fire Fang vs. 252 HP / 232+ Def Skarmory: 308-364 (92.2 - 108.9%) -- 56.3% chance to OHKO
+2 252+ Atk Huge Power Mega Mawile Fire Fang vs. 4 HP / 0 Def Excadrill: 808-952 (223.2 - 262.9%) -- guaranteed OHKO

BOOM baby BOOM.

Seriously, I'm fucking blown away by mega mawile. It's so incredibly strong, wtf. Fire Fang/Play Rough/Sucker Punch or Knock Off has some incredible coverage, and it's got just enough natural bulk to be able to set up SD easily. This thing is amazing on-paper, and in practice.

Anyway, what are some of the things that 252 Spe (adamant) Megawile can't outspeed even with sticky web? Does it get the jump on base 110s?
 
Fire Fang hits both, and Skarmory.

Pick 2 out of three: Heatran, Skarmory, and Ferrothorn.

Heatran and Ferrothorn die to +2 Brick Break.
Ferrothorn and Skarm die to +2 Fire Fang.

Anyway, what are some of the things that 252 Spe (adamant) Megawile can't outspeed even with sticky web? Does it get the jump on base 110s?

Jolly Mega Mawile + Sticky Web is limited to 327 effective speed, which means Timid Base 100 outspeed her.
 
Pick 2 out of three: Heatran, Skarmory, and Ferrothorn.

Heatran and Ferrothorn die to +2 Brick Break.
Ferrothorn and Skarm die to +2 Fire Fang.



Jolly Mega Mawile + Sticky Web is limited to 327 effective speed, which means Timid Base 100 outspeed her.

Heatran already dies to +2 Sucker Punch/Knock Off though, so you can still pick it out with that, and Ferro and Skarm with Fire Fang.

Also, this thing is slower than I thought, lol. Still, outspeeding everything below 90-100 is still nice, although I doubt megawile can afford to drop the adamant nature.
 
On the note of Iron Head vs Fire Fang, I personally find that in practice, FF's base power is really quite underwhelming (well, for MegaMawile anyway), and a lot of Steel types have EQ which can really hurt, or KO. The steels you might want to stay in on like Metagross and Aegislash can be easily dealt with by Sucker Punch. Iron Head packs a punch with STAB and is just more reliable. This is from my experience using a Substitute Mawile over the SD set, however. In that situation, Focus Punch is a rather brilliant option to muscle through steels.
 
Heatran already dies to +2 Sucker Punch/Knock Off though, so you can still pick it out with that, and Ferro and Skarm with Fire Fang.

+2 252+ Atk Huge Power Mega Mawile Sucker Punch vs. 252 HP / 0 Def Heatran: 313-369 (81 - 95.5%) -- guaranteed 2HKO after Leftovers recovery

Nope on the Sucker Punch. Knock Off... maybe. If Heatran lost its Air Balloon to something, probably not.

+2 252+ Atk Huge Power Mega Mawile Knock Off (97.5 BP) vs. 252 HP / 0 Def Heatran: 379-447 (98.1 - 115.8%) -- 87.5% chance to OHKO
+2 252+ Atk Huge Power Mega Mawile Knock Off vs. 252 HP / 0 Def Heatran: 255-300 (66 - 77.7%) -- guaranteed 2HKO
 
Actually, the Steel Type has lost a few resistances--it's a double-edged sword really, but it means that Heatran and Ferrothorn don't resist Sucker Punch or any Dark moves anymore. Does anybody have a spread or set for Mega Mawile? I can't decide if I wanna go Adamant max hp and attack or a more defensive set like Careful or Impish. Max HP is a must, but the defenses are something that we can tweak, I think...

Play Rough/Iron Head/Sucker Punch/Swords Dance or Ice Punch or Brick Break or Thunder Punch Fire Fang. Also, is it true that Knock Off received a boost this gen?

My favorite check to mega Mawile is Sableye, because, unlike Jellicent, it is guaranteed to get a WoW off, severely limiting it's usefulness. Ideally I pair it with intimidate Arcanine, to switch in, scare it off and stop it just swords dancing off the attack drop. This pair also works well against Aegislash.
 
I run a Mega mawile on my TR team.
Four attacks
-Fire fang
-Playrough
-Ironhead
-Sucker punch

Mega Scizor was becoming too much of a problem so I slashed in fire fang. Also Rocky Helmet Ferrothorns can take a firefang to the face.
 
If you must insist on Iron Head, can't you just run it over Play Rough? You get your main STAB and you can run a real coverage move alongside it so that you aren't fantastically walled by Steels. If you ask me, Play Rough is worth the miss chance, and Mega Mawile is just bulky enough to afford a miss every once in a while.

I honestly considered this for a good while, but the slim chance of mauling dragons and fighting types seems just too good to pass up. I will say that the ability to destroy Scizor, Genesect, Ferrothorn, and Klefki is an EXTREME temptation for using Fire Fang.

Mawile actually has quite the case of 4MSS. I want the SD for a bit of insurance, especially once behind dual screens or a sub, Iron Head's got perfect accuracy, and annihilates enemy fairies (looking at you Togekiss), Play Rough keeps dragons in check and gives the continued middle finger to the fighting types she used to run from, Knock Off....is Knock Off, Brick Break pimp slaps Heatran something fierce, as well as SubPunch, and to top it all off, Foul Play gets boosted by Huge Power, so she can go full on defense if she wants. Plus there's Baton Pass, and some defense boosting moves and ugh.

Mawile is just my bby and I love her so much XD
 
I used to run SubPunch, but now I'm trying SD + Brick Break with Adamant and max speed (enough speed to outrun neutral base 80s + 1 point of speed creep). Mawile lures in Heatran like crazy so I get a safe SD on the switch and then can OHKO before they strike, without sacrificing 1/4 of my HP to a sub or trying to predict and FP on the switch. The max speed helps me grab some other surprise KOs here and there, nobody expects M-Mawile to outspeed anything besides Conkeldurr. So far the set is working pretty well, I miss the extra bulk though...
 
I used to run SubPunch, but now I'm trying SD + Brick Break with Adamant and max speed (enough speed to outrun neutral base 80s + 1 point of speed creep). Mawile lures in Heatran like crazy so I get a safe SD on the switch and then can OHKO before they strike, without sacrificing 1/4 of my HP to a sub or trying to predict and FP on the switch. The max speed helps me grab some other surprise KOs here and there, nobody expects M-Mawile to outspeed anything besides Conkeldurr. So far the set is working pretty well, I miss the extra bulk though...

You mean Jolly, right?
 
Nope, adamant 252Spe base 50s hit 199, neutral-natured 0Spe base 80s hit 196. Base 81 (Gyarados) hits 199 but they usually run speed.

IMO, Jolly is a bit too gimmicky since you're giving up on a whole bunch of power. It brings you up to 218 which outspeeds neutral-natured base 90s with no EVs but who's in that speed bracket that you really need to stay in on? Out-speeding Rotom-W before WoW is nice but without Adamant you probably won't be hitting it hard enough.
 
actually, at +2 outspeeding rotom is splendid, since it's pretty common for rotom to try a revenge burn. but outside that i don't see any use (better chance of outrunning azumarill? generally i think you do that with any investment at all...)

anyway, under rain, which is a fantastic condition for M-Mawile, fire fang uses all its use. subpunch gains some viability here, but skarmory and heatran aren't typically troublesome for rain to begin with, leaving Ferrothorn as the main target. since rain abhors ferrothorn, however, i'm tempted to say subpunch is the best option for it (or SD + brick break)
 
Hey guys, I've been running Mega-Mawile on my team for a bit now, and I adore her, but I'm having a problem building a team around her. What are some good teammates to run with her? Special sweepers and the like? I'm running a balanced team by the way.
 
Not sure if this has been mentioned, but I have found that 128 HP Intimidate Mawile can switch in reliably to Conkeldurr, who fails to 2HKO after Intimidate (just beware of entry hazards), and OHKOs back with Play Rough. One could probably take the opportunity to Swords Dance if they wanted to risk being at low health.
 
Hey guys, I've been running Mega-Mawile on my team for a bit now, and I adore her, but I'm having a problem building a team around her. What are some good teammates to run with her? Special sweepers and the like? I'm running a balanced team by the way.

Noivern makes for a decent teammate with Mawile, as they cover each other's weaknesses, and Noivern can provide Taunt and/or Tailwind support for Mawile (believe me when I say even a few turns of Tailwind for Mawile is pretty scary), Switcheroo a choice item onto a wall or possibly an offensive Pokémon, and/or maybe even dent a thing or two with moves such as Hurricane, Draco Meteor, Flamethrower, Focus Blast, Dark Pulse, and a few others.

Mamoswine can make decent work of these two, though, and Dragon Dance dragons, mainly Salamence, Dragonite, MCharizardx and maybe Haxorus. If you choose to run a scarfed Switcheroo Noivern for these, that ruins further attempts at setting up.

EDIT: Noivern also has access to U Turn if you feel the desire to incorporate him into an existing VoltTurn core on a team, and there's also the option to run roost on bulky Noivern, even though 85/80/80 defenses aren't the most stellar defenses to have, but it's enough to sponge fire and ground attacks aimed at Mawile.
 
If Iron Head is such a waste, why not run Rock Slide?
You hit all fire types (not named Heatran) pretty hard on the switch. Obviously you won't stay in and use it, but Fire Fang... I don't know Ferrothorn still carries Rocky Helmet for some reason, and you can get the flinch on Skamory with Rock Slide.
 
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