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Pokémon Mawile

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That wasn't my point, it you run Swords Dance, you almost have to run Sucker Punch / Iron head / Play Rough, if you run Fire Fang, you will probably not run Swords Dance on the same set, while Power up Punch takes care of that and lets you set up.

Or you can run Swords Dance / Sucker Punch / Play Rough / Fire Fang since Play Rough 2HKOs every relevant Fairy-type without a boost anyways, and most certainly will OHKO after a Swords Dance boost and Stealth Rock damage.

As for that set, it is sooo unusual, that it would almost surprise the opponent, making it really viable, I like it, hell, I'll give it a try, but know that is has no way to set up.

This isn't true at all.

I just told you that you outrun Trevenant, Gourgiest, and Jellicent with that set - 3 very relevant Ghost-Type Pokemon that will try and use Will-O-Wisp thinking they're faster than you. Pokemon like Tyranitar, Blissey, Sylveon, Florges, Clefable, Forretress, Ferrothorn, are all set up on or forced out. Pokemon that take significant damage from Sucker Punch - like Latios or Gengar - or are stuck on a Choice move you resist - like Genesect - are also forced out. Mawile has plenty of set-up opportunities because the opponent has to go to a counter immediately or risk +2 Mawile blowing holes through their team (and he won't know that you're not running the Swords Dance variant until after you've got your Substitute up).
 
I'm sorry, I should've worded my post better, by "unusual" I mean that it wouldn't be expected, because it is not used that much, and almost everyone will expect Swords Dance, but not a Substitute, not to mention Focus Punch, having the surprise factor and the very good coverage, the set is very effective
 
Again, I feel the need to point out the Chande can safely switch into Focus Punch and the only response would be Ice-Punch/Play Rough, which will be 3H/2HKO with max Attack on MMawile and full HP investment in Chande and that's not mentioning if you choose to run Acid Armor to avoid Sucker Punching (MMawile is the sole reason I run Acid Armor on Chande). Fire Blast breaks the Sub (A sucker Punch here will only drop you to 10%) and then WoW halves attack. Even if it sets up another sub, you've effectively neutered MMawile after a burn if it doesn't run Swords Dance.

I just love Chandelure against MMawile. Every time I send him out I'm near guaranteed to KO 1for1. It's just a matter of prediction at that point.
 
The problem is who would run max HP Chandelure? and JUST for M-Mawile? Plenty of better ghosts (Gourg and Jelli, to name a few) do it better.
 
I don't see any point to running Iron Head on SD Mawile. Steel/Fairy has awful coverage. Knock Off serves you better, being an effective 97 BP Dark move to sweep with that beats any defensive Steel or Ghost. So far, I have not been disappointed by SD Mawile.
 
Max HP Chande actually turns a lot of OHKOs into 2HKOs and etc.
And after Special Attack, the only useful thing to invest in is speed, which isn't a worry seeing as how Chande is can OHKO most of what I want it to and with this at least tank and extra hit.

I find that Speed is fine with a small amount of investment. Even if you're only going for like Half HP investment or something, it's something worth considering.
 
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Mawile loses to every fire type that out-speeds and survives a Sucker Punch, Chandelure isn't that special and has to WoW first.

I also agree that Iron Head isn't required on Mega Mawile; I've been running:

Mawile @ Mawilite - Intimidate
Adamant - 124HP, 252Atk, 132Spd
- Play Rough
- Sucker Punch
- Fire Fang
- Sword Dance/Stone Edge

132 Speed EVs will outrun any neutral Base Speed 65 (Scizor) that throws 4 EVs into Speed @lvl 50; you only need 128 EVs for PS.

Sword Dance is for when I can switch in on anything that has no business staying in vs Mawile. Stone Edge/Rock Slide for predicting Fire switch-ins.

I'm actually pretty reluctant to run Mega Mawile while Mega Kangaskhan is around and running EQ; hopefully most of them will soon drop it for Crunch to deal with Trevenant/Disable-Gengar. Meanwhile, definitely recommend running Trevenant/Disable-Gengar alongside MMawile because MKangaskhan is everywhere and +2 252+ Atk Huge Power Mega Mawile Sucker Punch vs. 4 HP / 0 Def Mega Kangaskhan: 172-203 (95 - 112.1%) -- 68.8% chance to OHKO.
 
What about a defensive set?

Mega-Maw for trick room
Sassy 252 hp 252 spD
Intimidate to huge power

Iron defense
Baton pass/Stealth Rock
Psyche Up/Pain Split/Play Rough
Fire Fang

mad 4 slot syndrome
This set you posted is a bad gimmick. If you want a defensive set, here is your best bet:

Mawile @ Mawilenite
Ability: Initmidate
EVs: 252 HP / 252 Def / 4 SpD
Impish Nature
- Foul Play
- Play Rough
- Rest / Pain Split
- Sleep Talk / Fire Punch / Knock Off / Stealth Rock

Foul Play + Play Rough gets almost perfect neutral coverage, and Foul Play uses the opponent's Attack stat, which then gets doubled by Huge Power, allowing you to put a dent to almost every strong physical attacker even with no Atk investment. Rest + Sleep Talk give your reliable recovery and allow you to absorb status. However, if you don't want to use RestTalk, Pain Split provides semi-reliable recovery and the last slot depends on what your team needs the most. Fire Punch takes care of Steel-types, such as Ferrothorn, Genesect, Forretress, and Scizor, Knock Off cripples Mawile's best counter, Heatran, and is a good crippling move in general, while Stealth Rock is Stealth Rock.
 
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This thing is a beast under Trick Room, and even outise of it.

This is what I've been running:

Mawile @ Mawilenite
Ability: Initmidate
EVs: 252 HP / 252 SPD / 4 Atk
Adamant Nature
- Sucker Punch
- Play Rough
- Swords Dance
- Thunder Punch

No EV's on atk because it's already high, I just choose attack nature. Use one or two Swords Dance, unless you fear 1hko with a fire type, but who puts Mawile against a fire type? And then you're set, While still under Trick Room just attack normally, when it ends use Sucker Punch. Even against resists it does a lot of damage after one SD.
 
It takes a little bit of prediction, but Mawile is a beast with Focus Punch - can't tell you how many Ferrothorns I've nailed with it. The set I've been using is Play Rough/Iron Head/Sucker Punch/Focus Punch but I think I might switch Iron Head for Knock Off cause Iron Head isn't really useful at all and it'd be nice to have a Dark attack that isn't Sucker Punch.

At first I was unimpressed w/ Mega Mawile but I think I just wasn't using it to it's fullest potential. IMO Mawile is kind of like CBAzumarill in playstyle - switch into defensive pokemon utilizing awesome resistances, then unleash nukes and take 60% out of whatever comes in.

I've been flying up the ladder by pairing Sub/Baton Pass Celebi with all out attacking Mawile - they have rlly good synergy, and Mawile behind a sub essentially guarantees a KO. There are lots of pokes for which it's pretty formulaic - Scizor/TTar switch in while Celebi subs, BP to Mawile while they Crunch/Pursuit/U-Turn, Mawile intimidates them and they don't break the sub, proceed to Focus Punch/Play Rough/Sucker Punch. It works so well cause of Mawile's mad resistances and Intimidate.
 
If you're using Mega Mawile in Trick Room, which I don't really agree with for the record, you're much better off maximizing Attack. You're getting at best four turns for Mega Mawile to smack around the opposition before Trick Room ends, so there's really no use in focusing more on bulk. You should capitalize upon the few turns that you get.
 
Agreed with Treecko.

On Focus Punch, it's great when you have the prediction and also hits harder than STAB Play Rough (not to mention 100% accuracy), but I'm not a huge fan of M-Mawile against Ferrothorn seeing how so many of them run iron barbs + rocky helmet to do almost 1/3rd (1/8 + 1/6 = 7/24) of your max HP to you each time you land a hit. If you don't invest at least 200 EVs in attack (which I don't because of speed EVs) you'll miss the OHKO against max physically defensive Ferrothorn, which means waaay too much passive damage to justify it in most situations.


Since it's already been discussed a bit, I'm not sure if it's better to run more speed EVs (currently at 92, outrunning uninvested base 61s iirc, but that's not enough) or try setting up Trick Room more reliably. No speed EVs means I'm toast against WoW-ers unless TR is up but can otherwise plow through my opponents without having to set up. Enough speed to get past them means I'll likely have to run substitute, and then my attack is nowhere near as threatening without a boost which will sacrifice my coverage. I'm leaning towards TR, Slowbro seems like an appealing TR setter to partner with M-Mawile.

EDIT: Or, what about paralysis support? Could pair up okay with Iron Head's flinch rate.
 
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How viable would running Knock Off be? It gets great coverage alongside Play Rough and hits really hard. Any reason not to run it?
 
Could be a good alternative to Crunch or Foul Play, and it's always funny to cripple things like Heatran. Could be of use on a defensive set.

You could use it in an offensive set, but problem is that Mawile has some serious 4MSS, and fitting that along with Play Rough and Sucker Punch would mean, you lose either SD or a coverage move (important because Mawile has more checks than say, Kangaskhan)
 
Knock Off fits perfectly with Play Rough and Sucker Punch. That's the entire point. Anything it hits switching in will be compromised in one way or another, whether by taking a strong attack and losing their item or brutal massacre via STAB. When you boost up to +2 for a sweep, Skarmory and Ferrothorn take the +2 Knock Off like sissies and lose their item too. Scizor, unless Mega, gets knocked out. What can they do? It's the perfect coverage against Steels, Ghosts, and anything else without Mega in their name, really.
 
So, I see a lot of speeds here for different reasons, but what is usually the general consensus for optimal speed on a typical Mawile (Adamant with Sucker Punch, Iron Head, Play Rough, fourth attack/Swords Dance)? Would it be 84 Speed EVs to outrun common WoW users, barring Rotom forms? Suppose something like Jellicent decided to allocate its last 4 EVs into Speed, then in how many more Speed EVs would Mawile need to invest?

Sorry if this question seems redundant. I tried asking in the Simple Questions/Answers thread, but no response.
 
So, I see a lot of speeds here for different reasons, but what is usually the general consensus for optimal speed on a typical Mawile (Adamant with Sucker Punch, Iron Head, Play Rough, fourth attack/Swords Dance)? Would it be 84 Speed EVs to outrun common WoW users, barring Rotom forms? Suppose something like Jellicent decided to allocate its last 4 EVs into Speed, then in how many more Speed EVs would Mawile need to invest?

Sorry if this question seems redundant. I tried asking in the Simple Questions/Answers thread, but no response.

An Adamant M-Mawile needs to run 88 Speed EVs to outrun a Jelli that's speedcreeping with 4 EVs in speed. This isn't such a bad idea, but I'd probably go for something like outspeeding Trev before it WoWs you and net a KO.
 
Fat alexwolf I like the set you gave but I still think there is a place for a specially defensive set too. Mawile has a huge def stat AND intimidate - Why not fluctuate some points to the special side?

And I don't care about speed on this guy, at all thanks to trick room.

So
mega mawile
Sassy nature
working on evs but something like mostly hp and special defense, maybe a small small physical defensive investment

Foul Play (great option, you were right about that one on a def set)
Play Rough / Fire Fang (also gotta experiment with baton pass set - team)
Pain Split
Iron Defense / Stealth Rock
 
An Adamant M-Mawile needs to run 88 Speed EVs to outrun a Jelli that's speedcreeping with 4 EVs in speed. This isn't such a bad idea, but I'd probably go for something like outspeeding Trev before it WoWs you and net a KO.

Just so I understand the last part correctly, are you saying that less than 88 EVs in Speed is ideal, just so long as it still outspeeds Trevenant? As far as I know, Trevenant typically never runs a Speed-boosting nature or Speed EVs.
 
Just so I understand the last part correctly, are you saying that less than 88 EVs in Speed is ideal, just so long as it still outspeeds Trevenant? As far as I know, Trevenant typically never runs a Speed-boosting nature or Speed EVs.

Actually, I don't think that is entirely accurate... However, Trevenant is one of those odd pokemon that really is hard to get a good idea about in general. In it's own topic there are so many different builds that it is completely insane. However, with some threats in it's speed tier, like Mawile, it might be beneficial to run a few Speed EVs to out-speed a base-M-Maw. So, if the M-Maw covers for this so it doesn't get Burned, it might be a good idea.
 
If the opponent is running a neutral Speed Nature:
244 Speed EVs to outrun 0 EV base 80.
220 Speed EVs to outrun 0 EV Heatran.
164 Speed EVs to outrun 0 EV Breloom.
124 Speed EVs to outrun 0 EV Scizor.
92 Speed EVs to outrun 0 EV Tyranitar.

Add 4 EVs for every 4 EVs you expect them to add.

I run 128 EVs on my MMawile. 132 for in-game.
 
If the opponent is running a neutral Speed Nature:
244 Speed EVs to outrun 0 EV base 80.
220 Speed EVs to outrun 0 EV Heatran.
164 Speed EVs to outrun 0 EV Breloom.
124 Speed EVs to outrun 0 EV Scizor.
92 Speed EVs to outrun 0 EV Tyranitar.

Add 4 EVs for every 4 EVs you expect them to add.

I run 128 EVs on my MMawile. 132 for in-game.

do you think that outspeeding 80 bases is really that good? or was it just for scale?
 
Why on earth would you run a defensive set on Mawile? It has no recovery outside Pain Split, too many common weaknesses, and sacrifices offensive power. I'd imagine that you're better off just using the offensive set, which is already reasonably defensive.
 
Mawile
Ability: Hypercutter (will be changed to Intimidate once I get the Ability Capsule)
Nature: Adamant
Item: Mawilite
EVs: 252 Atk / 144 Speed / 108 Sp. Def / 4 Def
-Play Rough
-Sucker Punch
-Stone Edge
-Focus Blast/Iron Head/Fire Fang
 
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