I'll have one sweep, please. Oh, and a side of walls.
Medicham
- Hi Jump Kick
- Ice Punch
- Psycho Cutter
- Thunderpunch
Item Attached: Adherance Skarf
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Jolly (+Spd, -SAtk)
Just, really, really, reeeeeeeeaaaaaaalllllllly good.
Magnezone
- Electrolevitate
- Luster Cannon
- Thunder Wave
- Thunderbolt
Item Attached: Leftovers
Trait: Magnet Pull
EVs: 4 HP / 252 Spd / 252 SAtk
Nature: Modest (+SAtk, -Atk)
100% Skarmory counter. Grounds without any Fire or Fighting attacks can't do a whole lot to it. Bring it in on Skarmory, Electrolevitate, Thunderbolt, Grounds can't touch me.
Snorlax
- Body Slam
- Crunch
- Rest
- Sleep Talk
Item Attached: Leftovers
Trait: Thick Fat
EVs:140 HP / 116 Atk / 252 SDef
Nature: Careful (+SDef, -SAtk)
StalkerLax. Immunity to Ghost, resistance to Fire.
Skarmory
- Drill Peck
- Feather Rest
- Stealth Rock
- Whirlwind
Item Attached: Leftovers
Trait: Keen Eye
EVs: 252 HP / 56 Atk / 200 Def
Nature: Impish (+Def, -SAtk)
Garchomp
- Dragon Claw
- Earthquake
- Fire Blast
- Swords Dance
Item Attached: Life Orb
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Naive (+Spd, -SDef)
Resists all of Skarmorys weakness, then OHKOs them with Earthquake. Fire Blast to kill Skarmory.
Infernape
- Flamethrower
- Grass Rope
- In Fight
- Scheme
Item Attached: Expert Belt
Trait: Blaze
EVs: TBD
Nature: Hasty (+Spd, -Def) or Naive (+Spd, -SDef)
Grass Rope + Flamethrower + Scheme + Expert Belt = Really Nice. In Fight = Really Nice.
So, I think it should work out pretty well.
If you see a weakness that needs to be countered, please suggest what Pokemon to replace, and I'd also like some suggestions on what to replace it with. Thanks alot!

Medicham
- Hi Jump Kick
- Ice Punch
- Psycho Cutter
- Thunderpunch
Item Attached: Adherance Skarf
Trait: Pure Power
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Jolly (+Spd, -SAtk)
Just, really, really, reeeeeeeeaaaaaaalllllllly good.

Magnezone
- Electrolevitate
- Luster Cannon
- Thunder Wave
- Thunderbolt
Item Attached: Leftovers
Trait: Magnet Pull
EVs: 4 HP / 252 Spd / 252 SAtk
Nature: Modest (+SAtk, -Atk)
100% Skarmory counter. Grounds without any Fire or Fighting attacks can't do a whole lot to it. Bring it in on Skarmory, Electrolevitate, Thunderbolt, Grounds can't touch me.

Snorlax
- Body Slam
- Crunch
- Rest
- Sleep Talk
Item Attached: Leftovers
Trait: Thick Fat
EVs:140 HP / 116 Atk / 252 SDef
Nature: Careful (+SDef, -SAtk)
StalkerLax. Immunity to Ghost, resistance to Fire.

Skarmory
- Drill Peck
- Feather Rest
- Stealth Rock
- Whirlwind
Item Attached: Leftovers
Trait: Keen Eye
EVs: 252 HP / 56 Atk / 200 Def
Nature: Impish (+Def, -SAtk)

Garchomp
- Dragon Claw
- Earthquake
- Fire Blast
- Swords Dance
Item Attached: Life Orb
Trait: Sand Veil
EVs: 4 HP / 252 Atk / 252 Spd
Nature: Naive (+Spd, -SDef)
Resists all of Skarmorys weakness, then OHKOs them with Earthquake. Fire Blast to kill Skarmory.

Infernape
- Flamethrower
- Grass Rope
- In Fight
- Scheme
Item Attached: Expert Belt
Trait: Blaze
EVs: TBD
Nature: Hasty (+Spd, -Def) or Naive (+Spd, -SDef)
Grass Rope + Flamethrower + Scheme + Expert Belt = Really Nice. In Fight = Really Nice.
So, I think it should work out pretty well.
If you see a weakness that needs to be countered, please suggest what Pokemon to replace, and I'd also like some suggestions on what to replace it with. Thanks alot!