Medicham

[Overview]

<p>Medicham is known for its ability, Pure Power, which doubles its Attack stat.
Its Adamant Choice Band-boosted Hi Jump Kick is the hardest-hitting attack in RU, capable of OHKOing resistant Pokemon such as Alakazam as well as almost everything that does not resist it. With such great power, Medicham can also be very threatening with a Choice Scarf, increasing its Speed far above average. It also has decent coverage options at its disposal, including secondary STAB moves Zen Headbutt and Psycho Cut, Ice Punch, and ThunderPunch. Medicham is unique in that it is one of only two fully evolved Psychic / Fighting Pokemon, along with Gallade. Medicham hits harder than Gallade, but lacks the more reliable Close Combat, as well as the latter's decent special bulk. In addition to Medicham's frailty, Hi Jump Kick is also very risky if the opponent carries a Ghost-type; Medicham almost always needs Pursuit support.</p>

[SET]
name: Choice
move 1: Hi Jump Kick
move 2: Psycho Cut / Zen Headbutt
move 3: Ice Punch / Rock Slide
move 4: Trick / ThunderPunch
item: Choice Scarf / Choice Band
nature: Adamant / Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Medicham is an incredibly powerful attacker with middling Speed, making it a great user of a Choice Scarf or Choice Band. The Choice Scarf set abuses Hi Jump Kick with its absurdly high Attack stat to plow through teams once their Ghost-types are gone, while the Choice Band set is more adept at breaking through slow walls. The latter variant also packs significantly greater power: nothing can safely switch into Choice Band Medicham. Hi Jump Kick is Medicham's bread and butter, while Psycho Cut is a more reliable STAB. Zen Headbutt can be used on the Choice Scarf set to abuse the flinch, but its imperfect Accuracy makes it generally inferior. Ice Punch gains important coverage on Gligar; alternatively, Rock Slide can be used to hit Pokemon such as Moltres. Trick in conjunction with Choice Scarf messes with stall teams, but the Choice Band set would prefer a fourth move slot to nail Slowking for a OHKO.</p>

<p>The choice between Jolly and Adamant for the Choice Scarf set comes down to whether or not you want to beat other Choice Scarfed base 80 Speed Pokemon and sweepers like Rock Polish Torterra and Aggron. The Choice Band set should always be Adamant though.</p>

[ADDITIONAL COMMENTS]

<p>Offensively, Stealth Rock goes a long way; it makes sure no Flying-types can come in and fend off Hi Jump Kick. Two examples of reliable Stealth Rock users are Regirock and Steelix. Most opponents will switch in a Fighting-type and try to KO Regirock or Steelix, but this gives Medicham a chance to switch in. Medicham will also often need early in the game. Having something to take a Ghost-, Flying-, or just general neutral attack is handy. Steelix and Regirock can fill both of these niches. Pursuit is another important tool, removing Ghost-types from the match and giving you a safer path to victory. As a bonus, bulky Psychic-types will also be trapped and eliminated. Pokemon such as Honchkrow and Absol make good choices for this.</p>

[SET]
name: Life Orb
move 1: Fake Out
move 2: Hi Jump Kick
move 3: Zen Headbutt
move 4: Bullet Punch / Ice Punch
item: Life Orb
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set is basically a compromise between Medicham's two Choice options, with the main advantage of being able to switch attacks. Life Orb grants it almost equal power to Choice Band, and Medicham has room for its two hardest-hitting attacks as well as Fake Out and Bullet Punch. Hi Jump Kick is still strong enough to 2HKO most Slowking and should still be used whenever safe. Zen Headbutt is chosen as a second move because Psycho Cut is illegal with Bullet Punch, and hits incredibly hard off of Medicham's monstrous Attack stat. Ice Punch can be used over Bullet Punch to hit Gligar, but Zen Headbutt does not fare too shabbily against the little sand scorpion.</p>

<p>This Medicham fits onto a team as a weather counter as well, with Fake Out and Bullet Punch making sure the opponent will not get too far with their speedy sweepers.</p>

[ADDITIONAL COMMENTS]

<p>Medicham sets almost always rely on a Pursuit user to get rid of Ghost-types
, and this set is no exception. Spikes on the other hand are more useful for this set in particular since Medicham gives up some power for the ability to switch attacks. For example, Hi Jump Kick needs a layer of Spikes or Stealth Rock to guarantee a 2HKO on Slowking. Uxie and other bulky Psychic-types can still wall this set to some extent as well, but Pursuit generally dents them enough for Medicham to power through them. Medicham also attracts Will-O-Wisps from various Pokemon in an attempt to neuter its Attack stat, so carrying a Fire-type (ideally with Flash Fire) is a good idea as well.</p>

[OTHER OPTIONS]

<p>Medicham has a pretty decent physical movepool; however, Drain Punch is the only other real move of note. This can be used on any set for a more reliable STAB move as well as recovery. Recover is another option, but Medicham is far better off attacking. Bulk Up has potential as well, as does Baton Pass, but Medicham itself is one of the better Bulk Up users in the tier. However, Medicham's stats better suit it to speedy attacking.</p>

[CHECKS AND COUNTERS]

<p>Ghost-types are the biggest counters for Medicham
, who needs prediction to bypass them on its own. Psychic-types are slightly less reliable since most of them are frail and hence 2-3HKOed by Hi Jump Kick, and furthermore lack recovery, but they suffice in a pinch. Protect is the bane of most Medicham since it not only scouts Choiced Medicham's move, but also causes Hi Jump Kick to miss.</p>
 

Texas Cloverleaf

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Add Drain Punch as an option for recovery, being useful against Toxic Spikes, or if you don't want to risk a miss/ghost switch in.
 
And before we can get started GPing this, please try and expand set 2's AC; it looks depressingly tiny at the moment. Now I don't have a clue about the RU metagame, but maybe you could mention some other teammates for this set, alternative move options if any etc, you know the drill.
 

JockeMS

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In the overview it says: "Hi Jump Kick is the hardest hitting attack in UU". It should be RU.
 

PK Gaming

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In the counters section you should mention specific ghost types. Cofagrigus & Dusknoir (Cofagrigus is the best of the punch because on top of being really bulky its mummy ability cancels out huge power. If it happens to die from Ice Punch or whatever it can make Medicham easier to check in general.)

Edit: I guess you can also mention rotom as an offensive check but it hates taking psycho cuts.
 
You might want to mention that using Psycho Cut over Zen Headbutt also means Pure Power isn't changed to Mummy if you hit Cofagrigus, meaning you can most likely 2HKO a weakened cofa.
 
amateur gp check
remove add comments

very well written! in fact, these are mainly just suggestions; hope some of them helped. you have such a unique short-sentences writing style, which for me took a little getting used to, but is definitely interesting :)

also, I dont mean for this to come across rude or anything, but maybe adding (GP 0/2) to the title might make it more obvious / easier for GP checkers.

[Overview]

<p>Medicham is known for its ability, Pure Power, which doubles its Attack stat. This makes Its Adamant, Choice Band-boosted Hi Jump Kick is the hardest-hitting attack in RU. It is even, capable of OHKOing resistant Pokemon such as Alakazam as well as almost everything that does not resist it. With such great power, Medicham can also be very threatening with a Choice Scarf as well, increasing its Speed far above average. It also has decent coverage options at its disposal, including secondary STAB moves Zen Headbutt and Psycho Cut, Ice Punch, and ThunderPunch. Medicham is unique in that it is one of only two fully evolved Psychic- and / Fighting-type Pokemon, along with Gallade. Medicham hits harder than Gallade, but lacks its reliability in the more reliable Close Combat, as well as its the latter's decent special bulk. In addition to being very Medicham's frailty, Hi Jump Kick is also very risky if the opponent carries a Ghost-type; Medicham almost always needs Pursuit support.</p>

[SET]
name: Choice
move 1: Hi Jump Kick
move 2: Psycho Cut / Zen Headbutt
move 3: Ice Punch / Rock Slide
move 4: Trick / ThunderPunch
item: Choice Scarf / Choice Band
nature: Adamant / Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Medicham is an incredibly powerful attacker with middling Speed, making it a great user of a Choice Scarf or Choice Band. The Choice Scarf set abuses Hi Jump Kick along with its absurdly high Attack stat to plow through teams once their Ghost-types are gone, while the Choice Band set is more adept at plowing breaking through slow walls that the opponent may carry. The latter variant also packs significantly greater power: nothing can safely switch into Choice Band Medicham safely. Hi Jump Kick is Medicham's bread and butter, while Psycho Cut is a good coverage move and more reliable STAB to have. Zen Headbutt can be used on the Choice Scarf set to abuse the flinch if wanted, but generally the accuracy puts Psycho Cut above it its imperfect Accuracy makes it generally inferior. Ice Punch is important to hit gains important coverage on Gligar; however alternatively, Rock Slide can be used to hit Pokemon such as Moltres. Trick in conjunction with Choice Scarf messes with stall teams for the Choice Scarf set, however but the Choice Band set would prefer a fourth move slot to nail Slowking for a OHKO.</p>

<p>The choice between Jolly and Adamant for the Choice Scarf set comes down to weather whether! or not you want to beat other Choice Scarfed base 80 Speed Pokemon and sweepers like Rock Polish Torterra or and Aggron. The Choice Band set should always be Adamant though.</p>

[ADDITIONAL COMMENTS]

<p>Offensively, Stealth Rock goes a long way; it makes sure no Flighting-types can come in and fend off Hi Jump Kick needs further clarification imo. do you mean to say specific fighting-types are OHKOed after SR?. Two examples of reliable Stealth Rock users are Regirock and Steelix. Most people opponents will switch in a Fighting-type and try to KO Regirock or Steelix, but that also this gives Medicham a chance to switch in. Medicham will also often need someone to switch to a teammate to sponge attacks for it early in the game. Having something to take a Ghost-, Flying-, or just general neutral powerful attack is handy. Steelix and Regirock can be used to fill both of these niches. Another important tool to have is Pursuit. Pursuit users is another important tool, can removing any Ghost-types from the match and giving you a safer path to victory. As a bonus, any bulky Psychic-types will also be able to be caught trapped and eliminated. Pokemon such as Honchkrow and Absol make good choices for this.</p>

[SET]
name: Life Orb
move 1: Fake Out
move 2: Hi Jump Kick
move 3: Zen Headbutt
move 4: Bullet Punch / Ice Punch
item: Life Orb
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set is basically a compromise between the above two Medicham's two Choice options, with the main advantage for this set over the Choice sets is that it can of being able to switch attacks. Life Orb grants it almost equal power to Choice Band, and Medicham has room for its two hardest-hitting attacks as well as Fake Out and Bullet Punch. Hi Jump Kick is still strong enough to 2HKO most Slowking and should still be used whenever safe. Zen Headbutt is chosen as a second move because Psycho Cut is illegal with Bullet Punch, but it and hits incredibly hard off of Medicham's monstrous Attack stat. Ice Punch can be used over Bullet Punch to hit Gligar, but Zen Headbutt does not do fare too shabbily either against the little sand scorpion.</p>

<p>This Medicham fits onto a team as a weather counter as well, with Fake Out and Bullet Punch making sure the opponent is not going to will not get too far with their speedy sweepers.</p>

[ADDITIONAL COMMENTS]

<p>Medicham sets almost always rely on a Pursuit user to get rid of Ghost-types, and this set is no exception. Spikes on the other hand are more useful for this set in particular since Medicham can now gives up some power for the ability to switch attacks at the cost of some power. For example, Hi Jump Kick needs a layer of Spikes or Stealth Rock to guarantee a 2HKO on Slowking. Uxie and other bulky Psychic-types can still wall this set to some extent as well, but Pursuit users can generally dents them enough for Medicham to power through them. Medicham also attracts Will-O-Wisps from various Pokemon in an attempt to neuter its Attack stat, so carrying a Fire-type (ideally with Flash Fire) is a good idea as well.</p>

[OTHER OPTIONS]

<p>Medicham has a pretty decent physical movepool; however, Drain Punch is the only thing that really matters other real move of note. Drain Punch This can be used on any set to be for a more reliable STAB move and also heal Medicham up as well as recovery. Recover is another method of recovery option, but Medicham is far better off attacking. Bulk Up has potential as well, as does Baton Pass, but Medicham itself is one of the better Bulk Up users in the tier. However, though Medicham's stats is generally better off flat out suit it to speedy attacking. Baton Pass can be used with Bulk Up too, though Medicham is a better Bulk Up abuser than most other Pokemon in the tier.</p>

[CHECKS AND COUNTERS]

<p>Ghost-types are the biggest counters for Medicham. Medicham, who needs prediction to bypass them on his its own. Psychic-types are slightly less reliable since most of them are still frail and hence 2-3HKOed by Hi Jump Kick, and furthermore lack recovery, however if you just want to check Medicham they are definitely able to do that but they suffice in a pinch. Protect is the bane of most Medicham since it forces Hi Jump Kick to miss and it not only scouts Choiced Medicham's often Choice Scarf or Choice Band move choice, but also causes Hi Jump Kick to miss.</p>
 
Amateur GP Check

remove add comments

[Overview]

<p>Medicham is known for its ability, Pure Power, which doubles its Attack stat. Its Adamant Choice Band-boosted Hi Jump Kick is the hardest-hitting attack in RU, capable of OHKOing resistant Pokemon such as Alakazam, as well as almost everything that does not resist it. With such great power, Medicham can also be very threatening with a Choice Scarf, increasing its Speed far above average. It also has decent coverage options at its disposal, including secondary STAB moves Zen Headbutt and Psycho Cut, as well as Ice Punch, and ThunderPunch. Medicham is unique in that it is one of only two fully evolved Psychic/ Fighting-Type Pokemon, along with the other being Gallade. Medicham hits harder than Gallade, but lacks the more reliable Close Combat, as well as the latter's decent special bulk. In addition to Medicham's frailty, Hi Jump Kick is also very risky if the opponent carries a Ghost-type; Medicham almost always needs Pursuit support.</p>

[SET]
name: Choice
move 1: Hi Jump Kick
move 2: Psycho Cut / Zen Headbutt
move 3: Ice Punch / Rock Slide
move 4: Trick / ThunderPunch
item: Choice Scarf / Choice Band
nature: Adamant / Jolly
EVs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Medicham is an incredibly powerful attacker with middling Speed, making it a great user of a Choice Scarf or Choice Band. The Choice Scarf set abuses Hi Jump Kick with its absurdly high Attack stat to plow through teams once their Ghost-types are gone, while the Choice Band set is more adept at breaking through slow walls. The latter variant also packs significantly greater power: nothing can safely switch into Choice Band Medicham. Hi Jump Kick is Medicham's bread and butter, while Psycho Cut is a more reliable STAB. Zen Headbutt can be used on the Choice Scarf set to abuse the flinch, but its imperfect Accuracy makes it generally inferior generally makes it. Ice Punch gains gives it important coverage on Gligar; alternatively, Rock Slide can be used to hit Pokemon such as Moltres. Trick in conjunction with Choice Scarf messes with stall teams, but the Choice Band set would prefer a fourth move slot to nail Slowking for a OHKO.</p>

<p>The choice between Jolly and Adamant for the Choice Scarf set comes down to whether or not you want to beat other Choice Scarfed base 80 Speed Pokemon and sweepers like Rock Polish Torterra and Aggron. The Choice Band set should always be Adamant though.</p>

[ADDITIONAL COMMENTS]

<p>Offensively, Stealth Rock goes a long way;: it makes sure no Flying-types can come in and fend off Hi Jump Kick. Two examples of reliable Stealth Rock users are Regirock and Steelix. Most opponents will switch in a Fighting-type and try to KO Regirock or Steelix, but this gives Medicham a chance to switch in. Medicham will also often need early in the game What does this mean?. Having something to take a Ghost-, Flying-, or just general neutral attacks is handy. Steelix and Regirock can fill both of these niches. Pursuit is another important tool, removing Ghost-types from the match and giving you a safer path to victory. As a bonus, bulky Psychic-types will also be trapped and eliminated. Pokemon such as Honchkrow and Absol make good choices for this.</p>

[SET]
name: Life Orb
move 1: Fake Out
move 2: Hi Jump Kick
move 3: Zen Headbutt
move 4: Bullet Punch / Ice Punch
item: Life Orb
nature: Adamant / Jolly
EVs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set is basically a compromise betweenMedicham's two Choice options, with the main advantage of being able to switch attacks. Life Orb grants it almost equal power to Choice Band, and Medicham has room for its two hardest-hitting attacks as well as Fake Out and Bullet Punch. Hi Jump Kick is still strong enough to 2HKO most Slowking and should still be used whenever safe. Zen Headbutt is chosen as a second move because Psycho Cut is illegal with Bullet Punch, and hits incredibly hard off of Medicham's monstrous Attack stat. Ice Punch can be used over Bullet Punch to hit Gligar, but Zen Headbutt does not fare too shabbily against the little sand scorpion.</p>

<p>This Medicham fits onto a team as a weather counter as well, with Fake Out and Bullet Punch making sure the opponent will not get too far with their speedy sweepers.</p>

[ADDITIONAL COMMENTS]

<p>Medicham sets almost always rely on a Pursuit user to get rid of Ghost-types, and this set is no exception. Spikes on the other hand are more useful for this set in particular since Medicham gives up some power for the ability to switch attacks. For example, Hi Jump Kick needs a layer of Spikes or Stealth Rock to guarantee a 2HKO on Slowking. Uxie and other bulky Psychic-types can still wall this set to some extent as well, but Pursuit generally dents them enough for Medicham to power through them. Medicham also attracts Will-O-Wisps from various Pokemon in an attempt to neuter its Attack stat, so carrying a Fire-type (ideally with Flash Fire) is a good idea as well.</p>

[OTHER OPTIONS]

<p>Medicham has a pretty decent physical movepool; however, Drain Punch is the only other real move of note. This can be used on any set for a more reliable STAB move as well as recovery. Recover is another option, but Medicham is far better off attacking. Bulk Up has potential as well, as does Baton Pass, but Medicham itself is one of the better Bulk Up users in the tier. However, Medicham's stats better suit it to speedy attacking.</p>

[CHECKS AND COUNTERS]

<p>Ghost-types are the biggest counters for Medicham , who needs prediction to bypass them onits own. Psychic-types are slightly less reliable since most of them are frail and hence 2-3HKOed by Hi Jump Kick, and furthermore lack recovery, but they suffice in a pinch. Protect is the bane of most Medicham since it not only scouts Choiced Medicham's move, but also causes Hi Jump Kick to miss.</p>
 
Working with ShakeItUp's am check, my additions in blue, removals in red and comments in bold

Amateur GP Check

remove add comments

[Overview]

<p>Medicham is known for its ability, Pure Power, which doubles its Attack stat. Its Adamant Choice Band-boosted Hi Jump Kick is the hardest-hitting attack in RU, capable of OHKOing resistant Pokemon such as Alakazam, as well as almost everything that does not resist it. With such great power, Medicham can also be very threatening with a Choice Scarf, increasing its Speed far above average. It also has decent coverage options at its disposal, including its secondary STAB moves Zen Headbutt and Psycho Cut, as well as Ice Punch, (remove comma) and ThunderPunch. Medicham is unique in that it is one of only two fully evolved Psychic<space>/<space>Fighting-Type Pokemon, along with the other being Gallade. Medicham hits harder than Gallade, but lacks the more reliable Close Combat, as well as the latter's decent special bulk. In addition to Medicham's frailty, Hi Jump Kick is also very risky if the opponent carries a Ghost-type; Medicham almost always needs Pursuit support.</p>

[SET]
name: Choice
move 1: Hi Jump Kick
move 2: Psycho Cut / Zen Headbutt
move 3: Ice Punch / Rock Slide
move 4: Trick / ThunderPunch
item: Choice Scarf / Choice Band
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Medicham is an incredibly powerful attacker with middling Speed, making it a great user of a Choice Scarf or Choice Band. The Choice Scarf set abuses Hi Jump Kick with its absurdly high Attack stat to plow through teams once their Ghost-types are gone, while the Choice Band set is more adept at breaking through slow walls. The latter variant also packs significantly greater power: nothing can safely switch into Choice Band Medicham. Hi Jump Kick is Medicham's bread and butter, while Psycho Cut is a more reliable STAB. Zen Headbutt can be used on the Choice Scarf set to abuse the flinch, but its imperfect accuracy generallymakes it generally inferior. Ice Punch gains gives it important coverage on Gligar; alternatively, Rock Slide can be used to hit Pokemon such as Moltres. Trick in conjunction with Choice Scarf messes with stall teams, but the Choice Band set would prefer a fourth move slot to nail Slowking for a OHKO.</p>

<p>The choice between Jolly and Adamant for the Choice Scarf set comes down to whether or not you want to beat other Choice Scarfed base 80 Speed Pokemon and sweepers, such as like Rock Polish Torterra and Aggron. The Choice Band set, however, should always be Adamant though.</p>

[ADDITIONAL COMMENTS]

<p>Offensively, Stealth Rock goes a long way;: it makes sure no Flying-types can come in and fend off Hi Jump Kick. Two examples of reliable Stealth Rock users are Regirock and Steelix. Most opponents will switch in a Fighting-type and try to KO Regirock or Steelix, but this gives Medicham a chance to switch in. Medicham will also often need early in the game What does this mean? (fix this sentence... seems like you forgot something here). Having something to take a Ghost-, Flying-, or just general neutral attacks is handy. Steelix and Regirock can fill both of these niches. Pursuit is another important tool, removing Ghost-types from the match and giving you a safer path to victory. As a bonus, bulky Psychic-types will also be trapped and eliminated. Pokemon such as Honchkrow and Absol make good choices for this.</p>

[SET]
name: Life Orb
move 1: Fake Out
move 2: Hi Jump Kick
move 3: Zen Headbutt
move 4: Bullet Punch / Ice Punch
item: Life Orb
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set is basically a compromise between<space>Medicham's two Choice options, with the main advantage of being able to switch attacks. Life Orb grants it almost equal power to Choice Band, and Medicham has room for its two hardest-hitting attacks as well as priority in the form of Fake Out and Bullet Punch. Hi Jump Kick is still strong enough to 2HKO most Slowking and should still be used whenever safe. Zen Headbutt is chosen as a second move because Psycho Cut is illegal with Bullet Punch, and hits incredibly hard off of Medicham's monstrous Attack stat. Ice Punch can be used over Bullet Punch to hit Gligar, but Zen Headbutt does not fare too shabbily against the little sand scorpion.</p>

<p>This Medicham also fits onto a team as a weather counter as well, as with Fake Out and Bullet Punch make making sure that the opponent will not get too far with their speedy sweepers.</p>

[ADDITIONAL COMMENTS]

<p>Medicham sets almost always rely on a Pursuit user to get rid of Ghost-types, and this set is no exception. On the other hand, Spikes on the other hand are more useful for this set in particular, (add comma) as since Medicham gives up some power for the ability to switch attacks. For example, Hi Jump Kick needs a layer of Spikes or Stealth Rock to guarantee a 2HKO on Slowking. Uxie and other bulky Psychic-types can still wall this set to some extent as well, but Pursuit generally dents them enough for Medicham to power through them. Medicham also attracts Will-O-Wisps from various Pokemon in an attempt to neuter its Attack stat, so carrying a Fire-type (ideally one with Flash Fire) is a good idea as well.</p>

[OTHER OPTIONS]

<p>Medicham has a pretty decent physical movepool; however, Drain Punch is the only other real move of note. This can be used on any set for a more reliable STAB move as well as recovery. Recover is another option, but Medicham is far better off attacking. Bulk Up has potential as well, as does Baton Pass, but Medicham itself is one of the better Bulk Up users in the tier. However, Medicham's stats better suit it to speedy attacking.</p>

[CHECKS AND COUNTERS]

<p>Ghost-types are the biggest counters for Medicham<remove space>, who needs prediction to bypass them on<space>its own. Psychic-types are slightly less reliable since most of them are frail, and therefore are hence 2-3HKOed by Hi Jump Kick, and furthermore lack recovery, but they suffice in a pinch. (the previous sentence is a bit wordy, perhaps change it a bit?) Protect is the bane of most Medicham, (add comma) as since it not only scouts Choiced Medicham's move, but also causes Hi Jump Kick to miss.</p>
ok, with that:

2/2
 

Komodo

Huff
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I've added the second check into the hide tags below, just needs a moderator to upload it. This needs to get on site, it's been here way too long.


[Overview]

<p>Medicham is known for its ability, Pure Power, which doubles its Attack stat. Its Adamant Choice Band-boosted Hi Jump Kick is the hardest-hitting attack in RU, capable of OHKOing resistant Pokemon such as Alakazam
, as well as almost everything that does not resist it. With such great power, Medicham can also be very threatening with a Choice Scarf, increasing its Speed far above average. It also has decent coverage options at its disposal, including its secondary STAB moves Zen Headbutt and Psycho Cut, as well as Ice Punch and ThunderPunch. Medicham is unique in that it is one of only two fully evolved Psychic/ Fighting-type Pokemon, the other being Gallade. Medicham hits harder than Gallade, but lacks the more reliable Close Combat, as well as the latter's decent special bulk. In addition to Medicham's frailty, Hi Jump Kick is also very risky if the opponent carries a Ghost-type; Medicham almost always needs Pursuit support.</p>

[SET]
name: Choice
move 1: Hi Jump Kick
move 2: Psycho Cut / Zen Headbutt
move 3: Ice Punch / Rock Slide
move 4: Trick / ThunderPunch
item: Choice Scarf / Choice Band
nature: Adamant / Jolly
evs: 4 HP / 252 Atk / 252 Spe

[SET COMMENTS]

<p>Medicham is an incredibly powerful attacker with middling Speed, making it a great user of a Choice Scarf or Choice Band. The Choice Scarf set abuses Hi Jump Kick with its absurdly high Attack stat to plow through teams once their Ghost-types are gone, while the Choice Band set is more adept at breaking through slow walls. The latter variant also packs significantly greater power: nothing can safely switch into Choice Band Medicham. Hi Jump Kick is Medicham's bread and butter, while Psycho Cut is a more reliable STAB. Zen Headbutt can be used on the Choice Scarf set to abuse the flinch, but its imperfect
accuracy generally makes it inferior. Ice Punch gives it important coverage on Gligar; alternatively, Rock Slide can be used to hit Pokemon such as Moltres. Trick in conjunction with Choice Scarf messes with stall teams, but the Choice Band set would prefer a fourth move to nail Slowking for a OHKO.</p>

<p>The choice between Jolly and Adamant for the Choice Scarf set comes down to whether or not you want to beat other Choice Scarfed base 80 Speed Pokemon and sweepers
, such as Rock Polish Torterra and Aggron. The Choice Band set, however, should always be Adamant.</p>

[ADDITIONAL COMMENTS]

<p>Offensively, Stealth Rock goes a long way
: it makes sure no Flying-types can come in and fend off Hi Jump Kick. Two examples of reliable Stealth Rock users are Regirock and Steelix. Most opponents will switch in a Fighting-type and try to KO Regirock or Steelix, but this gives Medicham a chance to switch in. Having something to take a Ghost-, Flying-, or just neutral attacks is handy. Steelix and Regirock can fill both of these niches. Pursuit is another important tool, removing Ghost-types from the match and giving you a safer path to victory. As a bonus, bulky Psychic-types will also be trapped and eliminated. Pokemon such as Honchkrow and Absol make good choices for this.</p>

[SET]
name: Life Orb
move 1: Fake Out
move 2: Hi Jump Kick
move 3: Zen Headbutt
move 4: Bullet Punch / Ice Punch
item: Life Orb
nature: Adamant / Jolly
evs: 252 Atk / 4 Def / 252 Spe

[SET COMMENTS]

<p>This set is basically a compromise between
Medicham's two Choice options, with the main advantage of being able to switch attacks. Life Orb grants it almost equal power to Choice Band, and Medicham has room for its two hardest-hitting attacks as well as priority in the form of Fake Out and Bullet Punch. Hi Jump Kick is still strong enough to 2HKO most Slowking and should still be used whenever safe. Zen Headbutt is chosen as a second move because Psycho Cut is illegal with Bullet Punch, and hits incredibly hard off of Medicham's monstrous Attack stat. Ice Punch can be used over Bullet Punch to hit Gligar, but Zen Headbutt does not fare too shabbily against the little sand scorpion.</p>

<p>This Medicham
also fits onto a team as a weather counter, as Fake Out and Bullet Punch make sure that the opponent will not get too far with their speedy sweepers.</p>

[ADDITIONAL COMMENTS]

<p>Medicham sets almost always rely on a Pursuit user to get rid of Ghost-types, and this set is no exception.
On the other hand, Spikes are more useful for this set in particular, as Medicham gives up some power for the ability to switch attacks. For example, Hi Jump Kick needs a layer of Spikes or Stealth Rock to guarantee a 2HKO on Slowking. Uxie and other bulky Psychic-types still wall this set to some extent, but Pursuit generally dents them enough for Medicham to power through them. Medicham also attracts Will-O-Wisp from various Pokemon in an attempt to neuter its Attack stat, so carrying a Fire-type (ideally one with Flash Fire) is a good idea as well.</p>

[Other Options]

<p>Medicham has a pretty decent physical movepool; however, Drain Punch is the only other real move of note. This can be used on any set for a more reliable STAB move as well as recovery. Recover is another option, but Medicham is far better off attacking. Bulk Up has potential as well, as does Baton Pass, but Medicham itself is one of the better Bulk Up users in the tier. However, Medicham's stats better suit it to speedy attacking.</p>

[Checks and Counters]

<p>Ghost-types are the biggest counters for Medicham, who needs prediction to bypass them on
its own. Psychic-types are slightly less reliable since most of them are frail, and therefore are 2-3HKOed by Hi Jump Kick, and furthermore lack recovery, but they suffice in a pinch. Protect is the bane of most Medicham, as it not only scouts Choiced Medicham's move, but also causes Hi Jump Kick to miss.</p>

 

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