Because Medicham-Mega is one of the megas that I enjoy playing with, I decided to build a team around him.
Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Fake Out
- Bullet Punch
- Zen Headbutt
·Yes, it's the last gen set, but I really like it, because it gives me some strong priority (which I really appreciate). Most of the people deosn't expect this set. It's self explanatory, Fake Out+Bullet Punch can be ued as a way of revenge killing, as HJK so wallbreak and Zen to kill stuff like Toxapex.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- U-turn
·Standard Ash-Gren set. Sometimes I would like to run Surf, but it really need the extra power given by Hydro. I always prefered U-turn over Spikes in order to keep the momentum. Nothing new.
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 74 Def / 78 SpA / 100 SpD
Sassy Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Stomping Tantrum
·One set that I really like and gives some real troubles. The given EV's are used to 2hKO Heatran after rocks, to resist 2 Dark Pulse from specs Ash Ninja, so you'll have 2 chances to kill it with Giga Drain (if weakened), HP fire to win VS Ferro, and it doesn't get 2hKO from Magma Storm from SPdef Tran. The 74 in defense because it was the rest, so it helps against Scizor.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Stealth Rock
·Standard SPdef Tran. I wanted rocks and covers great with Amoonguss. I hate missing Storm, so I put Lava lume.
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 248 HP / 196 Def / 24 SpD / 40 Spe
Impish Nature
- U-turn
- Defog
- Fly
- Earthquake
·The most spammable mon in OU, and that's because IT REALLY DOES EVERYTHING! He defogs, intimidates, gives momentum, counters 1000 pokes and has Quake. Nothing more to say.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Fire Punch
·And finally, Jirachi. I put it in the team because my defensive mons don't have actually a way to recover, so if needed I can scarifice this. It wins battles by flinching, and gives momentum. I'm in doubt between keeping Fire Punch or change it to Ice Punch so I have a way to kill Zygarde and Chomp.
I'm opened to suggestions, so feel free to use the team and say some ideas!
Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Fake Out
- Bullet Punch
- Zen Headbutt
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- U-turn
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 74 Def / 78 SpA / 100 SpD
Sassy Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Stomping Tantrum
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Stealth Rock
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 248 HP / 196 Def / 24 SpD / 40 Spe
Impish Nature
- U-turn
- Defog
- Fly
- Earthquake
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Fire Punch
Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Fake Out
- Bullet Punch
- Zen Headbutt
·Yes, it's the last gen set, but I really like it, because it gives me some strong priority (which I really appreciate). Most of the people deosn't expect this set. It's self explanatory, Fake Out+Bullet Punch can be ued as a way of revenge killing, as HJK so wallbreak and Zen to kill stuff like Toxapex.
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- U-turn
·Standard Ash-Gren set. Sometimes I would like to run Surf, but it really need the extra power given by Hydro. I always prefered U-turn over Spikes in order to keep the momentum. Nothing new.
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 74 Def / 78 SpA / 100 SpD
Sassy Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Stomping Tantrum
·One set that I really like and gives some real troubles. The given EV's are used to 2hKO Heatran after rocks, to resist 2 Dark Pulse from specs Ash Ninja, so you'll have 2 chances to kill it with Giga Drain (if weakened), HP fire to win VS Ferro, and it doesn't get 2hKO from Magma Storm from SPdef Tran. The 74 in defense because it was the rest, so it helps against Scizor.
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Stealth Rock
·Standard SPdef Tran. I wanted rocks and covers great with Amoonguss. I hate missing Storm, so I put Lava lume.
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 248 HP / 196 Def / 24 SpD / 40 Spe
Impish Nature
- U-turn
- Defog
- Fly
- Earthquake
·The most spammable mon in OU, and that's because IT REALLY DOES EVERYTHING! He defogs, intimidates, gives momentum, counters 1000 pokes and has Quake. Nothing more to say.
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Fire Punch
·And finally, Jirachi. I put it in the team because my defensive mons don't have actually a way to recover, so if needed I can scarifice this. It wins battles by flinching, and gives momentum. I'm in doubt between keeping Fire Punch or change it to Ice Punch so I have a way to kill Zygarde and Chomp.
I'm opened to suggestions, so feel free to use the team and say some ideas!
Medicham-Mega @ Medichamite
Ability: Telepathy
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- High Jump Kick
- Fake Out
- Bullet Punch
- Zen Headbutt
Greninja-Ash @ Choice Specs
Ability: Battle Bond
EVs: 4 Def / 252 SpA / 252 Spe
Timid Nature
- Hydro Pump
- Dark Pulse
- Water Shuriken
- U-turn
Amoonguss @ Assault Vest
Ability: Regenerator
EVs: 248 HP / 8 Atk / 74 Def / 78 SpA / 100 SpD
Sassy Nature
- Giga Drain
- Sludge Bomb
- Hidden Power [Fire]
- Stomping Tantrum
Heatran @ Leftovers
Ability: Flash Fire
EVs: 248 HP / 220 SpD / 40 Spe
Calm Nature
IVs: 0 Atk
- Lava Plume
- Toxic
- Protect
- Stealth Rock
Landorus-Therian @ Flyinium Z
Ability: Intimidate
EVs: 248 HP / 196 Def / 24 SpD / 40 Spe
Impish Nature
- U-turn
- Defog
- Fly
- Earthquake
Jirachi @ Choice Scarf
Ability: Serene Grace
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Iron Head
- U-turn
- Healing Wish
- Fire Punch