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Pokémon Mawile

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I'd go with Fire Fang over Brick Break unless you really dislike screens. Hits more pokemon for 4x and Brick Break won't be getting you KOs on the switch vs Pokemon that threaten you but are hit harder by it than by Fire Fang, ex. Heatran. T-tar and other dark types can be covered by Play Rough anyways.
 
I've been running my (SHINY <3) Mega Mawile with..

Adamant Nature ; secret EV spread :P
- Play Rough
- Fire Fang
- Sucker Punch
- Swords Dance

It's so good. Is Substitute a good option? I could never get it to work due to no Leftovers. :s
 
Depends on the Meta. It doesn't get anything new other than it's weaknesses/resistances changing.

Well, I suppose it's worth noting that both Iron Head and Play Rough get boosted by Sheer Force, as does Fire Fang. So if Mawile and Mega-Mawile get tiered differently, it's possible to use that. I can't say how good it will be, but it's at least A Thing.
 
I use the Swords dance Moveset and I always Swords on first move if I can take the hit in the first place.

Adamant natured
Ev's; Atk - 252, Def - 252, Hp - 4.
Swords Dance
Sucker Punch
Play Rough
Iron Head

I thought this was the most simple set and even with Stealth Rock brought up from beginning but I knew something was wrong because when I went up against Priority Pokemon, Mawile couldn't stay on the field. Aegislash mostly used Stab Shadow Sneak after Swords and Kings Shield or even two swords due to using a failed Sucker Punch after the first swords or Kings Shield. I use Swords like everyone else but take alot of damage in the process but after defeating one mon, I get scared how much damage Mawile has taken and then rely to live in the field as much as possible using Sucker. I just can't use any other move with out Mawile fainting in the process.

Is their anything I can do to get around this? Is their something wrong with the way I play, is it bad timing, dumb luck, is their a flaw in this set here or is it because of Priority moves?
I don't see it.
 
I use the Swords dance Moveset and I always Swords on first move if I can take the hit in the first place.

Adamant natured
Ev's; Atk - 252, Def - 252, Hp - 4.
Swords Dance
Sucker Punch
Play Rough
Iron Head

I thought this was the most simple set and even with Stealth Rock brought up from beginning but I knew something was wrong because when I went up against Priority Pokemon, Mawile couldn't stay on the field. Aegislash mostly used Stab Shadow Sneak after Swords and Kings Shield or even two swords due to using a failed Sucker Punch after the first swords or Kings Shield. I use Swords like everyone else but take alot of damage in the process but after defeating one mon, I get scared how much damage Mawile has taken and then rely to live in the field as much as possible using Sucker. I just can't use any other move with out Mawile fainting in the process.

Is their anything I can do to get around this? Is their something wrong with the way I play, is it bad timing, dumb luck, is their a flaw in this set here or is it because of Priority moves?
I don't see it.

It sounds like your main problem is setting up in the face of something that can damage you significantly. Mega-Mawile's main draw is being immediately threatening once it comes in on something that it forces out. Base 100 attack with Huge Power will punch a massive hole in pretty much anything that has the misfortune of switching in with or without an SD. M-Mawile isn't about sitting there and setting up in an offensive mon's face and then going for the sweep, it's about blasting huge gaping holes in key members of the opponents team whenever it gets the chance. SD's really just there to be a win condition once everything that can properly threaten Mawile is dealt with.

As for your Aegislash issue, you can sort of mitigate it by investing in speed a little, at least to outspeed uninvested Aegislashes so that Sucker punch will activate on Shadow Sneak too. I'd put in an extra few to outspeed uninvested Ttar too, so 92 Spe isn't a bad number to shoot for. I'd also invest in HP over Defense. More efficient in a low HP mon like Mawile.
 
I use the Swords dance Moveset and I always Swords on first move if I can take the hit in the first place.

Adamant natured
Ev's; Atk - 252, Def - 252, Hp - 4.
Swords Dance
Sucker Punch
Play Rough
Iron Head

I thought this was the most simple set and even with Stealth Rock brought up from beginning but I knew something was wrong because when I went up against Priority Pokemon, Mawile couldn't stay on the field. Aegislash mostly used Stab Shadow Sneak after Swords and Kings Shield or even two swords due to using a failed Sucker Punch after the first swords or Kings Shield. I use Swords like everyone else but take alot of damage in the process but after defeating one mon, I get scared how much damage Mawile has taken and then rely to live in the field as much as possible using Sucker. I just can't use any other move with out Mawile fainting in the process.

Is their anything I can do to get around this? Is their something wrong with the way I play, is it bad timing, dumb luck, is their a flaw in this set here or is it because of Priority moves?
I don't see it.

Really depends on what the rest of your team looks like. I've had a significant amount of success on Showdown with M-Mawile when backed up with a dual screen and Wish support. Makes it much easier to get Swords Dance up safely, and gives you much more breathing room if Sucker Punch prediction fails.
 
That was made before we even had Gen 6 on showdown. If that set's outdated, by all means replace it.

edit: oh yeah, and I made a gigantic error in my calculations when making that set. The fact that I put anything into Def should make my mistake obvious.
 
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Alright thanks. I don't run either of those 2 but will adapt that strategy

a simpler solution

turn 1: switch in gougiest with full def EV, Mawile SD
turn 2: gougiest WoW (assume mawile does not invest >32 speed), Mawile removed for the rest of the game, sucker punch = free turn.

btw, if you don't take BB/fire fang, you are walled by steels like mad
 
What is everyone using as a coverage move? Play Rough / Sucker Punch / Swords Dance is fairly standard, but that last move varies.

I'm using Fire Fang. Sucker Punch does give Mawile neutral coverage, but opponents can try to play around it, so Fire Fang is good for stuff like Trevenant and Steel-types.
 
What is everyone using as a coverage move? Play Rough / Sucker Punch / Swords Dance is fairly standard, but that last move varies.

I'm using Fire Fang. Sucker Punch does give Mawile neutral coverage, but opponents can try to play around it, so Fire Fang is good for stuff like Trevenant and Steel-types.
Hehehe.... I've been running Sub / Play Rough / Sucker Punch / Focus Punch recently. Its been pretty good at smashing Mawile's own switch-ins, and hits hard enough my opponent starts second guessing themselves, which is fun when I have access to Sub, Sucker Punch, and Focus Punch because that in itself makes for really scary headgames. Also, neutral coverage.
 
Hehehe.... I've been running Sub / Play Rough / Sucker Punch / Focus Punch recently. Its been pretty good at smashing Mawile's own switch-ins, and hits hard enough my opponent starts second guessing themselves, which is fun when I have access to Sub, Sucker Punch, and Focus Punch because that in itself makes for really scary headgames. Also, neutral coverage.

Oh, that does sound fun. One of the things I really love about Mawile is its versatility and the amount of opportunity you have for mind games with this thing. Most people seem to expect you to Sucker Punch or use some sort of coverage attack, so it's always nice to catch them off guard. I know most people think they can set up on mine with something like Scizor, only to be 1 hit by Fire Fang.

That said, I can't remember if it's been mentioned before, but how good would Super Fang be? It'd bring most things that could normally tank Mawile into Sucker Punch/another move's range...so long as you hit them on the switch in and said switch isn't a ghost type.
 
I run Taunt on my Mawile and it works great (especially after being passed +2 Atk / +2 Spe from my Baton-Passing Scolipede). Taunt makes sure that Sucker Punch hits and it shuts down annoying things like Ferrothorn, Klefki, etc. Not to mention that people really don't expect a powerhouse like Mawile to be running something like Taunt :)

My set:

Mawile @ Mawilite
Intimidate -> Huge Power
Adamant
252 HP / 252 Atk / 4 SpD
- Play Rough
- Iron Head
- Sucker Punch
- Taunt
 
That said, I can't remember if it's been mentioned before, but how good would Super Fang be? It'd bring most things that could normally tank Mawile into Sucker Punch/another move's range...so long as you hit them on the switch in and said switch isn't a ghost type.

Super Fang? ... ehh. Mawile has the highest Attack stat in the game, and already 2HKOes almost everything with the right move. Super Fang kinda seems like a waste on a powerhouse like Mawile. You'd be better off using another team member for problem pokes.

Avalugg, for example. He's pretty bulky. How much damage does a +2 Play Rough deal to the ice table?
 
Avalugg, for example. He's pretty bulky. How much damage does a +2 Play Rough deal to the ice table?

64.72%-76.40%

Well this hurts. BTW I wouldn't switch Avalugg on it anytime soon, because... well, STAB Iron Head is a possibility as well which hits you for x2 damage.

And of course this calculation is against Max HP/Max Def Positive Nature Avalugg.

EDIT:

252+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 252+ Def Avalugg: 228-270 (57.8 - 68.5%)

ow....

Not to mention you can set up in front of any Avalugg that doesn't have EQ or Roar. And even Earthquake fails to outdamage this Iron Head here...

Strange, I used Smogon AND Cherubi Calculator and included Huge Power and +2 Boost as well. Even if I made mistake (well, those happens), it hurts like hell anyway. And if you face variant with STAB Iron Head...

EDIT 2: Ahhh... now I know. I used Adamant Nature and you probably used Jolly Nature.
 
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64.72%-76.40%

Well this hurts. BTW I wouldn't switch Avalugg on it anytime soon, because... well, STAB Iron Head is a possibility as well which hits you for x2 damage.

And of course this calculation is against Max HP/Max Def Positive Nature Avalugg.

252+ Atk Huge Power Mega Mawile Iron Head vs. 252 HP / 252+ Def Avalugg: 228-270 (57.8 - 68.5%)

ow....

Not to mention you can set up in front of any Avalugg that doesn't have EQ or Roar. And even Earthquake fails to outdamage this Iron Head here...
 
+1 for Focus Punch as coverage. It hits harder than Play Rough against things like Rotom-W and hits steels better than Fire Fang overall. 2x FF is weaker than FP, so you hit Skarmory/Heatran/Ferrothorn harder on the switch (2HKO on the first, OHKOs on the other two) and miss out slightly on Scizor/Forry, neither of which pose any real threat to Mawile anyways. With the EVs I run, Scizor takes ~87% and M-Scizor around 67% from FP (assuming 252/0 defensive EV spread), which means that if SR are up I can get the kill next turn with PR/SP while the worst M-Scizor can do back is ~60% with Superpower (~46% with Bullet Punch).

I also run Sub over SD because of Focus Punch, plus I can't afford to spend my free turn from the switch doing anything besides making sure I'll be hitting something hard. Thinking about removing it for Iron Head and getting my sub from Baton Pass so I can hurt defensive fairies (Togekiss/Clefable), or maybe Taunt for things like Klefki/Trevenant.
 
Hi, I'm (VERY) new around here, but I'd like to ask, what Pokemon goes well with Mawile? Both in singles and doubles? I recently finally hatched my Shiny Mawile, and wanted to build a team around it.
 
Gyrarados, for starters. Sets up all over Heatran and HP Ice Lando. Taunts Skarm. Can turn any EQ whiff into a free setup.

Another overlooked one is Manaphy. Offensive as hell for a Water type and lures Rotom-W for a KO after Tail Glow.

EDIT: Oh yeah, you meant in-game. Well, you may want to seek out a Manaphy after the Bank. It's devastatingly strong and a great offensive partner for M-Mawile.
 
Gyrarados, for starters. Sets up all over Heatran and HP Ice Lando. Taunts Skarm. Can turn any EQ whiff into a free setup.

Another overlooked one is Manaphy. Offensive as hell for a Water type and lures Rotom-W for a KO after Tail Glow.

EDIT: Oh yeah, you meant in-game. Well, you may want to seek out a Manaphy after the Bank. It's devastatingly strong and a great offensive partner for M-Mawile.

Not to mention both Mawile and Gyarados get Intimidate, which is great at forcing switches for free setup turns.
 
Gyrarados, for starters. Sets up all over Heatran and HP Ice Lando. Taunts Skarm. Can turn any EQ whiff into a free setup.

Another overlooked one is Manaphy. Offensive as hell for a Water type and lures Rotom-W for a KO after Tail Glow.

EDIT: Oh yeah, you meant in-game. Well, you may want to seek out a Manaphy after the Bank. It's devastatingly strong and a great offensive partner for M-Mawile.

I've been using Specs Hydreigon as my M-Mawile partner. Burn is less useful on Sp. Attackers, so I switch it into obvious Scald / WoW attempts. Gyarados is of course a good partner for M-Mawile, but I'm finding that burn pokemon are pretty common responses. Just watch out for Excadrill's Mold Breaker, which will still hit Hydreigon through levitate.

M-Mawile tanks the Fairy and Ice attacks that are directed at Hydreigon. Hydreigon tanks Scald, Fire Blasts, and Earthquakes. Aegislash completes the core, to tank Fighting attacks and provide more reliable priority for the faster `mon (although any good Ghost `mon will do).
 
I've been using Specs Hydreigon as my M-Mawile partner. Burn is less useful on Sp. Attackers, so I switch it into obvious Scald / WoW attempts. Gyarados is of course a good partner for M-Mawile, but I'm finding that burn pokemon are pretty common responses. Just watch out for Excadrill's Mold Breaker, which will still hit Hydreigon through levitate.

M-Mawile tanks the Fairy and Ice attacks that are directed at Hydreigon. Hydreigon tanks Scald, Fire Blasts, and Earthquakes. Aegislash completes the core, to tank Fighting attacks and provide more reliable priority for the faster `mon (although any good Ghost `mon will do).
I actually used this core in my most recent Battle Maison attempt. It got me up to battle 49 with almost no effort through most of it, and the three did exceptionally well together. I used Sub MMawile, Scarf Hydreigon, and Mix Spooky Plate Aegislash for reference. However, anything with decent Fire/Fighting or Ground/Ice coverage really was scary for this core, like Blaziken, Infernape, Emboar, and Mamoswine, and had to be carefully played around. Stupid EQ not triggering King's Shield...

Also, this is just me theorymoning, but I figure that MMawile and Noivern would be a cool combo as well. They obviously resist each others weaknesses, but with MMawile being such a freaking truck--especially after a Swords Dance after you're into that--Noivern can bop in late game and, using its awesome Speed, clean up the tattered mess MMawile left behind.
 
In almost every battle I've been in, Chandelure has bested MMawile.

Chande resists both of MMawile's STABs and only has to really fear Sucker Punch. I usually compensate by Will-o-Wisping MMawile so that it's basically lost the Huge Power advantage and then following it up with Fire Blast. Regardless of MMawiles investment, 252 SpA Chande will OHKO MMawile with fire blast, while a burned Sucker Punch will at most 2HKO Chande. Even if MMawile gets a Swords Dance or Sub in in, that burn still effectively neuters it against Chande since Iron Head and Play Rough won't do enough, and as long as your sash is intact you're sure to KO her (I usually have Chande hold a Focus Sash specifically as a MMawile Counter).

The only trouble is if it runs Crunch, but then Chande will outspeed it anyway so it's a non-issue.
 
There is a move that has been forgotten, you're gonna laugh, but from my experience, it has been proven very very good, Power-Up Punch, yes with this move, you get Steel Types, which resist both of your STABs, and most of them would set up so you'd exhaust Sucker Punch's PP, but Power Up Punch takes care of that.
252+ Atk Huge Power Mega Mawile Power-Up Punch vs. 248 HP / 8 Def Ferrothorn: 130-154 (37 - 43.8%) -- 99.8% chance to 3HKO after Leftovers recovery
+1 252+ Atk Huge Power Mega Mawile Power-Up Punch vs. 248 HP / 8 Def Ferrothorn: 194-230 (55.2 - 65.5%) -- guaranteed 2HKO after Leftovers recovery

so with luck, you 2HKO Specailly defensive Ferrothorn, if not then at least 3HKO, which is something you could never do with standard moveset, well unless you run Fire Fang

But it helps me so much, always playing a mind game with pokemons that try to set up fearing Sucker Punch while I use PuP, then next turn I sucker punch, usually they attack, and so they die.
 
There is a move that has been forgotten, you're gonna laugh, but from my experience, it has been proven very very good, Power-Up Punch, yes with this move, you get Steel Types, which resist both of your STABs, and most of them would set up so you'd exhaust Sucker Punch's PP, but Power Up Punch takes care of that.
252+ Atk Huge Power Mega Mawile Power-Up Punch vs. 248 HP / 8 Def Ferrothorn: 130-154 (37 - 43.8%) -- 99.8% chance to 3HKO after Leftovers recovery
+1 252+ Atk Huge Power Mega Mawile Power-Up Punch vs. 248 HP / 8 Def Ferrothorn: 194-230 (55.2 - 65.5%) -- guaranteed 2HKO after Leftovers recovery

so with luck, you 2HKO Specailly defensive Ferrothorn, if not then at least 3HKO, which is something you could never do with standard moveset, well unless you run Fire Fang

But it helps me so much, always playing a mind game with pokemons that try to set up fearing Sucker Punch while I use PuP, then next turn I sucker punch, usually they attack, and so they die.

Power-Up Punch is pretty terrible on Mega Mawile, who has no speed, is better off using Swords Dance when forcing a switch, and has Fire Fang and Sucker Punch to deal with every single relevant Steel-Type in the game. In addition to that, this set, which I have posted before, is much better at screwing over Steel-Types you can't beat otherwise:

Mawile @ Mawilite
Adamant Nature
128 HP / 252 ATK / 128 SPE
~ Substitute
~ Play Rough / Ice Punch
~ Focus Punch
~ Sucker Punch

You run enough speed to outrun Tyranitar, Jellicent, Gourgiest, Trevenant, and Scizor's Bullet Punch. Pokemon that would normally wall you - Heatran, Ferrothorn, Skarmory - are beaten by Focus Punch. If you run Ice Punch, you can beat Gliscor and Landorus-T, too, but you miss out on being able to damage a lot of other stuff. Damage calculations are posted a few pages back.
 
That wasn't my point, it you run Swords Dance, you almost have to run Sucker Punch / Iron head / Play Rough, if you run Fire Fang, you will probably not run Swords Dance on the same set, while Power up Punch takes care of that and lets you set up.

As for that set, it is sooo unusual, that it would almost surprise the opponent, making it really viable, I like it, hell, I'll give it a try, but know that is has no way to set up.
 
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