Completed Maxim vs. Snom

nightblitz42

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Moderator
3v3 3*+ Singles
2 Day DQ
Abilities = All
Mega = 1
Z-Moves = 1
Items = On
Subs = 3
Arena: BBP Arena​

Team Maxim :

Zygarde [Itzanma] (-)
Nature: Careful (+SpD, -SpA)
Stage: 4

Profile:
Flavor Blurb about this Pokemon


Zygarde-10%
HP: 80
Atk: Rank 7
Def: Rank 5
SpA: Rank 4 (-)
SpD: Rank 8 (+)
Spe: 115
Size Class: 3
Weight Class: 3


Zygarde-100%
HP: 135
Atk: Rank 7
Def: Rank 9
SpA: Rank 6 (-)
SpD: Rank 9 (+)
Spe: 85
Size Class: 6
Weight Class: 10


Type:
Dragon/Ground

Abilities:
Aura Break/Power Construct

Stats:


HP: 100
Atk: Rank 7
Def: Rank 9
SpA: Rank 5 (-)
SpD: Rank 9 (+)
Spe: 95
Size Class: 5
Weight Class: 7

Attacks:
Bind
Bite
Block
Body Slam
Breaking Swipe
Brick Break
Bulldoze
Camouflage
Coil
Confide
Core Enforcer
Crunch
Dig
Double Team
Draco Meteor
Dragon Breath
Dragon Dance
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Endure
Extreme Speed
Facade
Focus Blast
Frustration
Giga Impact
Glare
Grass Knot
Haze
Hidden Power Fire
High Horsepower
Hyper Beam
Hyper Voice
Iron Tail
Land's Wrath
Outrage
Pain Split
Payback
Protect
Rest
Retaliate
Return
Reversal
Rock Slide
Rock Smash
Round
Safeguard
Sandstorm
Scale Shot
Scorching Sands
Secret Power
Shock Wave
Skitter Smack
Sleep Talk
Sludge Wave
Snore
Spite
Stomping Tantrum
Stone Edge
Strength
Substitute
Sunny Day
Superpower
Swagger
Swift
Thousand Arrows
Thousand Waves
Toxic
Zen Headbutt

Cinccino [Aht] (F)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Normal

Abilities:
Cute Charm/Technician/Skill Link

Stats:


HP: 90
Atk: Rank 7
Def: Rank 5
SpA: Rank 5
SpD: Rank 5
Spe: 115
Size Class: 1
Weight Class: 1

Attacks:
After You
Aqua Tail
Attract
Baby-Doll Eyes
Bullet Seed
Calm Mind
Captivate
Charm
Confide
Dazzling Gleam
Dig
Double Slap
Double Team
Echoed Voice
Encore
Endure
Facade
Fake Tears
Flail
Fling
Focus Blast
Frustration
Giga Impact
Grass Knot
Growl
Gunk Shot
Helping Hand
Hidden Power Fighting
Hyper Beam
Hyper Voice
Iron Tail
Knock Off
Last Resort
Light Screen
Mud-Slap
Play Rough
Pound
Protect
Rain Dance
Rest
Retaliate
Return
Rock Blast
Round
Safeguard
Secret Power
Seed Bomb
Sing
Slam
Sleep Talk
Snore
Substitute
Sunny Day
Swagger
Swift
Tail Slap
Tail Whip
Thief
Thunder
Thunder Wave
Thunderbolt
Tickle
Toxic
U-turn
Uproar
Wake-Up Slap
Work Up

Sigilyph [Vigil] (M)
Nature: Serious (No Change)
Stage: 3

Profile:
This Pokemon's character is, as yet, unknown.

Type:
Psychic/Flying

Abilities:
Wonder Skin/Magic Guard/Tinted Lens

Stats:


HP: 85
Atk: Rank 4
Def: Rank 6
SpA: Rank 7
SpD: Rank 6
Spe: 97
Size Class: 3
Weight Class: 2

Attacks:
Aerial Ace
Air Cutter
Air Slash
Ancient Power
Attract
Calm Mind
Charge Beam
Confide
Confusion
Cosmic Power
Dark Pulse
Dazzling Gleam
Double Team
Dream Eater
Endure
Energy Ball
Facade
Flash
Flash Cannon
Fly
Frustration
Future Sight
Giga Impact
Gravity
Gust
Heat Wave
Hidden Power Fire
Hyper Beam
Hypnosis
Ice Beam
Icy Wind
Imprison
Light Screen
Magic Room
Miracle Eye
Mirror Move
Pluck
Power Swap
Protect
Psybeam
Psych Up
Psychic
Psycho Cut
Psycho Shift
Psyshock
Psywave
Rain Dance
Reflect
Rest
Return
Roost
Round
Safeguard
Secret Power
Shadow Ball
Skill Swap
Sky Attack
Sleep Talk
Smack Down
Snore
Solar Beam
Speed Swap
Steel Wing
Stored Power
Substitute
Swagger
Swift
Synchronoise
Tailwind
Telekinesis
Thief
Thunder Wave
Toxic
Trick
Trick Room
Whirlwind
Zen Headbutt

Team かたわれ時 :

Shino [♀] Cinccino [Stage: 3]
Type: Normal
Hidden Power Type: Flying

[Abilities]

Cute Charm
This Pokemon's natural cuteness causes Pokemon of the opposite gender to become Infatuated 30% of the time after striking with a contact move.

Technician
This Pokemon is more skilled at performing weaker moves, causing any of their one-hit or two-hit attacks that normally have 6 or less Base Attack Power to have their Base Attack Power on each hit multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, Double Hit to from 4 per hit to 6 per hit etc.) The Energy Cost for a one-hit or two-hit attack that has its BAP increased by Technician is increased by one (1). Each hit in a multi-hit move is boosted by one (1) Base Attack Power, and the Energy Cost for multi-hit attacks is increased by two (2). Because Technician is a multiplier on single hit moves, its effect is applied to Base Attack Power before any additive effects. Technician only applies to combos in the rare case that an initial hit will have 6 or less BAP.

Skill Link
This Pokemon's skillful aim makes its multi-hit moves always hit 5 times. The Energy Cost of multi-hit attacks is increased by three (3).

Shino is very shy, and prefers to hide away in her home, a modest burrow. She is easily frightened, but when push comes to shove displays incredible bravery. She obsessively cleans her home.

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 7
Def: 5
SpA: 5
SpD: 5
Spe: 115

Size class: 1
Weight class: 1

[Moves]
View attachment 227972
Aqua Tail
Bullet Seed
Dig

Double Slap
Facade
Flail

Fling
Frustration
Giga Impact

Grass Knot
Gunk Shot
Iron Tail
Knock Off

Last Resort
Mud Slap
Pound
Play Rough
Protect

Retaliate
Return
Rock Blast
Seed Bomb

Slam
Tail Slap
Thief
U-Turn
Wake-Up-Slap

View attachment 227971
Dazzling Gleam
Echoed Voice
Focus Blast
Hidden Power [Flying]

Hyper Beam
Hyper Voice
Round
Secret Power
Snore

Swift
Thunder
Thunderbolt

Uproar

View attachment 263973
After You
Attract
Baby-Doll-Eyes
Calm Mind
Captivate
Charm
Confide
Double Team
Encore
Endure

Fake Tears
Growl
Helping Hand
Light Screen
Rain Dance
Rest
Safeguard
Sing
Sleep Talk
Substitute
Sunny Day
Swagger
Tail Whip
Thunder Wave
Tickle
Toxic
Work Up
:ss/Kitsunoh:
Kit [♀] Kitsunoh [Stage: 3]
Type: Ghost/Steel
Hidden Power Type: Water

[Abilities]

Frisk
The Pokemon has intimate knowledge of the opponent's held item and ignores any item-based increases or decreases in damage, BAP and STAB from the opponent's item. This will not block the increase in BAP moves like Acrobatics and Knock Off that incur when an item is or isn't held. Item-Based increase in ranks (Such as from Rare Candy) are not negated by Frisk. The Pokemon will not be affected by Fling or Natural Gift.

Limber
This Pokemon's body is well trained and immune to paralysis. If the Pokemon with this Ability is Electric-type, this Pokemon's Speed cannot be lowered by any method, including self-inflicted reductions.

Iron Fist
The Base Attack Power of this Pokemon's moves tagged as #Punch is increased by one (1).

Flighty and easily spooked, Kit prefers not to battle, always attempting to use diplomacy when possible.

[Stats and Nature]
Nature: Serious
HP: 90
Atk: 7
Def: 6
SpA: 4
SpD: 6
Spe: 110

Size class: 3
Weight class: 4

[Moves]
View attachment 227972
Aerial Ace
Bulldoze
Bullet Punch

Cut
Dig
Earthquake

Facade
Fake Out
False Swipe
Feint Attack
Flail
Fling
Foul Play
Frustration
Giga Impact
Gyro Ball
Iron Head
Iron Tail
Lick
Metal Burst
Metal Claw

Meteor Mash
Payback
Phantom Force
Play Rough

Retaliate
Return
Revenge
Rock Slide
Rock Smash
Scratch
Shadow Claw
Shadow Sneak
Shadow Strike
Snatch
Strength
Tail Whip
Thief
U-Turn

View attachment 227971
Dark Pulse
Dream Eater
Flash Cannon
Hex

Hidden Power [Water]

Hyper Beam
Psychic
Round
Secret Power
Shadow Ball

View attachment 263973
Attract
Captivate
Confide
Copycat
Curse
Defog
Double Team
Embargo
Endure
Feather Dance
Flash
Hone Claws
Iron Defense
Imprison
Memento
Metal Sound
Natural Gift
Odor Sleuth
Perish Song
Protect

Psycho Shift
Psych Up
Rain Dance
Rest
Roar
Safeguard
Sleep Talk
Substitute
Sunny Day
Swagger
Taunt
Telekinesis
Torment
Toxic
Trick Room
Wish
Will-O-Wisp
Yawn
:sm/greninja:
Gren [♂] Greninja [Stage: 3]
Type: Water / Dark
Hidden Power Type: Flying

[Abilities]

Torrent
When this Pokemon's HP is lower than 33%, the Base Attack Power of any water attack is increased by three (3). (eg Water Pulse goes from 6 to 9, Hydro Pump from 11 to 14)

Protean
By default, this Pokemon switches their type before striking with each damaging attack to match the attack they are about to use, and keep that type until another damaging move is used. The energy cost for the attack is calculated based on their type before using the move. When toggled, the Pokemon reverts back to their natural typing. Pokemon that also have Color Change ability may select whether to keep their current type or the damaging attack's type each action.

[Not enough data for a profile]

[Stats and Nature]
Nature: Serious
HP: 85
Atk: 7
Def: 5
SpA: 7
SpD: 5
Speed: 122

Size Class: 3
Weight Class: 3

[Moves]
View attachment 227972
Acrobatics
Aerial Ace
Bounce

Brutal Swing
Cut
Dig
Dive

Facade
Feint Attack
Fling
Frustration
Giga Impact
Lick
Night Slash

Pound
Power-Up-Punch
Quick Attack

Return
Rock Slide
Rock Smash
Rock Tomb
Secret Power
Shadow Sneak
Smack Down

Strength
Thief
U-Turn
Waterfall


View attachment 227971
Blizzard
Bubble
Dark Pulse

Echoed Voice
Extrasensory
Grass Knot
Hidden Power [Flying]
Hydro Pump
Hyper Beam
Ice Beam
Round
Scald
Surf

Water Pledge
Water Pulse
Water Shuriken


View attachment 263973
Attract
Bestow
Camouflage
Confide
Double Team
Growl
Haze
Mat Block

Mind Reader
Mud Sport
Protect
Rain Dance
Rest
Role Play
Sleep Talk
Smokescreen
Spikes
Substitute

Swagger
Taunt
Toxic
Toxic Spikes

Water Sport
Work Up
Cinccino party!!!!

Turn order: rolled 2/2
かたわれ時 sends out/equips
Maxim sends out/equips/orders
かたわれ時 orders
I ref​
 
:Cinccino:
Cinccino!!!

Haha yeah, it’s quite rare to see another Cinccino!
But let’s not get ahead of ourselves! Kit, let’s do some recon! And we have some new shiny toys to experiment with! In fact I’m experimenting with my entire team too

:sm/Kitsunoh: w/ Fairy Gem :Fairy-Gem:
Sending out Kitsunoh with Fairy Gem!
 
:Cinccino: "Well yeah but I'm the cuter one!"

"It's not quite your turn yet though. I don't like sending my ace out this early but my other mates hate Kitsunoh. So out you go Zygarde."

:Zygarde: "I hope you are ready to meet your end."

Sending out Zygarde-50 with Enigma Stone

Earthquake~Thousand Waves~Earthquake
If Kitsunoh is under the effects of Imprison when you are to use Earthquake, then use Thousand Arrows instead.
If Kitsunoh is underground when you are to use Thousand Waves, then use Bulldoze and push actions back.
If Kitsunoh is under a successful Protective move then use Coil and push actions back.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
R1
:ss/zygarde: Enigma Stone
Aura Break / Power Construct (at <50 hp)
HP: 100 | EN: 100
7/9/5/9/95 | 5/7
Status: OK
:ss/kitsunoh: Fairy Gem
Frisk / Limber / Iron Fist
HP: 90 | EN: 100
7/6/4/6/110 | 3/4
Status: OK​
Pre-Round
Zygarde: +1 Def (nat), +1 SpD (nat)

A1

Fake Out
crit 15/24
dmg = 4+7-9-2 < 1 dmg (99 hp)
-4 en (96 en)

Flinch

A2

Play Rough (gem)
hit 4/10
crit 13/24
dmg = (9+7-9+5)*1.5-2 = 16 dmg (83 hp)
eff 2/10
-7 en (89 en)

Thousand Waves
crit 21/24
dmg = (9+3+7-6)*1.5 = 19.5 dmg (70 hp)
Trapped
-6 en (94 en)

A3

U-Turn
crit 9/24
dmg = 7+7-9-2 = 3 dmg (80 hp)
Switching
-5 en (84 en)

Earthquake
crit 13/24
dmg = (10+3+7-6)*1.5 = 21 dmg (49 hp)
-6 en (88 en)

No Cinccinos on the field... sad day

Itzanma scatters its cells all across the ground, creating waves and tremors to knock Kit down. The damage is great, but Kit manages to stay on her feet atop the shifting ground. Nimbly, she darts away, ready to switch places with a brawnier teammate.


:ss/zygarde: Enigma Stone
Aura Break / Power Construct
HP: 80 | EN: 88
7/9/5/9/95 | 5/7
Status: +1 Def (nat), +1 SpD (nat)
:ss/kitsunoh: Fairy Gem (1 use remaining)
Frisk / Limber / Iron Fist
HP: 49 | EN: 84
7/6/4/6/110 | 3/4
Status: Trapped, Switching​
This round's shuffling:
かたわれ時 sends out/equips/orders
Maxim orders
I ref​
 
Spr_HGSS_Ace_Trainer_M.png

Alright Gren, this is a powerful defensive juggernaut, so thread carefully. Take this Ice Gem, it'll make your attacks more powerful. This will be difficult, but if we win we'll make a name for ourselves in all of BBP!

:sm/greninja: w/ Ice Gem :ice-gem:
Ice Beam [Gem] ~ Blizzard ~ Ice Beam [Gem]
IF
damaging Rock-type combo, THEN Power-Up-Punch and restart queue.
IF successful P/E, THEN Toxic Spikes first instance, Spikes subsequent instances, restarting queue each time.
IF Core Enforcer AND NOT Zygarde used Core Enforcer the previous action AND NOT Zygarde is to use Core Enforcer the next action, THEN Protect and restart queue.
 
Last edited:

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
R2

Team Maxim:
:zygarde: HP: 80 EN: 88% Stats: 7/9/5/9/95 Item: Enigma Stone Status: +1 Def (nat), +1 SpD (nat)
:cinccino: HP: 90 EN: 100% Stats: 7/5/5/5/115 Item: ??? Status: OK
:sigilyph: HP: 85 EN: 100% Stats: 4/6/7/6/97 Item: ??? Status: OK

Team かたわれ時:
:greninja: HP: 85 EN: 100% Stats: 7/5/7/5/122 Item: Ice Gem Status: OK
:kitsunoh: HP: 49 EN: 84% Stats: 7/6/4/6/110 Item: Fairy Gem (1 left) Status: OK
:cinccino: HP: 90 EN: 100% Stats: 7/5/5/5/115 Item: ??? Status: OK
A1

Ice-Type
Ice Beam (Gem) -> 1
crit 15/24
dmg = (9+7-9+5+3)*2-2 = 28 dmg (52 hp)
eff 4/10
-6 en (94 en)

Camouflage
Normal-Type
-8 en (80 en)

A2

Blizzard
hit 9/10: MISS
-7 en (87 en)

Pain Split
avg = (52+85)/2 = 68.5 = 68 hp
EN cost = 6+(85-52)/2-1 = 21.5 = -22 en (58 en)

A3

Ice Beam (Gem) -> 0
crit 24/24
dmg = 9+3+7-9+5-2 = 13 dmg (55 hp)
-6 en (81 en)

Stone Edge
hit 6/10
crit 7/8
dmg = (10+7-5)*1.5 = 18 dmg (50 hp)
-7 en (51 en)

Still no Cinccino... sad

In a puff of smoke, Gren appears! He uses the classic ninja technique of shooting ice lasers(?) to attack swiftly and decisively for great damage. However, Itzanma has a trick up its sleeve: it returns its scattered cells to its body, and with the environmental data the cells have acquired, it alters its body composition to match its surroundings. Gren's Ice Beams, which earlier were decimating the legend, are now ricocheting off its hardened body. Will Gren be able to overcome this unexpected hurdle?


Team Maxim:
:zygarde: HP: 55 EN: 51% Stats: 7/9/5/9/95 Item: Enigma Stone Status: Normal-Type, +1 Def (nat), +1 SpD (nat)
:cinccino: HP: 90 EN: 100% Stats: 7/5/5/5/115 Item: ??? Status: OK
:sigilyph: HP: 85 EN: 100% Stats: 4/6/7/6/97 Item: ??? Status: OK

Team かたわれ時:
:greninja: HP: 50 EN: 81% Stats: 7/5/7/5/122 Item: (none) Status: Ice-Type
:kitsunoh: HP: 49 EN: 84% Stats: 7/6/4/6/110 Item: Fairy Gem (1 left) Status: OK
:cinccino: HP: 90 EN: 100% Stats: 7/5/5/5/115 Item: ??? Status: OK

This Round's Jutsu:
Maxim orders
かたわれ時 orders
I ref​
 
:Zygarde: “And now you shall be punished.”

Strength~Return~Strength
If Greninja is Ghost type, then Crunch.
[CASOA] If Greninja is to use a Damaging Evasive move and is not ghost type then use Extremespeed.
If successful Protective move then use Chill.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
R3

Team Maxim:
:zygarde: HP: 55 EN: 51% Stats: 7/9/5/9/95 Item: Enigma Stone Status: Normal-Type, +1 Def (nat), +1 SpD (nat)
:cinccino: HP: 90 EN: 100% Stats: 7/5/5/5/115 Item: ??? Status: OK
:sigilyph: HP: 85 EN: 100% Stats: 4/6/7/6/97 Item: ??? Status: OK

Team かたわれ時:
:greninja: HP: 50 EN: 81% Stats: 7/5/7/5/122 Item: (none) Status: Ice-Type
:kitsunoh: HP: 49 EN: 84% Stats: 7/6/4/6/110 Item: Fairy Gem (1 left) Status: OK
:cinccino: HP: 90 EN: 100% Stats: 7/5/5/5/115 Item: ??? Status: OK
A1

Flying-Type
Acrobatics
crit 2/24
dmg = (11+3+7-9)-2 = 10 dmg (45 hp)
-6 en (75 en)

Strength
crit 23/24
dmg = 8+3+7-5 = 13 dmg (37 hp)
-5 en (46 en)

Zygarde's Power construct activates!
+35 hp (80 hp)
:zygarde-complete: HP: 80 EN: 46 Stats: 7/9/6/9/85 Item: Enigma Stone Status: Complete, Normal-Type, +1 Def (nat), +1 SpD (nat)

A2

Bug-Type
U-Turn
crit 22/24
dmg = 7+3+7-9-2 = 6 dmg (74 hp)
Switching
-4 en (71 en)

Return
crit 21/24
dmg = 10+3+7-5 = 15 dmg (22 hp)
-6 en (40 en)

A3

Flying-Type
Acrobatics
crit 19/24
dmg = 11+3+7-9-2 = 10 dmg (64 hp)
-6 en (65 en)

Strength
crit 3/24
dmg = 8+3+7-5 = 13 dmg (8 hp)
-5 en (35 en)

Itzanma thrashes about with immense strength. Gren fights back with his nimble acrobatic flips, but as Itzanma's cells return to its main body and replenish its HP, Gren recognizes a steep disadvantage. Regretfully, he retreats. Is small, fluffy Cinccino the only one left who can try to stop this overwhelming legend?

Team Maxim:
:zygarde-complete: HP: 64 EN: 35 Stats: 7/9/6/9/85 Item: Enigma Stone Status: Complete, Normal-Type, +1 Def (nat), +1 SpD (nat)
:cinccino: HP: 90 EN: 100% Stats: 7/5/5/5/115 Item: ??? Status: OK
:sigilyph: HP: 85 EN: 100% Stats: 4/6/7/6/97 Item: ??? Status: OK

Team かたわれ時:
:greninja: HP: 8 EN: 65% Stats: 7/5/7/5/122 Item: (none) Status: Switching
:kitsunoh: HP: 49 EN: 84% Stats: 7/6/4/6/110 Item: Fairy Gem (1 left) Status: OK
:cinccino: HP: 90 EN: 100% Stats: 7/5/5/5/115 Item: ??? Status: OK

This round's pursuit:
かたわれ時 sends out/equips(?)/orders
Maxim orders
I ref​
 
Spr_HGSS_Ace_Trainer_M.png

Let's just focus on surviving right now.

:sm/cinccino: w/ King's Rock :kings-rock:
When in doubt, call in the hax!
Tail Slap ~ Bullet Seed ~ Tail Slap
IF
successful P/E, THEN Double Team [1 clone] and restart queue.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
R4
Team Maxim:
:zygarde-complete: HP: 64 EN: 35% Stats: 7/9/6/9/85 Item: Enigma Stone Status: Complete, Normal-Type, +1 Def (nat), +1 SpD (nat)
:cinccino: HP: 90 EN: 100% Stats: 7/5/5/5/115 Item: ??? Status: OK
:sigilyph: HP: 85 EN: 100% Stats: 4/6/7/6/97 Item: ??? Status: OK

Team かたわれ時:
:cinccino: HP: 90 EN: 100% Stats: 7/5/5/5/115 Item: King's Rock Status: OK
:greninja: HP: 8 EN: 65% Stats: 7/5/7/5/122 Item: (none) Status: Switching
:kitsunoh: HP: 49 EN: 84% Stats: 7/6/4/6/110 Item: Fairy Gem (1 left) Status: OK
A1

Protect
-6 en (29 en)

Double Team (1)
-3 en (97 en)

A2

Tail Slap
hit 97/100: MISS
EN cost = 7+3+2-1 = -11 en (86 en)

Thousand Waves
Hits clone and Cinccino
crit 5/24
dmg = 9*.75+7-5 = 8.75 dmg (81 hp)
Trapped
-7 en (22 en)

A3

Bullet Seed
crits 7,4,1,2,13 : 1 Crit
dmg = (3+1)*5+7-9-2 = 16 dmg (48 hp)
effs 3,7,3,1,6: Flinch
EN cost = 7+3+2 = -12 en (74 en)

Flinch

Shino zips in circles around Itzanma, faster than the eye can see. Suddenly, she stumbles -- her tail is snagged on an errant clump of Zygarde cells. Now that the rodent is immobilized, Itzanma moves in for the kill. However, Shino has a nasty surprise waiting: one, two, three, four, five seeds that she spits out of her mouth like a machine-gun right into Itzanma's eyes! Itzanma recoils in pained shock. Has Shino finally found a way to topple the tenacious beast?

Team Maxim:
:zygarde-complete: HP: 48 EN: 22% Stats: 7/9/6/9/85 Item: Enigma Stone Status: Complete, Normal-Type, +1 Def (nat), +1 SpD (nat)
:cinccino: HP: 90 EN: 100% Stats: 7/5/5/5/115 Item: ??? Status: OK
:sigilyph: HP: 85 EN: 100% Stats: 4/6/7/6/97 Item: ??? Status: OK

Team かたわれ時:
:cinccino: HP: 81 EN: 74% Stats: 7/5/5/5/115 Item: King's Rock Status: Trapped
:greninja: HP: 8 EN: 65% Stats: 7/5/7/5/122 Item: (none) Status: Switching
:kitsunoh: HP: 49 EN: 84% Stats: 7/6/4/6/110 Item: Fairy Gem (1 left) Status: OK

This round's hubbub:
Maxim orders
かたわれ時 orders
I ref​
 
Last edited:
:Zygarde100: “Systems failing, critical damage sustained.”

Maxim: “Just hold on a little longer…”

Sounds of a door being kicked down

:Cinccino: “Stand aside!”

Switching in Cinccino with Kings Rock, opponent cannot counter switch

:Cinccino: “It’s time I proved who the superior Cinccino is!”

Maxim: “Heh. You know, a long time ago I was known as an expert on Cinccino. Let us see how you measure up.”

Tail Slap~Double Slap~Tail Slap
[Once] If Thunder Wave then Thunder Wave
If successful Protective move then Safeguard first instance and Chill second.
[Once] If Mud Slap then Mud Slap.
 
Spr_HGSS_Ace_Trainer_M.png

Erm no, I am actually not an expert on Cinccino. But I'll try my best anyway.

:sm/cinccino:
Rule Number One: Always protect your crown!
Knock Off ~ Tail Slap ~ Tail Slap
IF
you flinch, THEN push back.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
R5
Team Maxim:
:cinccino: HP: 90 EN: 100% Stats: 7/5/5/5/115 Item: King's Rock Status: OK
:zygarde-complete: HP: 48 EN: 22% Stats: 7/9/6/9/85 Item: Enigma Stone Status: Complete
:sigilyph: HP: 85 EN: 100% Stats: 4/6/7/6/97 Item: ??? Status: OK

Team かたわれ時:
:cinccino: HP: 81 EN: 74% Stats: 7/5/5/5/115 Item: King's Rock Status: OK
:greninja: HP: 8 EN: 65% Stats: 7/5/7/5/122 Item: (none) Status: OK
:kitsunoh: HP: 49 EN: 84% Stats: 7/6/4/6/110 Item: Fairy Gem (1 left) Status: OK
A1

Maxim EN cost: 7+2+3-1 = 11
かたわれ時 EN cost: 7

かたわれ時: Knock Off
crit 21/24
dmg = 10+7-5 = 12 dmg (78 hp)
Item lost
-7 en (67 en)

Maxim: Tail Slap
hit 41/100
crits: 16, 17, 15, 17, 9
dmg = (3+1)*5+3+7-5 = 25 dmg (56 hp)
-11 en (89 en)

A2

Maxim EN cost: 4+2+3-1 = 8
かたわれ時 EN cost: 11

Maxim: Double Slap
hit: 63/100
crit: 12, 8, 16, 4, 8
dmg = (2+1)*5+3+7-5 = 20 dmg (36 hp)
-8 en (81 en)

かたわれ時: Tail Slap
hit: 19/100
crit: 20, 4, 16, 15, 11
25 dmg (53 hp)
-11 en (56 en)

A3

Maxim EN cost: 11
かたわれ EN cost: 15

Maxim: Tail Slap
hit: 15/100
crit: 7, 16, 19, 7, 5
25 dmg (11 hp)
-11 en (70 en)

かたわれ時: Tail Slap
hit: 75/100
crit: 17, 23, 3, 13, 12
25 dmg (28 hp)
-15 en (41 en)

Cinccino vs. Cinccino!! The match we've all been waiting for! Shino begins the round by smacking Aht's crown off her head: as clear a declaration of war as can be. Aht becomes enraged and slaps Shino, then Shino slaps back, and in this way the battle devolves into a frantic slap-fight. The two seem very evenly matched, but Aht takes a narrow lead this Round through superior energy conservation, and because of the potential damage Shino sacrificed by using Knock Off.

Team Maxim:
:cinccino: HP: 28 EN: 70% Stats: 7/5/5/5/115 Item: (none) Status: OK
:zygarde-complete: HP: 48 EN: 22% Stats: 7/9/6/9/85 Item: Enigma Stone Status: Complete
:sigilyph: HP: 85 EN: 100% Stats: 4/6/7/6/97 Item: ??? Status: OK

Team かたわれ時:
:cinccino: HP: 11 EN: 41% Stats: 7/5/5/5/115 Item: King's Rock Status: OK
:greninja: HP: 8 EN: 65% Stats: 7/5/7/5/122 Item: (none) Status: OK
:kitsunoh: HP: 49 EN: 84% Stats: 7/6/4/6/110 Item: Fairy Gem (1 left) Status: OK

This round's slappening:
かたわれ時 orders
Maxim orders
I ref​
 
Hrm I forgot to order.
What did I want to order again?

Spr_HGSS_Ace_Trainer_M.png

...And I forget about EN cost

:sm/cinccino:
We'll do our best!
Double Slap ~ Tail Slap ~ Bullet Seed
[ONCE] IF
Thunder Wave, THEN Thunder Wave
IF successful P/E, THEN Chill.
[ONCE] IF Mud Slap, THEN Mud Slap.
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
R6
Team Maxim:
:cinccino: HP: 28 EN: 70% Stats: 7/5/5/5/115 Item: (none) Status: OK
:zygarde-complete: HP: 48 EN: 22% Stats: 7/9/6/9/85 Item: Enigma Stone Status: Complete
:sigilyph: HP: 85 EN: 100% Stats: 4/6/7/6/97 Item: ??? Status: OK

Team かたわれ時:
:cinccino: HP: 11 EN: 41% Stats: 7/5/5/5/115 Item: King's Rock Status: OK
:greninja: HP: 8 EN: 65% Stats: 7/5/7/5/122 Item: (none) Status: OK
:kitsunoh: HP: 49 EN: 84% Stats: 7/6/4/6/110 Item: Fairy Gem (1 left) Status: OK
A1

かたわれ時 EN cost: 4+2+3-1 = 8 en
Maxim EN cost: 7-1 = 6 en

Maxim: Hyper Voice
crit 20/24
dmg = 9+3+5-5 = 12 dmg (KO!)
-6 en (64 en)

Aht proves her superiority this round by KO-ing her opponent in a single hit! The lower EN cost of her move ensures that she strikes first.

Team Maxim:
:cinccino: HP: 28 EN: 64% Stats: 7/5/5/5/115 Item: (none) Status: OK
:zygarde-complete: HP: 48 EN: 22% Stats: 7/9/6/9/85 Item: Enigma Stone Status: Complete
:sigilyph: HP: 85 EN: 100% Stats: 4/6/7/6/97 Item: ??? Status: OK

Team かたわれ時:
:cinccino: KO
:greninja: HP: 8 EN: 65% Stats: 7/5/7/5/122 Item: (none) Status: OK
:kitsunoh: HP: 49 EN: 84% Stats: 7/6/4/6/110 Item: Fairy Gem (1 left) Status: OK

This round's resilience:
かたわれ時 sends out
Maxim orders
かたわれ時 orders
I ref​
 
Tail Slap x3
[2 Subs] If Dig OR Dive neither in combination and opponent is faster then Dig
If Bounce not in combo and opponent is faster then Thunder
 
Spr_HGSS_Ace_Trainer_M.png

Right. We. Erm.

:greninja:
Just kill it?

Spr_HGSS_Ace_Trainer_M.png

Yeah. Just kill it. And hope we roll lucky.


:sm/greninja:
Not that we can do anything else anyway.
Water Shuriken + Water Shuriken ~ cooldown (Frustration) ~ Water Shuriken
 

nightblitz42

is a Forum Moderatoris a Community Contributor
Moderator
R7
Team Maxim:
:cinccino: HP: 28 EN: 64% Stats: 7/5/5/5/115 Item: (none) Status: OK
:zygarde-complete: HP: 48 EN: 22% Stats: 7/9/6/9/85 Item: Enigma Stone Status: Complete
:sigilyph: HP: 85 EN: 100% Stats: 4/6/7/6/97 Item: ??? Status: OK

Team かたわれ時:
:greninja: HP: 8 EN: 65% Stats: 7/5/7/5/122 Item: (none) Status: OK
:kitsunoh: HP: 49 EN: 84% Stats: 7/6/4/6/110 Item: Fairy Gem (1 left) Status: OK
:cinccino: KO
A1

Water-Type
Shuriken Spray!
hits: 2/6: 2 hits
crits: 14, 11
dmg = (2*2)*2.25+3+7-5 = 14 dmg (14 hp)
Cooldown (1a)
EN cost = 3.5*(4+2)-1 = -20 en (45 en)

Tail Slap
hit 57/100
crits: 23, 21, 21, 22, 20
dmg = (3+1)*5+3+7-5 = 25 dmg (KO!)
EN cost = 7+2+3-1 = -11 en (53 en)

In a desparate attack, Gren throws a hail-mary storm of shuriken at Aht. Most of the projectiles miss, but a couple hit their mark. Perhaps that damage will be enough to secure a quick KO from Kit?

Team Maxim:
:cinccino: HP: 14 EN: 53% Stats: 7/5/5/5/115 Item: (none) Status: OK
:zygarde-complete: HP: 48 EN: 22% Stats: 7/9/6/9/85 Item: Enigma Stone Status: Complete
:sigilyph: HP: 85 EN: 100% Stats: 4/6/7/6/97 Item: ??? Status: OK

Team かたわれ時:
:greninja: KO
:kitsunoh: HP: 49 EN: 84% Stats: 7/6/4/6/110 Item: Fairy Gem (1 left) Status: OK
:cinccino: KO

This round's lines:
かたわれ時 orders (with Kitsunoh)
Maxim orders (vs Kitsunoh)
I ref​
 
Spr_HGSS_Ace_Trainer_M.png

Those were the worst possible rolls we could have got. Safe to say, this engagement was a disaster.
At least the battle's ending soon. *sigh*

:kitsunoh:
And the funny bird thing didn't even have to fight! Lucky...

Spr_HGSS_Ace_Trainer_M.png

Ok, let's see what we've learned today: 1) When faced with a speed tie, low EN moves makes you move first. 2) If faced with the unlikely scenario of a Cinccino vs Cinccino matchup, raw damage and speed order is the key, and flinching becomes far less important due to the focus on outspeeding. 3) Equipping items for a specific matchup is more effective when the opponent has less counterplay. And finally --

:kitsunoh:
Zygarde sucks.


Spr_HGSS_Ace_Trainer_M.png

Zygarde sucks.

:sm/kitsunoh:
Fake Out ~ Bullet Punch ~ Bullet Punch
IF
successful P/E, THEN Feint and push back.
IF Endure, THEN Toxic A3.
 

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