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AND THE WHEEL OF FORTUNES STOPS ON "STOP THE SHENANINGANS AND REF!"
...oh
Anyway, Maxim spins again his side of the battlefield and put Matrix at the front. But OW, he crashes on the stealth rocks and lost valuable hp!
And the Porygon also strikes first with Psybeam which despite sturdy and sandstorm still managed to deal damage.
Meanwhile, Slag prefers to defeat them form inside with toxic, which hits!
Stealth Rock = 12 damage
Porygon: Discharge: 8 - 2 - 5 - 1 + 1.5 = 1.5 (2) damage for 6 energy
Hit self RNG (2/2 attacks normally): 2/2
Crit: 13/16 (no)
Paralysis: 9/10 (no)
-2hp due to sand
-1hp due to poison
Nosepass: Toxic for 7 energy
Hit: 48/100 (yes)
Porygon is badly poisoned!
Action 2
Now freed from confusion, Matrix tries now to inflict it with Psybeam. While it did damage Slag a bit, he didn't manage to confuse the statue, who then continued his status platform with Thunder Wave.
Porygon: Psybeam: 7 - 2 - 1 - 5 + 1.5 = 0.5 (1) damage for 5 energy
Crit: 2/16 (no)
Confusion: 9/10 (no)
-2hp due to sand
-1hp due to poison
Nosepass: Thunder Wave for 7 energy
Porygon is paralysed!
Action 3
Feeling that his job was done, Slag chills, while Matrix, probably mad as hell (assuming he is programmed to have emotions of course), goes with Discharge against the Nosepass.
Nosepass: Chill (+12 energy)
Porygon: Discharge: 8 - 2 - 1 + 1.5 = 6.5 (7) damage for 6 energy
Paralysis: 27/100 (no)
Crit: 13/16 (no)
Paralysis: 9/10 (no)
-2hp due to sand
-1hp due to poison
Light Screen stays after switching, but also dissappeared by Action three.
Nice job, Slag. Might as well stay and keep up the good work. Endure and do a double Power Gem combo for some excellent damage, either finishing off cyberduckface or inflicting massive damage on fatty. If action two is protected, do Harden and Power Gem.
Leethoof brought to my attention that Light Screen stays after switching (which I forgot, probably due to sleep-deprivation -_-). So Light Screen stays. And again this will result in significant changes. More specifically Slag got 10 more hp.
Slag starts the turn by preparing itself to endure true onslaught! But his energy is dangerously low...
Matrix, in the other hand, chilled a bit to be able to attack safely.
Action 1
Nosepass: Endure for 15 energy
Porygon: Chill (+12 energy)
Paralysis: 59/100 (attacks normally)
-2hp due to sand
-2hp due to poison
Action 2
AND HERE IT COMES. Slag focuses his power to create a sturdy Power Diamond. But before it was formed, his energy was gone and the unstable diamond exploded and only a small piece of it crashed at Matrix, dealing minimal damage.
But thanks to endure slag survives.
Matrix fights back with Shock and Awe, paralysis the Nosepass.
Nosepass: Power Diamond: 7*2.25 + 3 = 18.75*9/24 = 6.25 (7) damage for 8 energy (yes a single power gem would be stronger)
NOTE: When a move is used without enough energy I calculate the proportional damage. Power Diamond would deal 18.75 for 24 energy. For 9 energy it deals 7 damage, hence the final result.
Crit: 15/16 (no)
Porygon: Shock: 8*2.25 = 18 +1.5 -2-1= 16.5 (17) damage for 32 energy
Fully Paralysis: 85/100 (attacks normally)
Crit: 2/16 (no)
Paralysis: 2/10 (yes)
-2hp due to poison
-2hp due to sand
Hmmm...I'm pretty sure Protect wouldnt work with 1 energy, so I'll just hope that Seed Bomb won't kill me, hopefully with parahax involved. chill->chill->Thunder Wave.
Slag starts to Chill, WHILE KIMLI, after recovering from Stealth Rock yet again, SPITS SOME AWESOME SEEDS ON SLAG'S PLATFORMS, FORMING A LOVELY TREE THAT THEN LOSES ALL LEAVES BECOMING THIS ATOMIC LOG THAT EXPLODES!!
KAPOW
And Slag faints.
Nosepass: Chill (+12 energy)
Munchlax: Atomic Log: 8*2.25 = 18 - 3 = 15*1.15 = 22.5 (23) damage for 32 energy
Paralysis: 26/100 (attacks normally)
-2hp due to poison
-2hp due to sand
Maglev starts with a bright Flash Cannon that throws Kimli out of balance. But he manages to recover and fire and hot Flamethrower at the Magnemite, causing much damage and a burn.
Magnemite: Flash Cannon: 8 + 3 + 1.5 = 12.5 (13) damage for 5 energy
Crit:16/16 (no)
SpD: 5/10 (no)
Munchlax: Flamethrower: 10 + 1.5 = 11.5*1.15 = 17.25 (18) damage for 7 energy
Crit: 12/16 (no)
Burn: 1/10 (yes)
-3hp due to poison
Magnemite is burned!
Action 2
Still taunted, Maglev now resorts to Thunderbolt to damage Kimli to decent success. Kimli continues the Flamethrower business, hoping for a crit...with no no avail.
Magnemite: Thunderbolt: 10 + 3 + 1.5 = 14.5 (15) damage for 6 energy
Crit:5/16 (no)
-2hp due to burn
Munchlax: Flamethrower: 10 + 1.5 = 11.5*1.15 = 17.25 (18) damage for 11 energy
Paralysis: 68/100 (no)
Crit: 13/16 (no)
-3hp due to poison
Action 3
Having forgotten about the taunt, Maglev can now focus on not attacking Kimli, as he erects a Light Screen. Kimli prefers the same pacific approach, chilling
Magnemite: Light Screen for 8 energy
-2hp due to burn
Munchlax: Chill (+12 energy)
Paralysis: 41/100
-3hp due to poison
Chill~Flamethrower + Flamethrower Combo~chill If energy is at or below 36 by the time the combo is to be executed, use:
Chill Action 2 and Flamethrower Action 3 instead
Kimli is preparing himself to overcome the Light Screen and chills in the process. But Maglev can't rest as the situation is rather worrisome. It begins to prepare a countermeasure with Lock On.
Magnemite: Lock on for 6 energy
-2hp due to burn
Munchlax:Chill (+12 energy)
-4hp due to poison
Action 2
Maglev, using the Lock On, fires Supersonic Waves that confuse Kimli for 3 actions
The Munchlax tries to focus and use his firemaniac attack and end the match and then....
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he hit himself. Oh well 50/50, yeah?
Magnemite:Supersonic for 4 energy
2/3 (3 turns)
-2hp due to burn
Munchlax: Hit Self: 5.5 (6) damage for 3 energy
-4hp due to burn
Confusion (1/2 hit self): 1/2
Action 3
Maglev, now a happy magnet, uses some fireworks (read: Thunderbolt), while Kimli, a sad panda (I know it isn't a panda now shush) just facepalms (read: hits self again.)
Looks like we are heading toward the last round!
Magnemite: Thunderbolt: 10 + 3 + 1.5 = 15 damage for 6 energy
Crit: 7/16 (no)
-2hp due to burn
Munchlax: Hit self: 6 damage for 3 energy
Confusion: 1/2 (hits self)
-4hp due to poison