Just decided to put a team of pokes together, and they do surprisingly well.
Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- U-turn
- Brave Bird
- Flare Blitz
- Taunt
Talonflame, reliable revenge killer, lead simple choice. Normally just spam uturn on people predicting the brave bird. Rotom W is a 2 or 3 hit ko depending on it's set.
Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Fake Out
- High Jump Kick
- Bullet Punch
- Ice Punch
My standard lead, almost always open with him you'd be surprised about how many ohkos/2hit kos he gets. (This set is completely walled by Aegislash)
This thing is a monstrous revenge killer.
You can ohko strong threats such as rotom-w/garchomp/lando-t without any boosts (lando-t with icepunch, even at -1 has a chance to ohko).
Aegislash @ Leftovers
Ability: Stance Change
EVs: 156 Atk / 252 HP / 100 SAtk
Serious Nature
- Shadow Ball
- Sacred Sword
- Shadow Sneak
- King's Shield
Gives me a good pivot/fighting immunity/lucario check (you can live a crunch/darkpulse and ohko with sacred sword) Evs are kind of randomly spread to give good coverage on both ends.
Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 HP
Serious Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Spinner/Immunities/Rocker. Just an overall good poke
Thundurus (M) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Thunderbolt
- Thunder Wave
- Focus Blast
- Hidden Power [Ice]
He helps me stop all setup pokes with his priority t-wave, also an immunity + good coverage.
Clefable @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SpDef
Naughty Nature
- Soft-Boiled
- Toxic
- Knock Off
- Moonblast
This thing has won me so many games as a stall breaker. You'd be surprised about how strong magic guard is and it often baits in set-up pokes to get knocked off. Clefable makes a great disrupter on any team.



Talonflame @ Choice Band
Ability: Gale Wings
EVs: 252 Spd / 252 Atk / 4 HP
Jolly Nature
- U-turn
- Brave Bird
- Flare Blitz
- Taunt
Talonflame, reliable revenge killer, lead simple choice. Normally just spam uturn on people predicting the brave bird. Rotom W is a 2 or 3 hit ko depending on it's set.

Medicham @ Medichamite
Ability: Pure Power
EVs: 252 Spd / 252 Atk / 4 SDef
Jolly Nature
- Fake Out
- High Jump Kick
- Bullet Punch
- Ice Punch
My standard lead, almost always open with him you'd be surprised about how many ohkos/2hit kos he gets. (This set is completely walled by Aegislash)
This thing is a monstrous revenge killer.
You can ohko strong threats such as rotom-w/garchomp/lando-t without any boosts (lando-t with icepunch, even at -1 has a chance to ohko).

Aegislash @ Leftovers
Ability: Stance Change
EVs: 156 Atk / 252 HP / 100 SAtk
Serious Nature
- Shadow Ball
- Sacred Sword
- Shadow Sneak
- King's Shield
Gives me a good pivot/fighting immunity/lucario check (you can live a crunch/darkpulse and ohko with sacred sword) Evs are kind of randomly spread to give good coverage on both ends.

Excadrill @ Air Balloon
Ability: Mold Breaker
EVs: 252 Atk / 252 Spd / 4 HP
Serious Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock
Spinner/Immunities/Rocker. Just an overall good poke

Thundurus (M) @ Leftovers
Ability: Prankster
Shiny: Yes
EVs: 252 Spd / 252 SAtk / 4 Atk
Hasty Nature
- Thunderbolt
- Thunder Wave
- Focus Blast
- Hidden Power [Ice]
He helps me stop all setup pokes with his priority t-wave, also an immunity + good coverage.

Clefable @ Leftovers
Ability: Magic Guard
Shiny: Yes
EVs: 252 Atk / 252 HP / 4 SpDef
Naughty Nature
- Soft-Boiled
- Toxic
- Knock Off
- Moonblast
This thing has won me so many games as a stall breaker. You'd be surprised about how strong magic guard is and it often baits in set-up pokes to get knocked off. Clefable makes a great disrupter on any team.