QC: Spirit / EonX / Llamas
GP: Haund / Winry
[OVERVIEW]
Mawile's tools and typing compress a lot of roles into one team slot. Mawile has the unique ability to use Baton Pass + Swords Dance, allowing teammates to get a +2 Attack boost, in conjunction with Stealth Rock. It also has decent physical bulk and Intimidate, which when paired with its unique Steel / Fairy typing allows it act as a physical pivot and as a check the best Choice Scarf user in the tier, Tyrantrum. However, Mawile has extremely low Special Defense, leaving it severely damaged even by resisted hits. It is also fairly slow, meaning it is sometimes forced to switch out after a Swords Dance boost without using Baton Pass. A weakness to Ground- and Fire-type moves also hinders it as well, since these attacks are seen very often.
[SET]
name: Defensive
move 1: Play Rough
move 2: Stealth Rock
move 3: Baton Pass
move 4: Swords Dance / Super Fang
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 4 Atk / 252 Def
[SET COMMENTS]
Moves
========
Play Rough gives Mawile the ability to hit Fighting- and Dark-types such as Hitmonlee, Virizion, Absol, and Sneasel as well as hitting Druddigon and Tyrantrum. It also has a nice secondary effect of lowering the foe's Attack. Stealth Rock helps to chip down the foes, specifically Fire-types, that threaten Mawile. Baton Pass allows Mawile to pass Swords Dance boosts to other team members and gain momentum for your team. It even lets Mawile switch out on the same turn a foe is brought in, giving you the upper hand. Swords Dance gives Mawile some power to retaliate against some Pokemon it is meant to check, but it is mostly used for boosting another teammate. Super Fang helps Mawile to break down down walls like Amoonguss, Mega Steelix, Rhyperior, Registeel, and Alomomola. Iron Head can be used to replace Play Rough or the last slot because it hits hits Togetic, Aerodactyl, Aromatisse, Diancie, and Mega Glalie for super effective damage.
Set Details
========
Maximum HP and Defense investment alongside an Impish nature gives Mawile physical bulk that allows it to last as long as possible. Leftovers provides passive recovery, improving its longevity. Intimidate lowers the foe's Attack when it switches in and is helpful to mitigate a boost or just giving Mawile a better chance to take hits.
Usage Tips
========
Mawile should be brought in on physical attackers only, and it should also have a good type matchup. If carrying Swords Dance and Baton Pass, you can use more passive Pokemon as setup bait if Mawile isn't needed anymore to help boost another Pokemon so that it can clean up. If you feel your opponent might switch into something Mawile can't handle, use Baton Pass immediately, as it will give you the opportunity to bring in a Pokemon with a better matchup.
Team Options
========
Psychic-types such as Meloetta, Delphox, Slowking, and Sigilyph appreciate Mawile's ability to check Dark-types with ease, putting less stress on getting Pursuit trapped or hit by Sucker Punch. Tyrantrum and Mawile can synergize well together, since Tyrantrum not only loves receiving a Swords Dance boost late-game to plow through the opposing team but also helps Mawile revenge killing Fire-types. Dugtrio can work as well, since Mawile can lure in Fire-types and Baton Pass out into Dugtrio, which effectively removes one of Mawile's counters. Fire-types enjoy Mawile's ability to check Tyrantrum, making it easier for Pokemon such as Fletchinder and Calm Mind Delphox to set up. Physical attackers like getting the extra boost from Mawile's Swords Dance; Mega Glalie, Choice Scarf Tyrantrum, and physical Flygon variants are all notable examples. Alomomola can handle Fire-types and Ground-types pretty reliably and sometimes even pass a Wish to Mawile.
[STRATEGY COMMENTS]
Other Options
=============
An offensively oriented set with Play Rough, Iron Head, Sucker Punch, and Swords Dance can work, but Mawile is very slow and loses to almost all special attackers. Pain Split can give Mawile some faster recovery while being able to also break down defensive switch-ins such as Registeel and Mega Steelix. Knock Off can help to remove Leftovers from a foe or cripple Psychic-types that are switching in, such as Sigilyph and Delphox. Taunt seems cool at first glance, but Mawile's Speed is too low to use it effectively, but it can be useful against Togetic and Druddigon, which Mawile naturally outspeeds. Toxic is able to cripple Fletchinder as well as other Fire-types like Emboar and Mega Camerupt and also puts a timer on defensive Pokemon like Tangrowth and Slowking.
Checks and Counters
===================
**Strong Special Attackers**: Mawile's special bulk is very mediocre, leaving it easily KOed not only by super effective coverage such as Sigilyph's Heat Wave and Slowking's Flamethrower, but also by neutral STAB moves such as Clawitzer's Scald.
**Fire-types**: Any Fire-type can come in without really fearing anything but Super Fang and is free to either launch a super effective move or use Mawile as setup bait for such Pokemon such as Calm Mind Delphox and Nasty Plot Houndoom.
**Ground-types**: Ground-types only really fear Super Fang from Mawile, so Pokemon like Mega Steelix and Rhyperior can freely use Earthquake to get damage off or set up Stealth Rock.
GP: Haund / Winry

[OVERVIEW]
Mawile's tools and typing compress a lot of roles into one team slot. Mawile has the unique ability to use Baton Pass + Swords Dance, allowing teammates to get a +2 Attack boost, in conjunction with Stealth Rock. It also has decent physical bulk and Intimidate, which when paired with its unique Steel / Fairy typing allows it act as a physical pivot and as a check the best Choice Scarf user in the tier, Tyrantrum. However, Mawile has extremely low Special Defense, leaving it severely damaged even by resisted hits. It is also fairly slow, meaning it is sometimes forced to switch out after a Swords Dance boost without using Baton Pass. A weakness to Ground- and Fire-type moves also hinders it as well, since these attacks are seen very often.
[SET]
name: Defensive
move 1: Play Rough
move 2: Stealth Rock
move 3: Baton Pass
move 4: Swords Dance / Super Fang
item: Leftovers
ability: Intimidate
nature: Impish
evs: 252 HP / 4 Atk / 252 Def
[SET COMMENTS]
Moves
========
Play Rough gives Mawile the ability to hit Fighting- and Dark-types such as Hitmonlee, Virizion, Absol, and Sneasel as well as hitting Druddigon and Tyrantrum. It also has a nice secondary effect of lowering the foe's Attack. Stealth Rock helps to chip down the foes, specifically Fire-types, that threaten Mawile. Baton Pass allows Mawile to pass Swords Dance boosts to other team members and gain momentum for your team. It even lets Mawile switch out on the same turn a foe is brought in, giving you the upper hand. Swords Dance gives Mawile some power to retaliate against some Pokemon it is meant to check, but it is mostly used for boosting another teammate. Super Fang helps Mawile to break down down walls like Amoonguss, Mega Steelix, Rhyperior, Registeel, and Alomomola. Iron Head can be used to replace Play Rough or the last slot because it hits hits Togetic, Aerodactyl, Aromatisse, Diancie, and Mega Glalie for super effective damage.
Set Details
========
Maximum HP and Defense investment alongside an Impish nature gives Mawile physical bulk that allows it to last as long as possible. Leftovers provides passive recovery, improving its longevity. Intimidate lowers the foe's Attack when it switches in and is helpful to mitigate a boost or just giving Mawile a better chance to take hits.
Usage Tips
========
Mawile should be brought in on physical attackers only, and it should also have a good type matchup. If carrying Swords Dance and Baton Pass, you can use more passive Pokemon as setup bait if Mawile isn't needed anymore to help boost another Pokemon so that it can clean up. If you feel your opponent might switch into something Mawile can't handle, use Baton Pass immediately, as it will give you the opportunity to bring in a Pokemon with a better matchup.
Team Options
========
Psychic-types such as Meloetta, Delphox, Slowking, and Sigilyph appreciate Mawile's ability to check Dark-types with ease, putting less stress on getting Pursuit trapped or hit by Sucker Punch. Tyrantrum and Mawile can synergize well together, since Tyrantrum not only loves receiving a Swords Dance boost late-game to plow through the opposing team but also helps Mawile revenge killing Fire-types. Dugtrio can work as well, since Mawile can lure in Fire-types and Baton Pass out into Dugtrio, which effectively removes one of Mawile's counters. Fire-types enjoy Mawile's ability to check Tyrantrum, making it easier for Pokemon such as Fletchinder and Calm Mind Delphox to set up. Physical attackers like getting the extra boost from Mawile's Swords Dance; Mega Glalie, Choice Scarf Tyrantrum, and physical Flygon variants are all notable examples. Alomomola can handle Fire-types and Ground-types pretty reliably and sometimes even pass a Wish to Mawile.
[STRATEGY COMMENTS]
Other Options
=============
An offensively oriented set with Play Rough, Iron Head, Sucker Punch, and Swords Dance can work, but Mawile is very slow and loses to almost all special attackers. Pain Split can give Mawile some faster recovery while being able to also break down defensive switch-ins such as Registeel and Mega Steelix. Knock Off can help to remove Leftovers from a foe or cripple Psychic-types that are switching in, such as Sigilyph and Delphox. Taunt seems cool at first glance, but Mawile's Speed is too low to use it effectively, but it can be useful against Togetic and Druddigon, which Mawile naturally outspeeds. Toxic is able to cripple Fletchinder as well as other Fire-types like Emboar and Mega Camerupt and also puts a timer on defensive Pokemon like Tangrowth and Slowking.
Checks and Counters
===================
**Strong Special Attackers**: Mawile's special bulk is very mediocre, leaving it easily KOed not only by super effective coverage such as Sigilyph's Heat Wave and Slowking's Flamethrower, but also by neutral STAB moves such as Clawitzer's Scald.
**Fire-types**: Any Fire-type can come in without really fearing anything but Super Fang and is free to either launch a super effective move or use Mawile as setup bait for such Pokemon such as Calm Mind Delphox and Nasty Plot Houndoom.
**Ground-types**: Ground-types only really fear Super Fang from Mawile, so Pokemon like Mega Steelix and Rhyperior can freely use Earthquake to get damage off or set up Stealth Rock.
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