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Medicham-chan!~ (Currently 2k~ on OU)

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Just decided to put a team of pokes together, and they do surprisingly well.
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Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- U-turn
- Brave Bird
- Flare Blitz
- Taunt

Talonflame, reliable revenge killer, lead simple choice. Normally just spam uturn on people predicting the brave bird. Rotom W is a 2 or 3 hit ko depending on it's set.

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Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Fake Out
- High Jump Kick
- Bullet Punch
- Ice Punch

My standard lead, almost always open with him you'd be surprised about how many ohkos/2hit kos he gets. (This set is completely walled by Aegislash)
This thing is a monstrous revenge killer.
You can ohko strong threats such as rotom-w/garchomp/lando-t without any boosts (lando-t with icepunch, even at -1 has a chance to ohko).

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Aegislash @ Leftovers
Ability: Stance Change
EVs: 156 Atk / 252 HP / 100 SAtk
Serious Nature
- Shadow Ball
- Sacred Sword
- Shadow Sneak
- King's Shield

Gives me a good pivot/fighting immunity/lucario check (you can live a crunch/darkpulse and ohko with sacred sword) Evs are kind of randomly spread to give good coverage on both ends.
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Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 HP
Serious Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock

Spinner/Immunities/Rocker. Just an overall good poke
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Thundurus (M) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Thunderbolt
- Thunder Wave
- Focus Blast
- Hidden Power [Ice]

He helps me stop all setup pokes with his priority t-wave, also an immunity + good coverage.


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Clefable @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SpDef
Naughty Nature
- Soft-Boiled
- Toxic
- Knock Off
- Moonblast

This thing has won me so many games as a stall breaker. You'd be surprised about how strong magic guard is and it often baits in set-up pokes to get knocked off. Clefable makes a great disrupter on any team.
 
While the team is nice, I would highly recommend expanding your descriptions of the Pokemon a bit. Does Thundurus do anything else besides priority T-wave, for instance? What Pokemon does it defeat with ease that the rest of your team would have problems with? Questions like these will make it easier on us raters to rate your team. Also why do you have Taunt on a Banded Talonflame?
 
I'd reccomend another Medicham set. Something like...

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Substitute
- High Jump Kick
- Fire Punch
- ThunderPunch / Bullet Punch

Substitute protects you from status; use it on the switch-in and Mega Evolve.

Fire Punch hurts Aegislash, and you can use it and Substitute to play mind-games with Aegislash's King's Shield.

ThunderPunch hits bulky waters, like Jellicent, who'd wall you otherwise (HJK Rotom-W though)

Bullet Punch provides priority, but I'd use ThunderPunch personally, as it doesn't hit very much HJK doesn't.

Overall, excellent team!
 
Hello.
Your descriptions are too short to fit the RMT rules requirements.
I encourage you to PM me an updated version of this team with beefed up descriptions, and since you're new, to join the Mentor Program. I'll be unlocking this thread after that.

Have a nice day.
 
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