Maxim's 1K Rotation Challenge on dissonant Serenity

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Come one, come all to the long awaited reffing of my 1000 post celebration match. I know I was a little late for this, but let's start by laying out the rules.

The Rules said:
3v3v3v3 Rotation Battle Royal
DQ: 2 Days
NFE's Only
2 subs
Items=Off
All Abilities
Switch=Rotation
Arena: Serenity
This arena is a grassy plain surrounded by a moat. There are several trees, but they're spread out enough that it shouldn't affect the battle much unless the trainers roleplay. On each corner of the field, there are strange runic platforms that rotate whenever the trainers speak a command word. (i.e. start a rotation) All moves are allowed here, except for weather moves.

However, it's not all sunshine and rainbows. Every round, the weather will change between clear skies, sunny, rainy, hail, and sandstorm in that order, starting with clear skies. Even more troubling, if the nature around the arena is destroyed (via either a fire move miss or a trainer targetting it with a specific move that would obviously wreck the surroundings) the runes will turn red and all the platforms will rotate at the end of each round randomly and automatically.

Alright then, now for the teams!

Team End Quote:
8.png

Wartortle: Koops (M)
Nature: Relaxed: Adds * to Defense, Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) to opponent's attacks directed at this Pokemon.

Type:

Water: Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Stats:

HP: 90
Atk: Rank 3
Def: Rank 4 (+)
SpA: Rank 3
SpD: Rank 3
Spe: 50 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 5/9
MC: 0
DC: 5/5

Abilities:

Torrent: (Innate) When this Pokemon’s HP is lower than 33%, the base damage of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)
Rain Dish (DW): (Innate) This Pokemon collects water in the rain and absorbs it into its body, healing two (2) HP/action.

Attacks: (29)

Tackle
Tail Whip
Bubble
Withdraw
Water Gun
Bite
Rapid Spin
Protect
Water Pulse
Rain Dance

Counter

Mirror Coat
Yawn
Mud Sport
Fake Out
Flail
Water Spout
Aqua Jet

Scald
Toxic
Double Team
Ice Beam
Dig
Brick Break
Focus Punch
Bide
Gyro Ball
Dive
Swagger
33.png

Nidorino: Odin (M)
Nature: Quiet: Adds * to Special Attack; Divides Base Speed by 1.15 and gives a flat 10 point decrease in evasion, effectively adding 10 accuracy (e.g. 85 becomes 95) on an opponent’s attacks.

Type:

Poison: Poison STAB; immunity to Poison/Toxic, see and breath through smog/smokescreens/haze uninhibited. Able to use Wrap and Bind without losing focus. Superior senses in urban settings.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 2
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 57 (-)
Size Class: 2
Weight Class: 2
Base Rank Total: 15

EC: 7/9
MC: 0
DC: 5/5

Abilities:

Poison Point: (Can be Disabled) This Pokemon’s spikes/quills/thorns are coated in poison, and there is a 30% chance of poisoning any foe that uses a contact attack on this Pokemon. When disabled, all of this Pokemon's attacks that inflict regular poison will inflict Toxic poison (with the same chance of effect).
Rivalry: (Innate) This Pokemon has a primal response to competition and mating, increasing the Base Attack Power of all its attacks by two (2) when it attacks an opponent of the same gender in the same Egg Group, and decreasing the power of all its attacks by two (2) when it faces an opponent of the opposite gender in the same Egg Group
Hustle: (DW): (Can be Enabled) This Pokemon puts immense force and speed in its physical attacks, increasing the Base Attack Power of all its physical attacks by three (3), but the haste used lowers their accuracy to 80% of normal.

Attacks: (29)

Leer
Peck
Focus Energy
Horn Attack
Double Kick
Poison Sting
Fury Attack
Helping Hand
Flatter
Toxic Spikes

Counter
Disable
Endure
Sucker Punch

Super Fang

Ice Beam
Thunderbolt
Sludge Bomb
Dig
Venoshock
Thief
Toxic
Rest
Sleep Talk
Bide
Protect
Substitute
Hidden Power: Grass (7)
Double Team
608.png

Lampent: Spook (F)
Nature: Modest: Adds * to Special Attack, subtracts * from Attack

Type:

Ghost STAB; brief intangibility that nullifies Normal and Fighting-type attacks. Can move through walls for a brief period of time but must remain in motion. Superior senses in low light and inside dark buildings. Have no vision reduction in hazes.
Fire STAB; immune to burn, 50% reduction in freeze chance, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4 (+)
SpD: Rank 2
Spe: 55
Size Class: 1
Weight Class: 2
Base Rank Total: 13

EC: 7/9
MC: 0
DC: 5/5

Abilities:

Flash Fire: (Innate) This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Flame Body: (Innate) This Pokemon’s external temperature is kept at such a high level that any contact attack used on this Pokemon has a 30% chance of burning the opponent.
Shadow Tag (DW): (Innate) Upon entry into battle, this Pokemon’s Shadow expands across the arena and dissipates, forcing opposing Pokemon to stay within 10 meters of this Pokemon. The Shadow entirely negates the ability to switch for every Pokemon except those who also have Shadow Tag.

Attacks: (26)

Ember
Astonish
Minimize
Smog
Fire Spin
Confuse Ray
Night Shade
Will-O-Wisp
Flame Burst
Imprison
Curse
Pain Split
Memento
Inferno
Hex

Clear Smog
Captivate
Endure

Taunt
Shadow Ball
Flamethrower
Double Team
Solarbeam
Sunny Day
Telekinesis
Psychic


Team MrcRanger:
290.png

Nincada (Alphonse) (M)
Nature: Lonely (+1 Atk, -1 Def)
Type: Ground/Bug
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.
Bug: Bug STAB; more mobility in dense brush or forest conditions. Gains an extra guaranteed attack on multi-hit moves.

Abilities:

Compoundeyes:
Type: Innate
This Pokemon’s complex eyes give it a comprehensive view of the field, making its attack 30% (x1.3) more accurate.

Run Away (DW LOCKED):
Type: Innate
This Pokemon is quick on its feet and will evade any field traps and hazards that would harm it (Spikes, Stealth Rock, Toxic Spikes) in an arena. A Pokemon can still absorb Toxic Spikes if it has Run Away and is Poison-typed. Run Away does not allow the Pokemon to switch out of trapping moves or abilities, however it can escape other situational trapping strategies in battle.

Stats:

HP: 90
Atk: Rank 3 (+)
Def: Rank 2 (-)
SpA: Rank 2
SpD: Rank 2
Spe: 40
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 2/6
MC: 0
DC: 2

Attacks:

Scratch
Harden
Leech Life
Sand-Attack
Fury Swipes
Mind Reader
False Swipe
Dig
Mud-Slap

Endure
Final Gambit
Night Slash
Bug Bite

Protect
X-Scissor
Swagger

361-frame1.png

Snorunt (Lust) (F)
Nature: Mild (+1 SpA, -1 Def)
Type: Ice
Ice: Ice STAB; immune to freezing and Sheer Cold, no vision loss or damage in Hail or snowstorm conditions, perfectly accurate and 30% Protect breaking Blizzard in Hail. Superior senses and mobility in frozen caves and other frigid arenas.

Abilities:

Inner Focus:
Type: Innate
When an opponent attempts to flinch this Pokemon, it stands firm and continues its attack. If it has another ability that would be activated by flinching, that ability activates.

Ice Body:
Type: Innate
This Pokemon thrives in Icy conditions and can absorb energy from Hailstones to recover two (2) HP/action in Hail.


Moody (DW LOCKED):
Type: Innate
This Pokemon's traits are always fluctuating from one strength to another. At the end of each round, one of the Pokemon's stats (Attack, Defense, Special Attack, Special Defense, Speed, Accuracy, Evasion) will be boosted by two (2) stages and another will be reduced by one (1) stage. This stat change lasts until the end of that round, where Moody is re-applied, overwriting the boosted and dropped stats. This stat boost/drop occurs outside the normal boosts/drops.

Stats:

Snorunt
HP: 90
Atk: Rank 2
Def: Rank 1 (-)
SpA: Rank 3 (+)
SpD: Rank 2
Spe: 50
Size Class: 1
Weight Class: 2
Base Rank Total: 12

EC: 0/6
MC: 0
DC: 0/5

Attacks:

Powder Snow
Leer
Double Team
Bite
Icy Wind
Headbutt
Protect

Avalanche
Bide
Disable

Hidden Power (Water 7)
Ice Beam
Frost Breath

446.png

Munchlax (Uncle Alan) (M)
Nature: Brave (+1 Atk, -15% Speed, -10% Evasion)
Type: Normal
Normal: Normal STAB; adapt comfortably to any surrounding after 3 actions. Able to use Outrage without losing focus.

Abilities:

Pick Up:
Type: Innate
This Pokemon has a natural habit of collecting items. Whenever a hold item (its own or an opponents) is used or knocked onto the ground with a move like Knock Off, this Pokemon will immediately pick up that item without using an action. It can also grab dropped or naturally occuring hold items in arenas.

Thick Fat:
Type: Innate
This Pokemon has a great deal of extra fat or muscle that increases its resistance to extreme heat or extreme cold, reducing the type effectiveness of Fire- and Ice-typed attacks to the next level of resistance (2x weak becomes neutral, neutral becomes resistance, etc.)

Gluttony (DW LOCKED):
Type: Innate
This Pokemon devours healing and stat increasing berries at 50% health (flat) instead of 25% health (flat).

Stats:

HP: 120
Atk: Rank 4 (+)
Def: Rank 2
SpA: Rank 2
SpD: Rank 3
Spe: 4 (4.347826087 rounded down) (-)
Size Class: 1
Weight Class: 5
Base Rank Total: 16

EC: 0/6
MC: 0
DC: 0/5

Attacks

Metronome
Odor Sleuth
Tackle
Defense Curl
Amnesia
Lick
Recycle
Screech
Chip Away
Stockpile

Counter
Curse
Zen Headbutt

Earthquake
Work Up
Brick Break

Team Talking Lion:
153.png

Bayleef*[Petals](F)
Nature: Calm (+1 SpD, -1 Atk)
Type: Grass
Grass: Grass STAB; Immunity to Leech Seed and Worry Seed. 50% reduction in status effect chance of oncoming "powder" attacks. More mobile in areas with strong natural light sources. Superior senses in tall grass and forest areas. Able to use Wrap and Bind without losing focus.

Abilities:
Overgrow (Innate): When this Pokemon’s HP is lower than 33% (flat), the Base Attack Power of any grass attack is increased by two (2). (eg Giga Drain goes from 8 to 10, Solarbeam from 12 to 14)
Leaf Guard(DW) (Can be enabled): In bright sunlight the Pokemon is surrounded by a faint green glow. The glow protects it from all permanent and temporary status conditions.

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 3
SpA: Rank 3
SpD: Rank 4 (+)
Spe: 60
Size Class: 2
Weight Class: 2
Base Rank Total: 16

EC: 4/9
MC: 1
DC: 3/5

Attacks: (17)
Tackle(*)
Growl(*)
Razor Leaf(*)
Reflect(*)
Poison Powder(*)
Synthesis(*)
Magical Leaf(*)
Natural Gift(*)
Solarbeam
Light Screen

Nature Power(*)
Leech Seed(*)
AncientPower(*)
Counter

Energy Ball(*)
Toxic(*)
Protect(*)
58.png

Growlithe[Kelev](M)
Nature: Hasty (+15% Speed, +11% Accuracy, -1 Def)
Type: Fire
Fire: Fire STAB; immune to burn, emit a low glow in dark places, takes additional damage if active open flames are exposed to a water attack. Superior senses in volcanic or brushfire areas.

Abilities:
Intimidate(Can be activated): When this Pokemon initially goes out into the battlefield, it generates an intimidating roar or war cry that shakes all opponents on the battlefield, reducing their Attack stage by one (1). The attack drop is maintained at the end of each round. If an opponent switches in a new Pokemon, Intimidate can be activated again as an Action, and will affect all opponents.
Flash Fire(Innate): This Pokemon thrives in high temperatures, and takes the energy of any opposing fire attack, nullifies the damage, and uses the additional power to boost its own fire attack’s Base Attack Power by two (2). Self-targeted attacks do not give the boost.
Justified(DW)(Innate): This Pokemon's body reacts to dark energy, invigorating its passions. When hit by a Dark-type move, the Pokemon's attack will increase one (1) stage. A boost gained this way by another Pokemon's attack will be maintained at the end of each round. Self-targeted attacks do not maintain boosts.

Stats:
HP: 90
Atk: Rank 3
Def: Rank 1 (-)
SpA: Rank 3
SpD: Rank 2
Spe: 69 (+)
Size Class: 1
Weight Class: 2
Base Rank Total: 14

EC:3/6
MC:1
DC:2/5

Attacks:(17)
Bite
Roar
Ember
Leer
Odor Sleuth
Take Down
Helping Hand
Flame Wheel
Reversal
Agility

Crunch
Close Combat
Morning Sun

Flamethrower
Aerial Ace
Dig
Wild Charge
529.png

Drilbur [SpinDrill] (M)
Nature: Jolly (+15% Speed, +14% Accuracy, -1 SpA)
Type: Ground
Ground: Ground STAB; Immune to all electrical attacks, can Dig through almost any substance, Evasive Digging reduced from 3 per action Energy Cost to 2 per action, superior senses in darkened cave surroundings.

Abilities:
Sand Rush
(Innate):This Pokemon thrives in Sandstorm conditions, feeling more at home in them than all other Pokemon. This Pokemon's Base Speed is doubled (x2) in a Sandstorm. Pokemon with this ability are immune to Sandstorm damage.
Sand Force(Innate): This Pokemon thrives in Sandstorm conditions, using the power of the swirling sand to augment its Rock-, Ground-, and Steel-typed attacks. Each of this Pokemon's Rock-, Ground-, and Steel-typed attacks will have the Base Attack Power increased by two (2). Pokemon with this ability are immune to Sandstorm damage.
Mold Breaker(DW)(Innate): Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
Drilbur
HP: 90
Atk: Rank 3
Def: Rank 2
SpA: Rank 1 (-)
SpD: Rank 2
Spe: 78 (+)
Size Class: 1
Weight Class: 1
Base Rank Total: 13

EC: 1/6
MC: 0
DC: 1/5

Attacks:(16)
Scratch
Mud Sport
Rapid Spin
Mud-Slap
Fury Swipes
Metal Claw
Dig
Hone Claws
Drill Run
Rock Slide

Submission
Rock Climb
Iron Defense

X-Scissor
Shadow Claw
Aerial Ace

Team Axmaster:
82.png

Magneton [Shocky] (Gender)
Nature: Timid(Speed *1.15, +8% Accuracy, Attack -1)
Type: Electric/Steel
Electric: Electric STAB; 50% reduction in paralysis chance from other electrical attacks, perfect accuracy and 30% chance of Protect breaking Thunder during Rain. Superior senses in power plant environments.
Steel: Steel STAB; Immune to Sandstorm, highly insusceptible to toxic attacks, but can be corroded specifically by Acid and Acid Spray, can be magnetized. Superior senses in high-metal environments like construction sites or factories.

Abilities:
Magnet Pull: (Can be Activated) This Pokemon has the ability to generate a magnetic field that can attract or repulse Steel-type Pokemon. When attracted by Magnet Pull, Steel-types cannot move out of the immediate proximity without great difficulty, and can be pulled along by the Magnet Pull Pokemon. When repulsed, the Steel type is thrust violently away and contact attacks have immense difficulty striking the Magnet Pull Pokemon. The effect of both commands lasts for the following three (3) actions.
Sturdy: (Innate) This Pokemon’s body is solidly constructed, reducing damage from an opponents attacks by one (1) damage. The effect is amplified on OHKO Moves, which are reduced by ten (10) damage.
Analyze (DW-Locked): (Can be Enabled) If this Pokemon attacks second during an action, its attack has +5% (flat) more accuracy do two (2) more damage. However, the opponents attacks have +10% (flat) accuracy.

Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 3
SpA: Rank 5
SpD: Rank 3
Spe: 81 (+)
Size Class: Class 2
Weight Class: Class 4
Base Rank Total: 18

EC: 4/9
MC: 0
DC: 2/5

Attacks:

Metal Sound(*)
Tackle(*)
ThunderShock(*)
Supersonic(*)
SonicBoom(*)
Thunder Wave(*)
Spark(*)
Tri Attack

Signal Beam(*)
Rollout(*)
Swift(*)


Thunderbolt(*)
Substitute(*)
Hidden Power(Fire 7)(*)
Flash Cannon
Double Team

Total Moves:16

Gempre2-1.png

Height: 1’6”
Weight: 66 lbs / 30 kg
Nature: Modest (+1 Sp. Attack, -1 Attack)
Type: Rock
Rock: Rock STAB; Take 2 less damage from all special attacks during Sandstorm. Able to use Sand Tomb without losing focus.

Abilities:
Levitate: (Innate) This Pokemon naturally floats above the earth when released or easily takes flight, evading Ground moves like Earthquake, Bulldoze, and Magnitude. Other Ground moves can still hit.
Technician: (Innate) This Pokemon is more skilled at performing weaker moves, causing any of their attacks that normally deal 6 or below base damage to have their base damage multiplied by 1.5. (e.g. Aerial Ace goes from 6 to 9, Mach Punch goes from 4 to 6, etc.) The Energy Cost for a one-hit or two-hit attack is increased by one (1). Each hit in a multi-hit move is boosted by one (1) damage, and the Energy Cost for multi-hit attacks is increased by two (2).
Mold Breaker (DW): (Innate) Whenever this Pokemon attacks, it emits an invisible, blindingly quick pulse preceding the attack that disables the opponents natural abilities (e.g. Levitators plummet towards the ground before Earthquake hits, Volt Absorb will not absorb electric attacks, Clear Body does not prevent stat-drops, etc.)

Stats:
HP: 90
Atk: Rank 1(-)
Def: Rank 2
SpA: Rank 5(+)
SpD: Rank 2
Spe: 110
Size Class: 1
Weight Class: 3
Base Rank Total: 16

EC:4/9
MC:0
DC:3/5


Attacks(18):
Vaccum Wave
Tackle(*)
Defense Curl(*)
Rollout(*)
Rock Blast(*)
Disable(*)
Acupressure(*)
Mud Shot(*)
Power Gem(*)

Earth Power(*)
Heat Wave(*)
Ominous Wind(*)

Energy Ball(*)
Flamethrower(*)
Volt Switch(*)
Toxic
Shadow Ball
Hidden Power (Ice 7)

259.png

Marshtomp [Wotter] (Male)
Nature: Relaxed (+1 Def, -15% Speed, -10% Evasion)
Type: Water
Water STAB; Can breathe and have excellent mobility when underwater, are less capable on land unless they are entirely amphibious.

Abilities:
Ability 1: Torrent(Innate)
When this Pokemon’s HP is lower than 33%, the Base Attack Power of any water attack is increased by two (2). (eg Water Pulse goes from 6 to 8, Hydro Pump from 12 to 14)

Ability 2: Damp (DW-Locked)
This Pokemon releases a damp mist upon entry into battle that short circuits the opponent’s ability to use Selfdestruct or Explosion.

Stats:

HP: 100
Atk: Rank 3
Def: Rank 4(+)
SpA: Rank 2
SpD: Rank 3
Spe: 43(-)
Size Class: 2
Weight Class: 3
Base Rank Total: 16


EC: 4/9
MC: 2
DC: 2/5

Attacks (17):
Tackle(*)
Growl(*)
Mud-Slap(*)
Water Gun(*)
Bide(*)
Foresight(*)
Mud Sport(*)
Protect
Mud Shot
Mud Bomb
Earthquake

Curse(*)
Counter(*)
Avanlanche(*)

Waterfall(*)
Rock Slide(*)
Dig(*)

With that out of the way, and without further ado, let's begin the match.

Everyone must PM their actions to the Ref.
 
Okay, two things I should make mention of. First, when you order your actions, please put them down as:

Attack (Enemy Player)

so as to eliminate confusion.

Second, please post here what your starting pokemon is.

Thank you.
 
I'll be sending out Odin the Nidorino first, I guess.
Because we can rotate immediately, though, this information isn't too helpful.
 
SpinDrill needs more training... so I guess I'll send him out first.
As EndQuote said, this really doesn't make much of a difference.
 
Eh, don't call DQ just yet, I haven't been hounding the last person who hasn't sent in actions yet. I just sent him a message.
 
And now, for the moment you've all been waiting patiently for! I have everyone's actions, so let's get this 1K match started!

Everyone rotates their pokemon, and here's what we're going for!

Team End Quote:
33.png

Odin (Nidorino):
Health: 100
Energy: 100
Speed: 57 (-10% Eva)
Stats: 3/2/3/2
Size/Weight: 2/2
Boosts/Drops: None
Status: None

8.png

Coops (Wartortle):
Health: 90
Energy: 100
Speed: 50 (-10% Eva)
Stats: 3/4/3/3
Size/Weight: 2/2
Boosts/Drops: None
Status: None

608.png

Spook (Lampent):
Health: 90
Energy: 100
Speed: 55
Stats: 1/2/4/2
Size/Weight: 1/2
Boosts/Drops: None
Status: none

Team Mrc Ranger:
446.png

Uncle Alan (Munchlax):
Health: 120
Energy: 100
Speed: 4 (-10% Eva)
Stats: 4/2/2/3
Size/Weight: 1/5
Boosts/Drops: None
Status: None

290.png

Alphonse (Nincada):
Health: 90
Energy: 100
Speed: 40
Stats: 3/2/2/2
Size/Weight: 1/1
Boosts/Drops: none
Status: None

361-frame1.png

Lust (Snorunt)
Health: 90
Energy: 100
Speed: 50
Stats: 2/1/3/2
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Team Talking Lion:
529.png

SpinDrill (Drillbur):
Health: 90
Energy: 100
Speed: 78 (+14% Acc)
Stats: 3/2/1/2
Size/Weight: 1/1
Boosts/Drops: None
Status: None

153.png

Petals (Bayleef):
Health: 100
Energy: 100
Speed: 60
Stats: 2/3/3/4
Size/Weight: 2/2
Boosts/Drops: None
Status: None

58.png

Kelev (Growlithe):
Health: 90
Energy: 100
Speed: 69 (+11% Acc)
Stats: 3/1/3/2
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Team Axmaster:
Gempre2-1.png

Professor (Boulderdash)
Health: 90
Energy: 100
Speed: 110
Stats: 1/2/5/2
Size/Weight: 1/3
Boosts/Drops: None
Status: None

82.png

Shocky (Magneton)
Health: 90
Energy: 100
Speed: 81 (+8% Acc)
Stats: 1/3/5/3
Size/Weight: 2/4
Boosts/Drops: None
Status: None

259.png

Wotter (Marshtomp)
Health: 100
Energy: 100
Speed: 43 (-10% Eva)
Stats: 3/4/2/3
Size/Weight: 2/3
Boosts/Drops: None
Status: None

Round 1: Trials and Tribulations

Welcome folks to this sensational event! Out of the starting gate I'd say that Ax has the advantage with Boulderdash, but we'll see how this plays out!

The round starts off with a fiendishly hot Heat Wave coming from Boulderdash that washes across the stadium, thankfully it didn't miss anyone, or else the arena would have taken it's revenge! But what's this! What on earth...it did a critical hit on Nidorino, and then burned both Drillbur AND Munchlax! Drillbur didn't like that one bit, so it retaliates with its signature Drill Run attack that does massive damage to Boulderdash. Nidorino seems eager to get in on the action as well, and runs over to bite Drillbur with a powerful Super Fang, which while it didn't halve its health, still did reasonable damage. Hey, where'd Munchlax go? KAPOW! Oh I see, it started moving at the beginning of the round, but didn't actually connect with that Brick Break on Boulderdash for a while due to how slow it is.

Boulderdash decides to turn on its supposed ally, Nidorino, by hitting it with an Earth Power that shatters some of the runes underneath it. However, with a flash the runes are pack in one piece again. Drillbur seems rather intent on putting the hurt on everyone, and does a Rock Slide that hits everyone for...rather low damage actually. No flinches either. Nidorino seems to ignore his "ally's" betrayal and keeps hitting Drillbur with a beam of cold, solid water. That's a chilling Ice Beam. Munchlax has finally waltzed over to Nidorino, just in time to give it a calm, powerful Zen Headbutt.



Pre-Round:
Speed Order:
Boulderdash
Drillbur
Nidorino
Munchlax

Action One
Boulderdash used Heat Wave
Order of Rolls: Drillbur, Nidorino, Munchlax
To Hit (Drillbur) [10<= Miss]=16=Hit
To Crit [1=Yes]= 11/1/11=Nidorino
To Burn: [10<= Yes]=3/95/7= Drillbur AND Munchlax
Damage (Drillbur): [10+4.5]*.75=10.875=11
Damage (Nidorino): [10+3+4.5]*.75=13.125=13
Damage (Munchlax): [10+3]*.75=9.75=10
Drillbur and Munchlax were burned!
[11 Damage D] [13 Damage N] [10 Damage M] [-7 Energy B]

Drillbur used Drill Run on Boulderdash
To Hit: Accuracy increase make it redundant
To Crit: [2=Yes]=11=No (Man a lot of ones)
Damage: [5+3+1.5]*1.5=14.25=14
[14 Damage B] [-5 Energy D]

Nidorino used Super Fang on Drillbur
To Hit: [10<= Miss]=29
Damage: [79/5]=15.8=16
Energy: (16/2)+3=11
[16 Damage D] [-11 Energy N]

Munchlax used Brick Break on Boulderdash
To Crit: [1=Yes]=14=No
Damage: [5+3]*1.5=12
[12 Damage B] [-6 Energy M]

Action Two
Boulderdash used Earth Power on Nidorino
To Crit: [1=Yes]=8=No
To Drop Stats: [10<= Yes]=41=No
Damage: [9+4.5]*1.5=20.25=20
[20 Damage N] [-7 Energy B]

Drillbur used Rock Slide. Jerk.
Order: Boulderdash, Nidorino, Munchlax
To Hit: All are hit due to ac increase.
To Crit: 3/11/9=None
To Flinch (Nidorino, Munchlax): [30<= Yes]=78/56=None
Damage (B): [5+1.5]*.75=4.875=5
Damage (N): [5+1.5]*.75=5
Damage (M): [5+1.5]*.75=5
[5 Damage B] [5 Damage N] [5 Damage M] [-6 Energy D]

Nidorino used Ice Beam on Drillbur
To Crit: 15=No
To Freeze: [10<= Yes]=47=No
Damage: [10+1.5]*1.5=17.25=17
[17 Damage D] [-7 Energy N]

Munchlax used Zen Headbutt on Nidorino
To Crit: 2=No
Damage: [5+3]*1.5=12
[12 Damage N] [-6 Energy M]

Action Three
Boulderdash used Flamethrower on Munchlax
To Crit: 14=No
To Burn: [10<= Yes]=91=No
Damage: [10+3]*.67=8.71=9
[9 Damage M] [-7 Energy B]

Drillbur used Drill Run on Nidorino
To Crit: [2=Yes]=1=YES
Damage: [5+3+3+1.5]*1.5=18.75=19
[19 Damage N] [-5 Energy D]

Nidorino used Hidden Power Grass on Drillbur
To Crit: 11=No
Damage: [7+1.5]*1.5=12.75=13
[13 Damage D] [-5 Energy N]

Munchlax used Brick Break on Boulderdash
To Crit: 15=No
[12 Damage B] [-6 Energy M]

Team End Quote:
33.png

Odin (Nidorino):
Health: 51
Energy: 77
Speed: 57 (-10% Eva)
Stats: 3/2/3/2
Size/Weight: 2/2
Boosts/Drops: None
Status: None

8.png

Coops (Wartortle):
Health: 90
Energy: 100
Speed: 50 (-10% Eva)
Stats: 3/4/3/3
Size/Weight: 2/2
Boosts/Drops: None
Status: None

608.png

Spook (Lampent):
Health: 90
Energy: 100
Speed: 55
Stats: 1/2/4/2
Size/Weight: 1/2
Boosts/Drops: None
Status: none

Team Mrc Ranger:
446.png

Uncle Alan (Munchlax):
Health: 97
Energy: 82
Speed: 4 (-10% Eva)
Stats: 4/2/2/3
Size/Weight: 1/5
Boosts/Drops: None
Status: Burned (2 DPA, -3 BP Physical Attacks)

290.png

Alphonse (Nincada):
Health: 90
Energy: 100
Speed: 40
Stats: 3/2/2/2
Size/Weight: 1/1
Boosts/Drops: none
Status: None

361-frame1.png

Lust (Snorunt)
Health: 90
Energy: 100
Speed: 50
Stats: 2/1/3/2
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Team Talking Lion:
529.png

SpinDrill (Drillbur):
Health: 27
Energy: 84
Speed: 78 (+14% Acc)
Stats: 3/2/1/2
Size/Weight: 1/1
Boosts/Drops: None
Status: Burned (2 DPA, -3 Physical Attacks)

153.png

Petals (Bayleef):
Health: 100
Energy: 100
Speed: 60
Stats: 2/3/3/4
Size/Weight: 2/2
Boosts/Drops: None
Status: None

58.png

Kelev (Growlithe):
Health: 90
Energy: 100
Speed: 69 (+11% Acc)
Stats: 3/1/3/2
Size/Weight: 1/2
Boosts/Drops: None
Status: None

Team Axmaster:
Gempre2-1.png

Professor (Boulderdash)
Health: 47
Energy: 79
Speed: 110
Stats: 1/2/5/2
Size/Weight: 1/3
Boosts/Drops: None
Status: None

82.png

Shocky (Magneton)
Health: 90
Energy: 100
Speed: 81 (+8% Acc)
Stats: 1/3/5/3
Size/Weight: 2/4
Boosts/Drops: None
Status: None

259.png

Wotter (Marshtomp)
Health: 100
Energy: 100
Speed: 43 (-10% Eva)
Stats: 3/4/2/3
Size/Weight: 2/3
Boosts/Drops: None
Status: None

Send in your actions pronto!
 
Alright, seven days and I still haven't gotten actions from two people.

I'm officially calling this match cancelled to free up match slots for everyone. And since this only lasted one round, nobody gets any rewards. Sorry everyone...
 
Oh, never mind the VM I sent you. And I have to say I'm really sorry guys, it's this RL stuff thats making me quite inactive until summer... I'm not going anywhere though, and I'd like to try this again sometime. Thanks anyways, and happy 1k Max!
 
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